My Commissions Are Still Open!

My commissions are still open!

My Commissions Are Still Open!
My Commissions Are Still Open!

Lots of big expenses happening at the start of the year, again! Augh!! I need money to make it through that, so I'm offering my services as a silly little pixel artist once more!

3 slots open - these are gonna be the last ones for a while since I have to catch up on my queue!

Quinn K.'s Ko-fi Commissions
Ko-fi
Ko-fi Commissions Open! Click to see Quinn K.'s commission menu.

1/3 SLOTS TAKEN

(please allow for a turn-around time of up to 6 months; I am disabled and work multiple freelance jobs simultaneously to try and make ends meet)

More Posts from Wonderer125blog and Others

1 year ago
This Map Is The Most Up To Date Version As Of 3-4-2023 And Takes Into Account All Recent Movement On
This Map Is The Most Up To Date Version As Of 3-4-2023 And Takes Into Account All Recent Movement On

This map is the most up to date version as of 3-4-2023 and takes into account all recent movement on anti-trans legislation


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2 years ago

obtaining roms:

edge emulation (missing some consoles; CD-based games come in compressed formats such as CHD; very fast DL speed)

myrient (pretty much everything, no strings attached; fast DL speed)

cdromance (mostly has games for CD-based consoles; games come in uncompressed iso or bin/cue; has a lot of pre-patched rom hacks; medium-fast DL speed)

planetemu (largely in french; has a lot of obscure titles other sites lack; very fast DL speed)

alvro collection spreadsheet (pretty much everything, including many newer consoles; slightly inconvenient to navigate; download site has timer and limits to 1 download every 30 mins, can be worked around with vpn; inconsistent medium-to-very-fast DL speed)

script that lets you download from emuparadise post-shutdown (pretty much everything; inconsistent medium-to-very-fast DL speed; can occasionally be uncooperative)

ROMs Megathread/Archive (everything, really; slow DL speed; usually a last resort if you can't find something anywhere else)

i don't currently recommend Vimm's Lair due to very slow speeds, download limits, and offering nothing that isn't on other sites (unless you need prepatched xiso format Xbox roms)

console-focused sites:

HShop (all 3DS. very complete, easy to navigate. has qr codes for direct download from 3ds; yes, the qr codes are safe; fast dl speed)

MarioCube (focused on GameCube/Wii and has everything you'll ever need for those platforms; requires joining a google group for standard roms but it takes like 2 clicks; very fast dl speed)

NoPayStation (practically every PS3/PSP/Vita game and update, downloaded directly from sony's servers; fast dl speed)

sites offering switch and other modern games get shut down very frequently so i won't be linking them in order to keep this post from getting outdated, but you can find them if you snoop around reddit (the switchpirates sub in particular) a little

romsets:

Cylum's Romsets (my personal favorite - not fully complete sets but heavily curated, so no going through a million revisions of the same game)

for 1fichier directories, you can use a tool like 1fichier-dl to download in bulk. i'd recommend doing this on the alvro collections if you want more complete sets.

softmodding and loading roms on some popular consoles:

Switch

Wii

3DS, Vita, Wii U

PS2

PSP

recommended emulators and emulation guides:

Emulation General Wiki

netplay:

wanna play with your friends online?

fightcade covers nes, genesis, pc engine, dreamcast, and snes along with a variety of arcade boards from capcom, snk, sega, and konami. playstation is incoming. all platforms on it have rollback netcode.

mednafen covers psx, saturn, pc engine cd and sega cd, and i find its snes performance better personally. delay-based netcode with server structure. here's a pre-packed version with a gui included and here's a netplay guide i largely wrote myself.

other than that, dolphin is naturally used for gamecube/wii, and project64 with the AQZ netplay plugin is used for N64.

games are great. go play some games.

[edited 3/25/23]


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6 months ago

Feeling incredibly sick and angry about everything. I’ll go about my day and try to be normal and then it just ambushes me and honestly the only people keeping me sane rn are the Arabs who’ve voiced similar experiences and are staying the course and being vocal despite all the attempts to basically blame everything that’s wrong with this country on us


Tags
2 years ago

I need 200 dollars by the 20th of this month, if anyone could help me out I would really appreciate it.

