RWBY Zombie AU part 3
“ when all of this started eight months ago I realized that I shouldn’t trust anyone… in this world we live in people would do anything to stay alive even if it meant sacrificing their family, friends or loved ones.
Am not sure why I helped her ? I don’t even know why I offered her to stay ? I can’t even find the answer in my own mind… perhaps I needed someone to talk to , or maybe I was afraid of leaving this world alone with no one to remember me .. or was it just out of kindness . sympathy .empathy…”
part 1 |part 2 | part 3 | part 4 |Part 5 | Part 6
Yep
Reblog if you think Edgelor-I mean Goma deserves Love and Appreciation
I was thinking a while ago today about the way angels are consistently designed in Shin Megami Tensei vs the way the Law alignment is sort of steadily portrayed in later games. It's a weird trip but hopefully where I'm going will become clear.
Most of Shin Megami Tensei's angels actually hue fairly close to the "traditional" image of angels, as fair-looking winged humans. We see this for instance in Shin Megami Tensei's Angel.
In nearly all of the angels in the Tenshi clan:
And of course, the Four Archangels/Seraphs/Heralds. Let's just use Uriel as an example here:
There's also Haniel and Kazfiel whose designs both follow traditional Christian depictions of seraphs. We'll bring up Haniel's art here:
But then we get to Shin Megami Tensei II where we really start to see the "Biblically accurate angels" trope emerge in earnest, where we see the more human/Hellenistic-looking angels alongside some pretty eldritch entities in the Daitenshi clan. For example, Tzaphkiel:
Or how about Ophanim, which seems to be based around Ezekiel's vision of the cherubim:
And then of course there's SMT 2's Satan:
Devil Summoner and Soul Hackers can be seen as developing the inhuman aesthetic of SMT's angels as extending from the "Biblically accurate angel" trope. Let's start with the Tenshi clan in Devil Summoner:
And some of the Daitenshi:
Then Soul Hacker's Tenshi:
And Daitenshi:
With Shin Megami Tensei IV it seems that one of the guest artists, Keita Amemiya, took the inhuman direction for angel design to the nth degree in terms of his approach to demon design in general as reflecting the idea of angels and demons as artificial beings.
At this point I should get to where I'm going here. For a while, at least a decade ago, I might have favoured the idea of the angels as strictly inhuman, or even artifical, possibly to convey the externality and alienness of the repression of the order of God. Keita Amemiya seemed to really lean on that idea, though the designs were certainly rather poorly executed at least for the Four Heralds. But thinking about it, I think the older designs for the Four Seraphs appeal to me for more than just being the classic designs from SMT 1 and 2.
Even though the "Biblically accurate" design direction is very suitably weird both for SMT's context and the linking of the strange and alien to representation of dreadful aspects of divine awe, I find that the more humanlike representation of angels in the context of the Law alignment works better for what, in my mind, I prefer to see. To understand where I'm going, let's look at SMT IV and Apocalypse. Here, the Law alignment is much as it is in SMT I and II, in that it can understood in terms of a single-minded devotion to the order of God, and to the extent that the forces of Law are ruthless in their actions, willing even to wipe out all of Tokyo in order to preserve the Eastern Kingdom of Mikado. In Apocalypse, you see YHVH's "true form" as a monstrous chimera the likes of which, as I remember Eirikr noting, you would probably see as the formulaic final boss of literally any JRPG.
To my mind, it serves to very obviously signify YHVH as unambiguously evil, which, oddly for SMT, is represented as similarly unambiguously demonic. Of course it might be argued that the conceits of Sethian "Gnosticism" are also in play. I think that the opposite approach would be better. SMT IV's approach seems to tie the order of God and the atrocity that the forces of Law undertake to uphold as, all along, the manifestation of a demonic will. But the better idea for me is that all of the same atrocity is done not by monsters but by the traditional figures of light.
Every scheme to dominate the universe, and every massacre that follows to support it, every terror that befalls mankind for its perceived failure, I prefer that we see all of it under the auspice of the traditional figures of light. That would be a far more fitting adage of the inversion that SMT is known for. As Valerio Mattioli said of Rome as portrayed by Luchino Visconti, hell lies in the celestial vaults. And what better way to illustrate that then all of the violence and terror of Law being the instrument not of monstrous chimeras but of celestial form. Of a "beauty" that hides unfathomable violence within itself. And I don't want SMT to be the only place where you can find this idea. Oh no no no I think more media should play with that idea, more art should go all in on this kind of aesthetic-moral inversion.
