'fairies dont exist' WRONG❗❗cyerce elegans
Writing agent Jonny Geller gives advice to young writers.
Writing strong stakes is critical for any story. But a question that often comes up for newer writers is, "How do I create stakes other than life vs. death?" Or essentially, "How do I write stakes that aren't life or death, yet are still effective?"
"Stakes" refer to what your character has to lose, what is at risk in the story. And obviously, potentially losing one's life, is a pretty big risk.
To address the questions, let's first look at why life vs. death stakes are so effective.
I know, it sounds obvious, like common sense even, and you may be rolling your eyes.
But understanding why they almost always work, will help you see how to create other similar stakes.
The thing about death is, it has a finality to it that almost nothing else has.
No one can come back from the dead.
That's it.
Death is the end of the road.
Done.
Gone.
Game over.
. . . Except that unlike "Game over," you can't restart the game.
In storytelling, this is one of the main reasons many of us want to grab life vs. death stakes. Everyone reading the book innately understands this. Death is final, you can't come back from that. It's a "point of no return." It can't be undone.
Great stakes will create a similar effect.
It's not literally life or death. But to some degree, there exists a figurative life-or-death situation.
For example, in The Office, after Michael accidentally hits Meredith with his car, he organizes a fun run on her behalf. Michael is driven by the desire to be liked by others. And after he hits Meredith, people don't like him. (I am simplifying the actual story just a bit.) With the fun run, he's hoping to redeem himself. He wants to be liked (or even admired) by others. To Michael, that hinges on his success with the fun run. If it's a success, people will like him again. If it's a failure, they won't (or they will dislike him even more).
There are seemingly only two outcomes: Success = liked. Failure = (forever) disliked.
From Michael's perspective, he can't have both.
Whichever path the fun run takes, the other path "dies."
You can't go back in time and change the outcome of the fun run.
It's final.
End of the road.
Done.
Gone.
The situation also, to some degree, feels like figurative life or death to Michael. He's driven to be liked, and that makes him feel alive. If he's disliked, it feels like "death." It mars him psychologically, and he feels like he can't come back from that. It feels like the end of the road.
The Office is not a high-stakes story (which is one of the reasons I'm using it), but it still has effective stakes that convey why what's happening (the fun run) matters (liked vs. disliked), which is something all good stakes do.
This example also shows two components related to crafting effective stakes: plot and character.
Let's dig a bit deeper into each.
One of Two Paths Forward
If you've been following me for a while, you may know that I like to define stakes as potential consequences. It's what could happen, if a condition is met. As such, any stake should be able to fit into an "If . . . then . . ." sentence.
If the fun run is a success, then Michael will be liked.
If the fun run is a failure, then Michael will be disliked.
Others may argue the stake is only what is at risk in the story--and that's fair.
But notice when we lay out potential consequences, they convey (directly or indirectly) what is at risk. In the example sentences above, we see that Michael's popularity (or the lack thereof) is what is at risk.
Potential consequences convey what will happen if a specific outcome is reached. And this lays out at least two possible paths forward.
If X happens, then Y happens.
Which also implies, if X doesn't happen, then Y doesn't happen.
Or, we may be more specific and say, if X doesn't happen, then Z happens.
In any case, by laying out the potential consequences, we lay out two paths forward.
I like to imagine it as laying down railroad tracks, which shows the paths the train could go.
But notice the train can't travel down two paths at the same time.
It's an either-or situation.
That's what we want to set up in our stories, when it comes to stakes.
Covering every aspect of this topic is beyond the scope of this article, but at the basic level, it works like this.
The character has a goal (of which there are three types). Something opposes that goal (antagonist). And this creates conflict, which escalates.
There should be consequences tied to getting or not getting the goal.
If the character gets the goal, Y happens.
For example, if Harry successfully stops Voldemort from getting the Sorcerer's Stone, the Wizarding World will be saved.
If the character doesn't get the goal, then Z happens.
For example, if Harry fails to stop Voldemort from getting the Sorcerer's Stone, then Voldemort will return to power and the Wizarding World won't be saved.
These are potential consequences that the writer should convey before, or at least near the start of, the conflict.
Notice they also convey what's at risk (the Wizarding World's safety).
So these are the pathways the story could go.
But we can only travel down one.
We can't go two directions at once.
This creates a sense of either-or, similar to life or death. (Although admittedly, in my example, if Voldemort returns to power, there will eventually be death involved, but, generally speaking . . . )
This will also create a sense of finality, in the same way death does.
Figuratively speaking, the path we don't travel on "dies," because it is no longer an option. We can't go back and get on that train track. We've passed it. (We now have to deal with the consequences.)
When we hit an outcome--a condition--the pathway is selected.
Harry successfully stops Voldemort, so the Wizarding World is saved.
Harry successfully stopping Voldemort is also a turning point (a.k.a. a plot turn). It turns the direction of the story, it turns the story onto the path we laid out (since its condition was met).
With this, I like to think of the turning point as being the track that switches the direction of the train.
This switch also creates what some in the community call a "point of no return." (We can't go back and go down a different path. It's done. We are on a different trajectory now. (And yes, I am simplifying a bit.))
Stakes don't literally have to be life or death. But you need to set them up so that the pathways the story could go, look like either-or pathways. You need to set them up, so that outcomes can't be easily, foreseeably undone.
So let's look at a less dramatic example.
Your character needs to deliver an invitation to a royal wedding (goal). This isn't a life-or-death situation. In fact, it arguably sounds a little boring.
But when we tie potential consequences to it, not only does it become more interesting, but whether or not the character successfully does this, matters, because it changes the path, the trajectory of the story.
So, maybe we say . . .
If Melinda successfully delivers the invitation, then she'll be able to go to the royal wedding as well, which is where she'll have the chance to meet her hero.
I would need to communicate more contextual info to make this more effective. I would need to explain more about the stakes. Let's say her aunt said she'd take Melinda as her +1, if Melinda does this task for her (because the aunt really doesn't want to, because she has some high-priority things she needs to get done). Melinda's hero is from another continent, and she'll likely never have the opportunity to meet this person again. We could build it out more, so that she wants to get feedback on a project from her hero, and doing that could change Melinda's career path for the better.
We could even make her vocational situation more dire. If her current project isn't a success, then she'll be doomed to work for her father as his secretary (which she'd hate).
Now a lot hinges on successfully delivering this invitation.
If she successfully delivers the invitation, then Melinda can go to the wedding and get feedback from her hero, which will result in her not having to work for her father.
If she fails to deliver the invitation, not only will she not get to meet her hero at the wedding, but she'll have to work a job she can't stand.
Two paths forward.
She can't travel down both.
Now, we give her a lot of obstacles (antagonists) in the way of her delivering this invitation, so we have conflict (which should escalate).
Whether or not she delivers the invitation, is a turning point, because it turns the direction of the story, it turns her pathway. (Simplistically speaking, I could get more complex.) It's in some sense "a point of no return."
You can make almost any goal work, even a boring one, if you tie proper stakes to it.
The goal to survive (life vs. death stakes) is innately immediately effective, because we already understand it holds a "point of no return." If you die, you don't come back from that. There will also eventually be a point where, if you reach your goal, you won't be at risk of dying (at least, simplistically speaking, you won't die right at that moment.)
For other situations, you often need to build out and explain the stakes, for them to feel meaningful. You may need to provide contextual information, and you may need to walk the potential consequences out further so the audience understands everything that is at risk.
Let's talk about this from a character angle though . . .
Putting the Right Thing at Risk
One of the reasons the fun run Office example works, is because the writers put at risk what Michael cares about most: being liked. It's what motivates the majority of his actions on the show. It's what drives him. It's the want that he holds closest to his heart, his deepest personal desire.
Because it matters so much to him, the personal risk feels greater.
Michael feels, on some level, he will "die" psychologically, if he isn't liked or admired. (Which is also why he feels he will "die" if he is alone. (Even if he, himself, isn't fully conscious of either of these points.))
When the character cares about something that deeply, whether or not the character gets it, matters more.
Main characters should have at least one major want that drives them--something they want desperately, something they keep close to their hearts and deep in their psyches. It's often their most defining motivator. Michael wants to be liked. Harry wants to be where he belongs and is loved (the Wizarding World). Katniss wants to survive. Barbie wants to maintain a perfect life. Luke wants to become something great. Shrek wants to be alone so he can avoid judgment.
When we put any of those at risk, it raises the stakes.
. . . Because the characters not getting their deepest, heartfelt desires, has big personal ramifications on their psyches.
If what matters most to Shrek in his world is to be alone, and other fairytale creatures are being sent to his swamp, then the potential consequences are threatening what he holds most dear to his heart. Life as he knows it will figuratively "die" if he doesn't put a stop to it. (Of course, in order to complete his character arc, he has to be willing to let that part of him "die" so he can become something greater, someone more "whole.") It feels figuratively like "life or death" to him.
Ironically, putting the character's deepest desire at risk, can often be more effective than life or death stakes, because if you handled this right, you made sure to give the character a want that he will do almost anything to try to fulfill--even risk death for. Harry is willing to risk death to save the place where he is loved. Barbie is willing to risk death (well, at least her "life") in the real world to get her perfect life back. Luke is willing to risk death to become or be part of something great. Shrek is willing to risk death to get his swamp back (facing a dragon).
Recently I saw another great example of this while rewatching The Umbrella Academy. Hazel and Cha Cha kidnap Klaus and torture and threaten to kill him (to try to get information from him). But the torture and threats have no effect on him. In fact, Klaus gets off on it. Hazel and Cha Cha are at a loss as to how to break him.