Here is my commission information if you would like to help me that way and my ko-fi if you would like to just donate money to me.

I’m off this semester so if you do commission me I will be able to get your commission done faster than I would have if I was in school.


Tags
1 week ago

games i liked in 2023 (And Other)

I like games ! You know that ?! and I played a lot 2023! and I liked a lot :). They aren't in any specific order, it's just a little highlight of games that stood out to me this year. I've attempted to write a few thoughts on each so I hope take a look. I wrote playtimes for some also but that is very subjective.

-Ones that actually came out 2023-

Lunacid https://store.steampowered.com/app/1745510/Lunacid/ I think I mentioned enjoying this in 2022 but it officially released so I can say it was one of my favorite games in 2023 :3! I like to feel around this game's walls for secrets. I like the npcs that are full of hope and whimsy despite the bleakness of its world. Chill and occasionally spooky first person dungeon crawling around moody caverns and ruins varying from underground forests to vampire castles and blood lake. (Blood lake!!!! Lake of blood!!! Big creature there.) Lots of fun weapons and spells to find, I like the one that lets you turn blood into coffins.

Games I Liked In 2023 (And Other)

~20 hours

Orbo's Odyssey https://feverdreamjohnny.itch.io/orbos-odyssey If you played the massively popular demo for "Peeb Adventures" by feverdreamjohnny then you know that Johnny makes some fun and funny games and this is certainly one of them. speedy and satisfying platforming! funny dracula moments! short and sweet.

Games I Liked In 2023 (And Other)

~2 hours

A Walk in the Woods https://mooncaller.itch.io/a-walk-in-the-woods Quaint little GBStudio game :) Made by some friends of mine for a jam :) It's cute I like it. There's minigames where you catch bugs and birdwatch.

Games I Liked In 2023 (And Other)

~30 minutes long

Undertale Yellow https://gamejolt.com/games/UndertaleYellow/136925 I've only completed the pacifist run and checked out a neutral run so far. as the title somewhat implies, this is a prequel to Undertale where you play as the fallen human who had the yellow colored soul. This Undertale fangame has a lot of charm!!! A lot of battles really feel like they could have been in the original, with quite a bit of extra flair in some circumstances.

Games I Liked In 2023 (And Other)

~10 hours

vs really cool bird https://bobacupcake.itch.io/vs-really-cool-bird you know that really cool bird that rob bobacupcake made well you can fight it in undertale and it's really fun. yeah two undertale fangames. . . wat of it …

Games I Liked In 2023 (And Other)

~30 minutes

Misericorde: Volume One https://xeecee.itch.io/misericorde I wont lie the main draw for me into this was cute anime nuns I sure didn't know a whole lot else about it when I dug into it. But it's (the first part of) a VN murder mystery! And I enjoyed it a whole lot. All the characters are memorable and I really enjoy how all of them have differentiating designs. The protagonist is so failgirl. She sucks so much and I love her. I'm very intrigued by the mechanics of the game's world, it clues you in near the beginning to expect something a bit supernatural/fantastical, which gives you (and later the protagonist) a curiosity about what's real and what isn't. The music is all very impressive too, with the ost reaching past 100 tracks varying through post-rock, folk, drum & bass, and others. (Remembering when the track "Scandal" played and my friends and I took a moment to be like- okay hang on this track pwns.) Big fan of its haunting locals and how the aesthetic of the game fits them well. Also the humor is a lot of fun, and I love all the moments getting to know the different characters. Very excited to see the eventual continuation of this.

Games I Liked In 2023 (And Other)

~12 hours

Absolutely Perfect Specimen https://chambersoft.itch.io/absolutely-perfect-specimen It seems like a lot of people are craving toxic horror yuri lately. Here's a recommendation. It's a VN about the android maid "Pan" and the mad scientist girl who created her. Horrifying & gut wrenching & largely about having other people define you. The art and music is haunting & poignant and matches the ever increasing feeling of dread throughout. It's yuri with the chunks. Peak robotgirl horror for those who can stomach it.

