Boom, There, Final Classpect Take, Forever, Final Word, This Is The 4th Time I Say This But This Is IT.

Boom, There, Final Classpect Take, Forever, Final Word, This Is The 4th Time I Say This But This Is IT.
Boom, There, Final Classpect Take, Forever, Final Word, This Is The 4th Time I Say This But This Is IT.
Boom, There, Final Classpect Take, Forever, Final Word, This Is The 4th Time I Say This But This Is IT.

Boom, there, final classpect take, forever, final word, this is the 4th time I say this but this is IT.

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More Posts from Classpect-reblogs and Others

2 years ago
I Got Inspired By A Theory I Found From This Post However I Disagreed With Some Of Their Choices...so
I Got Inspired By A Theory I Found From This Post However I Disagreed With Some Of Their Choices...so
I Got Inspired By A Theory I Found From This Post However I Disagreed With Some Of Their Choices...so
I Got Inspired By A Theory I Found From This Post However I Disagreed With Some Of Their Choices...so
I Got Inspired By A Theory I Found From This Post However I Disagreed With Some Of Their Choices...so
I Got Inspired By A Theory I Found From This Post However I Disagreed With Some Of Their Choices...so

I got inspired by a theory I found from this post however I disagreed with some of their choices...so I made my own version of an aspect breakdown.

Space is divided into Start and Place, which is further divided into Stir and Flux for the former and Scope and Vast for the latter. Stir was inspired by the primordial soup from which all life began and flux was honestly due to my playing overwatch too much but also has to do with gravity itself. Scope and Vast kind of go hand in hand and deal with spatial dimensions.

Time is split into Stream, for the flow of time itself. The MSPA reader saying that "time is like a river" gave me this idea. Eon is the other half of time. Stream breaks down into Hint to represent how any moment can cause an entire timeline to diverge into an offshoot, and into Trend which signifies how once a timeline becomes doomed things just get worse and worse. Eon goes into Bide since we've always had moments where we've had to bide our time, and Stop because once a timeline is over, it's done.

Light is divided into Bright and Lot. Bright is then divided into Flash and Warm which are really self explanatory. Lot (as in "casting lots") is broken into Grasp (as in grasping information) and Odds (they can be good or bad)

Void is broken down into Still (like the still puddle in the image) and Dark. Still then turns into Depth and Hide. Dark turns into Fog and Shade. I feel these are self explanatory, but if anyone wants me to go into them, I'm open to any questions.

Life is Grow and Romp. Grow becomes Sprout (who hasn't noticed tiny little green shoots out of the ground when spring comes?) and Pluck (for who but the young are so full of energy and Life?) Also good for a reference to the webcomic itself (lad/lass scamper, pluck). Romp (a word for playing or being at play) turns into Wild and Vim. Animals play all the time and life keeps going even after we try and tear it down.

Doom becomes Curb and Grind. Curb (think like how the curb keeps a car from crashing into innocent pedestrians) turns into Rule (for rules and laws keep us from running Wild-get it?) and Yield (for we all must submit to things we don't want to do for the greater good). Chose the picture of the stigmata because well tbh I am still a Christian and because it fits. Grind (like how gamers grind to get better at what they do) goes down into Sift (sifting the good from the bad) and Trim (as in trimming overgrown leaves and branches).

Breath is Move and Sound. Move then is Rush (running so fast you can feel the wind on your face) and Lift (because then you can fly). Sound becomes Din (the noise, noise, noise) and Tell (because sound and thus voices carry through air).

Blood is diluted (get it? cause it's liquid?) into Yoke ("we are equally yoked") and Trust (in order to accomplish bigger things). Yoke turns into Serve and Vow. I know that marriage vows aren't the only kind of vow, but I thought the picture fit best. Trust turns into Touch and Lead.