Update: it occurred to me that I've forgotten something. I forgot to talk about SMT V.
When it comes to SMTV, we see echoes of SMTIV Apocalypse's handling of Law and the violence of order, in that it both reasserts its treatment of that as the affect of an actually demonic will and presents Abdiel's desire to reassert God's order as a plunge to towards the demonic. Hence you see the angel Abdiel transform from sort of an angelic Princess Padme in gold armour into an actual fallen angel, who even gets reclassed as the only Law-aligned member of the Fallen clan.
Not to mention her attempt to become a Nahobino resulting in a transformation into a giant demon centaur whose design seems to recall Sirene's fusion with Kaim in Devilman.
Of course, in context this is all supposed to emerge from the premise of God's death, Abdiel's denial of that death, and the resulting desperation to restore order. But, again, that desire as strictly the affect of the classically demonic to me misses the point. Yet, given the obvious resonances with Nocturne, where three of the main characters merge with their demonic sponsors, it's worth pointing to an obvious contrast: Baal Avatar.
And moreso, the fact that before you see Baal Avatar you witness Chiaki slaughter the Manikins, ramble about how the strong deserve to crush the weak, and then in a flash of light three out of the four archangels (namely Raphael, Gabriel, and Uriel) appear as her allies, which you fight.
Now there's a setting where the representatives of Social Darwinist violence and atrocity also make no bones about what guides them: the idea that they're making the world beautiful and promoting the ultimate good. Their radiant appearance is not to be understood as a deception covering up some inner demonic nature or demonomania but instead only reflects their seemingly divine conceit. It's not only that they believe they are paragons of virtue. Everything they do, they do as figures of light. And you, a monster among monsters, a cursed being in the world of demons, might oppose them and might just stop them if you choose to. It's really hard to think of anything else that has that angle. It's also somewhat concerning to think that future games might miss the mark.
The development exemplified by Abdiel's transformation into literally a fallen angel ultimately lends not only to certain ideas about the hope that there might be something "unambiguously good" about Law, but also the idea that all the bad things about it are all about concert with the demonic, which is ultimately familiar to the conceit that all of the negative aspects of Christianity are simply the manifestations of a falsification of Christianity, that the "real" blasphemers, heretics, and demons are actually just Christian fundamentalists. But I'm not interested in that idea. I'm interested in the worst that humanity has to offer being contained in its loftiest aspirations of order and in turn represented in the figures of light, because I'm interested in the idea that it is in the name of "the Good" that atrocity always manifests, and for which we cast it into a shadow of the human, in evil.
What we are striving to forget is that the worst deeds in the world are always either utterly human or surely the work of God. Nothing demonic could come close. So let us see more inversion that reflects that insight. The insight that, so far, SMT is among the few media to portray, let alone portray as brilliantly as it often has.
I love this.
And of course, Shear has the best one. She is my favourite. Seth is second-in-line.
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About time I post these guys on here finally!! I’ve been waiting to post this on here just because I needed to get all of them done LOL. Anyways tho…the spectral space pirates!! And with this marks an end to this particular series of DK art I’ve done. I’m still gonna make DK art tho, but now hopefully it’ll be more than just “character standing with the dino they’re associated with”.
To try and keep the post brief: I don’t have much to say on the space pirates as a whole, nor individually besides Sheer and Seth. To talk about those two tho: Yeah so I was gay af for both of them as a kid but I thought I just wanted to be best friends with them instead😭I had and still have bad taste I’m sorry💔I just think they’re both pretty😔
Also ngl I’m not too proud of Gabbro’s piece but eh, what can ya do ig
Have to say tho: GOOD LORD THE ARMOR WAS DIFFICULT😭 Seth what did you have to make the armor so complex for wtf. Bro is so EXTRA !!