While this is going on, Klaus eventually comes down from a drug-induced high. His superpower is that he can see and talk to the dead, but he hates that he has this ability--in fact, he's been traumatized by it (in a literal "ghost" story). It's actually the reason he's a drug addict to begin with. When he's high, he can't see or hear ghosts. Avoiding them is his deepest desire.
Torture and death don't break Klaus. What breaks Klaus is being unable to get away from the ghosts. It's only when Hazel discovers his stash of drugs and starts destroying it, that Klaus gets desperate. Not only are the drugs expensive (and he's broke), but worse, without them, Klaus has to face his greatest fear. He has to be surrounded by the dead. This is the exact opposite of his deepest desire.
In fact, to Klaus, this is something worse than death.
Some things are worse than death. And often, those things include your character's deepest desire, the want he holds closest to his heart.
Now sometimes, those things may overlap (like with Katniss being driven to survive), but most of the time, they will be different things. If you think about yourself, there are probably some things you would risk death for. Your first thought is probably your loved ones, and that is another risk you could consider for your characters, but I also bet, if we took that away as an option, you could think of a few other things, like a belief or way of life. Something you would uphold or defend when it's threatened. Something that would get you to do what you wouldn't ordinarily do, if it was at risk.
From there we create pathways again. Barbie can choose to risk the real world to get her perfect life back, or she can choose to remain in Barbieland and have her perfect life continue to deteriorate. She can't have both. Klaus can give up any information he has to try to save his remaining drugs, or he can resist and suffer a plague of ghosts. Shrek can let the fairytale creatures "kill off" his way of life, or he can go on a quest that could get rid of them.
This is still simplistically speaking, but the point is, you've put what the character cares deeply about at risk, and have laid out two paths forward, and the character can only choose one. She can't go in two directions at once.
Stakes don't literally need to be life vs. death to be effective, and in fact, as I've pointed out, some things are worse than death. One of those things is whatever the character wants most.
The idea is to lay out potential consequences--different pathways that appear as either-or trajectories. Either the story goes down path Y or it goes down path Z. The character then has to deal with the consequences of the path; she can't travel in reverse. She can try to diminish or compensate for the consequences (if they are undesirable), but she can't go back and change the track her train is on.
For most stakes that aren't life vs. death, you will need to convey to the audience what those potential pathways are, because they won't be built in like they are for life-or-death situations. One way to do this, is to literally write "If . . . then . . . " sentences into the story ("If X happens, then Y happens"), but you can convey them indirectly as well. The point is that you do communicate them to the audience, because if you don't, the audience won't see or feel the stakes, and so they won't be effective. And in that case, they will never be as impactful as life vs. death stakes.
Also, if you're interested in learning more about my take on stakes, I'm teaching a class on it at the Storymakers conference this May (virtual tickets are available for those who can't attend in person). I also get more into stakes (and plot) in my online writing course, The Triarchy Method (though the course is currently full, I'll offer it again in the future, so I still wanted to mention it. 😉).
Happy Writing!
A list of random names that I come across to give you some variety for your next characters.
Dion (m)
Kiko (f)
Isaiah (m)
Millicent (f)
Athena (f)
Archibald (m)
Sadie (f)
Tonya/Tonia (f)
Frances (f)
Arion (m)
Sarina (f)
Amrita (f)
Logan (m)
Merve (f)
Kamillia (f)
Arif (m)
Lali (f)
Adil (m)
Myron (m)
Kiana (f)
Cassiel (m)
Milla (f)
Reva (f)
Lysander (m)
Yağmur (f)
Cyril (m)
Rouven (m)
Dörte (f)
Shania (f)
Jona/Jonah (m)
More names!
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Few are the things more enticing, and at once terrifying, than a hand held out in invitation, when the mouth smiling at you bares fangs.
I just planned another book with my patented method:
Works every time.
PS: Want a text version of this post? Click here!
I'm going to go ahead and preface this with: I comment pretty regularly on clips and photos featuring horses and horseback riding, often answering questions or providing explanations for how or why certain things are done. I was a stable hand and barrel racer growing up, and during my 11 year tenure on tumblr, Professional Horse Commentary is a very niche, yet very necessary, subject that needs filling. Here are some of the literary and creative gaps I've noticed in well meaning (and very good!) creators trying to portray horses and riding realistically that... well, most of you don't seem to even be aware of, because you wouldn't know unless you worked with horses directly!
Some Of The Most Common Horse + Riding Mistakes I See:
-Anybody can ride any horse if you hold on tight enough/have ridden once before.
Nope. No, no, no, no, aaaaaaaand, no. Horseback riding has, historically, been treated as a life skill taught from surprisingly young ages. It wasn't unusual in the pre-vehicular eras to start teaching children as young as 4 to begin to ride, because horses don't come with airbags, and every horse is different. For most adults, it can take months or years of regular lessons to learn to ride well in the saddle, and that's just riding; not working or practicing a sport.
Furthermore, horses often reject riders they don't know. Unless a horse has been trained like a teaching horse, which is taught to tolerate riders of all skill and experience levels, it will take extreme issue with having some random person try to climb on their back. Royalty, nobility, and the knighted classes are commonly associated with the "having a favorite special horse" trope, because it's true! Just like you can have a particularly special bond with a pet or service animal that verges on parental, the same can apply with horses. Happy horses love their owners/riders, and will straight-up do their best to murder anyone that tries to ride them without permission.
-Horses are stupid/have no personality.
There isn't a more dangerous assumption to make than assuming a horse is stupid. Every horse has a unique personality, with traits that can be consistent between breeds (again, like cat and dog breeds often have distinct behavior traits associated with them), but those traits manifest differently from animal to animal.
My mother had an Arabian horse, Zipper, that hated being kicked as a signal to gallop. One day, her mom and stepdad had a particularly unpleasant visitor; an older gentleman that insisted on riding Zipper, but refused to listen to my mother's warnings never to kick him. "Kicking" constitutes hitting the horse's side(s) with your heels, whether you have spurs on or not. Most horses only need a gentle squeeze to know what you want them to do.
Anyway, Zipper made eye-contact with my mom, asking for permission. He understood what she meant when she nodded at him. He proceeded to give this asshole of a rider road rash on the side of the paddock fence and sent him to the emergency room. He wouldn't have done it if he didn't have the permission from the rider he respected, and was intelligent enough to ask, "mind if I teach this guy a lesson?" with his eyes, and understand, "Go for it, buddy," from my mom in return.
-Riding bareback is possible to do if you hold onto the horse's mane really tight.
Riding a horse bareback (with no saddle, stirrups, or traditional harness around the horse's head) is unbelievably difficult to learn, particularly have testicles and value keeping them. Even professional riders and equestrians find ourselves relying on tack (the stuff you put on a horse to ride it) to stay stable on our horses, even if we've been riding that particular horse for years and have a very positive, trusting relationship.
Horses sweat like people do. The more they run, the more their hair saturates with sweat and makes staying seated on them slippery. Hell, an overworked horse can sweat so heavily that the saddle slips off its back. It's also essential to brush and bathe a horse before it's ridden in order to keep it healthier, so their hair is often quite slick from either being very clean or very damp. In order to ride like that, you have to develop the ability to synchronize your entire body's rhythm's with the rhythm of the horse's body beneath you, and quite literally move as one. Without stirrups, most people can't do it, and some people can never master bareback riding no matter how many years they spend trying to learn.
-You can be distracted and make casual conversation while a horse is standing untethered in the middle of a barn or field.
At every barn I've ever worked at, it's been standard practice with every single horse, regardless of age or temperament, to secure their heads while they're being tacked up or tacked down. The secures for doing this are simple ropes with clips that are designed to attach to the horse's halter (the headwear for a horse that isn't being ridden; they have no bit that goes in the horse's mouth, and no reins for a rider to hold) on metal O rings on either side of the horse's head. This is not distressing to the horse, because we give them plenty of slack to turn their heads and look around comfortably.
The problem with trying to tack up an unrestrained horse while chatting with fellow stable hands or riders is that horses know when you're distracted! And they often try to get away with stuff when they know you're not looking! In a barn, a horse often knows where the food is stored, and will often try to tiptoe off to sneak into the feed room.
Horses that get into the feed room are often at a high risk of dying. While extremely intelligent, they don't have the ability to throw up, and they don't have the ability to tell that their stomach is full and should stop eating. Allowing a horse into a feed/grain room WILL allow it to eat itself to death.
Other common woes stable hands and riders deal with when trying to handle a horse with an unrestrained head is getting bitten! Horses express affection between members of their own herd, and those they consider friends and family, through nibbling and surprisingly rough biting. It's not called "horseplay" for nothing, because during my years working with horses out in the pasture, it wasn't uncommon at all for me to find individuals with bloody bite marks on their withers (that high part on the middle of the back of their shoulders most people instinctively reach for when they try to get up), and on their backsides. I've been love-bitten by horses before, and while flattering, they hurt like hell on fleshy human skin.
So, for the safety of the horse, and everybody else, always make a show of somehow controlling the animal's head when hands-on and on the ground with them.
-Big Horse = War Horse
Startlingly, the opposite is usually the case! Draft and carriage horses, like Percherons and Friesians, were never meant to be used in warfare. Draft horses are usually bred to be extremely even-tempered, hard to spook, and trustworthy around small children and animals. Historically, they're the tractors of the farm if you could afford to upgrade from oxen, and were never built to be fast or agile in a battlefield situation.
