I Just Had An Epiphany On The Breath Aspect, And How Intricately It Connects To The Concept Of Ghosts/the

I just had an epiphany on the Breath aspect, and how intricately it connects to the concept of ghosts/the afterlife

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More Posts from Classpect-reblogs and Others

3 years ago

Heart Player Weapons

Actual Weapons

Heart players in Canon (Nepeta, Dirk, (kinda Bro?)) tend to use sharp weapons, weapons used to pierce and cut and tear. I’ll get more into this when talking about themes, but the use of these sharp weapons is very interesting due to phrases like “those words pierced my heart, my very soul” and other such phrases, which I think is fun.

Other weapons that might be appropriate would be Piercing weapons (like needles or lances), again because of their references to certain phrases, Weapons related to those who use their souls to further their goals, I.e. staff weapons due to their relation to monks (people that use their souls to strengthen themselves), candles due to their relation to mediums (people that channel souls), and books, specifically religious books due to their relation to priests (people that use these books to help strengthen their soul).

I suppose you could also use weapons with relation to romance (like chocolate boxes and stuff shaped like hearts, or maybe a bow that shoots heart shaped arrows).

Weapon Themes

A common theme in heart player weapons is of course having romance/love/valentines heart related weapons. While not shown in Canon, it’s like…. Obvious????? I mean, heart players are generally associated with shipping (Nepeta and Meulin are the most obvious, but Dirk has all the romance problems with Jake) and like, why wouldn’t that be reflected in their weaponry?

Anyway, moving on.

Another theme is related to emotions, and phrases involving the heart. Broken hearts might be related in like, the usage of broken weapons, or, non breaking weapons like Dirk’s katana representing his supposedly unbreakable heart (both of which break in Canon funny enough). Or piercing weapons like when something cuts deep enough to touch your soul or someone’s words pierce through your carefully constructed emotional shield.

Heart players are all about that stuff.

Finally is weapons and the soul.

I don’t know much about various themes of the soul in heart weaponry, other than the fact that various interpretations of the soul from various cultures (i.e. the Ba from Egyptian culture or the spirit in more western cultures, possibly even ghosts and stuff like that if you can logically connect the two)

Think about it, having a weapon that summons all the ghosts of failed marriages past, or splitting a foe into all the separate parts of their soul with one sword strike; heart players can incorporate various ways of messing with their foes metaphysical presence with their weapons.

~Weapons Master Blu


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3 years ago

Root Spells

Base spells with one core objective that may be modified or specified for certain functions. Some classes have a focus on certain root spells, while some root spells are class-locked. This is not to say that a class can only use magic derived from one root spell, but that their magic is tailored better for certain functions. They are able to use other root spells but often to lesser effectivity if it is not compatible with their class. Some classes, however, are fully unable to access certain root spells due to the innate nature of their magic. This does not mean, however, that they will be unable to fulfill certain goals, as magic should always be seen as a tool to achieve a means.

ROOT SPELLS (VOLUME ONE)

ENCHANTMENT

The act of imbuing a target with one’s own magic. This target can either be an object, a person, or a make-spell (objects or creatures that can created from magic). Proficient enchanters are also able to do self-enchants, which is the act of enchanting oneself to achieve specific functions. Enchantments allow power sharing, grant power ups, or create enchanted items for other people to use. This is most useful when aiding non-combat classes.

MANIFESTATION

The ability to take existing abstract concepts, ideas or emotions and make them a reality, either by the caster’s magic manipulating circumstance to achieve the nearest possible match to the concept being manifested, or by amplifying certain traits of an object, person or aspect. This differs from Creation due to the fact that it solely relies on concepts, ideas and emotions being present - either from the caster or the people around them - alongside the caster’s magic as those are the things that will be exploited, while Creation only needs to rely on the caster.

