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Sims 2 - Blog Posts

1 month ago

Recent finds I really like: Different Colour Standards into hexes, here's RAL:

W3Schools.com
w3schools.com
W3Schools offers free online tutorials, references and exercises in all the major languages of the web. Covering popular subjects like HTML,

Royal Skies' fast tutorials for Blender. He has playlists full of knowledge, here's one.

Ambient CG, a website for free & ready to use materials. Has really good stuff.

ambientCG - Free Textures, HDRIs and Models
ambientcg.com
Free 3D Assets Never Looked This Good! Get 2000+ PBR Materials, HDRIs and more for free under the CC0 Public Domain license.

Nvidia’s vMaterial Library, it's fantastic. It’s free but requires registration, 2gb~ of textures.

NVIDIA vMaterials
NVIDIA Developer
A free library of ready-to-use materials and lights for your AEC workflows.

Free section at Poliigon has some good stuff as well.

Free PBR Textures, 3D Models and HDRIs - Poliigon
Poliigon
Download over 100 free PBR Textures, 3D Models, and HDRIs from Poliigon. Free for personal and commercial use. Compatible with all major sof

22.04.25: Free 3D models at CG Trader's free section. Really interesting stuff.

cgtrader.com
Download 144,306 free 3D models, available in MAX, OBJ, FBX, 3DS, C4D file formats, ready for VR / AR, animation, games and other 3D project

Resources for Creating: My Go-To things.

Update: I’ll be updating the list on this page from now on, since Tumblr can’t handle so many hyper-links in one post, on Dreamwidth - right here, so I won't have to update it multiple times. Please note: I keep updating this list, and updates aren't showing up on reblogs. Please check the original post for the most up to date list.

Sooo this is going to be a long comprehensive list. I got back to this game after a long time and with a different computer, with a dedicated graphics card, hurray! It made me want to return to making things, so while gathering back all the necessary stuff, I've complied this list. It might be is updated as I go along, but these are the main things I use. Maby one day i'll even finish something. So here are my go-to resources & tutorials; I'm posting it here for safekeeping, and hopefully others will find it helpful. Everything that's listed is here free. So many wonderful things for free under the cut.

Programs – General:

Creating: Blender. Blender Addons: 3D Print Toolbox – comes with blender, enable it from within the program. Originally for 3d printing. Good for fixing flipped normals, and some quick general repairs. Source Tools And source tools wiki – for exporting as SMD!!!! (SimPe: to enable bump maps for the mesh on import). GMDC Addon for Blender 4.0+ by Nopke.

GIMP. GIMP Addons: G'MIC-Qt. Resynthesizer. Nvidia dds?. Doesn’t it come with Gimp?

Other: Nvidia Texture Tools Exporter (iirc it works with all graphic cards that are compatible, doesn’t require Nvidia). For making Normal / Bump / Cube Maps. For high quality compression.

NormalMaps - Online, For making all types of maps, has good setting menus. A very cool tool.

Converting: Umodel, for Unreal Engine (Static meshes: export as gtlf.2. Animated meshes: export as psk. Requires Add-on). AssetStudio, for Unity. AC Viewer, self implied (+ USD Addon for blender). QuickBMS* and support forum, for basically everything else. (don't forget the required scrips, down the same page). *I haven’t tested it fully yet, but it was recommended here. A tutorial for it is listed further down. Works like a charm.

UV Mapping: UV Mapper, Classic (free) and the most recent Demo (for visualization).

Programs – Sims:

Never Mind the Bollox, Here's Osab and MAGIkarp to the rescue!

Latest version of SimPe, works with a non-default installation path. Chris Hatch's updates.

Home Crafter installation, Post by Huge Lunatic at Sims2Artists.

Repository Wizard, by Pick'N'Mix Mods. A game changer.

DBPF Compare, by Pick'N'Mix Mods.

Object Relocator, also by Pick'N'Mix Mods.

SMD Tools, by Lazy Duchess.

The Compressorizer, by JFade – Lazy Duchess's edit.

Bulk Rename Utility, to change file names in well, bulk. As explained by io here.

Lot Adjustor, by Mootilda at MTS.

Tutorials:

Override the game's graphic settings via Nvidia, as explained by iCad. The settings to Nvidia Profile Inspector she linked to at MTS have been deleted for some reason, here they are via WebArchive.

Meshing in Blender:

Mesh Optimization Info (and links), by Crisps&Kerosene.

Additional - Reducing Polycount:

Tutorial, by Flaming-Chickens (another username on other sites perhaps?)

Edge – Un-subdivide, a quick one by CG Link.

Transfer high poly details to low poly object in Blender, by 3Dnot2D.

Shrinkwrap Modifier - Blender Tutorial for Beginners - Basics, by in2vert.

Placeholder for this Addon that I want to try but haven't found, something for AR that was on facebook's defunct AR.

Scaling tips, by Blender Secrets.

How to fix inverted/ flipped normals, by ipaintsmallthings.

Converting: How to Extract 3D Models, Textures, Music from Unreal Engine Games, by iwanMods.

