After months of discussions and designing I have finally made my brother’s dream gun based off a call of duty VMP. It has many features that would take a three page essay to explain but here are some examples
A nerd dispenser(yes I’m serious), a computer with a facial scanner so only my brother and me can operated , an AI named Shakalh , charged heat bullets shaped like dead bunnies, a cooler for technical reasons , and gifted knife from The untitled
Rebel (on Wattpad) http://my.w.tt/UiNb/io6MRXHKFF Ever wonder what it's like to own wings? Not fun, lemme tell ya. My world is filled with things you couldn't even begin to imagine of unfathomable horror. Sadly, no one dares to think otherwise. But you, yes, YOU kind reader, do you dare to think otherwise? Do you dare be..... A REBEL?
Read it maybe please...? Share if you want, just don’t claim as your own work. Hope you enjoy it!!! :DDDDDDD
SwordTember day 4, Dragon Slayer!
A little bit of nostalgia for this one. Growing up, my brothers and I would go on quests outside. On one quest we stumbled upon, “The Dragon Buster” a legendary blade in our little game. 🐉 🗡️
Sleepy Heads
more concept for me story, i withheld some background studies in which i referenced google photos n stuff
please enjoy :D
I'm trying to think of weapons for some of the skeletons because the idea that they have certain weapons for fighting feels cool to me. I think some have them for their own reasons while others would prefer to keep to their normal magic attacks for their own reasons. Below, I'll explore and even have some reasons as to why they have it!
Vanilla: Normal magic bone attacks. He has no reason to summon his own weapons
Cyperus: Normal magic bone attacks. I think that if he had to have a weapon, though, it would be a sword. It requires precision, control, and more up close combat. All of these fit his character because he shows to have a very strong restriction on his magic to prevent his opponent from dying. Not only does it fit into his heroic standpoint, but it also shows that he is willing to get close to his opponent. Here, it's physical, but it can also be metaphorical. After all, he showed that he was willing to do so with Frisk, someone he knew was dangerous
Red: Nothing, because like Vanilla he has no need to summon his own weapon. He thinks it's pointless for himself, he's strong enough without a weapon.
Pitch: Pitch would have a sword that turns into almost a pointed edged whip, showing how when it's a blade, it shows how he's precise and has clarity with his actions when he decides to get the job done. However, the fact that it's a whip at times can also show how he's afraid of actual, personal emotions and tries to lash out. He wants to avoid that. It lashes out just like his own anger, the points of the whip even being able to detach as projectiles to prove how his anger can get out of his control and how it harms others
Powder: If Powder had a weapon he seems like the type to have a hammer that changes size with his level of magic or mental state. He's a character that wants to create, build others up, like a hammer. A hammer is not originally meant to harm, but rather put things together and create something to be better. He wants to be close with Stretch and yet feels distant, so he tries to build their relationship up bit by bit. He had to learn how to use how he works with others to his advantage, showing the strength of how he can build others up while also progressing in the same way. He's able to use that strength to protect others, which is his job as a royal guard and his job as an older brother. But the bigger it gets, the more he weaponizes that even if it's involuntary. It's something that once was useful but is something he can use as a weapon to cause bigger hits emotionally and physically with a greater impact. The bigger it gets, the more overwhelmed he gets, showing how he has the weight and responsibility to care for others being a serious and yet draining task. It also shows how he puts his image of being put together above himself as well, as a hammer is a representation of how he's built his way up to where he is now- a positive example for the guard and a brother who knows what he's doing
Stretch: no need for a weapon, oh no. Not only is he a Sans personality and therefore has his own reasons, but he's softer than them as well. He's a softer Papyrus, and so weapons aren't what he's after
Saint: Saint would have a thigh bone or use something like a meat cleaver for his other activities. I feel that for Saint, it's an extension of how he's weaponized trauma of starvation and violent betrayal. He has something that he already had and worked with what he had, which was a large item that works like a club. It bashes usually things that are in his way, like how he was bashed when he was in the way of Undyne and Alphys but ended up surviving. He has to get up close and personal, something he struggles with emotionally but not otherwise. He would have to put his defenses down first
Lunar: He doesn't have the magic to create anything, but he is absolutely good at using just his normal magic bones, he also uses his physical strength to fight since he's the strongest Papyrus physically.
Carmine: Carmine would have a spear of sorts because he keeps those at a distance while also simultaneously hurting them. He has to be precise in everything he does, from the way he fights to the way he interacts with others. Staffs usually show power and grace, and that's how he's perceived and yet with the blade at the end it shows how he truly is despite the delicacy that comes with the details of the staff. He has a sleek weapon because he has always deliberately *chosen* to have distant relationships with others, mainly Rus. He fits within the Queens standard as well before even being in the Royal guard, a distinction between Razz and him because he's just able to stay the same and is only encouraged to stay the same. Razz had unsteady weapons because it wasn't as bad as before being in the Royal Guard, only to be remade with what he already has into something more intense. Carmine remains the same and doesn't change at all- remaining stale as he was already distant from Rus and never got to be viewed as someone who changed since he avoids that vulnerability even with Rus.