KINETICS

Ability to consume the magical output of another caster / another object and transform it energy into one’s own magic. This is set apart from Heist and Distribution due to the fact that it does not forcibly take magic from a target but rather catches magic from a target, and the energy is not redistributable as it is subsumed into the caster’s magic. destruction classes can destroy consumed magic as they take it, while other classes can take the magic and blast it back towards the opponent.

CREATION

The ability to create objects or entities out of one’s own magic or an object that is governed by one’s aspect. This is categorized as a separate root spell from Protection due to Protection’s nature to take already-existing objects or circumstances and use it to manifest a caster’s spell, while Creation’s mode is solely the caster’s magic given physical form.

MANIPULATION / TRANSFIGURATION

The ability to shape, manipulate and customize a certain aspect and all that is governed by it to one’s wishes. Depending on the class, this is not locked to only physical things or concepts, but applies to the aspect as a whole entirely.

INHERITOR

The ability to become certain aspects or certain things that are governed by certain aspects. This is an Heir specialty.

GENERATION

The ambient, innate ability to be made out of or to generate certain aspects. This is a Maid and Heir specialty.

DESTRUCTION

The ability to destroy the very make-up of magic, or the ability to destroy a certain target. While most classes’ offensive spells are destruction-aligned, in terms of raw firepower, this is a Destruction class specialty.

PROTECTION

The ability to give one’s magic physical form to protect oneself or a certain target. The magic may or may not have specific modes of manifestation in order to achieve this form of protection. This is a Knight class specialty.

SCRY

The ability to forcibly see into the timestream of the universe, or see into other universes within the same infinity set. Scrying is often an ambient ability, but can be honed with practice and time. This is a Seer class specialty.

HEIST

The ability to forcibly take magic from an enemy, or a portion of an aspect from the universe, and add it to one’s arsenal, either to restore one’s magic or to use the opponent’s own magic against them, proficiency in spells included. This is a Thief class specialty.

DISTRIBUTION

The ability to forcibly take magic from an enemy, or a portion of an aspect from the universe and redistribute it to certain targets. This is a Rogue class specialty.

RESTORATION

The ability to restore lacking aspects or heal injuries. This ability is sadly in accessible to Destruction classes.

CONNECTION

The ability to connect with people or objects, or create connections between people or objects. Hope players are known to display this ability in ambience, often attracting people to them.

TERRITORY

The ability to mark a certain area as a surefire target of one’s magic. Territory magic locks onto certain coordinates as fixed points and release magic onto the area at the caster’s whim; this is a root spell that never misses. Space players achieve easier proficiency of this root spell due to the nature of their aspect.

INFESTATION

The ability to invade another target with your magic. This is differentiated from Connection and Destruction due to Connection simply being a bridge while Infestation burrows into a target’s being, and differentiated from Destruction due to Infestation not being destructive on its own. 


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3 years ago
Fancytiers! Kind Of. I Was Mainly Just Trying To Make The Sillouhette’s More Distinct, & Add More Apparent
Fancytiers! Kind Of. I Was Mainly Just Trying To Make The Sillouhette’s More Distinct, & Add More Apparent
Fancytiers! Kind Of. I Was Mainly Just Trying To Make The Sillouhette’s More Distinct, & Add More Apparent
Fancytiers! Kind Of. I Was Mainly Just Trying To Make The Sillouhette’s More Distinct, & Add More Apparent
Fancytiers! Kind Of. I Was Mainly Just Trying To Make The Sillouhette’s More Distinct, & Add More Apparent
Fancytiers! Kind Of. I Was Mainly Just Trying To Make The Sillouhette’s More Distinct, & Add More Apparent

Fancytiers! Kind of. I was mainly just trying to make the sillouhette’s more distinct, & add more apparent themes :P

i forgot to label some of them but I think u can still tell what they are! first unlabeled pic has the mage and the seer, & the last pic has the maid and the sylph