Heart (my own aspect!) is Pith and Whim. Pith is the core of something (for example, the pith of a fruit) and whim-because who hasn't ever done something on a whim? Pith is then divided into Self and Groove. (We all have our own self and groove) Whim becomes sway and mood, because moods can sway us to act one way or another.

With Mind I agreed with @wakraya in that it was Will and Thought. However for me, Will then becomes Seek and Delve. Thought becomes Plan and Mull. If you notice, I left a tiny reference to Terezi in way of the icons-none of them have open eyes.

Hope, to me, is Yearn and Dare. We all yearn for better things, but only some of us dare to take that first step. Yearn turns into Dream (not dreams like the space aspect pushed too far) but to dream at night and during the day when we want more, and into Grace. This is where I think the whole "physical attraction" part of Hope players comes in. Dare breaks down into Fun and Wish. Yes, this means I believe that Hope is inherently magical, or that magic itself is a part of the Hope aspect. That, or (if you believe that magic is fake like Eridan does) that advanced enough science/technology is indistinguishable from magic.

Rage is broken down into Fume and Shun. Fume (to be angry in silence) turns into Spur and Force. Since Rage is doing the opposite of just Hoping, I feel these subcategories are accurate. Shun turns into Warn (of danger) and Fear (think of the fight or flight or freeze or fawn response in nature. To fawn is when one tries to please in order to mitigate danger.)

This took me about a day to make but I had a bunch of fun doing it and figuring out how to break down each Aspect. Hit me up if you have any questions or comments! (I also want to credit the person behind the original theory, but they aren't on tumblr anymore.)

3 years ago
With Homestuck Being Legal For 24 Hours, I Made Aspect Crowns Or Bracelets Or Something. These Were Fun
With Homestuck Being Legal For 24 Hours, I Made Aspect Crowns Or Bracelets Or Something. These Were Fun
With Homestuck Being Legal For 24 Hours, I Made Aspect Crowns Or Bracelets Or Something. These Were Fun
With Homestuck Being Legal For 24 Hours, I Made Aspect Crowns Or Bracelets Or Something. These Were Fun
With Homestuck Being Legal For 24 Hours, I Made Aspect Crowns Or Bracelets Or Something. These Were Fun
With Homestuck Being Legal For 24 Hours, I Made Aspect Crowns Or Bracelets Or Something. These Were Fun
With Homestuck Being Legal For 24 Hours, I Made Aspect Crowns Or Bracelets Or Something. These Were Fun

With homestuck being legal for 24 hours, I made aspect crowns or bracelets or something. These were fun

3 years ago
(Blood: To Draw Their Power From The Bonds Between Them And Others, Along With Getting Strength From
(Blood: To Draw Their Power From The Bonds Between Them And Others, Along With Getting Strength From

(Blood: To draw their power from the bonds between them and others, along with getting strength from leading others in the right ways.)

(Light: To seek knowledge above all else, and will venture out and stop at nothing to gain the information they want.)

The Blood-Light bound is smart and knowledge driven, so they would probably be that kind of person that you could find in a library at lunch or researching weird topics at 2 in the morning.

They’re also very social people, regardless of if they’re extroverted or introverted, and they care deeply about their friends and family.

They love to learn about things that could help somebody they care about, and if there’s a hope of helping someone dear to them, they’ll stop at nothing to achieve it.

The Blood-Light love going on adventures with their friends and family if it’ll give them more knowledge about something, and they are super good listeners if you want to talk to them.

Although they’re great listeners, they’re not too good on the empathetic half but they still love to learn niche details about you because they find it super intimate to share small details with someone you’re close to.

If Blood is the stronger aspect in the dual pair, then the Blood-Light bound person is sociable and caring, but with the tendency to be a little bit overbearing at times when you show them affection.

If Light is the stronger aspect in the dual pair, then the Blood-Light bound person is knowledgeable about a lot of different things, is a great listener, and is very ambitious and drawn to a learning adventure.