More importantly, just because a horse is imposing and huge doesn't make it a good candidate for carrying heavy weights. A real thing that I had to be part of enforcing when I worked at a teaching ranch was a weight limit. Yeah, it felt shitty to tell people they couldn't ride because we didn't have any horses strong enough to carry them due to their weight, but it's a matter of the animal's safety. A big/tall/chonky horse is more likely to be built to pull heavy loads, but not carry them flat on their spines. Horses' muscular power is predominantly in their ability to run and pull things, and too heavy a rider can literally break a horse's spine and force us to euthanize it.
Some of the best war horses out there are from the "hot blood" family. Hot blooded horses are often from dry, hot, arid climates, are very small and slight (such as Arabian horses), and are notoriously fickle and flighty. They're also a lot more likely to paw/bite/kick when spooked, and have even sometimes been historically trained to fight alongside their rider if their rider is dismounted in combat; kicking and rearing to keep other soldiers at a distance.
-Any horse can be ridden if it likes you enough.
Just like it can take a lifetime to learn to ride easily, it can take a lifetime of training for a horse to comfortably take to being ridden or taking part in a job, like pulling a carriage. Much like service animals, horses are typically trained from extremely young ages to be reared into the job that's given to them, and an adult horse with no experience carrying a rider is going to be just as scared as a rider who's never actually ridden a horse.
Just as well, the process of tacking up a horse isn't always the most comfortable experience for the horse. To keep the saddle centered on the horse's back when moving at rough or fast paces, it's essential to tighten the belly strap (cinch) of the saddle as tightly as possible around the horse's belly. For the horse, it's like wearing a tight corset, chafes, and even leaves indents in their skin afterward that they love having rinsed with water and scratched. Some horses will learn to inflate their bellies while you're tightening the cinch so you can't get it as tight as it needs to be, and then exhale when they think you're done tightening it.
When you're working with a horse wearing a bridle, especially one with a bit, it can be a shocking sensory experience to a horse that's never used a bit before. While they lack a set of teeth naturally, so the bit doesn't actually hurt them, imagine having a metal rod shoved in your mouth horizontally! Unless you understand why it's important for the person you care about not dying, you'd be pretty pissed about having to keep it in there!
-Horseback riding isn't exercise.
If you're not using every muscle in your body to ride with, you're not doing it right.
Riding requires every ounce of muscle control you have in your entire body - although this doesn't mean it wasn't realistic for people with fat bodies to stay their weight while also being avid riders; it doesn't mean the muscles aren't there. To stay on the horse, you need to learn how it feels when it moves at different gaits (walk, trot, canter, gallop), how to instruct it to switch leads (dominant legs; essential for precise turning and ease of communication between you and the horse), and not falling off. While good riders look like they're barely moving at all, that's only because they're good riders. They know how to move so seamlessly with the horse, feeling their movements like their own, that they can compensate with their legs and waists to not bounce out of the saddle altogether or slide off to one side. I guarantee if you ride a horse longer than 30 minutes for the first time, your legs alone will barely work and feel like rubber.
-Horses aren't affectionate.
Horses are extraordinarily affectionate toward the right people. As prey animals, they're usually wary of people they don't know, or have only recently met. They also - again, like service animals - have a "work mode" and a "casual mode" depending upon what they're doing at the time. Horses will give kisses like puppies, wiggle their upper lips on your hair/arms to groom you, lean into neck-hugs, and even cuddle in their pasture or stall if it's time to nap and you join them by leaning against their sides. If they see you coming up from afar and are excited to see you, they'll whinny and squeal while galloping to meet you at the gate. They'll deliberately swat you with their tails to tease you, and will often follow you around the pasture if they're allowed to regardless of what you're up to.
-Riding crops are cruel.
Only cruel people use riding crops to hurt their horses. Spurs? I personally object to, because any horse that knows you well doesn't need something sharp jabbing them in the side for emphasis when you're trying to tell them where you want them to go. Crops? Are genuinely harmless tools used for signalling a horse.
I mean, think about it. Why would crops be inherently cruel instruments if you need to trust a horse not to be afraid of you and throw you off when you're riding it?
Crops are best used just to lightly tap on the left or right flank of the horse, and aren't universally used with all forms of riding. You'll mainly see crops used with English riding, and they're just tools for communicating with the horse without needing to speak.
-There's only one way to ride a horse.
Not. At. All. At most teaching ranches, you'll get two options: Western, or English, because they tend to be the most popular for shows and also the most common to find equipment for. English riding uses a thinner, smaller saddle, narrower stirrups, and much thinner bridles. I, personally, didn't like English style riding because I never felt very stable in such a thin saddle with such small stirrups, and didn't start learning until my mid teens. English style riding tends to focus more on your posture and deportment in the saddle, and your ability to show off your stability and apparent immovability on the horse. It was generally just a bit too stiff and formal for me.
Western style riding utilizes heavier bridles, bigger saddles (with the iconic horn on the front), and broader stirrups. Like its name may suggest, Western riding is more about figuring out how to be steady in the saddle while going fast and being mobile with your upper body. Western style riding is generally the style preferred for working-type shows, such as horseback archery, gunning, barrel racing, and even rodeo riding.
-Wealthy horse owners have no relationship with their horses.
This is loosely untrue, but I've seen cases where it is. Basically, horses need to feel like they're working for someone that matters to them in order to behave well with a rider and not get impatient or bored. While it's common for people to board horses at off-property ranches (boarding ranches) for cost and space purposes, it's been historically the truth that having help is usually necessary with horses at some point. What matters is who spends the most time with the animal treating it like a living being, rather than a mode of transport or a tool. There's no harm in stable hands handling the daily upkeep; hay bales and water buckets are heavy, and we're there to profit off the labor you don't want or have the time to do. You get up early to go to work; we get up early to look after your horses. Good owners/boarders visit often and spend as much of their spare time as they can with spending quality work and playtime with their horses. Otherwise, the horses look to the stable hands for emotional support and care.
So, maybe you're writing a knight that doesn't really care much for looking after his horse, but his squire is really dedicated to keeping up with it? There's a better chance of the horse having a more affectionate relationship with the squire thanks to the time the squire spends on looking after it, while the horse is more likely to tolerate the knight that owns it as being a source of discipline if it misbehaves. That doesn't mean the knight is its favorite person. When it comes to horses, their love must be earned, and you can only earn it by spending time with them hands-on.
-Horses can graze anywhere without concern.
This is a mistake that results in a lot of premature deaths! A big part of the cost of owning a horse - even before you buy one - is having the property that will be its pasture assessed for poisonous plants, and having those plants removed from being within the animal's reach. This is an essential part of farm upkeep every year, because horses really can't tell what's toxic and what isn't. One of the reasons it's essential to secure a horse when you aren't riding it is to ensure it only has a very limited range to graze on, and it's your responsibility as the owner/rider to know how to identify dangerous plants and keep your horses away from them.
There's probably more. AMA in my askbox if you have any questions, but that's all for now. Happy writing.
Morpheus x Female Reader
Soulmate AU
You are the daughter of Rodrick Burgess. You find out about the "demon" in the basement and decide you want to see it. Things take an unexpected turn when your soulmate connection is made with the man you find down there. You are the one he has been waiting for, and you're being taken away from. Not for long. Dream will protect his soulmate.
{Masterlist}
{Next Chapter}
Chapter One - See you in my dreams
☆☆☆
1916 - 11 years old
Tonight was the night.
Tonight was the night your father was going to summon Death and try and bring your older brother back.
You were sitting in your room, on the edge of the bed, hands restlessly placed in your lap as you can hear the clock ticking away. You were nervous. Of course you were. This plan was crazy, but your father was crazy enough to go through with this.
Of course you missed your brother. He was better than you and Alex in every way, but he loved you both. Rodrick certainly loved him better than his other children. When he died, your father seemed to only hate you even more.
You could hear everyone bustling about the house. The book your father had been waiting for had arrived. Tonight he would attempt the impossible. At least, impossible by your standards.
No one could capture Death.
Death was inevitable and came for everyone. Even your brother. That was just the truth of it. There was not a spell in the world that could being him back.
You were not allowed to leave your room, despite the fact Alex, who was younger than you, was permitted to watch. It didn't seem fair. Even if you believed the matter to be impossible, why couldn't you witness the attempt?
At some point, the house grows quiet. You sit there with nothing but the sound of your soft breathing to keep you company. Your eyes focused on the door.
The silence was becoming deafening.
Had they done it?
You climb off your bed and open your door. At first, you don't see or hear anyone. The house seemed empty, but after a few more moments, you can hear voices and footsteps. You stand in the doorway of your bedroom and watch as many of your father's men go past talking too quickly for you to understand what they're saying.
You look down the hall and see your father walking to his study, a peculiar item in his hand. Alex comes into view and looks at you for a moment. You want to go over and ask what happened, but his name gets called and he hurries off.
A sense of something bad sets in your bones.
☆☆☆
You're in bed when you hear knocking on your door. It's quiet and hesitant, as if the other person wasn't supposed to be here. You climb out of bed and head to the door, opening it slightly. You see Alex standing there.
Alex comes into your room and closes the door behind him quickly. He looks at you with big eyes, worry embedded in them.
"What happened?" You ask him.
Alex walks over to your bed and takes a seat. He looks down at his slippers. "I think he did it."
"He did?" You look at Alex with wide eyes.
"Well... there's something down there..." Alex tells you, voice quiet. You swallow nervously.
Something.
"Death?"
Alex shakes his head. "No... I don't think so. I heard father talking to someone in his office, but I couldn't hear everything."
"What did you hear?" You ask, eager to know what had happened.
"Something about dreams."
"Dreams?" You had no idea what that meant.
Alex simply shrugged and looked up at you. "I'm afraid."
"Will it hurt us?"
"I don't know... I hope not. I didn't get to look at it for very long."
