With a dwarven brawler. She kicked him in the balls and did -1 damage... So I'm pretty sure she accidently gave him a boner.
Has your character ever been in a fistfight?
Note: this is specifically written for D&D 5E.
The illnesses in the DMG mostly seem to be written as a hazard for the PCs, or a way to legally screw them over if they fail an ill-timed Constitution save. However, sickness in real life is more than that, as exhibited by everyone who’s ever gotten a cold. And as I am currently sick, I felt ideally suited to write about this.
Sickness comes in a lot of different forms, and even the exact same condition can have different symptoms depending on the day. If everything given here applies to a character, then that character is having a VERY bad time and should probably just have stayed home and rested and not gone adventuring. If it’s just one or two things though, that would be someone who’s slightly sick but “I’m fine it’s not that bad I can still go and fight”.
You’re not required to select everything listed under a symptom. They’re all different ways in which something might be expressed, and some are more intense than others.
Everything here is intended to be optional, like if you want to play as someone who is kind of sick, or have an NPC with a cold, or even as a mild curse on a magic item.
BODY ACHES: everything hurts from the neck down.
You have disadvantage on all Acrobatics and Athletics checks.
Every hour, make a DC 12 Constitution save. On a failure, if you are wearing armour or heavy clothing, you gain a level of exhaustion until you take it off; if you are not wearing armour or heavy clothing, you gain a level of exhaustion until you put some on. Note that this does not grant proficiency with any armour, nor remove any armour-related restrictions.
COUGHING: we all know and hate it.
You have disadvantage on Stealth checks that require you to be quiet. In an area of magical silence, or in a noisy environment, for example, this penalty does not apply.
Whenever you attempt to cast a spell with a verbal component, make a DC 10 Concentration check. On a failure, you are unable to properly perform the verbal component due to coughing; the action taken to cast the spell is wasted, but the spell slot is not used.
DECREASED IMMUNE SYSTEM: as if being sick wasn’t bad enough, now you’re more likely to get even more sick.
You have disadvantage on Constitution saves against contracting a disease or suffering the poisoned condition.
DISTORTED APPETITE: you need to eat, but it’s hard to eat.
Any time you attempt to eat or drink something, it has a 25% chance to seem utterly disgusting to you, and require a DC 12 Wisdom save to actually eat or drink it.
Unless you succeed on a DC 10 Constitution save, you can only ingest half the normal amount of food per day; anything more than that gets brought back up. Note that this does not change how much food you actually require.
EARS CLOGGED UP: how are ears even connected to the nose and throat, it just seems unfair.
You have disadvantage on Perception checks that rely on hearing.
You take a -2 penalty on any skill checks that require producing or hearing music.
FOGGY BRAIN: it’s hard to think when your head feels like it’s full of cotton.
You have disadvantage on all ability checks to recall information.
You have disadvantage on all ability checks to learn new information.
Your passive Perception is treated as 5 lower than usual.
If you succeed in your saving throw against an effect that would induce the charmed or frightened conditions, and which has no effect on a successful save, you don’t even notice. Unless the caster was very obvious about directing the spell at you, you have no idea that you were a target.
GENERAL BLAHS: uuuugghh.
You take a -1 penalty to all skill checks.
You take a -1 penalty to all attack rolls.
You take a -1 penalty to all saving throws.
LETHARGY: you wish you’d stayed in bed, and you probably should have stayed in bed.
Your speed is reduced by 5 feet.
You have disadvantage on saves against effects that would restrain you or render you unconscious.
Whenever you take a short rest, make a DC 10 Wisdom save. On a failure, you doze off and are unable to perform any other actions during that short rest, and can only spend one hit dice to recover.
You have disadvantage on initiative rolls.
RUINED VOICE: after extended bouts of intense coughing, you can barely speak.
You can’t verbally communicate with anyone farther than ten feet from you.
Any Performances checks to sing are both at disadvantage and have a -5 penalty.
Social checks that would involve speaking are made at disadvantage, due to how your voice sounds and/or your unfamiliarity at communicating without normal speech.
Whenever you attempt to cast a spell with a verbal component, roll a spellcasting ability check, against a DC of 8 + the spell’s level (cantrips count as zero-level). On a failure, you can’t get the magic to accept words formed with your wrecked voice, and the action used to cast the spell is wasted (but the spell slot is not used up).
Your voice is unrecognizable. You need alternate methods to confirm your identity. However, if you’re trying to pass yourself off as a different person to someone who only has your voice to go off of, you automatically succeed if they have no reason to be suspicious, and you have advantage on the Deception check otherwise.
STUFFED NOSE: if nothing can get in through your nose, it doesn’t seem right that so much mucus can come out from your nose.
You can’t smell anything. You automatically fail Perception or Investigation checks relying on scent.