Games I Liked In 2023 (And Other)

~90 minutes

Wordhopper https://kokoscript.itch.io/wordhopper Very quaint word search type puzzle game for ms dos! I think its style is very slick and that's pretty impressive to see. Chill game with nice vibes and eyecandy visuals. also it was so cool to have played this and then ended up seeing the dev's booth at Vintage Computer Festival Midwest. I was like omg woah I just played this.

Games I Liked In 2023 (And Other)

~bunny

Bossgame https://lilyv.itch.io/bossgame This game is yuriful as f*ck. Delightful humor and fun character dynamics! A simple-to-understand-difficult-to-master boss rush battle system that makes you satisfied to get it right, and enticing to get just a little farther if you get it wrong. There's a lot of detail and charm to this game's menus and dialogues and win screens, I remember noticing that once you beat a boss there would be some marquee text that would pass by with some prose on it. I love how it balances its silly moments with its heartfelt moments and its high octane moments. I like the character development and revelations had throughout the plot. & I like how good the protagonists are for each other :) It's very sweet. It's hype as hell. if you want some boss rush action paired well with that sweet sweet girl's love, you *will* play this game.

Games I Liked In 2023 (And Other)

~5 hours

Elly's Adventure https://bikwins.itch.io/ellys-adventure Very cute and witchy!! You are the little witch girl "Elly" on an adventure to get your toys back!! Feels like a pretty authentic gameboy type experience, it takes a lot of design cues from Kirby's adventure and the like. I am a big fan of how playful it feels.

Games I Liked In 2023 (And Other)

~1 hour

Nour https://store.steampowered.com/app/1141050/Nour_Play_with_Your_Food/ This was a treat for me, but I understand that not everybody is going to get it. It's a game where you play with food(and food accessories). And that's it. It knows what it was going for. I think a lot of people were expecting something else for some reason. It's a cute little toy game and I felt satisfied with my time with it.

Games I Liked In 2023 (And Other)

~food

Hi-Fi Rush https://store.steampowered.com/app/1817230/HiFi_RUSH/ Do I have to say this game is super fun? It's a big one everybody probably already knows it. This game's dopey humor made me laugh a lot and I'm not afraid to admit it.

Games I Liked In 2023 (And Other)

~12 hours

WHISKEY.ST2007S https://bonicle.itch.io/whiskey-st2007nes One of the last games I played in the year because it released super last minute. Does anybody else get a rush when running a shopping cart down the parking lot? This emulates that feeling. Short game where you collect whisky stones in the whisky stone dimension because you forgot to go christmas shopping until the very last minute. it rules. It's very short you can go play it right now & get a highscore.

Games I Liked In 2023 (And Other)

~5 minutes

re:curse https://devpalmer.itch.io/re-curse Discovered this one near the very end of the year also. Fun little rpg maker horror/humor game about a weird scientist lady, her butch, and an evil clown computer virus that figured out how to warp reality. I got a kick out of it. and also enjoyed digging through the game's files, which was actively encouraged by the dev, which I thought was very fun.

Games I Liked In 2023 (And Other)

~90 minutes

-Didn't technically get to until 2024 but released last year-

SWOLLEN TO BURSTING UNTIL I AM DISAPPEARING ON PURPOSE https://1207.itch.io/swollen-to-bursting-until-i-am-disappearing-on-purpose People love to dunk on a lot of indie rpgs for being "quirky Earthbound inspired and about depression" or whatever. Earthbound's great. If people can nail the kind of humor and absurdity it likes to pull off while also balancing difficult topics I think that deserves a high mark. SWOLLEN TO BURSTING was fun. Bizarre and charming places to explore & distressing secrets to find. I like how it blends meander-around-the-town gameplay with Yume Nikki sort of exploration and effects. Also I'm a big fan of the music. I like how it has the lofi sound which matches the early 3d look of the game.