Silence fell between you both. You weren't sure what else to ask. All you knew was that your father had successfully caught something down in the basement, and you were too scared to even dig deeper.
Alex left your room, leaving you more questions than answers. However, for now, it felt better to leave it like that.
☆☆☆
1926 - 21 years old
Rodrick never mentioned the demon in his basement. You never asked about it, no matter how curious you got. You had heard the whispers. Everyone called it a demon, which frightened you even more.
You had done your utmost to forget about the thing in the basement. The stories were enough to put you off going down there. Even the people in town talked about Rodrick's demon.
He became something of a celebrity.
However, the world was suffering.
Dreams. Alex had told you Rodrick and his stranger in the office had spoken about dreams. As it turned out, some people could no longer sleep, some couldn't ever wake up. Dreams became a thing of tale, none existent.
Except for the ones you had been having.
You hadn't told anyone. Not even Alex. Your dreams were yours. Your secret. Your strange mysterious secret.
You dream of a man.
It's dark, but you can see him. He's sitting there, naked. He is expressionless. He never speaks. He just sits there with his legs up, arms around his knees, and staring forward.
You don't know his name.
Every night, you see him in your dreams. He seems to be trapped. Unable to go anywhere. You wonder if he's hungry and cold. He must be.
"Who are you?"
You always wake up right after that.
Every night, he's there in your dreams. It's strangely comforting. He's your secret. You just wish you knew who he was.
As you leave your room today, you see Alex leaving the office with a shotgun in hand. You frown as you look at him, catching a glimpse of your father in the office.
"What are you doing?" You ask him.
"I'm going to shoot a bird." Alex responds, though not so happily.
You stare at him hard. "A bird?"
"A raven," Alex says.
"Huh?"
"I'm off to kill his raven."
"Who's raven?"
Alex looked at you with an empty stare. He clutches the shotgun in his fist tight. Alex knew you had never seen the man in the basement. Rodrick had kept it that way. He had always said you were more trouble than you were worth.
"The thing in the basement."
Alex didn't say anything more as he left the house. You were confused by everything. Nothing made any sense to you.
You wanted to know what your father was keeping down there. Yet, fear consumed you. Was it dangerous?
Why did it have a raven? That confused the most.
It was half an hour later when you heard a gunshot. You had been in your room, staying out of the way as usual. The sound echoed through the house and scared you. You rushed to the door and looked down the hall. Alex and your father emerged from the basement. Alex looked lost.
You wanted to go over and ask what had happened, but Rodrick spots you watching and you retreat into your room.
☆☆☆
A few days go by where you don't see much of Rodrick or Alex. You do your best to avoid them as much as possible. Which was probably for the best as far as Rodrick was concerned.
Ethel, your father's mistress, was pregnant. He didn't want it. Of course he didn't.
Having so much time to yourself gave you time to think. Your dreams were consistent. Every night, you saw the naked man in his glass prison. Just sitting there, waiting.
Waiting for what? You did not know.
However, you wanted to help him. You wanted to understand him. You just didn't know who he was, or where he was.
That night, Ethel ran away. While you were tucked up in your bed sleeping, visiting your dream man, Ethel had run away with the tools, and some money from Rodrick's safe.
She was gone.
Rodrick was furious.
From what you heard, he tried to bargain with the being in the basement. When he got no response, Rodrick turned his anger to Alex. Had heard the yelling. You had wanted to go down there and see what was happening, but the guard at the door was stopping you.
That's when it happened.
Alex pushed Rodrick, and your father hit his head quite badly. He did not get up again.
The funeral was a week later.
☆☆☆
1931 - 25 years old
The house was too quiet these days. Alex spent most of his time avoiding you. You tried to occupy yourself with your hobbies, but there was a voice in the back of your head nagging at you.
The basement.
It was still guarded. Alex kept it that way. However, you knew times when the door wasn't guarded. There wasn't anyone there 24/7. Some of the guards like to slack off.
You had decided. You were going to go down there. After all this time, you wanted to know what your father had captured that day. You wanted to know the reason your father had been so successful and popular with people in town.
You wanted to know why things were the way they were.
You waited. The guard left as usual. He always disappeared for 15 minutes on his shifts. 30 if he thought he could get away with being away that long. This was your chance to get down there.
You were quiet as you moved down the hall. You weren't sure exactly where Alex was at this time of night. You needed to be careful. You double-checked to make sure no one was around and unlocked the door to the basement. You had been planning this for weeks. You knew the codes and the schedules for the guards. You knew someone else would normally be down there, but never at this time of night. That's why the guard thought he could get away with disappearing for so long.
You looked down the dark stairs and took a moment before going through with your plan. Finally, you would see what was down there.
You descend the stairs.
It was dark. Lighting was kept to a minimum, it seemed. You were careful as you took each step and soon enough found yourself at the bottom.
What you saw was not what you expected.
You slowly reach out and open the gate, taking in the sight before you. A large glass globe surrounded by the summoning circle your father had made years ago. Inside the globe was a man.
A man.
A very familiar man.
You feel like all air from your lungs is stolen from you as you stare at him. Your dream man. There he was! Naked and curled up by himself inside his prison.
All this time, you were dreaming of the man in the basement. You find yourself stepping a little closer, not sure what to do. Nothing made sense. This was impossible. How can you be dreaming about this man? And why is he trapped like this?
Who is he?
Sensing your presence, he looks up. In those next few seconds, several things happen. Your eyes connect with his, and you find yourself lost in them. A searing pain crosses your wrist, and you gasp loudly, cradling your hand. You drop your gaze from him to look at the red scar on your wrist. When you look back up, he's cradling his own hand but doesn't seem to be in pain like you.
You stare at him.
He stares at you.
"Who are you?" You ask.
The man in the globe moves slowly, leaning forward slightly. He's keeping himself covered, but he's still moving toward the glass. With one hand, he reaches out, hand dressed against the glass of his prison.
You feel strange. At ease. It was like he was trying to calm you from within his prison.
"Who are you?" You ask again.
You watch as he part his lips, prepared to speak, but a voice behind you speaks instead, leaving you in shock and embarrassment for getting caught in the basement.
"What are you doing down here?" Alex asks.
You frown. "I came to see what was down here! You can't keep me in the dark forever."
Alex pulls you behind him as he looks at the man in the cage. "You have to stay away from him."
"Alex--"
"No! He's dangerous. I think..."
You push past Alex and stand between him and the other man. You glare at your brother. Alex looks at you with mixed confused and disappointment.
"Who is he? What is he?"
Alex says your name.
"No! Tell me. What is all this? What did father do?"
Alex clenches his fist at his side and takes a deep breath. "You need to leave. Get out of here."
"Why is there a man trapped in the basement, Alex?"
Alex loses his patience with you and lunges forward, grabbing your arm tightly. You try to fight him off, but he wraps both his arms around you, restraining your arms.
"Alex! Let go of me!"
"You shouldn't have come down here," he says angrily.
From within his prison, Morpheus stands. He doesn't like what he's seeing. You. You had been living in this house all along, and he had no idea. Now you were here, you had come to see him, and you were being dragged out again.
Alex called for help, and two people came running. Paul and the guard should have been on duty. Morpheus leans against the glass with both hands as he watches Alex demand you get removed from the basement. The two men take hold of you and start dragging you back upstairs, all the while you're ahouing at Alex.
Alex turns and looks at him.
"Don't you ever speak to her. Don't you ever do anything to her." Alex demands. "She was never supposed to see you..."
Alex leaves.
Morpheus sinks back down in his prison and curls up again. His hands ball into fists as he stares ahead of him.
His soulmate had been here all along.
He needed to get out.
He needed to save you from this house.
He turns his hand over and looks at his wrist. A small scar in the shape of a star. He had had it forever. He ran his thumb over it. He knew from the moment he looked at you, from the moment you received your scar, that you were his soulmate.
It was unheard of for an Endless to have such a thing, but Dream had always been unique. If anyone wasn't going to be granted a partner for eternity, it was going to be him.
Not that he was actively looking. Morpheus had had lovers before, certainly, but knowing you're right there above him, it changes things.
You were real.
They only let go of you once you're in your room. Alex closes the door on you and you hear him lock you in. You bang against the door furiously and then stop, sobbing as you sink to the floor.
None of this was making any sense to you.
Did Alex know something?
Who was that man?
And why did your wrist still burn?
☆☆☆
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Killing off characters is a dramatic device often used to advance the plot, create tension, or evoke emotional responses from readers or viewers. We love doing it. The initial shock, the mourning after. The effects of it on the other characters. It's fun.
Nevertheless, you can still achieve the desired impact on your plot and characters without necessarily resorting to fictional murder.
Here are some alternatives to drive the plot forward:
Character Transformation: Instead of killing off a character, you can have them undergo significant personal growth or change. This could involve overcoming challenges, facing moral dilemmas, or undergoing a shift in beliefs or values. Their transformation can still drive the plot forward and impact other characters. (I especially love it when the transformation is negative—like when a traumatic experience of some sort completely strips a character of their soul. But that's a sentiment for another day.)
Betrayal or Conflict: Introduce betrayal or conflict between characters that challenges relationships and creates tension. This can lead to significant plot developments and character arcs without resorting to death. And it can be cause for quite a lot of angst.
Separation or Estrangement: Have characters physically or emotionally separated from each other, causing tension and driving the plot forward as they strive to reconnect or deal with the consequences of their estrangement.
Sacrifice without Death: Characters can make significant sacrifices that don't necessarily involve their death. This could be sacrificing personal goals, relationships, or values for the greater good or to achieve a specific objective.