Extract 2D/3D/SFX Unity Assets fast & easy from your Unity Game, by iwanMods as well.

How to use QuickBMS, by darkhorse.

Guide to Converting 3t2 and 4t2 Part 01 and Part 02, by Chiaroscuro/tenlittlepandas.

Converting TS4 Windows and Doors, by Crisps&Kerosene.

Using Different Material Maps as Shading/Details for Base Texture, in Gimp or Blender, by Pineapple Forest & Crisps&Kerosene: https://www.tumblr.com/crispsandkerosene/764893644571525120/great-info-thats-the-reason-some-conversions?source=share

Texture Editing in GIMP:

Using Gimp Add-ons: G'MicQT. Resynthesizer. Both by Davies Media Design. This guy's channel for Gimp in general – here's a good one to begin with. And another one about layer masks.

Making a texture Tile Seamless: 1. My favorite - How to Make Seamless Textures for Cinema 4D - 3 Levels of Photoshop Wizardry using iPhone Photos, by School of Motion.

2. Simple Trick for More Realistic Texture Patterns in GIMP, by Davies Media Design – Quick and simple, using the Resynthesizer plugin. Good for patterns.

Making walls in SimPe out of a square texture, with minimal quality loss. To be written.

SimPe: Cloneable Objects: A List of Good Objects for Cloning, by IgnorantBliss at MTS.

Huge Lunatic's Tutorials, Her website.

Object Creation for Absolute Beginners, by Moune.

Sims 2 start to finish Object Creation Tutorial, by JWoods, Numenor, Lethe_s & IgnorantBliss.

The Material Definition (TXMT) Guide, by PixelHate – very comprehensive. Part 5 is about Bump/ Normal maps.

Null (Texture-less) Groups, by Skell. For bodyshop, for Objects see an elaboration by Midge the Tree below.

Crisps&Kerosene discovered how to add specular maps to objects! It's incredible there are still new things to discover in this ancient game.

More on Specular Maps, by Pineapple Forest.

Making new flooring & walls with SimPE, by Charisa. Includes adding Bump/Normal maps. She added a file to clone from in the comments below. It works for normal maps as well. Here's cool discovery in the game files.

Expanding footprint: a mini tutorial, by Deedee.

How to add correct drop shadows to objects, by Yuxi, via Wayback Machine.

Making Objects Viewable in Neighborhood View, by iCad.

Making Objects Visible In Build/Buy Mode, Invisible In Live Mode, by Midge the Tree.

Making Seasons-Friendly Trees, by Echo.

Io/ Serabiet's resources list, mainly for Bodyshop but not just.

Pineapple Forest's Tutorials, useful tips for efficiency and optimization.

MTS modding forum in General.

The Sims 2 Tutorials, on Tumblr. A database, is more updated.

Sims2Artists tutorials section.

LeeFish modding forum.

Garden of Shadows, Tree of Knowledge section.

Troubleshooting: What to do if you get a System.OutOfMemoryException Error, SimPe Forum, via WayBack Machine. Thank you @fanseelamb for the find.

How to read object error logs: I just want to know what causes it!!, by Episims.

Common TS2 errors, by Midge the Tree.

General game fuckery: How to Stop Sims 2 Crashing (Memory Allocation Fix and 4GB Patch Repair), by Jessa.

Graphics card problems, LeeFish forum.

Graphics help - DIY, by Kiri. How to fix faulty Texture Memory allocation, and the problems that stem from it. Tumblr can't handle anymore hyper links so here it is: https://celebkiriedhel.tumblr.com/post/189431721483/graphics-help-diy

General: Switching between save folders without renaming them, by Nopke.

Resources:

3D Models Online*: Various furniture designers' websites: Porada, Zanotta, Muuto, Hay, Poltrona Frau, many luxury furniture designer basically.

3D Warehouse, belongs to Sketchfab (get the Collada files).

Scan the World.

Wikimedia Commons. And more.

*(NOT OPTIMIZED).

Textures: Architextures.

Fabrics & Wallpapers: Natural Stones: Wall Plasters:

iCad's Woods. Shastakiss's Cluedo Metals, Yeti Metals, Pirate Woods. Goat's Woods.

Textures from other games: Dishonored, Thieve and much more, by Saricoya at GoS. Dreamfell by io.

Resource sharing threads at Garden of Shadows.

SimPe - General: CEP Extras list, HugeLunatic at Sims2Artists.

TXMT settings for different materials, by Hafiseazale.

Extended SimStandardMaterial Shader for the Sims 2 + Optionally Brighter Sims, by Crisps&Kerosene.

Custom CubeMaps, by Crisps&Kerosene.

Shiny TXMT Settings & Cube Maps Packs, by Pineapple Forest.

Build/ Buy: Templates for Recoloring Maxis items; MTS Templates sction, Hafiseazale (+cc), ZeroDark.

Template for Seasonal Trees, Gwenke at Sims2Artists.

Making Roof Recolors, Tutorial & template by Numenor, great template by iCad.

