This little comic was week or two coming. Enjoy!
THANK YOU!!! 🔥🔥🔥
Just remembering that one voice line from Scout where he mentioned that no one came to his birthday party...
So seeing them all visit him for Smissmas in comic 7 felt really cathartic :)
We are happy to announce that work on zine is almost done and preorders will be open on 12.05!
We got options for you:
Digital zine - 5€
Physical zine - 15€
Full bundle - 25€
Worldwide shipping 7€ 💌 More info later :]
Hands. Let's go.
So, to start off, you might be wondering: How can we actually get accurate measurements of the characters and the objects that we're comparing to them?
Blender gives you a real-world measurement for your objects, which is so damn nice. Having worked in Unity and a few other game engines, I always found it super frustrating when a game engine refused to use real-world measurements, and just used its own vague definition of 'units' instead.
So, let's see how tall the hisanimations Ludwig port is...
Oh, shit, he imports at 27.3 feet tall. Yeah that's a little inaccurate. It's interesting to note that the hisanimations map ports are also sized by these proportions, which makes those maps fucking huge. But the maps and the characters can go together without needing any resizing, so it works.
But not for our purposes right now. We need Ludwig to be about 6'1", his canon height. That's the size of that gray plane I've put in the lower left of that image there. (Don't worry, I also include metric measurements from here on.)
Fortunately, there's an easy fix for this - just scale him down until he's as tall as the plane.
So now he's the size that we need him to be. And now we can see how big his hands really are.
You didn't think I wasn't gonna bring the BIG MAN to this party, did you?
Note that here, the Y axis is the height (or length, if you prefer), but on some of the objects we'll be looking at, the height is actually going to be the Z axis. It's due to mismatched standards between different engines. Anyway.
Ready to compare some everyday real-world-sized objects to these magnificent yaoi hands?
... not that grizzly bear paws are 'everyday objects', but I knew I HAD to make that comparison.
Anyway, just, damn. I knew their hands were big, but somehow they're actually even bigger than I thought they were.
There are vast multitudes of naughty jokes and theories I could start making here. But I don't think I even need to type them out at this point.
the bananas were chosen for a reason
Under Hellish Moon and Wailing Sky
I’m Trapped.
Salt and pepper diner….
I had to make this, I have always wanted to and now I have. I’m going places! Not college but PLACES!🙌✨
I was nostalgic and looked up the salt and pepper diner animatics. I’m surprised this wasn’t done sooner! Like Tom Jones canonically exists in the TF2 universe, not to mention this is 100% some shit Scout would do especially if it means it will piss of Spy.
Also….Just realised the crop in the corner from when I was cropping the frames I made, let’s pretend it’s not there because I don’t feel like editing this again😭😭😭
“Omg! TF2 must have cool fan animations! Just look at Emesis Blue!”
Anyways, might draw something like this later pookie
hmmm