Games I Liked In 2023 (And Other)

~6 hours

HalOPE https://starbage.itch.io/halope Another for the fans of sweet little rpg maker games that have a lot of heart. HalOPE is about an incomplete little angel wondering through worlds. Each has a theme, usually to do with an emotion or feeling, and they do well at evoking that feeling as well as its antithesis. a lot of the music is very homey and charming at moments and unnerving at others, sometimes lonely, all doing well in their corresponding chapters to further the feeling of its specified theme. There are so many delightful characters and designs in this & I found myself feeling really attached to their tiny little stories. The narrative at the core of it all hit me. If I may be vulnerable, I cried a whole lot at various moments in this game. It was really cathartic. I feel very excited for people to experience this game.

Games I Liked In 2023 (And Other)

~5 hours

-Favs I finally got around to that didn't come out 2023-

An Outcry https://quinnk.itch.io/an-outcry Kind of sad it took me so long to get to this one, but glad it meant I got to play the "definitive" updated version of it. Apartment wandering RPG maker horror. Bum smokes from your neighbors and use them to save the game. I wish I could unwrap a lot more of what I like about this game than I can without spoiling too much. But if I could, I'd probably go on for too long. Let me attempt to be succinct & not giving too much away. You can tell pretty early on that An Outcry is about taking action when necessary & not turning a blind eye. What it explores about player vs protagonist agency is very fascinating to me as well, and I enjoyed learning about the inspirations for why the game's narrative works the way it does. The character Anne is such a sweetie and I love her a whole lot. This game has a very tangible feeling, this apartment complex is dirty and crumby, it smells of smoke, and there's a surrounding desperation you can feel.

Games I Liked In 2023 (And Other)

~5 hours

Pigments https://punkcake.itch.io/pigments Honestly I had gotten this game in a bundle and while I was playing it I hadn't looked at the name and I just kept calling it FRUIT. On call with my friends I'd be like "hey im gonna play more FRUIT". I straight up didn't read the title screen. But it's called Pigments. You play as a fruit and you try to paint the whole floor and not get sliced by buzzsaws. Fun little arcade type game.

Games I Liked In 2023 (And Other)

~fruit

Bridge, October 3rd https://lowpolis.itch.io/bridge-october-3rd Very short vignette. I like it. It's what it says it is. I'm not going to overexplain.

Games I Liked In 2023 (And Other)

~like a minute

-Other Games I Want To Mention-

Pseudoregalia https://store.steampowered.com/app/2365810/Pseudoregalia/ I think a lot of people might have already known this one but I felt like it was a pretty fun 3d platformer. There were a few issues I had with it (boss fight at the beginning was frustrating, and I got lost a lot [but it looks like there's been a map patch by now, so, perhaps for some that is a fix]). I enjoyed it but sure felt weird that the only accessibility option was to give the protagonist pants. What kind of joke is that?

Games I Liked In 2023 (And Other)

~5 hours

Mushroom Musume https://mortallymoonstruckgames.itch.io/mushroom-musume (Disclaimer, this game is still early access, but I saw a lot of people talking about it last year. SO I will mention here?) Haven't played much of this yet, but I have enjoyed what I played so far!! As of writing I've gone through 6 playthroughs, I feel like I've hardly scratched the surface and I've been so impressed by its depth. It's very charming, you never know what sorts of fairytale shenanigans are going to happen, and it's very cool to see how your different stats will affect things. It very much plays out like a roguelike vn. Which is not the sort of thing you may expect to make much sense but it pulls this off well. Also all the mushroom girls are very cute and I love them very much. I hope the sad goopy one who had bugs in her skin rests in peace.