Female Fett Cosplay
Albuquerque Comic Expo 2012 - Gallery here
Image by Sal Galindo
Fallen Emily AU Masterpost
The Fall of Joy
A Spark of Hope
Missing You Something Terrible
Something Worth Fighting For
A Gentle Smile
(bonus!) Dad v Dad 2
Emily (Current)
Emily (Future?)
Adoption
The Vee's
(non canon) Redemption...
Sera Discovering Hope
Dubs
Ep 1
Ep 2
Ep 3
Ep 1
Ep 2
Others TBA as they come out
Ep 3
Ep 4
Ep 5
(Warning, some mature topics are also discussed)
Slaanesh, like other Chaos Gods, takes inspiration (sometimes probably subconsciously) from multiple sources - mythological and religious figures, literary ones, but he/they seems to be among these, particularly inspired by 2 Demon Lords/Princes from Dungeons & Dragons, that predate him/them. Here we discuss one of them - Graz'zt.
Graz'zt was first introduced in 1982's module/adventure "The Lost Caverns of Tsojcanth" (and mentioned in 1976 prototype, but solely by name).
He is here already described as the "most handsome of Demon Princes", and one of the most powerful of them (rivaling the 2 top Demon Princes mentioned before in lore, Demogorgon and Orcus). Graz'zt somewhat unique beauty, is similar to Slaanesh who is described as uniquely/most beautiful out of the 4 Chaos Gods. As seen here, he already has a connection to Succubi (as well as Lamias, but that will be important later), and the number 6 (Slaanesh' holy number), having six fingers on each hand and six toes on each foot.
Better quality scan for Graz'zt's illustration (if colored in childhood), by Cullen Burn on Twitter
Further details about him, as shed in the 1987 Manual of Planes: "Graz'zt makes his domain in a great palace that fills an entire layer and dominates the nearby layers of lesser demon lords. Here Graz'zt marshals his army against the forces of Orcus and Demogorgon."
And how Slaanesh's realm is described in 1988's "Realms of Chaos: Slaves to Darkness": GENERAL: Slaanesh is the Lord of Pleasure, the Power of Chaos dedicated to the pursuit of hedonistic pleasures and the overthrow of all codes of decent behaviour. He reigns in a vast and luxuriously appointed palace in the void, where favoured followers litter the floors, indulging themselves in all forms of perverse pleasures of the flesh.
This might be a lesser similarity, but it is curious realms of both are specifically described as "palaces". And as opposed the later lore, the palaces filing the whole realm/dimension in both cases.
Slaanesh, one of his/their's only canon illustrations, exactly from "Realms of Chaos: Slaves to Darkness"
Not 100% canon, but later it's elements (partly) canonized, Graz'zt was connected to Drow in Gord the Rogue series of novels, by Gary Gygax (co-creator of D&D). Specifically, in 1986's "Artifact of Evil", the drow elf priestess Eclavdra converted to serving and worshiping Graz'zt (as did seemingly the drow of Oerth, or at least house of Eilserv, in that continuity), as well as became his lover. And in turn, he helped her to become the queen/ruler of drow. Part of this was canonized since 2nd edition, in 1993's "Iuz the Evil", with Eclavdra being described as worshiping Lolth, but serving both Lolth and Graz'zt. 2006's "Fiendish Codex: Hordes of the Abyss" indeed confirmed Eclavdra converted to worshiping Graz'zt, became his lover (and they even had a son Athux). Seemingly latter serving both Graz'zt and Lolth for a time, before returning to solely worshiping and serving Lolth. Though it makes sense, as Eclavdra was noted in the Gord novels to be certain to betray Graz'zt. This in some ways, makes her similar to the later character of Morathi from Warhammer (Fantasy and Age of Sigmar).
Eclavdra, 5th edition depiction
Graz'zt as presented in 1994's Planes of Chaos
"Iuz the Evil" was also the first appearance of Graz'zt in second edition of Advanced Dungeons & Dragons.
(Also, in 2E, Tanar'ri was the term used for all Demons, unlike later it being used for one, most common category)
Graz'zt and his Realm (now given a name "Azzagrat") was further developed, and changed a bit in the in 1994 "Planes of Chaos", making him , and making him in many ways more resemble Slaanesh: "The best known of the Triple Realm's towns are actually always connected to one another and to the Plain of Infinite Portals; the connections between the three are murky to any mind less chaotic than a tanar'ri's, and sometimes makes travel here extremely frustrating. The towns themselves are often clean and even beautiful, though the streets are still mazes; the horrors of Azzagrat are hidden better than most of the terrors of the Abyss. Screams from behind closed doors are more common than blood in the streets. If a basher doesn't poke her nose in, she might not learn what she don't want to know."