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3 years ago
 Homestuck Aspect Division Theory
 Homestuck Aspect Division Theory
 Homestuck Aspect Division Theory
 Homestuck Aspect Division Theory
 Homestuck Aspect Division Theory
 Homestuck Aspect Division Theory
 Homestuck Aspect Division Theory

 Homestuck Aspect Division Theory

A while ago, a friend of mine told me about a friend that had a theory. Instead of having extra Aspects aside from the canonical 12 ones (No, I’m not counting Piss or Lips as canon), given they are more or less the Basis of Creation, the fundamental powers from which the new Universe is made (Space and Time, Order and Chaos, Life and Death, Mind and Soul…), more than having extra, off-canon Aspects, in big enough Sessions the 12 Aspects split into smaller chunks.

I loved this idea, so I began to work on two divisions, thinking that the Session before the Trolls had 48 Players, and ended up making an Expanded Aspect Chart. Three sets of Aspects! The original with 12, the first division with 24, and the second division with 48, to give a total of 84 symbols, with their respective names and colors! I’ll explain what each of them means below the cut.

Keep reading

3 years ago

The Lands kind of stick out as an anomaly in Homestuck’s cosmology. They’re not constant, like Skaia and the Veil are; they’re not evolved through prototyping like imps and carapacians; they’re not drawn from mythology like the Denizens; and they’re not made from Thoughtstuff like Prospit and Derse. On a cursory glance they seem to be the one example of something being created ex nihilo in paradox space, a realm that is supposed to contain “essentially nothing new”. So naturally, figuring out the genesis of the Lands would be a great stride toward unlocking Homestuck as a whole.

Obviously the logical first assumption is that the Lands are generated from the players themselves somehow; grinding metal for the swordsman, industrial pipeworks for the pipe smoker’s heir; and this makes perfect sense for as long as we see Sburb as a game whose goal is to guide players into adulthood. But that’s only one side of the coin; every aspect of the game, from frog breeding to prototyping, should also serve the game’s other primary purpose, which is as reality’s method of reproduction. So the question “why are the Lands the way they are” is just as important as the “what are they” question.

My first hypothesis was that if every one of the Lands in the Medium has its own breed of frog, then this could be a means of introducing genetic diversity to the Genesis Frog; a frog with lava-resistant genes, for example, might make a very different to a frog with genes from the Land of Dew and Glass. But I realise now that we don’t even need to introduce this new idea; the grist hoards in the center of each planet already act as a unique genetic code for each session’s Frog.

And since the grist essentially acts as the “essence” of each planet - oil grist for an oil world, chalk grist for a chalk world - we can also view the grist as the “essence” of its associated Hero. This is more pronounced in the trolls’ grist, with Tavros’ grists being brown-orange and Vriska and Gamzee having blue and purple respectively in [S] Make her pay. (We also observe here that Karkat has green grist, but you can make of that what you will.)

And I think this sheds some further light on how the Ultimate Alchemy ties into the alchemy of the self; the process of creating a universe involves the very alchemical components that make up a person. Using one’s inner essence to create an entire world could also be seen as a way of making the internal, external?

So the genesis of a new universe is the contribution of several individuals’ essences to be mixed in one central subterranean hub… i.e. exactly how troll reproduction works, indicating that the jadeblood is suited to the role of frog breeder even moreso than may have originally been thought.

3 years ago

On Life, Light and HIC

@pagedelight said:

This thought arose from my memory about a post about Meenah and her unwillingness to allow things to develop or grow. I couldn’t find the original post for this, so I may be a bit off base.

Could the Condesce’s name and motifs (and to an extent the motifs of Life players since they’re super closely related) relate heavily to information. In particular, the Condesce’s name is a joke on Meenah’s tendency to reduce information to it’s essentials? Something along the lines of condensing information? 

The weapon of choice, a trident, would also evoke the imagery of a three hole puncher which she ironically uses to kill Rose. This relation between life and information is also semi-shown with the binder that HIC gives to Roxy to construct the matriorb.