Games I Liked In 2023 (And Other)

~mushroom

Knuckle Sandwich https://andybrophy.itch.io/knuckle-sandwich -_- Hm. Where do I start with this one. I was pretty excited for this one since the demo and kickstarter in 2018. I felt like the demo was a hell of a hook that got me curious & horrified. As time went on, it seemed to be shaping up into something really cool. turn based combat with action commands and wario-ware-type microgames?? with a banging soundtrack?? like, count me in!! Then it released and well, the gameplay, art, music all delivered. It was very fun and engaging in those aspects. But the story… oh it just devolves into disappointing nonsensical randomness. The whole hook at the beginning seemed to be completely thrown away for the wild goose chase plot that ensues, leaving you to wonder if it was ever going to be relevant again. It felt like it had no idea what it was trying to say or do. It disappointed me that a game that has so much good in so much else about it gets brought down so much for me by this plot.

Games I Liked In 2023 (And Other)

~12 hours

Rhythm Doctor https://store.steampowered.com/app/774181/Rhythm_Doctor/ (Putting this one in mentions because it is early access.) I really enjoyed the act 5 release. When I first saw this game, I kind of shrugged it off, thinking "that base mechanic doesn't seem like it will last". I thought it was basically just that one ghost shooting game from Rhythm Heaven which I Hate. Well let's just say I am now seeking penitence for my previous transgressions. It's really fun. There's a lot more to it that I didn't know when I first took a look. Also, consistently amazed by people's custom levels, I had no idea that its level editor allows people to do so much in it, I look at some levels and think "This editor seems as complex as an industry standard video editor". I'm looking forward to what they're planning next, very curious how they could possibly one-up the last update.

Games I Liked In 2023 (And Other)

~rhythm

El Paso Elsewhere https://strangescaffold.itch.io/el-paso-elsewhere This was really fun & funny so far but unfortunately I had been encountering an issue with a certain level where the game would crash. I reported the issue, got a response, and there has been an update since then so I think there's a possibility that it got fixed but I have not tried yet. I would like to return to this sometime but having to relearn controls midway through is always daunting to me.

Games I Liked In 2023 (And Other)

~?

-Things that looked good but didn't get around to-

Cosmic Wheel Sisterhood https://store.steampowered.com/app/1340480/The_Cosmic_Wheel_Sisterhood/ Still don't know a whole lot about this. But there are witches, and I like witches.

Casette Beasts https://store.steampowered.com/app/1321440/Cassette_Beasts/ I haven't felt thrilled about Pokémon lately. I know a lot of people seemed to really enjoy this little monster-collecting-rpg. The style is appealing to me as a die-hard gen 5 fan. I started playing it but haven't set aside the dedicated time for it yet, but I'm excited to dig in more when I do.

Little Goody Two Shoes https://store.steampowered.com/app/1812370/Little_Goody_Two_Shoes/ Started watching a friend play this, and I'm certainly curious.. Some sort of horror fairytale but also there's yuri? Yum. Enjoyed the style and animation in the nightmare segments that I saw.

Venba https://store.steampowered.com/app/1491670/Venba/ I've picked this up a while ago but still haven't gotten around to it, but I'm eager to, I've heard nothing but good things.

Goodbye Volcano High https://store.steampowered.com/app/1310330/Goodbye_Volcano_High/ I think there are gay dinosaurs in a band and it's going to be the apocalypse? I have also heard nothing but good things about this.

-Things I watched friends play-

Signalis https://store.steampowered.com/app/1262350/SIGNALIS/ This was a pretty big one. You probably already know it, right? Watched a friend play this and I missed various parts but I understood a solid bit of it. hey. robotgirls are always getting put in these fucked up situations. have you noticed this? one time i got really high and cried about it. it isn't fair

Bomb Rush Cyberfunk https://store.steampowered.com/app/1353230/Bomb_Rush_Cyberfunk/ This one was also probably big enough you don't need me to sing its praises. but it looked really neat. swag.

-Various Thoughts-

Lately I've been thinking more about design and narrative. I feel like I haven't been doing as much analysis as I should be when it comes to games. I want to dissect more what games are saying and figure out meaning. Also attempt to see how the mechanics aid in that. I feel like most of my own work is pretty abstract & random. I simply make what I like. While that's fun and all, I still want to improve in a lot of ways, especially in having more of a theme or message. Figuring out how other games accomplish this is obviously a good step toward this.