Pack for making food clutter usable, by DeeDee.

CAS: Default Makeup Packages - BYO Packages, by Huge Lunatic.

Body shape, Io/Serabiet on Tumblr.

Skin template, Io/Serabiet on Tumblr.

Hair texture, iCad.

Color Actions, Pooklet on Tumblr.

That's it for now.

Edit: forgot about CEP extras. Added more links. Edit 02: Added Troubleshooting section under tutorials.


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1 month ago
The Internet Archive Needs Your Help.

The Internet Archive needs your help.

A coalition of major record labels has filed a lawsuit against the Internet Archive—demanding $700 million for our work preserving and providing access to historical 78rpm records. These fragile, obsolete discs hold some of the earliest recordings of a vanishing American culture. But this lawsuit goes far beyond old records. It’s an attack on the Internet Archive itself.

This lawsuit is an existential threat to the Internet Archive and everything we preserve—including the Wayback Machine, a cornerstone of memory and preservation on the internet.

At a time when digital information is disappearing, being rewritten, or erased entirely, the tools to preserve history must be defended—not dismantled.

This isn’t just about music. It’s about whether future generations will have access to knowledge, history, and culture.

Sign our open letter and tell the record labels to drop their lawsuit. 


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1 month ago

I didn't know about the guid database at MTS, does anybody know if it's still being updated?

Sims 2:

Because I'm working on a simple solution, but idk if its still an issue.


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1 month ago
Wip: Assassin Sims Continues. Got My Computer Fixed And So The Project Continues. The Picture Is From

Wip: Assassin Sims continues. Got my computer fixed and so the project continues. The picture is from AC:B, not sims yet, I'm just admiring how this game looks, and I'm not even in Rome yet :) Does anybody happen to know a good texture mod for this game? as much as I like photo editing, it would be nice to not do all of them one by one.. haven't found a mod to my liking yet.

Speaking of photo editing, here are my favorite G'MIC-QT filters [an add-on for GIMP]:

Wip: Assassin Sims Continues. Got My Computer Fixed And So The Project Continues. The Picture Is From

P.S., not sure if I got Nvidia to override the game's settings correctly, I'm having this problem with ts2 where it doesn't smooth the edges.. Maybe it's fine here and I'm exaggerating, but the lines look a bit jagged here as well, when zooming in...


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1 month ago

Preparing For a Tumblr Shutdown Scenario - Where to Find Me Elsewhere.

Preparing For A Tumblr Shutdown Scenario - Where To Find Me Elsewhere.

After reading the news about Tumblr I finally set up other accounts elsewhere. I'll open a Dreamwidth as well. Links are also in the profile description. Right now it feels a bit empty out there for sims 2, I'd like to find people from over here, over there.

Dreamwidth - I'll be posting downloads and such over there and on forums, the other (anti)social media accounts will reference it. Pillowfort - Felidae. BlueSky - @felidae-sims.bsky.social. Garden of Shadows - Felidae. Mod the Sims Felidae_Sims. Simblr.CC - Felidae.

Edit: Changed account at MTS, typos.. Added Dreamwidth account.


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2 months ago

Look what I found! This tool is so good.

Look What I Found! This Tool Is So Good.

Found it through github, it produces all types of maps. Haven't seen it being mentioned anywhere... I used a Maxis floor as an example. It produced very nice results on images of floors I got online.

cpetry.github.io
Online NormalMap Generator FREE! Create a Normalmap directly inside your browser! No Uploads required, completely client-based

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2 months ago

These bloody conversions.

These Bloody Conversions.

tempted to call this Assassin Sims in Paris.


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2 months ago
Wip: Assassin Sims.

Wip: Assassin Sims.

Since i've shared my resources list, I might as well share this too. Nothing is finnished, hence the wip. Ezio's outfit was converted by Daislia at GoS. Working dl at page 3.

Wip: Assassin Sims.

I don't want to unfreeze this frame. In the pictures: some cafe furniture from Unity. Roofs, plants and wall from Brotherhood. The wall will be a 3 parter, and seamless of course, in the picture it's just one part. Not ideal but otherwise the texture would shrink badly. None of the materials is ready yet, the end result will look nicer, I hope.


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2 months ago

Resources for Creating: My Go-To things.

Update: I’ll be updating the list on this page from now on, since Tumblr can’t handle so many hyper-links in one post, on Dreamwidth - right here, so I won't have to update it multiple times. Please note: I keep updating this list, and updates aren't showing up on reblogs. Please check the original post for the most up to date list.

Sooo this is going to be a long comprehensive list. I got back to this game after a long time and with a different computer, with a dedicated graphics card, hurray! It made me want to return to making things, so while gathering back all the necessary stuff, I've complied this list. It might be is updated as I go along, but these are the main things I use. Maby one day i'll even finish something. So here are my go-to resources & tutorials; I'm posting it here for safekeeping, and hopefully others will find it helpful. Everything that's listed is here free. So many wonderful things for free under the cut.

