https://medium.com/@Arrghus/doom-7f99a8b4c4a4
The Aspect of Finding Out.
Vriska Serket, whose lusus constantly demands she feed it, received Cetus as a denizen, a monster known for eating every single fish on the Land of Light and Rain.
More obviously the number 8 is homophonic with the word ‘ate’ (and also takes the shape of the infinity, related to the ouroborous symbol depicting a snake eating itself), and in Homestuck’s symbology the sun - the symbol of the light aspect - is something that is meant to be ‘eaten’ by black holes.
A while ago, a friend of mine told me about a friend that had a theory. Instead of having extra Aspects aside from the canonical 12 ones (No, I’m not counting Piss or Lips as canon), given they are more or less the Basis of Creation, the fundamental powers from which the new Universe is made (Space and Time, Order and Chaos, Life and Death, Mind and Soul…), more than having extra, off-canon Aspects, in big enough Sessions the 12 Aspects split into smaller chunks.
I loved this idea, so I began to work on two divisions, thinking that the Session before the Trolls had 48 Players, and ended up making an Expanded Aspect Chart. Three sets of Aspects! The original with 12, the first division with 24, and the second division with 48, to give a total of 84 symbols, with their respective names and colors! I’ll explain what each of them means below the cut.
Keep reading
Now, first of all, before reading this I highly recommend you go watch optimisticDuelist’s videos on the aspect wheel, they are very informative and super interesting!
https://www.youtube.com/watch?v=LqRoIBNcboY https://www.youtube.com/watch?v=HgAQLMJJrHw
On his latest video, OD talks about the aspect wheel at the view of color theory, noting how related heroes of an aspect are to their other split-complementary aspects. In the end, he notes how this means that there might be triadic, square and tetradic aspect relationships and as the classpect maniac I am I haven’t stopped thinking about it since. I got some interpretations on some of the aspect triads that I’d like to share. These might be a tad far fetched, though!
On to the first triad!
(sorry for the simplistic quality)
This triad was the easiest one to gather some meaning from, as the relations between the traits of its aspects are easy to see. I think this triad is more personal and is one to represent individualism and one’s withdrawal from society too, as well as escapism. These aspects tend to be very individualistic, as Breath has a big trait of disconnection from company and reality, Void is irrelevant to society and thus has to bring themselves their own worth, and Heart couldn’t care less about it, finding their own personas much more important.
This one’s also pretty obvious, as it might represent society and institution in a way. Clearly Blood is one to share traits of materialism and society, besides being one of a helper and an aspect of progress. Light brings the knowledge accumulated through centuries of studies that is crucial for civilization and Mind takes up the intellect that made possible the formation of civility and advancement of humankind. This theme of society is in direct contrast to the first triad’s theme of escapism.
Now come the trickier ones! A lot of people might not agree on these two, and that’s cool, because even I am still skeptical of these last ones.
In the other triads the cardinal aspects of Breath and Blood have clearly been central to their themes, so I am gonna believe it to be the same for Space and Time. For this triad I believe the theme to be creation, and possibly even the creation of the universe (or maybe just creation). The symbolysm with Space is solid, as not only does it also signify creation it can also mean form, essential to some sort of formation, as well as Life’s trait of birth and growth, to an extent. And Rage, I believe it signifies as how we can see the beginning of existence as pure confusion and meaningless, until we get our own meaning out of it, but, at the same time, it can’t be anything more than true, with no falsehoods to be created yet.
This triad is the ultimate end, death and the armageddon. The symbolysm with Time and Doom are pretty straight-forward, both represent decay in different ways. Hope shows a contrast of the incessable faith of turning your back away from death, the belief of constant medical pursuit that might grant you a long life, and the belief in an afterlife or of a higher meaning in death.
I also have some other interpretations for these last two triads but I think this can suffice.
Now, I don’t think these are definitly what the aspect triads mean in the aspect wheel, but I hope these loose thoughts can help out some of the more professional classpecters out there. Sorry if this text wasn’t very eloquent, english isn’t my best language for sure.
looking over Calliope's dialogue exploring her bias about passive and active classes essentially being "selfless" and "selfish", respectively, the fact that she calls herself selfish on multiple occasions jumped out at me; seemingly betraying some kind of hypocrisy that Calliope is aware of herself, deep down?
UU: i really thoUght i was going to be someone special. UU: that i coUld Use my abilities do something no one had ever done.
and when Calliope does prove herself to be special with an ultimate expression of the Muse's power, it's by actively inserting herself into Caliborn's time loop, forcing her way into the infrastructure of reality; meanwhile, despite all his own selfishness, Caliborn's greatest strength is that he passively bends reality around him merely by existing.
I’ve created a class and aspect schematization chart based off the lovely theories of 0Pacifica, which were a compelling enough argumentation that I’ve significantly absorbed them into my personal canon. You should read her meta if you want and you can find the chart here.
also please follow me on twitter uwu
The heart aspect is clearly connected with lions (the trolls’ heart player being Leo the lion, and the Prince of the aspect having the lion-headed God Yaldabaoth as a denizen), but I wonder if that means anything for any of the other aspects?
Maybe it’s lions for heart and dragons for mind?
The lion is the symbol of God, and is king of the land animals, while the dragon is the devil and the king of the skies. Nepeta is a lowblood who uses her physical strength instead of psychic powers, and Dirk is Homestuck’s resident manly dudebro machofighter, and Yaldabaoth is the God of the physical realm; meanwhile dragons are capable of a whole bunch of powers associated with psychics (laser eyes, telepathic communion) and Terezi was a master manipulator.