If you saw games here that interest you I highly urge you to take a look, many are pretty short, and I pretty explicitly wanted to highlight some smaller titles. If you know me you know I like to uplift small games. (Save for the occasional big game, but that's rare these days) I think it's healthy for you to play and support independently developed & published works. I don't want to ramble too much this time about why that's important, but I hope that you might have found something you may enjoy here and if not then I encourage you to find small stuff that you would like. And I would like to encourage everybody to share their findings as well! Little games need our help to be seen and talked about! They don't have the budgets the big ones do for advertising, and advertising on your own is a whole ton of work. If you like something, spread the word! I'm sure the developers would very much appreciate that.


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2 years ago

y'all heard about the WGA strike? here's how you can support us if you're not a member.

writers with the WGA have access to a strike fund that will help them out, but there are many other hollywood employees, assistants, and crew members who will need financial aid during the strike. you can donate to the entertainment community fund (tax deductible!) and help ease their burden. choose "film and television" in the drop-down menu under the gift designation.

if you can't donate, please at least boost and spread the word! and thank you to everyone who's been showing solidarity and asking how they can help us out, it's been overwhelming in the best sense of the word ♡


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1 year ago

Hey! I need to make rent, which means - remember all these wonderful beasts and creatures?

Hey! I Need To Make Rent, Which Means - Remember All These Wonderful Beasts And Creatures?
Hey! I Need To Make Rent, Which Means - Remember All These Wonderful Beasts And Creatures?
Hey! I Need To Make Rent, Which Means - Remember All These Wonderful Beasts And Creatures?

They could be yours!

Send in your design and I'll make you a creature! For an additional fee, I'll make 'em move! Non-animated portraits are also available.

Quinn K.'s Ko-fi Commissions
Ko-fi
Ko-fi Commissions Open! Click to see Quinn K.'s commission menu.

1/3 SLOTS AVAILABLE !

(note: please allow for up to 6 months of turn-around time. I am disabled and working harder than I should on a multitude of projects simultaneously to make ends meet)


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1 week ago

INTERVIEW WITH SHIGENOBU MATSUYAMA - PRODUCER ON SILENT HILL THE ARCADE

I had the pleasure of interviewing Matsuyama-san, one of the producers on Silent Hill the Arcade! Here's what he had to say :)

Q - How did the idea for Silent Hill The Arcade come to be?

A - During the arcade boom of the 1990s and the 2000s, a desire was born to combine the unique worldview of the Silent Hill series - which was already a very strong IP console game-wise – with the haunted houses one might find in an amusement part. We wanted something that could provide an easy and pleasurable experience to an extremely varied range of customers… as in, the casual users. This is the idea that brought Silent Hill Arcade (SHA in short) to life. However, since our goal was to create a new kind of experience that could not be replicated anywhere else, we designed a game that could make the most effective use of the 5.1ch surround sound system, which was something that arcade games hadn’t adopted until that point, with a type of cabinet that could be somewhat isolated from the rest of the arcade via the use of curtains.

Q - Roughly how long did development for the game take?

A - At the time, the development cycle of an arcade game was so short it would be unimaginable today. The shortest one was around six months, the longest about one year and a half. I think SHA took us around one year and two months.

Q - What parts of development were most enjoyable for you?

A – Usually, arcade games are tested a certain number of times, both during development and just before launch in each and every country where their release has been scheduled (which, for SHA, meant Japan, the US, the UK, Italy, Spain, France, Hong Kong and Singapore). In order to keep the development budget for SHA as low as possible, however, I personally traveled alone to the US for the market testing, assembled the cabinet all by myself, repaired it when it was out of order, and stood next to it for days on end, pen and paper in my hand, ready to collect the players’ data. Game development, nearly 20 years ago, was very much an analog experience. It was also hard work, but when I look back, I have so many good memories of that time.

Q - Do you remember any kinds of ideas that you and the team wanted to include in the game, but didn’t in the end?