You cannot breathe through your nose. If your mouth is covered, you risk suffocating.
Your voice sounds weird when N comes out as D and M comes out as B and other sounds are likewise distorted. You have a -2 penalty on verbal Persuasion, Deception, and Intimidation checks, as people have a hard time taking you seriously.
TEMPERATURE FLUCTUATIONS: you feel too hot, and then you feel too cold, and then you feel too hot….
You have disadvantages on saves against the effects of extreme heat or cold.
The only way you’ve found to stay comfortable is with an awkward and constricting array of blankets. You have disadvantage on all Dexterity-based skill checks and Dexterity saves. If you choose to not wear the blankets, you instead have disadvantage on attack rolls and on skill checks that take more than a single action to complete.
WATERY EYES: you legitimately are not crying from pain, but nobody will believe you on that.
You have disadvantage on Perception checks relying on sight.
You have disadvantage on Intimidation checks against someone who can see your eyes.
((Also posted on Pillowfort, here.))
Zevran: *fails to kill you*
Zevran: I roll to seduce the warden
Necromancer: Im gonna do an arcana check on the envelope… You know for danger or traps or magic or-
Bard, already opening the envelope: I got this.
DM: Yeah… You don’t got this. You’re kinda blind now…
Vax: OK, what was I tuning out?
Vex: You have to get Gilmore to give us a discount! You’re the one with the silver tongue.
Scanlan: Yeah, go tongue Gilmore.
Can you make a master post for all of your travel times posts?
coming right up!
there are quite a few, so i suggest crtl + f / cmd + f to search the page for your destination!
by game
originsawakeninginquisition
by character
duncan’s route to all the originshawke’s escape from lotheringdanarius’ route to kirkwall – includes two possible routeslavellan’s route to the conclave – includes three possible routesthe inquisition’s route to skyholdbanished wardens’ route to weisshaupt
by route
adamant fortress to weisshauptamaranthine to denerimamaranthine to the dragonbone wastesantiva city to denerimcumberland to vyrantiumdalish camp (origins) to ostagardalish camp (origins) to mont-de-glacedenerim to dalish camp (origins)denerim to havendenerim to lotheringdenerim to soldier’s peakgherlen’s pass to kinloch holdhaven to skyhold – after ‘in your heart shall burn’highever to denerim – includes three possible routeshighever to havenjader to havenkinloch hold to amaranthinekinloch hold to higheverkirkwall to amaranthinekirkwall to higheverkirkwall to jaderkirkwall to ostwick – includes two possible routeslavellan clan camp to haven – includes three possible routeslothering to dalish camp (origins)lothering to kinloch holdlothering to ostagarlothering to redcliffeminrathous to estwatch – new!!minrathous to kirkwall – includes two possible routesminrathous to vyrantiumnordbotten to weisshauptredcliffe to gherlen’s passredcliffe to havenredcliffe to honnleathseheron city to qunandar (par vollen)skyhold to adamant fortressskyhold to crestwood villageskyhold to cumberlandskyhold to dalish camp (inquisition)skyhold to din’an hanin (emerald graves)skyhold to estwatch – includes two possible routes – new!!skyhold to fort connor (hinterlands)skyhold to halamshiralskyhold to hargrave keep (fallow mire)skyhold to havenskyhold to jaderskyhold to minrathous – includes three possible routesskyhold to ostwickskyhold to redcliffe villageskyhold to rock top ridge (hissing wastes)skyhold to sahrnia (emprise du lion)skyhold to solasan (forbidden oasis)skyhold to south reachskyhold to suledin keep (emprise du lion)skyhold to the storm coastskyhold to therinfal redoubtskyhold to val royeuxskyhold to wycome – new!!vigil’s keep to amaranthinevigil’s keep to the black marshvigil’s keep to the knotwood hillsvigil’s keep to the wending woodweisshaupt to val royeauxwycome to denerimwycome to estwatch – new!!wycome to haven – includes three possible routeswycome to jaderwycome to kirkwall
DIY
transport speeds – includes dragons & ravensscale map of thedas – includes my reasoning & maths
route not here?
latest version of this post – most up-to-date, check here for more routes!da travel tag – all routes & da travel discussionsrequest a route – i’m literally always up to do map shenanigans =]
UPDATED 28.5.16
Talk about a buzzkill.
out of boredom i decided to scan a stuffed shark. here are the results.
Of course Percy’s been in love with her for “ages and ages” and pushing it down because no way is he ever dragging her through his mess.
Of course Vex fell in love with the man who gave her arrows and gave her his money and gave her a title and just kept on giving until he’d given her his heart.
This. This is a ship done right.
30+. Professional nerd. D&D trash. Hibernating fic writer.
251 posts