Life, the aspect most strongly associated with power, would derive it’s power from the condensing of information. Which is exactly what trickster mode (life-coded grim darkness) is in hindsight. It is looking at characters who are complex and saying “Nope, screw that, I only care about what I want” and extracting that complexity from them. 

If trickster mode is oversimplification/reduction of information and grim-darkness is it’s only known counterpart, that would seemingly imply that grim-darkness would be an abundance of information/complexity rather than it’s presumed lack. It’s not instant nihilism. 

Meaning, Rose’s grimdark transformation wasn’t triggered by receiving meaningless answers alone, but receiving extremely dense, complex (indecipherable) information all at once (multiple answers show up in the cue-ball in [S] Descend). Jade’s grimdark transformation at the sight of Jake’s page outfit would be similar. 

1. This is really strange timing: not two days ago, I was browsing the SomethingAwful MSPA thread and found a post from like 2012 musing that Feferi’s Land of Dew and Glass might be a joke on condensation, linking her the Her Imperious Condescension. I was kind of skeptical tbh, but the way you’re putting it here is making me reconsider cause like..

Recently, it came about that Dirk’s supply of orange soda is characterized as the ‘distilled’ orange essence of the pumpkins Roxy has… 'distill’ being the word of choice because Dirk associates Ben Stiller with the Mobster Kingpin, who runs a moonshine distillery. This set up is probably a result of Dirk 'being’ glasses, the matter of only having orange color is part of being a detached gaze, color is what the eye drinks. (Tangential: Dirk’s picture of Ben Stiller is next to Rainbow Dash)

This aligned with the independent supposition that 'rainbow drinker’ doubles as a euphemism for the eye, with Kanaya’s penchant for boiling complex subjects down to their basics being an act of 'distilling’ analogous to the object > essence work performed by the gaze.

“Her Imperious Condescension” is itself a reference to the domineering gaze of authority, which together with your 'condensation’ reading puts it perfectly in line with the Dirk and Kanaya stuff. What’s more, the first time we see the acronym HIC is an advertisement on John’s TV for the literal fruit juice! The ghostly essence flavor no less, Ectocooler Blast!

So agreed re: condensing information

(Tangent: All this talk of eyes and distilling is making me associate the death of Mobster Kingpin with the skewered olive in Mom’s martini… or Rose stabbing eyes out, for that matter)

2. The thought of HIC using her 2x3dent for paperwork is adorable. Endorsed, even though I’m not sure about the binder’s applicability to everything here.

3. I think the topic of essences goes beyond the Life aspect (as in various aspects intersect with the matter), and I don’t know what to think of the dichotomy you pose between Trickster Mode and Grimdarkness, but I don’t think I can dispute the bit about information density from the cueball, given how many images flash on screen in that last second before Rose’s eyes darken…

Something to keep in mind!

3 years ago
“For The Very Essence Of A Troll Becomes Sallow When Devoid Of Love And Of Truth, Which Are Often The

“For the very essence of a troll becomes sallow when devoid of love and of truth, which are often the same spiritual element,” Exodus said, gesturing emphatically with one hand as his other trembled against the podium upon which he leaned, projecting his rich voice to the very back of the slim and somewhat stuffy room he had managed to transform into some approximation of a church. The air was made stuffier by the excited breaths of his followers, gathered en masse on benches and below his feet, and he felt sweat or condensation cling to his brow and seep under the bridge of his glasses. “It may not seem readily apparent, but love is the pursuit of truth. Truth is the expression of love. While not inextricably linked, it is improper- or, rather, inadvisable to deny that in the absence these two gleaming facets, life loses its meaning and its justification. One must recognize the relation between truth and love, and their pertinence to life itself.” 