Programs – General:

Creating: Blender. Blender Addons: 3D Print Toolbox – comes with blender, enable it from within the program. Originally for 3d printing. Good for fixing flipped normals, and some quick general repairs. Source Tools And source tools wiki – for exporting as SMD!!!! (SimPe: to enable bump maps for the mesh on import). GMDC Addon for Blender 4.0+ by Nopke.

GIMP. GIMP Addons: G'MIC-Qt. Resynthesizer. Nvidia dds?. Doesn’t it come with Gimp?

Other: Nvidia Texture Tools Exporter (iirc it works with all graphic cards that are compatible, doesn’t require Nvidia). For making Normal / Bump / Cube Maps. For high quality compression.

NormalMaps - Online, For making all types of maps, has good setting menus. A very cool tool.

Converting: Umodel, for Unreal Engine (Static meshes: export as gtlf.2. Animated meshes: export as psk. Requires Add-on). AssetStudio, for Unity. AC Viewer, self implied (+ USD Addon for blender). QuickBMS* and support forum, for basically everything else. (don't forget the required scrips, down the same page). *I haven’t tested it fully yet, but it was recommended here. A tutorial for it is listed further down. Works like a charm.

UV Mapping: UV Mapper, Classic (free) and the most recent Demo (for visualization).

Programs – Sims:

Never Mind the Bollox, Here's Osab and MAGIkarp to the rescue!

Latest version of SimPe, works with a non-default installation path. Chris Hatch's updates.

Home Crafter installation, Post by Huge Lunatic at Sims2Artists.

Repository Wizard, by Pick'N'Mix Mods. A game changer.

DBPF Compare, by Pick'N'Mix Mods.

Object Relocator, also by Pick'N'Mix Mods.

SMD Tools, by Lazy Duchess.

The Compressorizer, by JFade – Lazy Duchess's edit.

Bulk Rename Utility, to change file names in well, bulk. As explained by io here.

Lot Adjustor, by Mootilda at MTS.

Tutorials:

Override the game's graphic settings via Nvidia, as explained by iCad. The settings to Nvidia Profile Inspector she linked to at MTS have been deleted for some reason, here they are via WebArchive.

Meshing in Blender:

Mesh Optimization Info (and links), by Crisps&Kerosene.

Additional - Reducing Polycount:

Tutorial, by Flaming-Chickens (another username on other sites perhaps?)

Edge – Un-subdivide, a quick one by CG Link.

Transfer high poly details to low poly object in Blender, by 3Dnot2D.

Shrinkwrap Modifier - Blender Tutorial for Beginners - Basics, by in2vert.

Placeholder for this Addon that I want to try but haven't found, something for AR that was on facebook's defunct AR.

Scaling tips, by Blender Secrets.

How to fix inverted/ flipped normals, by ipaintsmallthings.

Converting: How to Extract 3D Models, Textures, Music from Unreal Engine Games, by iwanMods.

Extract 2D/3D/SFX Unity Assets fast & easy from your Unity Game, by iwanMods as well.

How to use QuickBMS, by darkhorse.

Guide to Converting 3t2 and 4t2 Part 01 and Part 02, by Chiaroscuro/tenlittlepandas.

Converting TS4 Windows and Doors, by Crisps&Kerosene.

Using Different Material Maps as Shading/Details for Base Texture, in Gimp or Blender, by Pineapple Forest & Crisps&Kerosene: https://www.tumblr.com/crispsandkerosene/764893644571525120/great-info-thats-the-reason-some-conversions?source=share

Texture Editing in GIMP:

Using Gimp Add-ons: G'MicQT. Resynthesizer. Both by Davies Media Design. This guy's channel for Gimp in general – here's a good one to begin with. And another one about layer masks.

Making a texture Tile Seamless: 1. My favorite - How to Make Seamless Textures for Cinema 4D - 3 Levels of Photoshop Wizardry using iPhone Photos, by School of Motion.

2. Simple Trick for More Realistic Texture Patterns in GIMP, by Davies Media Design – Quick and simple, using the Resynthesizer plugin. Good for patterns.

Making walls in SimPe out of a square texture, with minimal quality loss. To be written.

SimPe: Cloneable Objects: A List of Good Objects for Cloning, by IgnorantBliss at MTS.

Huge Lunatic's Tutorials, Her website.

Object Creation for Absolute Beginners, by Moune.

Sims 2 start to finish Object Creation Tutorial, by JWoods, Numenor, Lethe_s & IgnorantBliss.

The Material Definition (TXMT) Guide, by PixelHate – very comprehensive. Part 5 is about Bump/ Normal maps.

Null (Texture-less) Groups, by Skell. For bodyshop, for Objects see an elaboration by Midge the Tree below.

Crisps&Kerosene discovered how to add specular maps to objects! It's incredible there are still new things to discover in this ancient game.

More on Specular Maps, by Pineapple Forest.

Making new flooring & walls with SimPE, by Charisa. Includes adding Bump/Normal maps. She added a file to clone from in the comments below. It works for normal maps as well. Here's cool discovery in the game files.