Rus: Please, he's strong enough as it is with his physical body and his magic attacks. He has no need, and he lacks a desire to make his own weapon. The world as it is, the entire underground, is violent and cruel. He sees this, and chooses not to participate in it
Razz: Maybe Razz would have large, bulky hammer-like gloves that work as his fists. I feel that he can't exactly cause direct harm to his opponent without being all up close and personal. He has to get personal, and it shows how he's willing to go straight into the head of battle rather than keeping a distance and attacking from afar. He's a controlling character who fears a loss of control, and his weapon shows how he sometimes brutes his way into things without taking a step back and stopping to think. It shows who he really is, since he ends up just harming those he tries to force a connection with. He ends up just harming his relationship with Cash, his brother, for example because of his controlling, anxious behavior. I want to note that Razz originally has those weapons that are more messy and clunky at first before he is in the royal guard- which changes to be more sleek in design to show how he has changed only in appearance as a guard but still harms with the same weapon. (A way to show how he's also afraid of change- which is why he keeps the same weapon.) It shows how he damaged others before he even was a guard, just in a less professional way until he's accepted by the Queen who makes him more precise and clean in appearance and yet only worsens the damage he causes as they also grow in size at the same time.
Cash: No magical weapon is needed from him as he avoids fighting anyways. He may not be physically that strong, especially because his magic is sick, but he has his ways. Normal magic attacks with their erratic behavior can flow well enough for his survival. He also has no need to destroy anything when he does it well enough. No need to be personal when you avoid fighting in general
Coffee: I think Coffee just doesn't quite use what he has been taught by using rifles simply because he wants to see the bigger picture and is willing to sacrifice what he's been taught in order to help, learn, and be able to break the system in a subtle way. He's strong enough without it, and he doesn't need violence to get his point across.
Wine: Wine seems like he'd have rifles since he's a sharp shooter. He's precise and direct, just like his weapon- but it can show that he's so focused on the small details that he can't see the bigger picture at times. While his brother would be raised with that ability, he changes what he's been taught to fit who he is instead. Wine teaching Coffee how to be a precise sharpshooter can also be a way he hands down his almost blind perception of the state of the underground- kinda like how a scope would abstract you from your surroundings.
Ace and Bullet: they both would choose a smaller weapon like a simple pistol because it's small and yet deadly. They have a very playful and almost disarming type of personality but they can still cause damage despite this. As bosses they need to look at the bigger picture with clarity, pistols still needing to be aimed correctly but having the capacity to see everything before the shooter. They have chosen to specifically choose to be flashy in appearance but be more subtle with their violence by making it a small weapon of choice. They have other weapons to work with like crowbars, but their go to will always be a weapon they can grab quickly- like how they have to be ready for anything to strike them but wanting to be the one to strike first.
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Reaper: Reaper would have chain scythes specifically in my opinion too because he's a more violent, precise character. The chains can resemble how he reaches out and harms others upon impact as he pulls them closer. Scythes are Death's weapon, and I feel that the reason they curve is not just for a more efficient kill, but it almost pulls someone in closer as an intimate act of vulnerability. Maybe they can shift to almost small scythes on a loop that's attached to his hip always and they possibly remain small when he needs a more subtle strike. When he does strike? It's with the chained scythes that just grow in size from their original state.
Crow: I think his brother would have a lantern as his "weapon" or at least item of choice. He's meant to be a peaceful death, so a lantern to work as a guide through the darkness of the afterlife would be a neat concept to think about with his characterization. He's clear headed, precise, and a figure of guidance through a peaceful transition of change. He doesn't harm others like Reaper does, remaining as a guide rather than someone that aims to be a vulnerable act of violence. He's not vengeful or ruthless, and he's never had to be as someone who guides peaceful souls to the afterlife
Killer: Killer seems to really like knives. I feel that if used correctly, it can also show his like- character. I feel that he collects knives outside his timeline but the main knife he uses is the one that originally was meant for the player, or technically Chara's knife. It's a neat way of him weaponizing his trauma while also showing betrayal of him wielding it despite it being a source of his suffering. The knife represents the LV that humans have, and he uses that to weaponize what was once used against him to harm others or to end what he considered the suffering of those underground. It shows how he strikes from behind, an unexpected move with his erratic behavior. He's up close, personal with his weapon. The way Cupid uses his weapon to be an intimate act of violence is similar to Killer- except Killer uses the knives he has as a way to call back to what his suffering was caused by and sees that intimacy as a way to almost get back at his trauma
Dream: Dream has a bow and arrow, something that I also think would have the ability to turn into a harp. He is precise, focused, and has to take initiative while still being detached from the fight- like how he's truly detached from his brother and can't get up close and personal. What's different with his distance from him is that the arrows in Dream's bow flies out, free of his control and yet charged with direction. He has to know exactly what he wants and trust in the arrow like how he trusted fate when he first became the Guardian and eventually God of Positivity. The harp just shows the delicacy, peace, and calm of his soul. The idea that he'd only transform his bow to its canonical staff would be to deter hits, when he does have to be up close and personal with his brother when they fight. He doesn't want to outright just want to swing and be erratic, using his staff to stop getting harmed by keeping distance between the blades and himself
Nightmare: I feel that Nightmare would have Khopesh blades since they're considered twin weapons. They're up close, personal, and the fact that they're twin weapons mimics how he's weaponized and grown to use the trauma of his past to harm others. He is balanced out with Dream by using these weapons as he's not afraid to lash out and harm who he deems as too close. He knows that his negativity can physically harm Dream, just as Dream can harm him, so both almost have this silent acceptance to use weapons over using other attributes. Neither wants to kill the other, even if both can harm each other, but that comes with the risk of being vulnerable and letting each other close.
Closing Notes: i love weapons and I love symbolism that comes with it. I want it to actually fit with the characters without it just being a random decision (at least if it's not that kind of story where it's just a clusterfuck of fun and stuff) thank you for reading and please share what you think :-)
These look amazing! My only Gripe is figuring how the Toggle Locked Smith Selbstladepistole works, as the Hammer doesn't quite explain how it strikes the firing pin in the Gun. (I've never seen a Toggle-locking gun requiring an external hammer. Charging handle and Internal Striker, maybe, but never a hammer spur.)
Squad ‘Orchid’ Weaponry