3 years ago
I’ve Created A Class And Aspect Schematization Chart Based Off The Lovely Theories Of 0Pacifica, Which

I’ve created a class and aspect schematization chart based off the lovely theories of 0Pacifica, which were a compelling enough argumentation that I’ve significantly absorbed them into my personal canon. You should read her meta if you want and you can find the chart here.

also please follow me on twitter uwu

1 year ago

Not an Enigma, and Certainly Not a Curse: the "Ultimate Self" in Hussie's Own Words

I've found myself, lately, in several conversations in a row where the other guy and myself weren't on the same page about what the Ultimate Self meant; and though I welcome the opportunity for discussion, explaining my position over and over again has cost me minutes of my screen life that I simply won't win back. So this post is a departure from my usual fare in that it's more for my own benefit than that of anybody else.

I've been over Davepeta's "superceding bodyless and timeless persona that crosses the boundaries of paradox space" enough already, so if you're interested in the Ultimate Self as it is in Homestuck, I recommend you read "Homestuck's Gnosticism: The Conflict", and then, if that piques your attention, you continue with the follow-up "The World/The Wheel". For the purposes of this post, though, I want to keep analysis, interpretation and hypothesising to a minimum. As the title indicates, this is the Ultimate Self not as I describe it, or as characters describe it, but - so to speak - straight from the horse's mouth.

In Andrew Hussie's commentary on Homestuck: Book 6, p. 312:

Oftentimes, when characters lose certain qualities that came to define them, there's this sense of liberation they seem to experience. They become a happier, more relieved, easier-going version of themselves. When Aradia ditches a defining quality we came to know her by (being dead), she becomes a much happier and self-actualized Aradia. Sollux also seems to be chilling out now that his defining properties (bifurcation, etc.) have been KO'd. He had a mouth full of gnarly teeth that gave him a wicked lisp (gone), eyes full of nasty laser beams (gone, along with his eyesight), and a brain full of doomsday visions and bipolar disorder (also gone—well, maybe not the bipolar thing, because that's probably not how that works, but whatever). You get more of this kind of thing in even higher degrees with some of the fusion stuff that happens later (Arquius, Davepeta), where characters become almost euphoric versions of themselves for having been completely liberated from certain self-limitations which previously defined them. The concept of an "ultimate self," which appears much later, probably has its roots way back to stuff like this, which got the ball rolling on the idea that a more complete or fulfilled self is one that becomes free from mortal limitations, or the idiosyncrasies which comprise a specific instance of one version of yourself. Hence an ultimate self is an aggregate of someone's full potential. It's not just doing away with negative traits, but summing up all iterations of yourself, including ones without those traits, allowing you to move beyond them. Or maybe more accurately, to view them as insignificant in the grand totality of what a person really is.

Importantly, what Hussie does here is draw the conceptual line from the themes of Acts 1-5 to what are often interpreted by some as radically different, even left-field themes through Act 6. Think of this as an extension of one of Homestuck's meta-themes, where the comic undergoes a series of escalations that take simple conflicts to their logical extremes: we start the story worried about a Reckoning which might destroy the Earth, then end up with the more pressing concern that a Rapture is about to end reality as we know it. The Ultimate Self is the end result of the exact same kind of escalation; where the God Tiers are a method of becoming a better version of oneself by merging with one's "ideal" dream body, the Ultimate Self is the logical conclusion that one can become the best version by unifying with every body.

To draw my own conceptual line back to Homestuck: Book 5, page 409:

This connects to the basic question of whether to embrace the regimentation of a heroic path conveniently laid out for you (the expectation), or to reject it as the shallow and rigid confinement of personal destiny (the deviation). These issues are expressed through the fundamental language of platonic idealism: perfect ideas of things, and then specific, imperfect instances of those ideas, or varied permutations, evolutions, or hacks of those ideas through alchemy. The way Sburb "should" go is an ideal (expectation), but the disastrous, chaotic way it actually goes is an imperfect instance (deviation). An "idea" of a person, such as Rose, along with her regimented heroic quest for growth, and all the great things she might imagine herself to become if she followed it, is an ideal (expectation). The messy, flawed, yet more genuinely human individual she does become resulting from her errant choices and rejection of formalism, is an imperfect instance of an ideal (deviation). What's the bottom line here? This is a lot. I know it's a lot. Homestuck is, in fact, a lot.