Expanding footprint: a mini tutorial, by Deedee.

How to add correct drop shadows to objects, by Yuxi, via Wayback Machine.

Making Objects Viewable in Neighborhood View, by iCad.

Making Objects Visible In Build/Buy Mode, Invisible In Live Mode, by Midge the Tree.

Making Seasons-Friendly Trees, by Echo.

Io/ Serabiet's resources list, mainly for Bodyshop but not just.

Pineapple Forest's Tutorials, useful tips for efficiency and optimization.

MTS modding forum in General.

The Sims 2 Tutorials, on Tumblr. A database, is more updated.

Sims2Artists tutorials section.

LeeFish modding forum.

Garden of Shadows, Tree of Knowledge section.

Troubleshooting: What to do if you get a System.OutOfMemoryException Error, SimPe Forum, via WayBack Machine. Thank you @fanseelamb for the find.

How to read object error logs: I just want to know what causes it!!, by Episims.

Common TS2 errors, by Midge the Tree.

General game fuckery: How to Stop Sims 2 Crashing (Memory Allocation Fix and 4GB Patch Repair), by Jessa.

Graphics card problems, LeeFish forum.

Graphics help - DIY, by Kiri. How to fix faulty Texture Memory allocation, and the problems that stem from it. Tumblr can't handle anymore hyper links so here it is: https://celebkiriedhel.tumblr.com/post/189431721483/graphics-help-diy

General: Switching between save folders without renaming them, by Nopke.

Resources:

3D Models Online*: Various furniture designers' websites: Porada, Zanotta, Muuto, Hay, Poltrona Frau, many luxury furniture designer basically.

3D Warehouse, belongs to Sketchfab (get the Collada files).

Scan the World.

Wikimedia Commons. And more.

*(NOT OPTIMIZED).

Textures: Architextures.

Fabrics & Wallpapers: Natural Stones: Wall Plasters:

iCad's Woods. Shastakiss's Cluedo Metals, Yeti Metals, Pirate Woods. Goat's Woods.

Textures from other games: Dishonored, Thieve and much more, by Saricoya at GoS. Dreamfell by io.

Resource sharing threads at Garden of Shadows.

SimPe - General: CEP Extras list, HugeLunatic at Sims2Artists.

TXMT settings for different materials, by Hafiseazale.

Extended SimStandardMaterial Shader for the Sims 2 + Optionally Brighter Sims, by Crisps&Kerosene.

Custom CubeMaps, by Crisps&Kerosene.

Shiny TXMT Settings & Cube Maps Packs, by Pineapple Forest.

Build/ Buy: Templates for Recoloring Maxis items; MTS Templates sction, Hafiseazale (+cc), ZeroDark.

Template for Seasonal Trees, Gwenke at Sims2Artists.

Making Roof Recolors, Tutorial & template by Numenor, great template by iCad.

Pack for making food clutter usable, by DeeDee.

CAS: Default Makeup Packages - BYO Packages, by Huge Lunatic.

Body shape, Io/Serabiet on Tumblr.

Skin template, Io/Serabiet on Tumblr.

Hair texture, iCad.

Color Actions, Pooklet on Tumblr.

That's it for now.

Edit: forgot about CEP extras. Added more links. Edit 02: Added Troubleshooting section under tutorials.


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2 months ago
Just Re-signed At MTS After Years And Went To Uppdate Profile. This Gives Some Proportions..

Just re-signed at MTS after years and went to uppdate profile. This gives some proportions..


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2 months ago

Sims 2: What do you consider as a reasonable amount of polygons for a tree?


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1 month ago

Maxis Match Buffet Platters and "Grand Rotunda" Banquet Table

Maxis Match Buffet Platters And "Grand Rotunda" Banquet Table
Maxis Match Buffet Platters And "Grand Rotunda" Banquet Table

If you don't care for the text exposure of how this set came to be, you can just go straight for the Neocities download page (Check it out, it has a gallery now too!!):

Download

and now, for the context

Early this week Lord Crumps released a 4t2 conversion of the Luxury Party stuff pack, that included this nifty custom functional serving platter, courtesy of Lamare.

However, since a lot of straightforward sims 4 conversions don't match the visual style of my game much, I decided to clone the serving tray and use Pineapple Forest's Restaurant Cloche default mesh and textures to replace it with, but then, the project escalated (Not as much as other projects), and I decided to also include a Banquet Table that matched The Rotunda Table from Celebrations, and instead of sticking of one size of party platter, how about two, and make it recolorable and repositoried while I'm at it!

So This is what you get, 3 Objects and 1 recolor

Again, special thanks to @lordcrumps @lamare-sims for the original objects, and @pforestsims for the mesh and textures of the cloche.

PS: I do recommend the mod edit that comes with the party pack to make the sims make more use of the buffet platters.


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3 months ago

I am fully convinced that playing The Sims 2 and installing custom content for The Sims 2 are two completely different games.

Love The Sims 2, can't wait to play it one day.