Injury or Disability: Instead of killing off a character, you can incapacitate them through injury or disability. This will create challenges for the character and those around them, leading to character development and plot progression as they're forced to adapt to their new circumstances.
Redemption Arcs: Characters who have committed wrongdoings can undergo redemption arcs where they seek forgiveness, make amends, or strive to become better individuals. This can drive the plot forward while also adding depth to the character. Keep in mind that this may not be a suitable alternative to death for some characters—for instance, the protagonist forgiving their abusive parent despite all they were forced to go through may evoke a sense of indignation rather than admiration for their supposed selflessness.
Revelations or Secrets: Introduce revelations or uncover secrets that have significant impacts on characters and their relationships. This can lead to conflict, tension, and plot twists without the need for death.
Forced Alliances or Unexpected Partnerships: Characters can be forced into alliances or partnerships with unlikely allies, leading to interesting dynamics and plot developments as they navigate these new relationships.
Loss of Power or Status: Characters can experience a loss of power, status, or reputation, which can drive the plot forward as they strive to regain what they've lost, seek revenge on those responsible, or adapt to their new circumstances.
Time Constraints or Pressure: Introduce time constraints or pressure situations that force characters to act quickly and make difficult, split-second decisions that may end up being quite regrettable later on. This can raise conflicts of who's to blame, or what should have been done.
I feel like I strayed off a little, but there you have it. Hope this was helpful! ❤
They will be safe. It doesn't matter who else or what else burns as long as They will be safe.
I will be safe. The hunger and the cold will never touch me again.
Fuck any bitch who's prettier(/cooler/better-liked/better at making dumplings) than me.
Yes, Master
Love me. Love me. Love me. Love me. LOVE ME!
I know the terrible things these so-called "heroes" will do if I don't stop them (<- is absolutely wrong)
I don't want a better future, I want a better past!
No other way to get performance art funded these days
Nearly every writer understands that a story needs conflict. The protagonist sets off to fulfill a goal, runs into an antagonistic force, and their struggle creates conflict. This should happen in the story as a whole, this should happen in acts, and it should happen in almost every scene--the difference is that the smaller the structural unit, the smaller the antagonist and conflict (simplistically speaking).
Today I want to talk about a sneaky problem I sometimes see when editing manuscripts, one that relates to conflicts.
Sometimes the writer simply “circles” the conflict.
What I mean is that after a given conflict, nothing has actually changed in the story. We just completed a “circle.”
For example, say the protagonist is a favorite target of the schoolyard bully. They get into a verbal fight, but when it's over, nothing's different. The conflict didn't have any consequences.
It may not sound that bad.
And if it only happens once in a while, and there are enough other conflicts going on, it may not be.
But if this happens repeatedly or this is the main conflict, the plot isn't progressing. It just did a circle and the characters ended up in the same situation they were before the encounter. Essentially, no matter how exciting the scene may seem to be, you could still cut it and the story would be the same.
Let's look at an even less obvious example.
The protagonist needs to get Object X from Character B.
The protagonist finds a way to successfully steal it.
But then immediately afterward, Character B steals it back.
The scene ends, and the protagonist is back at square one.
It doesn't sound that bad, does it?
And if it only happens once in a while, and there are enough other conflicts going on, it may not be.
But if this sort of thing happens repeatedly--over and over and over--the plot isn't progressing. You're just going back and forth and back and forth and back and forth. And if we just arc that path a bit, guess what? It creates a circle.
Another example:
The protagonist has a problem.
But she's not taking action to solve the problem.
Yes, she reacts emotionally to the problem.
She may even sometimes come up with a plan for how to try to solve the problem.
But she doesn't execute it. Or, some other problem comes up that keeps her from executing it.
And rather than come up with and execute a new plan to address that problem.
She just reacts emotionally to the problem.
Imagine this going on for multiple scenes.
The plot isn't progressing. She's just ruminating.
It still feels like the text is just circling the conflict.
Please know I'm not saying a story can never do these things. On rare occasions, circling conflicts can be useful, like when the point is to show the audience how some things don't change. My first example may arguably work near the beginning of the story, to show what the protagonist's day-to-day life is like. My second example can sometimes work as a frustrating irony. And my last example, well . . . don't do my last example. Okay, okay, maybe it could work to show off how the protagonist is incapable of or has the flaw of never moving forward (and chances are it'd probably be better to illustrate that through summary, rather than scene).
And some degree of circling can work, when the story needs to end with the characters and world in the same place they started, like in a serial, but note that usually through the installment, there isn't much circling.
And often, even if the external circumstances complete a circle, the journey changed the character internally in some significant way.
BUT if you are repeatedly writing examples like those above, where the situation at the end of a scene or act is essentially the same as it was at the beginning of the scene or act, then you aren't moving the story forward.
Sure, conflict may show up on the page, but the text is just circling it.
Instead, it's much more effective to create a zigzag.
If we wanted to keep this super simple, we might say the scene (or act) needs to move from a positive situation to a negative situation, or a negative situation to a positive situation. Or, a positive situation to a better situation, or a negative situation to a worse situation. Essentially:
+ --> -
- --> +
+ --> ++
- --> --
This is a good starting point, but I admit, it sometimes feels oversimplified to me.
In any case, the situation the character is in, has changed.
The story didn't do a circle. It did a zigzag (or zigzigger or zagzagger).
The protagonist had a goal, encountered an antagonist, had a conflict, and the conflict came to a definitive outcome (if only on the small scale for that scene). It hit a climax or turning point.
And that outcome carries consequences.
The protagonist gets in an argument with the bully and gets suspended for his language. If he's suspended, his parents will ground him, and he won't get to go on an upcoming date with his crush. It's a setback.
Character B steals Object X back and in the process, mortally wounds the protagonist. Now the protagonist needs to get help before they die.
The protagonist takes action to solve the new problem, and not only succeeds, but manages to solve her original problem at the same time.
But often just adding consequences isn't enough. We need to make sure the consequences aren't or can't be undone, at least not easily or coincidentally. We don't have the protagonist's dad have a serendipitous change of heart and simply allow the protagonist to go on the date.
Don't undo what you just did (generally speaking).
If the protagonist ended with a bigger or new problem, make him put in the effort to try to solve it. (See the "No, and . . ." vs. "Yes, but . . . " rule under "Disaster.")
And don't forget my "acid test" for plot progression. At the end of the scene (or act), ask, did the protagonist's current goal and/or plan shift? If the answer is no, chances are you did a circle. (Or you at least left things stagnating). If the answer is yes, something changed.
As I mentioned above, sometimes the change is internal.
Maybe Character B did simply steal Object X back, but maybe that leads to the protagonist realizing he doesn't want Object X as much as he wants revenge on Character B. He hatches a plan to exact that.
While that may not be as strong as the protagonist getting mortally wounded, it's better than nothing changing, and the experience does change the direction of the story.
Personally, I'd still be cautious of writing such a situation, though. In most types of stories, we want consequences to be both internal and external.
But that topic could be another post.
So in closing: zigzagging conflicts is better than circling them.
Adieu.
A Philosophy Behind Writer's Block: Valuing Despair
Unfortunately, it happened again where I went a little over a month without writing anything I was happy with. I would attempt to get some words down, remembering that even a little bit is progress; but, no matter what I did, everything just felt so dry and dull. Not only that, my stories felt like they were boring or just not worth it anymore. It was awful.
I tried everything that normally helped with getting over writer’s block. I’d try out different times to write, read other books for inspiration, focus on another hobby—still, it all felt like I was banging on a brick wall. That’s when I turned to my philosophy studies, as if there was some sort of deeper consciousness of an answer that would aid my issues.
Well, there was. The infamous Kierkegaardian Despair.
The Sickness unto Death is a book written by Danish philosopher Søren Kierkegaard in 1849 under the pseudonym Anti-Climacus. A work of Christian existentialism, the book is about Kierkegaard’s concept of despair, which he equates with the Christian concept of sin, which he terms “the sin of despair.”
In Kierkegaard's work, despair arises from a fundamental disconnection from one’s true self and from God. He distinguishes between different forms of despair, including the despair of having a self and the despair of not wanting to be oneself.
Now, take what you will from the Christian existentialism part (I’m pagan, so I already had mixed opinions on many classic texts on God), but it doesn’t erase how the concept of despair can shed light on the underlying struggles that writers—at least, myself—may face.
Writer’s block can be seen as a manifestation of existential despair in which we feel disconnected from our creative essence or authentic self. This disconnection may stem from various sources, such as self-doubt, fear of failure, or a sense of alienation from one’s creative impulses. We may experience a profound sense of emptiness or meaninglessness, unable to access the inspiration and clarity needed to write.
Moreover, Kierkegaard’s notion of despair as a failure to align with one’s true self suggests that writer’s block may arise when our creative endeavors are driven by external motives or expectations rather than genuine inner inspiration. The pressure to produce work that meets societal standards or fulfills commercial demands can lead to a sense of existential disorientation and paralysis.
If you resonate with Kierkegaard’s work, you will agree with his observation that we are always going to despair over something. It’s not about waiting for the tide to roll over or for the dry spell to ease up, but to examine our own self’s relation to what we are lamenting over. He writes:
“Despair is an aspect of the spirit, it has to do with the eternal in a person. But the eternal is something he cannot be rid of, not in all eternity… If there were nothing eternal in a man, he would simply be unable to despair… Having a self, being a self, is the greatest, the infinite, concession that has been made to man, but also eternity’s claim on him.”