A – I’m sure this will sound obvious, since SHA was based on a pre-existing IP, but since the framework was pretty much already set when it came to characters and plot, we had to be extremely careful not to deviate from it so that we wouldn’t create inconsistencies. Personally, I would have loved to take the story in slightly wilder directions and include new and fresh ideas.

Q - I loved seeing so many locations from Silent Hill 3 and 4 make an appearance in the game! Was the team who worked on those two games involved in making any decisions for Silent Hill The Arcade?

A - We of course personally consulted select staff members of Konami, like for example Producer Yamaoka, with whom I had been acquainted with since before SHA. However, most development teams had a mix of internal and external members that changed pretty fluidly with each and every year, so there was no real collaboration between the various teams.

Q - What level of freedom were you given for creating this original story within the Silent Hill universe? Were you given any specific directives on what you could or could not integrate/use in the story?

A - If I have to express my personal point of view on the matter, however, should you compare the storyline for SHA with the timeline of the other games, you would indeed notice a few minor inconsistencies that we were not able to completely solve. That’s something I still have regrets about.

Q - Tell me about translating a traditional survival horror experience into the rail shooter genre and control style. What kind of considerations did you have to make for this?

A - The biggest challenge was by far to design a game system that could be as simple as possible, and to regulate the level of challenge in a way that felt balanced, because we didn't want to force complicated controls or an exceedingly high difficulty level on the casual arcade players. Moreover, there was another balance we had to strike perfectly: more specifically, the one between the aforementioned "haunted house" element - the one that was unique to SHA, with its sequences of terrifying events - and the thrilling playstyle that a rail shooter should provide to the player.

Q - As a final product, what are your personal thoughts on the game?

A - I think it had a state-of-the-art sound system, that the design of the cabinet, with its creepy-looking curtains, made people want to take a peek inside, and that the rail shooting system was simple and could be enjoyed by virtually everyone. I think we managed to combine these various elements with a one-of-a-kind worldview of Silent Hill in a way that was in my opinion pretty good! Of course, each and every member of the staff did their part, and I thank all of them wholeheartedly.

Q - Are you working on anything currently that you’d like me to mention?

A - Feel free to write whatever you prefer! If anything, I should thank you, since you allowed me to walk down the nostalgia lane and recall memories from almost 20 years ago that had been dimmed down by the passage of time. Thank you very much!

Shigenobu Matsuyama's site: shig.jp


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1 year ago
Reaaaally Struggling With Funds Rn So I'm Opening Some 2 Character Sketch Commissions For $25 Each. We
Reaaaally Struggling With Funds Rn So I'm Opening Some 2 Character Sketch Commissions For $25 Each. We
Reaaaally Struggling With Funds Rn So I'm Opening Some 2 Character Sketch Commissions For $25 Each. We
Reaaaally Struggling With Funds Rn So I'm Opening Some 2 Character Sketch Commissions For $25 Each. We

Reaaaally struggling with funds rn so I'm opening some 2 character sketch commissions for $25 each. We can discuss prices if u want extra charas! Please DM/comment if you are interested.


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2 years ago
Campaign for Southern Equality
The Campaign for Southern Equality, in partnership with state and local organizations, is providing rapid response support to the families o

The Campaign for Southern Equality, in partnership with state and local organizations, is providing rapid response support to the families of youth who are impacted by anti-transgender healthcare bans that are passing across the South. We are providing grants, navigation support, and resources to impacted families as they ensure their children can access the care they need and deserve. We are currently providing support to impacted families in Mississippi, Tennessee and South Carolina, and we are preparing to work in other states.

Please join us by donating.

We are honored to work on this project in partnership with The TRANS Program, Mississippi Rising, Inclusion TN, and OUT Memphis.

The Campaign For Southern Equality, In Partnership With State And Local Organizations, Is Providing Rapid

(ID: text reads "Donate to support the Southern Trans Youth Emergency Fund. Fuel our work to provide direct support to trans youth and families impacted by anti-transgender healthcare bans across the south", below this the Campaign for Southern Equality logo and a link to the fund on their website.)


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wonderer125blog - Almost Done...
Almost Done...

Just about getting there with setting up this blog...

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