"Other notorious characters include Maretta, the Lady of the Counting-House (Px/fd (succubus)/S2/CE), who watches over the revenues from Graz'zt's pacts with creatures of the Prime. Maretta rules a haven of pleasure and discipline in the underground core of Samora, a city of vice that pays huge yearly tributes to support the Blood War. Maretta occasionally sends a legion of cambion to the front, but for the most part the city is a haven for those avoiding the war. It's one of the few places in the Abyss built with an eye for excessive ornamentation; some say it's as blinding as Mount Celestia, but gaudier."
"A basher'd be smart to avoid the Argent Palace Graz'zt's abode of 66 ivory towers and a hundred cold, mirrored halls - if at all possible. The palace is a frighteningly clean, echoing place where visitors often lose their guides to the ravenous, mad bodaks and worse creatures that Graz'zt releases from his dungeons occasionally for amusement." Here again visible the connection to the number 6.
Second edition also presented Graz'zt's very ambitious plans - of not only conquering/uniting the Abyss, but all of the Lower (Hellish) Planes, and all species of fiends, and march and defeat the Upper (Heavenly) planes (first being detailed in 1996 "Uncaged: Faces of Sigil"). If first via his servant (and possibly child), the Cambion (half-demon) the Rule-of-Three. But this was developed further in 3rd edition and later, and while it seems like an absurdly ambitious plan, it is suggested to be a real possibility.
The Lamias, who often serve and worship Graz'zt, are also quite interesting, that in "The Ecology (Love Life) of the Lamia" (found in 1993's Dragon #192), it was revealed that while the Lamia Nnobles (serpentine Lamias) have two sexes, the common (leotaurian) Lamias are hermaphrodites, despite their feminine upper bodies. It's also described that only when mating with a human (and possibly demi-human), Lamias have children of their type/caste - two Lamias mating, produces Lamias of a lower caste. Common Lamias mating with humans of either sex, either being impregnated or impregnating them. Two common Lamias mating, creates a bizarre creature - S'air, the horned lion-goat on the article's cover, a being of animalistic intelligence. S'air are named after creatures of the same name - if spelled by modern translators more often as Sayir, found in the Bible. Often translated as satyrs, goats or devils. In general, Sayir seem to be meant to be goat-like demons, possibly related to latter stories of Jinn, and the Demon/Fallen Angel Azazel. Graz'zt having some similarities to Azazel - especially seeing how the angels name is sometimes written as Azzael or Azzazel (compare to the name of Graz'zt realm Azzagrat), Azazel being father and one of the minds (and fathers) behind the conception of the Nephilim in the Book of Enoch), sometimes described as having six fingers and six toes on each hand and foot (II Samuel 21:20, 1 Chronicles 18-21).
Depiction of a (common) Lamia in the original 1977 Monster Manual. Note her/their hind legs are of a goat
This makes also lamias seem a lot like the Late Medieval and Early Modern folklore about Succubi/Incubi, who were sex switching beings, that had to reproduce with humans. This was latter introduced to Succubi properly, but in 4th edition of D&D (though as will be seen bellow, implied since 2nd edition). What is also very interesting, 3rd edition states (in 2006 "Fiendish Codex I: Hordes of the Abyss") Lamias and Graz'zt are relatives - Lamias being descendants of the Obyrith/Lovecraftian proto-Demoness Pale Night, Graz'zt's mother (as stated since 2nd edition), further showing a close connection between the two.