I've added some of my own emphasis there again, but that whole extract is worth reading. The reason I bolded that part is because this "Platonic idealism" is something Hussie talks about a lot in his commentary, and I think that commentary is essential reading for anyone who wants to even get their foot in the door on this topic. Again, this is something I've blogged about extensively already, so there's more than just Hussie's word to take for it if you're really interested; but for the sake of this post, I'll finish off with, again, what Hussie himself has to say on the matter, all the way back in Homestuck: Book 1, page 123:

With things like Athenums and Perfectly Generic Objects locked and loaded, Sburb architecture seems to be circling widely around a game abstraction-based systemization of Platonic idealism. Homestuck deals with what I am going to roughly characterize as THEMES.

3 years ago

Masculine (Yang) and Feminine (Yin) and the Distinction

The distinction between Yin and Yang interpretations of aspects is proactiveness versus reactiveness.  For example, emotions are generally a heart associated thing. However, identity and the construction of a cohesive self requires conscious thought and awareness beforehand. Feelings, in contrast, are inherently reactive. They require an external stimulus. Thus feelings are part of the yin interpretation of heart and identity is the yang interpretation.  Thus heart players of derse are less concerned with experiencing their feelings and more concerned with compartmentalizing and keeping them under control to the aid of whatever mask/persona they strive to project.

3 years ago
Fancytiers! Kind Of. I Was Mainly Just Trying To Make The Sillouhette’s More Distinct, & Add More Apparent
Fancytiers! Kind Of. I Was Mainly Just Trying To Make The Sillouhette’s More Distinct, & Add More Apparent
Fancytiers! Kind Of. I Was Mainly Just Trying To Make The Sillouhette’s More Distinct, & Add More Apparent
Fancytiers! Kind Of. I Was Mainly Just Trying To Make The Sillouhette’s More Distinct, & Add More Apparent
Fancytiers! Kind Of. I Was Mainly Just Trying To Make The Sillouhette’s More Distinct, & Add More Apparent
Fancytiers! Kind Of. I Was Mainly Just Trying To Make The Sillouhette’s More Distinct, & Add More Apparent

Fancytiers! Kind of. I was mainly just trying to make the sillouhette’s more distinct, & add more apparent themes :P

i forgot to label some of them but I think u can still tell what they are! first unlabeled pic has the mage and the seer, & the last pic has the maid and the sylph


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3 years ago

Literary Devices

Anonymous said:

(Me: sees your aspects as facets of reality theory and raises this: Aspects as elements of the story, Light as thematic importance (see aranea being aranea, vriska stealing importance and luck) Time as well pacing but also the timeline of a story. Ect ect       

YES!

YesYes!! YesYesYes ^u^ ^u^ ^u^

This is another Wonderful Frame for analyzing Homestuck, or thinking about the Aspects ^u^ The one thing I’d say is that while some –like Light, Time, Space, and Heart– are pretty directly and clearly related to literary concepts by the text, others are a bit more difficult to figure out; either because their representative characters get less “screen time”, or because the Literary Concepts the Aspect embodies are more esoteric and vague.

Like: I’ve always had a hard time figuring out what Life could represent in a Literary sense. Fef’s story is surrounded by all sorts of Fairy Tale tropes that she’s laser-focused on either escaping(her role as Princess) or subverting(bringing Sollux, her “Hero”, to life with a kiss, rather than the other way around), and Meenah was also focused on escaping and subverting the life planned for her, so THAT could possibly be Life’s Literary side: either subverting narrative, or the way characters can take on “a life of their own” when the author realizes they’d do C instead of the A they had planned for them, and how that can lead the plot in a whole different direction.