Exodus’s sermons were improvised nearly every time he gave them. While he was finding it harder and harder to sift through the dichotomy between what he truly believed and what beliefs he had fabricated for the sake of others, he did find it somewhat amusing that when he stood in front of the slick wooden podium, it truly felt as though a spirit compelled him to speak. The words were delivered to him, and with surprising competency - they had to come from some outside source, he thought, because rarely what he said he agreed with. That, or he agreed, but he could never realistically apply his tenants to himself. He was utterly contradictory, but of course this needed to be kept under wraps to stave off his doomsday, when it all would come crashing down. 

What strange things he was saying today. Utter drivel. He was making himself sick, describing some hypothetical state that was his direct opposite. Truth and love - he wanted to scoff, to spit at himself, as he lacked both in equal measure: untruthful, loveless, a contradiction of all he claimed to stand for. No more than a living lie. 

“It… ah.” He faltered. That wasn’t good, he wasn’t supposed to falter. He lowered his hand and clung to the structure before him, looking down. Long, heavy seconds passed. 

“Why are you crying, my Lord?” Someone said. Similar inquisitive, adoring murmurs rose from the crowd he had assembled. It sounded like birdsong to him: “Why? Why? Why?” 

Quickly now. Make something up; truth isn’t an option, it never has been.

“Fear not,” he said, trying to keep the thickness in his voice at bay. “I have simply thought of a troll I intimately know, an unfortunate soul, who I have known to lack the virtues I just described. I have become emotional, thinking of his life and the consequences of his deficiencies, and I… I weep for him.” He performatively wiped away a tear, though his anguish was real. 

He did something he knew the crowd would appreciate, and stepped out from behind the podium. Wide eyes searched his entire body. 

“Will you join me in prayer?” He asked them. 

“Yes, Lord,” was the resounding response. He continued to walk forwards, down the few stairs of the stage, into the thrum of his following. They crept closer to him with a shy reverence. 

“Together we must tell him, and all trolls like him, that we forgive him. Through this we will deliver him peace. Please join me.” He took a deep breath, and the collective did the same. 

“I forgive you.” He heard their parroted response echo, amplified by the high ceiling, and he felt the sound hum in his chest. He willed himself to glow, tears spilling onto his uniform, and the open faces that surrounded him were alight with a rose wash, petal-tender and hushed. The Heart symbol appeared, shimmering close to the rapid thumping of his own blood-pump adrenaline, and tentative hands ran over him, pressing palms to the pink curved sign, shaping themselves to his warm body. His shaking legs gave out, and, taking this as yet another sign, his collective supported his weight, lifting him above their heads, safe in their arms. 

“Say it with me,” Exodus whispered to their eager ears. 

“I forgive you. I forgive you. I forgive you,” they said. It was all he had ever wished to hear. 


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2 years ago

*rubs my greasy little hands together* time to get my ip address banned through sharing possibly my most disturbing headcanon heheheh

For a while, I was thinking about the jades. Specifically how damn weird Hiveswap's lore about them is. From very young, they're condemned to the caverns to help raise grubs... But only certain, arbitrarily selected jades are picked to be cloistered? So that means there are other jades allowed to do whatever. And instead of joining the workforce like literally every other troll, SPECIFICALLY the cloistered jades are sent to be space nuns, hidden from everyone. It... Doesn't really add up if you think about the kind of place the Alternian Empire is. They're all about making as many warriors as possible, why bother with a tradition like that? Doesn't help anyone. Just seems hard to imagine Meenah coddamn Peixes tossing funds to a useless sisterhood, is all I'm saying.

So! Mothergrubs. There's the headcanon that they share an evolutionary root with trolls to explain how they can produce grubs, but what if we go one step further? Let's say the trolls are neotenies (an "adult" species that actually has another stage of life past the one they're in, like axolotls). Perhaps once upon a time, they could turn into mothergrubs naturally, but for whatever reason, they can't now.

Or so it'd seem.