4E Lamia, partially in her Eladrin/Elven form, from the 2007 Monster Manual
4th Edition, for it's duration, majorly re-imagined Lamias, if still keeping their connections with and worship of Graz'zt. Here they are re-imagined as belonging to the Fey (Fairy) group (along with elves and other faerie creatures). But a truly bizarre example of fairies. Their true form being that of a hive of scarabs, around a Fey (usually elf or eladrin) skeleton, taking the form of an attractive humanoid (most commonly eladrin, elf, drow or human). They devour their victims by first seducing them, by shapeshifting to a look and gender of the target's preference. They also reproduce in a horrific, corruptive, John Carpenter Thing-like fashion, by splitting their scarab mass, devouring a (often first seduced) fey (usually eladrin, elf or drow), aside from their skeleton, and taking their form, along with their memories. Though here being further similar in man ways to Daemons of Slaanesh, and their "relation" to elves and Eldar/Aeldari.
Graz'zt, as depicted in "The Book of Vile Darkness"
3rd edition, starting with 2001's "The Book of Vile Darkness", further emphasized Graz'zt connection to pleasure and desires, as well as started using the using the title "Dark Prince" for him, like Warhammer did for a long time for Slaanesh: "Tales are told among common folk that a dark-skinned fiend sometimes visits witches and sorcerers, granting them both sexual favors and magical powers. Graz’zt is the truth of that legend. A deeply sexual, erotic being, the Dark Prince never goes anywhere without a retinue of female monsters—usually lamias, succubi, or mariliths. He is dangerously charming and seductive, and he speaks with such eloquence and grandeur that one might think him a devil, not a demon."
"Graz’zt loves seduction and guile. Although he is not afraid of war, he would rather trick and charm his opponents than beat them in battle."
"Graz’zt enjoys blood sacrifices made in his name, and sexual rites are important in services dedicated to him as well. His temples are dark, secluded places where orgies are common."
This edition also added to Graz'zt design the fact he has 6 small horns.
Graz'zt as depicted in Dragon Magazine #360, "Demonomicon of Iggwilv: Graz'zt"
5th edition, further developed Graz'zt in Out of Abyss making him again even more similar to Slaanesh:
Graz'zt in Out of Abyss' promotional materials
It's also worth to note that Graz'zt, while primarily male, his gender and sex were started to be presented as somewhat fluid (similar to Slaanesh since his debut), starting in Second Edition. In his debut in this edition, in 1993's "Iuz the Evil", he is described: "Graz'zt rules three Abyssal planes and is a powerful tanar'ri Lord. He is proud, and unusually self-controlled and cool for a tanar'ri. His favored form is that of a very tall and heavily-muscled, ebony-skinned man, with glowing green eyes, pointed ears and small fangs. He also has the peculiarity of being six-fingered and six-toed in whatever form he appears in."
This is basically repeated in the above mentioned "Planes of Chaos": "Graz'zt, a powerful tanar'ri lord, rules three Abyssal layers. Also called the Lord of Shadows or the Lord of the Triple Realm, Graz'zt is known for his pride, unusual self-control, and coolness (uncommon for a tanar'ri). He favors the form of a very tall and heavily muscled ebony-skinned man with glowing green eyes, pointed ears, and small fangs. He also has the peculiarity of being six-fingered and six-toed in whatever form he appears in."
These just state he has a propensity to change form...but 3 years latter, in 1997's "Faces of Evil: The Fiends":
"GENDER It's not uncommon for the tanar'ri to take genders as they will. Some days they're male, some days female; some days they're neither, and some days they're both. They tend to stick with one or the other as they grow older, and to all those who think this implies order or stability, why, I argue that it's simply another example of the fiends letting the strongest urge dominate (as they do in all other aspects of their lives)."
Suggesting together Graz'zt probably also assumes female and nonbinary forms, aside from his main form.
This was further suggested in 3rd edition (specifically 3.5E), were Graz'zt was shown, as part of his feud with the Queen of Succubi Malcanthet, transform into/impersonate her, as seen first in lore of the Demon Lord Kostchtchie, in the 2006 article "The Demonomicon of Iggwilv: Kostchtchie: Prince of Wrath" in Dragon #345: "The conflict between the Dark Prince Graz'zt and the Queen of Succubi Malcanthet is one of the most notorious in the Abyss. When Graz’zt hit upon an idea that would not only humiliate Malcanthet but might provide him access to the Stoldottir Gate, he put a dangerous plan into motion. Disguised as the Queen of Succubi, Graz'zt managed over the course of hundreds of clandestine meetings to seduce Kostchtchie and gain his trust, convincing him that, as Malcanthet, he wanted to be Kostchtchie’s bride and merge their resources to destroy several other demon lords."