I Am Fully Convinced That Playing The Sims 2 And Installing Custom Content For The Sims 2 Are Two Completely

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7 months ago

Eorzean Imports - All Saints' Wake

Eorzean Imports - All Saints' Wake

🎃 Happy Halloween, Simblreen and All Saints' Wake!! 🎃

Download at the Plumb Bob Keep


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8 months ago

For someone who struggles to understand sometimes what a given block does inside a specific BHAV, this might be useful!

BHAV to Diagram Tool

I've just released a web tool for The Sims 2 modders that converts SimPe BHAV code to Mermaid diagrams. It's intended to make BHAV functions easier to understand, especially the big ones.

BHAV to Mermaid diagram (cosmatevs.github.io)

BHAV To Diagram Tool

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8 months ago

Yeah, like, it makes sense when a large boat uses a larger texture, an hourglass that you see for like... 10 seconds.. not so much, if you can encompass details in smaller textures to the point none of them would be lost... better to do that than have 2k Textures for a piece of deco clutter that's gonna be used a lot but barely occupies the space of a slot

I was curious and decided to summarily investigate the base game's heaviest textures.

Most are 1024x1024. However, the urn sculpture is 512x2048:

I Was Curious And Decided To Summarily Investigate The Base Game's Heaviest Textures.

Also, the Grim Reaper's hourglass' texture is uselessly big:

I Was Curious And Decided To Summarily Investigate The Base Game's Heaviest Textures.

His ass is not respecting "texture size roughly matching the size of the object on the screen" !! lol

Edit: I initially did not look at EPs. PineappleForest pointed out the Bon Voyage pirate ship uses two 2k textures. Looking through EP files, I also found three for the Freetime basketball courts. Considering the sizes of these objects, a fair use.

(In general I find that the textures from later EPs are better in general 🤔 like you don't see the flat floodfilling you have in some base game textures.)


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8 months ago
Ok This Is The First Of My Uploads For Today (only Have Two). The First One Is My Plumbob Wedding Cake

Ok this is the first of my uploads for today (only have two). The first one is my Plumbob Wedding Cake I made a few years ago and finally dusted off and made the recolors for, for this very special event!

Ok This Is The First Of My Uploads For Today (only Have Two). The First One Is My Plumbob Wedding Cake
Ok This Is The First Of My Uploads For Today (only Have Two). The First One Is My Plumbob Wedding Cake
Ok This Is The First Of My Uploads For Today (only Have Two). The First One Is My Plumbob Wedding Cake
Ok This Is The First Of My Uploads For Today (only Have Two). The First One Is My Plumbob Wedding Cake
Ok This Is The First Of My Uploads For Today (only Have Two). The First One Is My Plumbob Wedding Cake
Ok This Is The First Of My Uploads For Today (only Have Two). The First One Is My Plumbob Wedding Cake
Ok This Is The First Of My Uploads For Today (only Have Two). The First One Is My Plumbob Wedding Cake
Ok This Is The First Of My Uploads For Today (only Have Two). The First One Is My Plumbob Wedding Cake
Ok This Is The First Of My Uploads For Today (only Have Two). The First One Is My Plumbob Wedding Cake

Plumbob Wedding Cake

Wordpress post

link to heart balloons


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8 months ago

20th Anniversary Gift for The Sims 2 from The Sims Console and The Sims Bustin' Out

20th Anniversary Gift For The Sims 2 From The Sims Console And The Sims Bustin' Out
20th Anniversary Gift For The Sims 2 From The Sims Console And The Sims Bustin' Out
20th Anniversary Gift For The Sims 2 From The Sims Console And The Sims Bustin' Out
20th Anniversary Gift For The Sims 2 From The Sims Console And The Sims Bustin' Out

Happy 20th anniversary to The Sims 2! I absolutely love The Sims 2 and how this game was treated. Every platform for it provides different, unique gameplay and lore. Out of all the PC versions, this is the one I tend to gravitate towards. There's just something about it. So here's a gift to celebrate it! This gift consists of 9 conversions (+ an extra of the Torchemada Wall Torch to include a flipped version) from The Sims console and The Sims Bustin' Out. This was heavily inspired by the master bedroom at the Goth Manor location, also in spirit of Halloween coming up! Please let me know if there’s any issues!

The Sims console and The Sims Bustin' Out collection file for The Sims 2 can be found on my collection files page: Found Here

Downloads:

20th Anniversary Gift For The Sims 2 - SFS

Alt Download - Patreon

Enjoy my work? Consider becoming a Patreon or buying me a coffee!

