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Hi! I love your tutorial on how to draw a character, it's really useful. However, I can't get the eyes right for Dean Winchester and Castiel. I draw them too elongated. What shape would you advise me?
Something like this probably haha;; Dean’s is rounder/wider and Cas’ is more angular and droopy
Yep… So this is what I think might be helpful. Check this tutorial by Sinix [x] it’s super helpful for drawing faces from different angles. Generally, if I can imagine a head in 3D I’m able to draw it and drawing eyes first helps me visualise everything. (It’s super sketchy but hope it’s understandable anyway :))
I share my secret tips on how I draw detailed illustrations effortlessly! P-please check it out…!
Thought about doing a very simple step by step since I had some WIP pics laying around ( ͡° ͜ʖ ͡°) Most of the time I start working on a drawing by laying down simple shadows and highlights in black & white - it’s one of the easiest ways to see how they affect the scene (and my favorite too). I don’t like worrying about too many things at once, so taking little steps is very helpful to avoid ruining the whole image at the very beginning~ commissions | instagram - deviantart - twitter - paigeeworld - facebook
I draw the frames and then I use the liquify tool to push the lines into the next frame and redraw them where I need to. This allows me to keep the lines consistent, but gives me the control of frame by frame animation bc I am still making each frame manually! I also use 3d models as reference to help me with the angles! Super important to use reference while you animate (and with art in general), if youre no good handling 3d models then act it out and record yourself!
i think most people are at least loosely familiar with the 12 principles of animation (if youre not, heres a 2.5 minute video showcasing them!), but may not necessarily know how to employ them. the main 3 i tend to focus on when I animate is rhythm, telegraphing, and inertia so ill cover those there 👍
Timing is how you space out your frames both in how long an individual frame is held for, and also when you drawn an inbetween of two frames you can favour one frame slightly more than the other instead of drawing the exact average of the cels, giving the favoured cel more timing weight.
Left line has the cels evenly spaced out on the timeline, right holds the first cel for longer and the second cel slightly favours the last frame. It creates a more interesting rhythm to the animation! Rhythm is how I think of animation timing. Theres a beat like a song to every animation I make, and creating an interesting beat is what makes an animation fun to watch (for me, anyway):
Before I animate a big change in movement, I like to telegraph that its coming. Usually this is doing a little counter movement in the opposite direction, but thats not the only way to telegraph a motion, e.g. eye movement can telegraph a head turn!
Unless the movement is mechanical, it wont come to a hard stop and will have some level of bounce or easing out to it. How much "bounce" you add will have a big impact on how the animation feels, but a very subtle bounce will add a natural feeling to the end of a motion.
Secondary animations will use a lot of this, note that the head and the hand have a small amount of continuous motion (primary animation), and then the hair has a lot of bounce and inertia (secondary animation which reacts to the primary animation). Note the different amounts applied to the braid vs the sideburn vs the bangs
anyway! I hope this was insightful ❤️ if you like my art you can commission me by the by :)
lHey friends!
Meg here for TUTOR TUESDAY! Today has been hectic so I apologize for it’s lateness. But let’s look at male bodies and body types. I cannot stress enough that this is meant to be provide a few base body types that can then be compounded on as there are a MILLION body types out there. I’ve made anatomy tutorials and muscle/fat distribution tutorials that may help understand this one. This was recommended by @flowerlion-today , send in your recs here or my personal! Keep practicing, have fun, and I’ll see you next week!