Kostchtchie, thanks to the real Malcanthet's manipulation on her own, discovered the truth, and went into a complete rage. But what is interesting, it's also described as such: "Yet to Kostchtchie, nothing could have been more humiliating. His realization that he had been manipulated by a woman (even if that woman was actually Graz'zt in disguise) fueled his misogyny like never before, and the fact that the other tanar'ri lords (Graz’zt in particular) now viewed Kostchtchie as a besotted fool triggered one of his greatest rages ever."
Stating Kostchtchie considers Graz'zt at least partly a woman, and even the text seems to partly agree. And this even fueled Kostchtchie's misogyny, not homophobia, or any form of queerphobia.
Graz'zt again impersonated/transformed into Malcanthet in 2007's "Expedition into the Demonweb Pit", as part of his plans:
Graz'zt impersonating Malcanthet, circled
And in 5th edition, in "Out of Abyss": "The appearance of the Dark Prince is a warning that not all beautiful things are good. Standing nearly nine feet tall, Graz'zt strikes the perfect figure of untamed desire, every plane and curve of his body, every glance of his burning eyes, promising a mixture of pleasure and pain. A subtle wrongness pervades his beauty, from the cruel cast of his features to the six fingers on each hand and six toes on each foot. Graz'zt can also transform himself at will, appearing in any humanoid form that pleases him, or his onlookers, all equally tempting in their own ways."
In general, these similarities, and possible inspirations are very interesting, especially how it seems Graz'zt and Slaanesh started to mutually influence each other.
RWBY Zombie Apocalypse AU : Ch 9 Previous| Read from the beginning *Special thanks for @69kokoro for helping me with coloring. and thanks for all of your nice messages ,I really appreciate it.
Extra:
RWBY Zombie Apocalypse AU : Ch 11 Previous| Read from the beginning A/N : This comic will be on a hiatus for now. Working on it is not as exciting as before (unfortunately) and I feel it’s not going where I want it to be . So am gonna step back and organize my thoughts for it and hopefully it’ll be back better than before. thank you all for sticking with it so far.
RWBY Zombie Apocalypse AU : Ch 8
Previous| Read from the beginning | next ch
Headcanon: Bowser fucking hates King K Rool’s guts, and that’s why K. Rool doesn’t show up more often in the Mario Kart/Sports/Party games.
Like, because, while Bowser is an imperialistic dictator, we know from stuff like the RPGs that he actually cares a lot about his troops/subjects, and there’s a huge degree of respect between them.
King K. Rool, on the other hand, is shown to treat his subjects/troops like shit, to the point where his chief mechanic defected in DK64 and one of his goons takes bribes to let you in to the bonus areas in DKC2, his mad quest for vengance for the Kongs ended up with him inadvertently fucking sinking his people’s homeland, and at one point his troops fucking lead a coup to replace him with a robot after said sinking.
Granted, he was the puppetmaster of that robot, but they didn’t know that at the time!
And, getting into wild speculation territory, I’d bet dollars to doughnuts too that the reason Krocodile Isle was such an ecological trainwreck before it sunk was due to his policies, considering what the factories he installed as a breachead on DK Isle would look like.
Plus, there’s the fact that his basic tactic of “steal his enemy’s staple food supply so they starve to death” is a foul tactic that I’m pretty sure could be counted as a war crime of the level Bowser has never resorted to; even when he was trying to become God in Mario Galaxy.
So, seeing all of this, it’s easy to understand why Bowser would be fucking disgusted with the guy, and would probably be able to convince even the notoriously-lenient Mario (Who has even let the guy who tried to keep him as a permanent painting join from time-to-time) to not let him come after that one time.
Ironically, I think that K Rool would probably greatly admire Bowser, given the strength and greater efficiency of Bowser’s army, as well as how Bowser tends to bounce back from defeat much better than K. Rool’s army…
I HAVE COMPLEX FEELINGS ABOUT THE MARIO SETTING OKAY! JUST BECAUSE THERE IS ONLY THE LOOSEST OF CONTINUITY DOESN’T MEAN THERE ISN’T WORLDBUILDING POTENTIAL DAMMIT!