Modern Mission Bed Information: The modern mission bedding is included.Mesh and textures were converted by me. Price - §3,000 Category  - ‘Comfort > Beds’ Polycount: 1704 (the frame alone is just 196) Texture Sizes - 256x256

Modern Mission End Table Information: Has 9 deco slots, shown in last photo.Mesh and textures were converted by me. Price - §250 Category  - ‘Surfaces > End Tables’ Polycount: 68 Texture Sizes - 128x128

Traditional Oak Armoire Information: Mesh and textures were converted by me. Price - §550 Category  - ‘Miscellaneous > Dressers’ Polycount: 700 Texture Sizes - 256x256

Faux Bearskin Rug Information: Mesh and textures were converted by me. Price - §4,300 Category  - ‘Decorative > Rugs’ Polycount: 231 Texture Sizes - 256x128

Queen Vivanco Roses Information: Mesh and textures were converted by me. Price - §99 Category  - ‘Decorative > Plants’ Polycount: 314 Texture Sizes - 256x128

"Eruption of Decadence" TapestryInformation: Mesh and textures were converted by me. Price - §8,100 Category  - ‘Decorative > Wall Hangings’ Polycount: 72 Texture Sizes - 256x256

Torchemada Wall Torch (left and right versions)Information: Mesh and textures were converted by me. Price - §250 Category  - ‘Lighting > Wall Lamps’ Polycount: 438 Texture Sizes - 128x64

Torchemada CandelabraInformation: Mesh and textures were converted by me. Price - §400 Category  - ‘Lighting > Floor Lamps’ Polycount: 455 Texture Sizes - 128x128

Topiary SkullInformation: Mesh and textures were converted by me. Price - §101 Category  - ‘Garden Center > Shrubs’ Polycount: 972 (1084 overgrown) Texture Sizes - 128x128


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8 months ago
Apartment Life "PJ Tank Top" For Teens And Elders
Apartment Life "PJ Tank Top" For Teens And Elders

Apartment Life "PJ Tank Top" for Teens and Elders

In honor of Sims 2's twentieth anniversary I finally sat down and polished a Maxis conversion I'd done ages ago, which is the apartment life male pajamas for teen-elder. (They're my favorite pajamas in the whole game so...) They use Maxis feet and hands (I mean it's Maxis Match after all!), are repo'd to the adult txmts so any default replacement textures will work, and are pinned to the Apartment Life EP section. I also included a default for the adult male mesh that adds a pregnancy morph. All six swatches are included, though I could only get four of them in the screenshots. Second screenshot is the fat morph.

DOWNLOAD


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8 months ago
My Humble Gift For The Game's 20th Anniversary
My Humble Gift For The Game's 20th Anniversary
My Humble Gift For The Game's 20th Anniversary

My Humble Gift for the Game's 20th Anniversary

A llama laval lamp! It is found under Lighting/Table Lamps for 100$, and casts a cool white light. The animated textures loop smoothly in game. I just couldn't fit the whole cycle in a gif. The llama started its existence as a mesh from TS3's Midnight Hollow set, converted here by Veranka. Also: wew, slave subsets are even more of a pain in the ass on lamps. Enjoy being able to recolour the goo, glass and glow pattern, because I spent a while finicking with them. -> Download at SimFileShare


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8 months ago

A Gift for the 20th Anniversary of The Sims 2

Well, this would normally be the part where I just uploaded a picture of what it is and a link to the download, but I decided to bring back me going on verbose tirades, if not for just a tiny bit This game has been in my life for very long time, 20 years huh, next year the game will legally be allowed to drink in all countries, xD So what did I decide to make to celebrate this special location, something related to Iconic things like the freezer bunny, llamas, cowplants? No, I decided to celebrate what could have been.

A Gift For The 20th Anniversary Of The Sims 2

This is an early screenshot for The Sims 2 prior to release, for a while, we knew that at a point in development, jewelry was added to the game, only for it to be completely dropped before the game went gold.

What we can see in this screenshot, is what I suspect to be where you would be able to buy said jewelry in a community lot, this being one of the two pictures where you can see said displays (The other picture having slightly worse visibility of said displays)

I've always wanted to see these displays in full glory, but considering how much we've digged out of the game files already, nothing related to these displays remains in the game files

A Gift For The 20th Anniversary Of The Sims 2

So, I decided to try my luck to recreate them

I knew coming into this project that they would never bee a 1 for 1 recreation (proportions might be wrong, can't really see how the jewelry in the displays looks like in detail), so I decided to at least recreate the overall shape of the stands and fill them with jewelry that ended up shipping with Boy Voyage, and a bit from the Prism Art Studio jewelry display as well for good measure. I am happy with my work, but feel free to try and fill the stands in your own way, that was decidedly my worse struggle with this, just give me credits.

and now without further ado! Download Here - Neocities

And Happy 20th Birthday The Sims 2!!!


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8 months ago

Happy 20th Birthday, The Sims 2! may we keep having fun for years to come!!

Happy 18th Birthday To The Best Game In The Franchise! You're Legal Now, The Sims 2!

Happy 18th Birthday to the best game in the franchise! You're legal now, The Sims 2!


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8 months ago

Neocities Update

So, I've finally came around to uploading some of my older stuff that was originally on my livejournal and was sitting in my Simfileshare for a good while to my Neocities page, fresh with new preview pictures and everything Come Check It Out!!


