Plum Devouring Her Daughter
An homage to Francisco Goya’s gruesome Saturn Devouring His Son, only here we have Plum chomping down on Netherplum, a disturbing quest for a chocolate milkshake.
[ID: a link preview of a stock image coffee table with a laptop with the facebook logo on the screen with text on top that says 'anyone who used facebook in the last 16 years can now get settlement money. here's how." end ID]
Filing a claim takes less than ten minutes, and can be done HERE
Excerpt from article:
Anyone in the U.S. who used Facebook in the last 16 years can now collect a piece of a $725 million settlement by parent company Meta tied to privacy violations — as long as they fill out a claim on a website set up to pay out money to the social network's users.
The settlement stems from multiple lawsuits that were brought against Facebook by users who claimed that the company improperly shared their data with third-party sources such as advertisers and data brokers. The litigation began after Facebook was embroiled in a privacy scandal in 2018 with Cambridge Analytica, which scraped user data from the site as part of an effort to profile voters.
Meta denied any liability or wrongdoing under the settlement, according to the recently created class-action website. However, the agreement means that U.S. residents who used Facebook between May 24, 2007, and December 22, 2022, can file a monetary claim as long as they do so before August 25, 2023.
Please reblog to signal boost this! As many people as possible should know about this to make their claim, if you don't do anything you don't get anything. It takes less than ten minutes to file and pick your payment option including pay/pal and ven/mo .
Thank you to Bokeh Game Studio and Miki Takahashi for taking the time to answer my questions!! I featured some of the answers in my latest video on the first Siren game, but here's the full interview for everyone to read:
1. What kind of directions did you receive when asked to design the Shibito? And what aspects of the designs in particular do you feel come from you and your style specifically?
2. How did you approach combining humans with sea creatures in the context of horror? I imagine you could take that idea but also end up making it look too cool or even quite funny, so how did you ensure they stayed creepy?
(Answering both 1 and 2)Regarding the combination of humans and sea creatures – as there was the aspect of the “Sea Sending” ritual in the story, the Art Director requested that sea creatures be incorporated into the Shibito’s design.
However, I preferred to detach myself from a traditional horror design. There are many monsters with decaying bodies, big mouths, fangs, and glaring eyes seen in other works. I also felt that if the creator’s intention of trying to intimidate viewers becomes too obvious, the result would be less interesting.
The Shibito is a physical manifestation of God’s blessing. They are not zombies, but rather bodies that are being reborn. This is why I incorporated the colors and shapes of lively, beautiful sea creatures in the design.
I also believe that ultimately in horror, there is a fine line between humor and pity. The final design was an outcome of pursuing this line.
3. What was your favourite Shibito design and why? Were there any particular Shibito concepts you made that you really liked but didn’t end up in the game?
I would say that Mina Onnda’s Shibito Brain is my favourite. This is the first Shibito I had designed, and I remember Toyama liking it. This therefore allowed the overall approach of the Shibito’s design to be clearer in my head.
4. Datatsushi’s appearance resembles a Shakoki-dogu. When it came to the design process, were the real-life counterparts the origin or starting point of a design? Or did they only come in during the later stages of creation to finalise details? I’m interested in how the relationship between reality and fiction worked during development!
Thank you for spotting the resemblance of the Shakoki-dogu! The design was inspired by the
beheading of Datatsushi. The reason for it… I think I will leave it up to your imagination.
5. What did you learn from your time working on the first Siren game? Are there any particular memories you’d like to share?
Through thoroughly incorporating the world and atmosphere of the game, I discovered how rewarding it is to create a convincing design. I find that the stories and settings that aren’t present on-screen are the most important aspects. I believe these give depth in the overall design of a work and stirs the imagination of the viewer.
My commissions are open! Prices start at $7.50 for a halfbody sketch of one character.
People giving even $1 on my patreon can read this exclusive early site article, my detailed review of the creatures, world and wacky true premise of the overlooked anime, Deca Dence. ($1 patrons also see uploads of sketched creature designs and stuff, too) Deca-dence was seriously overlooked by Western anime fans when it was running, and multiple anime websites even gave it negative reviews based on their *misinterpretation* of what's going on in its world. BOOOOO!!!! Anyway, these are all from the same show:
One day I really ought to stream this whole series on my discord.
This is such a stunning and gorgeous animation, OP! I love how you were able to convey a sense of beauty mixed with trepidation.
This is the kind of art that makes me long for the pixel art era of Pokémon!
Hisuian ghosts in a snow grove
I made a lil video on The Tairyou Jigoku (The Overwhelming Hell)! it's a PS2 survival horror title that never left Japan...
If you’re suffering from depression and are looking for a sign to not go through with ending your life, this is it. This is the sign. We care.
If you see this on your dash, reblog it. You could save a life.
this gofundme by @doniatanani still needs about 14k more euros, please share and donate if you can, even small amounts add up
I’ve been thinking about it for a while, so I’m opening up comissions!✨✨ You can contact me at petitepumpkinart at gmail.