Let’s break down the quote and explore how it can inform our approach to overcoming writer’s block:
Despair as an Aspect of the Spirit: Kierkegaard suggests that despair is not merely a psychological state but an aspect of the spirit, rooted in the eternal dimension of human existence. Kierkegaard’s conception of despair invites us to recognize the creative process as a site of existential tension and struggle.
Writer’s block is not merely a technical or practical obstacle to be overcome but a profound existential challenge that confronts us with the limitations of our finite selves and the aspirations of their creative spirit.
The Eternal in a Person: Kierkegaard asserts that despair is linked to the eternal within individuals, suggesting that it arises from a tension between the finite and the infinite aspects of human nature. The finite aspects encompass the temporal, material, and contingent dimensions of life, while the infinite aspects involve the eternal, transcendent, and spiritual dimensions. This tension is inherent in human consciousness and manifests in various forms of despair, such as the despair of weakness, the despair of defiance, and the despair of not willing to be oneself.
This tension between the finite and the infinite can be understood as the conflict between the limitations of our creative faculties and the boundless possibilities of imagination and expression. Writer’s block often emerges when the writer feels constrained by external pressures, self-doubt, or perfectionism, inhibiting their ability to access the infinite reservoir of creative inspiration within them.
Moreover, Kierkegaard’s concept of the finite and the infinite highlights the paradoxical nature of creativity. While the creative process involves the manipulation of finite materials—words, images, sounds—it also taps into something transcendent and ineffable, something that exceeds the boundaries of ordinary experience. Writer’s block can be seen as a manifestation of our struggle to bridge this gap between the finite and the infinite, to give form to the formless, and to articulate the inarticulable.
Having a Self as Eternity’s Claim: In Kierkegaard’s philosophy, the concept of “having a self” refers to the capacity for self-consciousness, self-reflection, and moral agency that distinguishes human beings from other creatures. It involves the awareness of one’s own existence as a distinct individual with thoughts, feelings, desires, and responsibilities. “Eternity’s claim” suggests that the existence of the self is not merely a temporal or transient phenomenon but is imbued with profound significance that extends beyond the confines of earthly life. The self, according to Kierkegaard, is intimately connected to the eternal dimension of human existence, reflecting the divine spark within each individual.
“Having a self as eternity’s claim” suggests that the act of creative expression is not merely a personal endeavor but is also a manifestation of the eternal striving for meaning and significance. Writers, as self-aware and self-conscious beings, bear a profound responsibility to give voice to their innermost thoughts and feelings, to explore the depths of human experience, and to contribute to the ongoing dialogue of humanity.
So how do we value despair and overcome writer’s block in light of Kierkegaard’s insights? Writer’s block often extends beyond mere technical or practical challenges and can be rooted in deeper existential concerns. This involves grappling with questions of identity, purpose, and meaning in the creative process. By recognizing writer’s block as a reflection of these existential concerns, we can approach it as an opportunity for self-exploration and growth. Rather than viewing it solely as a barrier to productivity, we can use writer’s block as a catalyst for deeper introspection and self-discovery. This might involve journaling, meditation, or engaging in conversations with fellow writers or mentors to uncover underlying psychological or philosophical issues that may be contributing to the blockage. I have previously posted a blog on writing soliloquies. Embracing existential depth allows us to transform our struggles into sources of insight and inspiration, ultimately enriching our creative work.
There is a large aspect of accepting what you cannot control, another widely-known philosophical concept. Swimming against the current, after all, may prove to be more tiring than it’s worth. Instead, be kind to yourself and practice self-compassion during these moments. Understand that experiencing creative struggles is a normal part of the writing process and treat yourself with the same kindness and understanding you would offer to a friend facing similar challenges.
Seek social support. Reach out to fellow writers, friends, or mentors for support and encouragement. Sharing your struggles with others can help you gain perspective and feel less isolated in your creative journey, because, trust me, we have all been there.
Ensure that you are also setting realistic goals. All I would want to do was upkeep my 3k word/day momentum, but I would feel even worse about myself for being unable to do so. Break down your writing goals into smaller, more manageable tasks and set realistic deadlines for yourself. Celebrate small victories along the way to maintain motivation.
Finally, what has helped me the most, is to read widely. Immersing myself in diverse genres, styles, and voices provided so much insight into what I could be missing in my own work; or, it simply sparked my love of story-telling all over again.
Remember that writer’s block is a temporary obstacle that can be overcome with patience, persistence, and, apparently, a bit of philosophy. Where there is frustration, we will find insight.
Magic Hates You: Magic usually comes at a high price and is viewed as a corrupting force that characters really shouldn’t mess with.
The Government Hates You: Whatever government exists is usually oppressive or, at the very least, doesn’t look out for anyone’s best interests. Sometimes, those who are capable of sucking up to the right people or making back-alley deals can get what they want or need. Whoever is in charge often doesn’t care about “the poor” and would rather spend time doing things that don’t involve being a leader. Or, they could just be a very bad but active leader for reasons that can range from “Wants to help but actively makes things worse somehow” to “Violent maniac with no actionable way to reign in the crazy.”
Religious Institutions Also Hate You: If the deities aren’t real or uncaring, they acts as tricksters or deliberately antagonistic to mortals, needing constant appeasement and sacrifice just to keep them from wreaking havoc.
The Protagonist Hates You: Apathy and general melancholia are strong themes in general dark fantasy. This is especially noticeable in the protagonist, who is usually reluctant to get involved in the story, on top of having a snarky personality and constantly being angry or annoyed. If they aren’t totally unsure of themselves, they are frequently, extraordinarily arrogant, uppity, or just plain nasty toward others. And, they can often be self-absorbed or unwilling to do things for others without getting something in return.
Everyone Else Hates You, Too: Supporting characters run into the same behavioral and temperamental pitfalls: unwarrantedly aggressive, snooty, apathetic, annoyed, inconvenienced, and sardonic.
The World Hates You: Most of what’s going on in the world is the result of bad leadership and bad intentions. The way things are is often portrayed as hopeless and completely unwinnable, though this doesn’t necessarily have to be the case.
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Appetite:
craving, demand, gluttony, greed, hunger, inclination, insatiable, longing, lust, passion, ravenousness, relish, taste, thirst, urge, voracity, weakness, willingness, yearning, ardor, dedication, desire, devotion, enthusiasm, excitement, fervor, horny, intensity, keenness, wholeheartedness, zeal
Arouse:
agitate, awaken, electrify, enliven, excite, entice, foment, goad, incite, inflame, instigate, kindle, provoke, rally, rouse, spark, stimulate, stir, thrill, waken, warm, whet, attract, charm, coax, fire up, fuel, heat up, lure, produce, stir up, tantalize, tease, tempt, thrum, torment, wind up, work up
Assault:
attack, advancing, aggressive, assailing, charging, incursion, inundated, invasion, offensive, onset, onslaught, overwhelmed, ruinous, tempestuous, strike, violation, ambush, assail, barrage, bombard, bombardment, crackdown, wound
Beautiful:
admirable, alluring, angelic, appealing, bewitching, charming, dazzling, delicate, delightful, divine, elegant, enticing, exquisite, fascinating, gorgeous, graceful, grand, magnificent, marvelous, pleasing, radiant, ravishing, resplendent, splendid, stunning, sublime, attractive, beguiling, captivating, enchanting, engaging, enthralling, eye-catching, fetching, fine, fine-looking, good-looking, handsome, inviting, lovely, mesmeric, mesmerizing, pretty, rakish, refined, striking, tantalizing, tempting
Brutal:
atrocious, barbarous, bloodthirsty, callous, cruel, feral, ferocious, hard, harsh, heartless, inhuman, merciless, murderous, pitiless, remorseless, rough, rude, ruthless, savage, severe, terrible, unmerciful, vicious, bestial, brute, brutish, cold-blooded, fierce, gory, nasty, rancorous, sadistic, uncompromising, unfeeling, unforgiving, unpitying, violent, wild
Burly:
able-bodied, athletic, beefy, big, brawny, broad-shouldered, bulky, dense, enormous, great, hard, hardy, hearty, heavily built, heavy, hefty, huge, husky, immense, large, massive, muscular, mighty, outsized, oversized, powerful, powerfully built, prodigious, robust, solid, stalwart, stocky, stout, strapping, strong, strongly built, sturdy, thick, thickset, tough, well-built, well-developed
Carnal:
animalistic, bodily, impure, lascivious, lecherous, lewd, libidinous, licentious, lustful, physical, prurient, salacious, sensuous, voluptuous, vulgar, wanton, , coarse, crude, dirty, raunchy, rough, unclean
Dangerous:
alarming, critical, fatal, formidable, impending, malignant, menacing, mortal, nasty, perilous, precarious, pressing, serious, terrible, threatening, treacherous, urgent, vulnerable, wicked, acute, damaging, deadly, death-defying, deathly, destructive, detrimental, explosive, grave, harmful, hazardous, injurious, lethal, life-threatening, noxious, poisonous, risky, severe, terrifying, toxic, unsafe, unstable, venomous
Dark:
atrocious, corrupt, forbidding, foul, infernal, midnight, morbid, ominous, sinful, sinister, somber, threatening, twilight, vile, wicked, abject, alarming, appalling, baleful, bizarre, bleak, bloodcurdling, boding evil, chilling, cold, condemned, creepy, damned, daunting, demented, desolate, dire, dismal, disturbing, doomed, dour, dread, dreary, dusk, eerie, fear, fearsome, frightening, ghastly, ghostly, ghoulish, gloom, gloomy, grave, grim, grisly, gruesome, hair-raising, haunted, hideous, hopeless, horrendous, horrible, horrid, horrific, horrifying, horror, ill-fated, ill-omened, ill-starred, inauspicious, inhospitable, looming, lost, macabre, malice, malignant, menacing, murky, mysterious, night, panic, pessimistic, petrifying, scary, shadows, shadowy, shade, shady, shocking, soul-destroying, sour, spine-chilling, spine-tingling, strange, terrifying, uncanny, unearthly, unlucky, unnatural, unnerving, weird, wretched
Delicious:
enticing, exquisite, luscious, lush, rich, savory, sweet, tasty, tempting, appetizing, delectable, flavorsome, full of flavor, juicy, lip-smacking, mouth-watering, piquant, relish, ripe, salty, spicy, scrummy, scrumptious, succulent, tangy, tart, tasty, yummy, zesty
Ecstasy:
delectation, delirium, elation, euphoria, fervor, frenzy, joy, rapture, transport, bliss, excitement, happiness, heaven, high, paradise, rhapsody, thrill, blissful, delighted, elated, extremely happy, in raptures (of delight), in seventh heaven, jubilant, on cloud nine, overexcited, overjoyed, rapturous, thrilled
Ecstatic:
delirious, enraptured, euphoric, fervent, frenzied, joyous, transported, wild
Erotic:
amatory, amorous, aphrodisiac, carnal, earthy, erogenous, fervid, filthy, hot, impassioned, lascivious, lecherous, lewd, raw, romantic, rousing, salacious, seductive, sensual, sexual, spicy, steamy, stimulating, suggestive, titillating, voluptuous, tantalizing
Gasp:
catch of breath, choke, gulp, heave, inhale, pant, puff, snort, wheeze, huff, rasp, sharp intake of air, short of breath, struggle for breath, swallow, winded
Heated:
ardent, avid, excited, fervent, fervid, fierce, fiery, frenzied, furious, impassioned, intense, passionate, raging, scalding, scorched, stormy, tempestuous, vehement, violent, ablaze, aflame, all-consuming, blazing, blistering, burning, crazed, explosive, febrile, feverish, fired up, flaming, flushed, frantic, hot, hot-blooded, impatient, incensed, maddening, obsessed, possessed, randy, searing, sizzling, smoldering, sweltering, torrid, turbulent, volatile, worked up, zealous
Hunger:
appetite, ache, craving, gluttony, greed, longing, lust, mania, mouth-watering, ravenous, voracious, want, yearning, thirst
Hungry:
avid, carnivorous, covetous, craving, eager, greedy, hungered, rapacious, ravenous, starved, unsatisfied, voracious, avaricious, desirous, famished, grasping, insatiable, keen, longing, predatory, ravening, starving, thirsty, wanting
Intense:
forceful, severe, passionate, acute, agonizing, ardent, anxious, biting, bitter, burning, close, consuming, cutting, deep, eager, earnest, excessive, exquisite, extreme, fervent, fervid, fierce, forcible, great, harsh, impassioned, keen, marked, piercing, powerful, profound, severe, sharp, strong, vehement, violent, vivid, vigorous
Liquid:
damp, cream, creamy, dripping, ichorous, juicy, moist, luscious, melted, moist, pulpy, sappy, soaking, solvent, sopping, succulent, viscous, wet / aqueous, broth, elixir, extract, flux, juice, liquor, nectar, sap, sauce, secretion, solution, vitae, awash, moisture, boggy, dewy, drenched, drip, drop, droplet, drowning, flood, flooded, flowing, fountain, jewel, leaky, milky, overflowing, saturated, slick, slippery, soaked, sodden, soggy, stream, swamp, tear, teardrop, torrent, waterlogged, watery, weeping
Lithe:
agile, lean, pliant, slight, spare, sinewy, slender, supple, deft, fit, flexible, lanky, leggy, limber, lissom, lissome, nimble, sinuous, skinny, sleek, slender, slim, svelte, trim, thin, willowy, wiry
Moan:
beef, cry, gripe, grouse, grumble, lament, lamentation, plaint, sob, wail, whine, bemoan, bewail, carp, deplore, grieve, gripe, grouse, grumble, keen, lament, sigh, sob, wail, whine, mewl
Moving:
(exciting,) affecting, effective arousing, awakening, breathless, dynamic, eloquent, emotional, emotive, expressive, fecund, far-out, felt in gut, grabbed by, gripping, heartbreaking, heartrending, impelling, impressive, inspirational, meaningful, mind-bending, mind-blowing, motivating, persuasive, poignant, propelling, provoking, quickening, rallying, rousing, significant, stimulating, simulative, stirring, stunning, touching, awe-inspiring, energizing, exhilarating, fascinating, heart pounding, heart stopping, inspiring, riveting, thrilling
Need:
compulsion, demand, desperate, devoir, extremity, impatient longing, must, urge, urgency / desire, appetite, avid, burn, craving, eagerness, fascination, greed, hunger, insatiable, longing, lust, taste, thirst, voracious, want, yearning, ache, addiction, aspiration, desire, fever, fixation, hankering, hope, impulse, inclination, infatuation, itch, obsession, passion, pining, wish, yen
Pain:
ache, afflict, affliction, agony, agonize, anguish, bite, burn, chafe, distress, fever, grief, hurt, inflame, laceration, misery, pang, punish, sting, suffering, tenderness, throb, throe, torment, torture, smart
Painful:
aching, agonizing, arduous, awful, biting, burning, caustic, dire, distressing, dreadful, excruciating, extreme, grievous, inflamed, piercing, raw, sensitive, severe, sharp, tender, terrible, throbbing, tormenting, angry, bleeding, bloody, bruised, cutting, hurting, injured, irritated, prickly, skinned, smarting, sore, stinging, unbearable, uncomfortable, upsetting, wounded
Perverted:
aberrant, abnormal, corrupt, debased, debauched, defiling, depraved, deviant, monstrous, tainted, twisted, vicious, warped, wicked, abhorrent, base, decadent, degenerate, degrading, dirty, disgusting, dissipated, dissolute, distasteful, hedonistic, immodest, immoral, indecent, indulgent, licentious, nasty, profligate, repellent, repugnant, repulsive, revolting, shameful, shameless, sickening, sinful, smutty, sordid, unscrupulous, vile
Pleasurable:
charming, gratifying, luscious, satisfying, savory, agreeable, delicious, delightful, enjoyable, nice, pleasant, pleasing, soothing, succulent
Pleasure:
bliss, delight, gluttony, gratification, relish, satisfaction, thrill, adventure, amusement, buzz, contentment, delight, desire, ecstasy, enjoyment, excitement, fun, happiness, harmony, heaven, joy, kick, liking, paradise, seventh heaven
Rapacious:
avaricious, ferocious, furious, greedy, predatory, ravening, ravenous, savage, voracious, aggressive, gluttonous, grasping, insatiable, marauding, plundering
Rapture:
bliss, ecstasy, elation, exaltation, glory, gratification, passion, pleasure, floating, unbridled joy
Rigid:
adamant, austere, definite, determined, exact, firm, hard, rigorous, solid, stern, uncompromising, unrelenting, unyielding, concrete, fixed, harsh, immovable, inflexible, obstinate, resolute, resolved, severe, steadfast, steady, stiff, strong, strict, stubborn, taut, tense, tight, tough, unbending, unchangeable, unwavering
Sudden:
abrupt, accelerated, acute, fast, flashing, fleeting, hasty, headlong, hurried, immediate, impetuous, impulsive, quick, quickening, rapid, rash, rushing, swift, brash, brisk, brusque, instant, instantaneous, out of the blue, reckless, rushed, sharp, spontaneous, urgent, without warning
Thrust:
(forward) advance, drive, forge, impetus, impulsion, lunge, momentum, onslaught, poke, pressure, prod, propulsion, punch, push, shove, power, proceed, progress, propel
(push hard) assail, assault, attack, bear down, buck, drive, force, heave, impale, impel, jab, lunge, plunge, press, pound, prod, ram, shove, stab, transfix, urge, bang, burrow, cram, gouge, jam, pierce, punch, slam, spear, spike, stick
Thunder-struck:
amazed, astonished, aghast, astounded, awestruck, confounded, dazed, dazed, dismayed, overwhelmed, shocked, staggered, startled, stunned, gob-smacked, bewildered, dumbfounded, flabbergasted, horrified, incredulous, surprised, taken aback
Torment:
agony, anguish, hurt, misery, pain, punishment, suffering, afflict, angst, conflict, distress, grief, heartache, misfortune, nightmare, persecute, plague, sorrow, strife, tease, test, trial, tribulation, torture, turmoil, vex, woe
Touch:
(physical) - blow, brush, caress, collide, come together, contact, converge, crash, cuddle, embrace, feel, feel up, finger, fondle, frisk, glance, glide, graze, grope, handle, hit, hug, impact, join, junction, kiss, lick, line, manipulate, march, massage, meet, nudge, palm, partake, pat, paw, peck, pet, pinch, probe, push, reach, rub, scratch, skim, slide, smooth, strike, stroke, suck, sweep, tag, tap, taste, thumb, tickle, tip, touching, toy, bite, bump, burrow, buss, bury, circle, claw, clean, clutch, cover, creep, crush, cup, curl, delve, dig, drag, draw, ease, edge, fiddle with, flick, flit, fumble, grind, grip, grub, hold, huddle, knead, lap, lave, lay a hand on, maneuver, manhandle, mash, mold, muzzle, neck, nestle, nibble, nip, nuzzle, outline, play, polish, press, pull, rasp, ravish, ream, rim, run, scoop, scrabble, scrape, scrub, shave, shift, shunt, skate, slip, slither, smack, snake, snuggle, soothe, spank, splay, spread, squeeze, stretch, swipe, tangle, tease, thump, tongue, trace, trail, tunnel twiddle, twirl, twist, tug, work, wrap
(mental) - communicate, examine, inspect, perception, scrutinize
Wet:
bathe, bleed, burst, cascade, course, cover, cream, damp, dampen, deluge, dip, douse, drench, dribble, drip, drizzle, drool, drop, drown, dunk, erupt, flood, flow, gush, immerse, issue, jet, leach, leak, moisten, ooze, overflow, permeate, plunge, pour, rain, rinse, run, salivate, saturate, secrete, seep, shower, shoot, slaver, slobber, slop, slosh, sluice, spill, soak, souse, spew, spit, splash, splatter, spout, spray, sprinkle, spurt, squirt, steep, stream, submerge, surge, swab, swamp, swill, swim, trickle, wash, water
Wicked:
abominable, amoral, atrocious, awful, base, barbarous, dangerous, debased, depraved, distressing, dreadful, evil, fearful, fiendish, fierce, foul, heartless, hazardous, heinous, immoral, indecent, intense, mean, nasty, naughty, nefarious, offensive, profane, scandalous, severe, shameful, shameless, sinful, terrible, unholy, vicious, vile, villainous, wayward, bad, criminal, cruel, deplorable, despicable, devious, ill-intentioned, impious, impish, iniquitous, irreverent, loathsome, Machiavellian, mad, malevolent, malicious, merciless, mischievous, monstrous, perverse, ruthless, spiteful, uncaring, unkind, unscrupulous, vindictive, virulent, wretched
Writhe:
agonize, bend, jerk, recoil, lurch, plunge, slither, squirm, struggle, suffer, thrash, thresh, twist, wiggle, wriggle, angle, arc, bow, buck, coil, contort, convulse, curl, curve, fidget, fight, flex, go into spasm, grind, heave, jiggle, jolt, kick, rear, reel, ripple, resist, roll, lash, lash out, screw up, shake, shift, slide, spasm, stir, strain, stretch, surge, swell, swivel, thrust, turn violently, tussle, twitch, undulate, warp, worm, wrench, wrestle, yank
via radiantsomatics
Have you guys ever noticed how many creatures are actually dogs in disguises? A dog in an alien body, a dog in a bug body, a dog in a dragon body, a dog in an alien body (because that happens so much). Everything is a dog! The cockroach from Wall-E, the alien from John Carter … staaahp!