Blood’s another stumper for me in this regard …Though… taking a minute to think about it maybe it’s self-criticism? Like: Karkat is obvsl VERY self critical(in a way Kankri very much is not) but both of them are super-critical of the story-itself and the world Hussie, as author, has set it in. So you could think of Blood as being the Critical or Editorial Impulse? MAYBE??

And Breath’s a good example of an esoteric one. While John’s the protagonist, people are constantly telling him what to do in the narrative, and outside of it through the prompt(at least early in HS), so he’s rarely ever deciding anything for himself. His actions drive the story, but his actions aren’t “his”, so what exactly would that make Breath? Plot? Protagonists&Characters?? Is it something simpler and more obvs like Adventure Game Narratives??? Does it include all of these, or is it one thing that covers all of them?x4 Considering Rufioh with John, something you might call “The Irony of Protagonists” seem rather central to whatever Breath is: on the one hand they’re the “hero” of the story and their actions drive the plot; but on the other that also makes them the most controlled, puppeted, plot-significant, and thus least realistic&”free”, of all the characters in the story.

Rufioh(through many years of bad memory, obvsl, so maybe I’m misrepping this) was the center of the primary romantic drama in his Session(which in turn drove the Session), and many of his fellow Players either pursued him, or openly professed their attraction to him. In this respect, they saw him as sort of like the Protagonist of a Dating Sim. Seeing him as attractive they saw him as confident and a player; they cast a particular narrative and identity onto him based on their perspective of him. But that’s not how Rufioh experienced any of those events, or indeed his life. He felt powerless and disrespected throughout; pulled one way then another by both Horuss and Damara, constantly uncomfortable with the desires others expressed for him(and the disinterest of everyone in what he wanted), trapped by his social situation into conditions and roles he never really wanted, and always betraying himself and his own feelings through his lack of confidence, and the inability to take a stand it created. Even thousands and thousands of years later his friends are STILL giving him agency for events he felt were forced on him against his will, and casually hitting on him despite his clear discomfort with it seen in Meenah’s walkaround. So, while he is defined as the “Protagonist” of his story according to those “reading” and telling it, he felt like all he ever did was just what other people told him to do, and chafes against the identity others have forced on him, which he has no control over. In this respect, he experienced all of that as a “Target” of a Dating-Sim; to be dated and wooed, but with no agency of his own.

While much more extreme(and negative), that experience shares some notable qualities with John’s. It suggests that Breath might be “The Illusion of Freedom” literary characters have, and Rufioh’s story suggests audience collaboration is a pivotal aspect of this illusion.

Wow, that kinda got a bit grim, didn’t it |:T |:T

3 years ago
And Another One. This One’s A Doozy, And A Double Feature! The First Is What I’m Calling Genesis,
And Another One. This One’s A Doozy, And A Double Feature! The First Is What I’m Calling Genesis,
And Another One. This One’s A Doozy, And A Double Feature! The First Is What I’m Calling Genesis,
And Another One. This One’s A Doozy, And A Double Feature! The First Is What I’m Calling Genesis,

And another one. This one’s a doozy, and a double feature! The first is what I’m calling Genesis, Light || Space && Time. The second is my first 4-way fusion, Light || Space && Time || Void. It’s reminiscent of the Green Sun, and for good reason…

Thanks to anon and @deadlox890. 

And actually, thinking about what to name these gave me an idea…stay tuned, folks. 

3 years ago

I just had an epiphany on the Breath aspect, and how intricately it connects to the concept of ghosts/the afterlife


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classpect-reblogs - class and aspect meta
class and aspect meta

companion blog to musingsonprinces-blog, this is where I gather interesting classpect posts

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