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9 months ago

Tutorial: Fixing Exploded Lot Imposters

Tutorial: Fixing Exploded Lot Imposters

Published: 8-25-2024 | Updated: N/A SUMMARY Using dozens of the same object on a lot—such as a window on a skyscraper, or lots of the same tree/hedge on a large park lot—may cause “exploded” lot imposters. The lot imposter is the version of a lot seen in neighborhood view or from adjacent lots during gameplay. The error often appears in the form of warped or smeared objects – as if someone wiped part of the screen with a wet cloth. In other cases, the mesh looks like broken shards and/or pokes through other parts of the lot. Meanwhile, everything looks fine when you enter it. This error seems rare, having only occurred about 4-5 times over two decades, but that doesn’t make it any less annoying. Don’t panic! The object itself is likely not broken (although double-checking wouldn’t hurt) but the error happens as your game tries to render the same object/textures multiple times. In my testing, the culprit was usually a single object and one of its recolorable subsets. SOLUTION I used to delete the blown-up lot and rebuild it until the problem went away. Yet, a much easier solution exists – recolors! Apply 1 or more recolors across copies of object and that should fix the warped/exploded object on the lot imposter. In most cases, this should take care of the problem. In this example, the windows “exploded” in hood view. After applying plain glass recolors from THIS (Simmons, 2023) set, the problem didn’t go away. The true culprit was the metal detail on the glass – for which I had no recolors for. I made some (HERE), using similar colors which looked the same from a distance, and that solved the problem.

Tutorial: Fixing Exploded Lot Imposters
Tutorial: Fixing Exploded Lot Imposters

Simmers who use lots of greenery in their landscaping might encounter an exploded lot imposter. Keep similar recolors in your arsenol…just in case. During gameplay, this happened when I used a ton of custom hedges repo’d to the default one (“boxy lady”).  This has also happened with the default birch tree in-game, so I recommend keeping something like Gwenke33’s recolors (2011) handy. DOWNLOAD THIS TUTORIAL (PDF) (choose one) from SFS | from MEGA CREDITS Thanks: William, Gina, Catherine and others on discord who helped me think through solutions years ago.


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9 months ago
logansimmingwolverine - Simming Wolverine

After weeks of email round robin where every tech support person knew something different. ^_^

It's back! For realz this time. With it's totally centered header if your browser is wide that I'll most likely never fix because I don't ever want to do this again.

A big thanks to everyone for their patience and support. I hope to never do this again.

All bookmarks should work. All redirects from old digitalperversion links should work. Feel free to let me know of any links not working. Unless it's cc stuff, then I probably not the one to ask.


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9 months ago

GMDC Importer/Exporter for Blender 4.1+

You might have noticed that the GMDC importer/exporter by DjAlex88 doesn't work with Blender 4.1+. So I made a compatible version… with a new feature I needed.

Download on GitHub

I've never made a Blender add-in or coded in Python before, so I hope I didn't break anything.

Please let me know if it works the same as before once you have tested it.


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9 months ago
Extended StandardMaterial Shader For The Sims 2

Extended StandardMaterial Shader for the Sims 2

Extended StandardMaterial Shader For The Sims 2
Extended StandardMaterial Shader For The Sims 2
Extended StandardMaterial Shader For The Sims 2
Extended StandardMaterial Shader For The Sims 2
Extended StandardMaterial Shader For The Sims 2

A Shader Edit/Default Replacement "StandardMaterial" is the shader commonly used by sims objects. It tells the game how to render them, and by default offers features such as making them glowy or transparent. However, most of its effects apply to the whole material at once. I figured out how to edit it! So here is my improved version. It now supports: - An "additive" texture map, lighting up specific areas of the material. - An envCube mask, controlling the intensity of this effect via a texture. - Two new envCube modes, and improvements to an undiscovered one. + "Blend" replaces the base texture by the envCube's. + "Multiply" multiplies them together (duh). + "DiffuseRadiance", which already existed in the shader, adds the envCube texture to the light received by the material rather than its already lit texture. All three of them support the envCube mask and the envCubeCoef parameter. The envCube modes are mutually exclusive, but all effects can otherwise be used with each other. The download itself contains the shader package, a pdf ReadMe listing features and material parameters, and examples showcased on my envCubeTesterObject (also included). The readme lists the specific shader files I've edited, in case anyone else made an incompatible mod. (I've not included the recolours from the first preview pic as they're kind of lame lol + I had to make a CEP extra for the robot.) I'm hyped to see what cool objects and recolours people will make with this! And I'm probably forgetting information.

-> Download at SimFileShare


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11 months ago

[TS2] CAS Makeup Lag Fix

Heya!

Overview

This is a small mod for TS2 that fixes the intense lag you get when you're in step 4 of CAS (makeup/accessories/jewelry/etc)

Download: SFS / Patreon (Free)

Installation

If you have Sims2RPC, disregard the included "dsound.dll" file, simply copy the .asi file into your TSBin/mods folder.

If you don't have Sims2RPC, you will need The Sims 2 Mansion & Garden, and you must have a No-CD executable for it.

Move both the .asi and the "dsound.dll" files into your TSBin folder of your M&G installation.

Source Code


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