Uhh yeah tired of the suspense: the cloistered jades are "special" because they actually might possess the rare gene that turns trolls into Mothergrubs. So the space sisterhood? It's actually some Bloodborne shit. Horrific cult antics that literally strip away all personhood, in all meanings of the word, turning them into nothing more than slurry-processors to be sent back, furthering the troll race. Possibly a fate worse than death to some.

Idk. Figure it makes sense the Empire would keep that under wraps from the jades, y'dig

Blocked blocked blocked blocked i hate this

but honestly that's a really really interesting perspective because I do agree that the mothergrub is a troll. Just a different type of troll (much like if you were to look at the life cycle of a fern) so I think you hit some interesting points especially with the de-trollization of the mothergrub into something to be revered but never considered a troll, an equal

also here is the lifecycle of a fern for funsies (where the mothergrub is essentially the diploid phase and normal trolls are the haploid

image
3 years ago

This time we dig into Gamzee’s recurring links to the masks of Comedy and Tragedy, historical worship of the Greek god of Theatre, Dionysus, and what all of this tells us about Gamzee’s arc and, potentially, even the Rage aspect.

Today’s question is: Can you think of other trolls with strong ties to figures in Greecoroman/Egyptian/Judeo-Christian mythologies?

You can find links to sources & support the project at: https://www.patreon.com/optimisticDuelist

Keep reading


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3 years ago

Absolutely this. An aspect’s opposite/adjacent aspects are all related to it on a deep level.

Mind’s rationality + Breath’s heroism = Hope’s focus on justice in the test description, because justice is based on principles.

But at the same time, Blood = Organized religion (The Sufferer as a Jesus figure) and Heart’s romance are also related to Hope.

Space’s creation + Hope’s imagination = Mind’s emphasis on creativity in the test description.

And on the other hand, branching timelines are driven by Mind, and Mind’s rationality is linked to Rage’s hatred of false beliefs to produce a hatred of lies.

Hmmmst (Aspect Synthesis Theory)

Sorry, I had to get one in.  I’m considering that maybe the aspects are literally built out of each other. And so they are reducible/irreducible at the same time (which in hindsight sounds very homestuck).

image

Some examples would be: Light would be split into the aspects of space and doom as they are the two complimentary aspects on the aspect wheel. Which would make logical sense, since Light players are defined as “rule-breakers” and “resourceful” (being able to draw from their environment.) Light’s closeness to time on the aspect wheel positions it as an aspect of disparity, and thus allows them to navigate both space and the limits contained in those spaces, finding gaps in the rules. In contrast, Void would be a synthesis of Life and Time. It would make sense to be these two since time is connotated with the father and thus paternalism (which Equius is in alignment with, but also to an extent Roxy in her adoption of gendered norms as Mom Lalonde). Life would be the imposition of will onto others/force. Void is more aligned to the aspect of space, which is in opposition to time (disparity). And so, Void must be seen as having a perspective of homogeneity. The implication would be that void players don’t see disparities of time (how things change) which fits with their general rigid attitudes towards things, such as Roxy’s insistence on Dirk being gay despite gayness no longer being a relevant concept, or Equius’ insistence on the hemospectrum still being relevant. It’s my suspicion that all aspects are synthesized out of other aspects in this way, though the complimentary pairs of an aspect are the most prominent characteristics in a character. Whether or not an aspect is aligned with time or space (is it on the left or right side of the wheel) determines how an individual perceives reality (is reality fresh or new, or is it the same as it’s always been).   Lunar sway seemingly aligns with this view as Prospit dreamers (spatially oriented) are associated with the present and conformity to current norms, whereas Derse dreamers (musically/time oriented) are associated with the future and past. Difference/perception of reality as fluid may fuel their rebellion, even if their will is fixed. it’s ideas all the way down.

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classpect-reblogs - class and aspect meta
class and aspect meta

companion blog to musingsonprinces-blog, this is where I gather interesting classpect posts

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