(of course, heart is the aspect of the soul, not the body, so part of a heart hero’s quest must be rejecting some of this focus on the physical aspect and becoming more spiritual; so I wonder what the equivalent of this is for mind heroes?)
One interesting connection between Pages and Thieves I think is poverty. Both experience a form of poverty, though there is subtle differences. A thief experiences a poverty of their aspect in themselves (a form of spiritual poverty), and this desire to “fill in the gap” motivates them to acquire material wealth. For example, Vriska pursues treasure heavily and Meenah is interested in large quantities of money. Even Tagora is interested heavily in money which he uses to buy rainbow drinker skincare products and decorate his hive (space coded). From their perspective, their aspect is a material that they can buy or acquire. And while this provides temporary relief, it ultimately leads to them being terrified of being backstabbed or betrayed (having their aspect stolen from them as they do to others), or endlessly attempting to pursue more, even at the expense of others. The Page, in contrast, is not remotely poor in spirit. They embrace their aspects quite wholeheartedly and as a result are contented in themselves. While they are blessed to be free from the curse of “incompleteness” and instead with spiritual wisdom, they are initially cursed with powerlessness in the form of material poverty or the poverty of others of their aspect. The Page is objectified as their aspect. Jake is seen as desire incarnate to his band of friends (though is only truly respected by Dirk). Tavros too is objectified as “detachment” and “freedom” by Vriska though is resisted by her as she drives forward with her attempts to be relevant (materially important). Vriska’s suppression of Tavros is a suppression of “enlightenment” (the part of her aspect which she perceives will make her weak). While the Thief compensates for their weakness and insecurity through things, Pages compensate for it through love and consideration from others.
this is gonna sound stupid but Doc Scratch is a dirk splinter?
yep!
Either I need more sleep, or "patching your transhuman RPG’s mechanics by positing the existence of an immortal soul is rather missing the point" is some Zen koan shit, because it gave me a goddamn brainblast: of course a tabletop RPG is going to posit an immortal soul, it's in your hands at the table, it's the goddamn character sheet.
It's an object that the (metatextual) gods can mold and rewrite, but there's guaranteed continuity of "the character I play as is the one written on this particular piece of paper." It's only natural that porting that concept back into the universe it's used to describe fixes at least some of the ludonarrative dissonance.
I don't know if any of that's news to you, but if you want to totally deny the concept of soul in your erstwhile magical girl RPG, I think you need to throw out the character sheet, or at least transform it beyond what could be recognized as such. Which would be t h e m a t i c.
(With reference to this post here.)
If you've been following my recent projects, it shouldn't surprise you to learn that considering the character sheet as a form of user interface for the underlying mechanics is a particular area of interest of mine. Useful points of reference for this particular design conundrum might include Danger Patrol's two-part character sheets, Ironsworn's asset cards, Fireborn's stats-as-resource-pools conceit, and whatever the fuck Mythender thinks it's doing.
(I'd also like to make a small but significant correction to your wording there: "denying the concept of [the] soul" is not identical with merely avoiding game mechanics which explicitly posit the existence of an immutable foundation of identity that's separate from a player character's body and mind. You'd make very different game design decisions if your goal was the former rather than the latter!)
Actual Weapons
Heart players in Canon (Nepeta, Dirk, (kinda Bro?)) tend to use sharp weapons, weapons used to pierce and cut and tear. I’ll get more into this when talking about themes, but the use of these sharp weapons is very interesting due to phrases like “those words pierced my heart, my very soul” and other such phrases, which I think is fun.
Other weapons that might be appropriate would be Piercing weapons (like needles or lances), again because of their references to certain phrases, Weapons related to those who use their souls to further their goals, I.e. staff weapons due to their relation to monks (people that use their souls to strengthen themselves), candles due to their relation to mediums (people that channel souls), and books, specifically religious books due to their relation to priests (people that use these books to help strengthen their soul).
I suppose you could also use weapons with relation to romance (like chocolate boxes and stuff shaped like hearts, or maybe a bow that shoots heart shaped arrows).
Weapon Themes
A common theme in heart player weapons is of course having romance/love/valentines heart related weapons. While not shown in Canon, it’s like…. Obvious????? I mean, heart players are generally associated with shipping (Nepeta and Meulin are the most obvious, but Dirk has all the romance problems with Jake) and like, why wouldn’t that be reflected in their weaponry?
Anyway, moving on.
Another theme is related to emotions, and phrases involving the heart. Broken hearts might be related in like, the usage of broken weapons, or, non breaking weapons like Dirk’s katana representing his supposedly unbreakable heart (both of which break in Canon funny enough). Or piercing weapons like when something cuts deep enough to touch your soul or someone’s words pierce through your carefully constructed emotional shield.
Heart players are all about that stuff.
Finally is weapons and the soul.
I don’t know much about various themes of the soul in heart weaponry, other than the fact that various interpretations of the soul from various cultures (i.e. the Ba from Egyptian culture or the spirit in more western cultures, possibly even ghosts and stuff like that if you can logically connect the two)
Think about it, having a weapon that summons all the ghosts of failed marriages past, or splitting a foe into all the separate parts of their soul with one sword strike; heart players can incorporate various ways of messing with their foes metaphysical presence with their weapons.
~Weapons Master Blu
companion blog to musingsonprinces-blog, this is where I gather interesting classpect posts
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