I’m tired of seeing other creatures be really “dogs” dressed up. Let’s get imaginative, people. I mean, I get why filmmakers and writers do it. Dogs are very common pets, so we relate to them and their behaviors, often on a personal level. But THANK YOU J.K. Rowling for not giving us yet another dog -_- and giving us creatures with unique, yet still relateable demeanors!
And guess what? You don’t have to show a tail wagging or a scampering bow-wow to make a creature relateable. The reality is, we’ve all seen and encountered a variety of animals and animal behaviors. Nifflers love shiny things. Cool. So do most birds. Cockatiels will sometimes try to steal earrings or jewelry off you. Mine has pecked off all the sparkles on my sandals before I could wear them twice. But guess what? The Niffler wasn’t a bird in a Niffler body either. It had its own personality and body language.
I love when Newt tries to put Picket, the Bowtruckle, back on its tree, but it keeps moving from one hand to the other–how many times has that happened to us when trying to put a bug back on a plant? And Picket suffers from separation anxiety–like a lot of pets. But notice that no bug suffers from separation anxiety from humans. So the filmmakers put two different kinds of relateable behaviors in one creature, instead of making the creature a direct copy of one we already know (or, alternatively, a shallow, obvious combination of two very specific animals -_- ) Also, wasn’t the Occamy’s attentiveness with bugs something we’ve seen in animals before too? That’s a behavior I’ve seen with dogs (but again, the Occamy wasn’t a dog in an Occamy body like so many others.)
So you don’t have to make your beast a dog to be relateable. Dogs aren’t the only ones with endearing behaviors. Cats aren’t the only others. Brainstorm fresh but relateable behaviors and figure out how to implement them in your creatures, without making your creature an exact copy. It’s probably a good idea to also give them a behavior that is more foreign and alien. The Demiguise may resemble a monkey, but it can see into the near-future based on probability–no real animal does that. It also gives you something unique to play with. That, paired with their invisibility, make Demiguises very difficult to find and catch. Don’t forget that one of the draws of fantastic creatures for your audience is a sense of wonder (or occasionally horror).
After you have some behaviors (and abilities), you’ll want to see how you can take advantage of them for interesting effect and possible conflicts. Fantastic Beasts did a great job of taking advantage of a variety of animal behaviors and abilities. I mentioned that in my review, but really, guys–really.
I talked about the Niffler and Bowtruckle above, but notice how each created a different kind of conflict? Chasing and trying to catch the Niffler is a nightmare! When Newt had to bargain with that goblin over Picket, it created a personal conflict of pain, because we knew how attached Picket was to Newt (k, am I the only one who totally fell in love with Eddie Redmayne’s rendition of Newt taking a moment to wipe his eyes and nose at that part, but soldiering on? It was perfection). But what would animals be without their whacky mating behaviors? We’ve probably all seen some weird ones on the Discovery channel. And the movie took advantage of that too, to create conflict. And of course it’s with an animal that can blow up. In fact, one of the reasons Erumpents are so rare is because the males frequently explode each during mating season.
The Occamy grows or shrinks to fit available space and Rowling took advantage of that too, having one grow to a huge size, which left the characters with the struggle of finding and getting it into something that would shrink it. The concept that certain animals grow to fit their habitat is nothing new, people claim fish and serpents do the same (which many argue against), so Rowling took that idea and brought it to the next level. And it had cool factor too.
Oh yeah, and lets not forget the one that was invisible.
Not all dogs have the same personality. Not even dogs of the same breed. Neither do fish. I keep an aquarium and I’ll tell you that even fish have different personalities. I had an algae eater once that was shy and would never want to go out and get food when all the other fish were eating it. The algae eater I have now is the exact opposite. It chases off all the other fish (and frog) from the food so it can eat it all. My parents have two dogs. One hates toys that have the texture of rubber. The other loves them. Picket is attached to Newt. The other Bowtruckles aren’t. When talking about the Erumpent, Newt acknowledges its own individuality. “Erumpent musk,” Newt says, “she’s mad for it.” Sure, all female Erumpents will be attracted to it, but his tone of voice suggests that perhaps this one in particular likes it intensely.
Your creature characters shouldn’t function as mere tools or possessions. Even the Swooping Evil, which is used awesomely and cleverly as an object, exhibits its own loyalty to Newt in choosing to listen to him over its yearning to eat brains.
I touched on this earlier, but with made-up creatures, it can be a great idea to give them a cool factor. The Swooping Evil is freaking cool. It’s like a yo-yo pokemon butterfly with a skull (by the way, notice that complex contradiction? A butterfly creature? With a skull head?). But it also creates a sense of wonder or horror in that it likes to eat people’s brains. I sometimes talk about the cool factor on my blog, but the reality is you can have other “factors” too. Frank the Thunderbird has a cool factor, but it’s kind of more of a “wow” factor. It’s a creature that audiences watch with a sense of awe. Not only is he gorgeous, but he’s majestic too.
You can have a cute factor. The Niffler is a perfect example of this. I saw the movie twice opening weekend, and both times the audience squealed over its cuteness, and online people are talking about how they wish they could buy one. You can have a horror factor. While this one didn’t technically come from a beast, the Obscurus had a horror factor. You could give one to a creature too. Just look at Aragog. Basically a factor is a strong feeling that your creature elicits. If it’s cool, it needs to be really cool. If it’s wow, it needs to be really wow. If it’s cute, it needs to be really cute.
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There's a huge difference between redemption and humanization. I feel like a lot of "redemption arcs" aren't actually redemption at all, they're just attempts to humanize the villain so that they seem multi-faceted, but people read them as "redemption arcs" and think that that is meant to justify all the evil they've done before and negate whatever made them a villain in the first place. I think true "redemption arcs" are actually kind of rare because true redemption would take making the villain acknowledge their crimes, reevaluate their actions, actively choose to do better, and then proceed to make amends and become a better person, and that would this take more time than most stories are allowed to give their characters.
I've also seen people argue that a character has to be poised for redemption from the jump for it to work because once a character does something "too bad", they can't be redeemed. I completely disagree because redemption isn't justification or forgiveness, so no matter how horrible a character's actions, they could choose to become better, but because a lot of people (including writers) think redemption means "erasing the character's flaws and making it so they did nothing wrong ever", a lot of attempted "redemption arcs" just end up erasing a character's entire history or justifying every evil thing they've ever done. And yeah, in these cases, the only way to make a character go from a villain to a perfect cinnamon roll with no flaws *is* to have been planning it from the beginning and make sure they never do anything that can't be explained away later.
TLDR: real redemption arcs require a lot of self-awareness, patience, and growth, which are things that are rarely actually allocated to villains, and that's why real redemption arcs almost never get executed. The reason people think redemption arcs are overdone is because there are so many attempts to either humanize a villain that get misconstrued as redemption or attempts to blatantly erase who a character was in the name of "redemption", which is really just poor character development.
There are voices in the static, strange words whispered down the wires.
My new favorite genre of picture is a very special thing that most animals (and humans!) do: face nuzzling as an act of greeting/comfort/intimacy. thank God that this is happening all over the world right now
Isn’t it wonderful?!
“why you scared?”
(some movements make no sense but im too lazy to fix it)
*trembling, vibrating, clawing at the ground and foaming at the mouth, crawling and dragging my weak body across the ground* MUST. WRITE.