Either I need more sleep, or "patching your transhuman RPG’s mechanics by positing the existence of an immortal soul is rather missing the point" is some Zen koan shit, because it gave me a goddamn brainblast: of course a tabletop RPG is going to posit an immortal soul, it's in your hands at the table, it's the goddamn character sheet.
It's an object that the (metatextual) gods can mold and rewrite, but there's guaranteed continuity of "the character I play as is the one written on this particular piece of paper." It's only natural that porting that concept back into the universe it's used to describe fixes at least some of the ludonarrative dissonance.
I don't know if any of that's news to you, but if you want to totally deny the concept of soul in your erstwhile magical girl RPG, I think you need to throw out the character sheet, or at least transform it beyond what could be recognized as such. Which would be t h e m a t i c.
(With reference to this post here.)
If you've been following my recent projects, it shouldn't surprise you to learn that considering the character sheet as a form of user interface for the underlying mechanics is a particular area of interest of mine. Useful points of reference for this particular design conundrum might include Danger Patrol's two-part character sheets, Ironsworn's asset cards, Fireborn's stats-as-resource-pools conceit, and whatever the fuck Mythender thinks it's doing.
(I'd also like to make a small but significant correction to your wording there: "denying the concept of [the] soul" is not identical with merely avoiding game mechanics which explicitly posit the existence of an immutable foundation of identity that's separate from a player character's body and mind. You'd make very different game design decisions if your goal was the former rather than the latter!)
Im just going to throw this hat of mine into the Classpect Analysis ring and see what happens, and a blank version for this if anyone wants it
With homestuck being legal for 24 hours, I made aspect crowns or bracelets or something. These were fun
Now THAT’s what I call a fusion aspect!
I got a request for one of my first fusion aspects, so I decided to redo it with new colors, and fix those pesky stray pixels. Here it is! Denial Remastered.
Request courtesy of @whimsicalpaws
part of the universe's inherent cruelty that all the parts of being a grownup that you idolized as a kid are both the best and worst parts of adulthood
Pt.5, heart and mimd! Keep in mind that these are my personal headcannons, if you disagree feel free to tell me why in the comments!
So we have Tirona as the maid of heart,
Boldir as the seer of heart,
Fozzer as the page of heart,
Amisia as the witch of mind,
Vikare as the heir of mind,
Chixie as the rogue of mind,
Azdaja as the prince of mind,
And Karako as the page of mind!
And that's all for now, and a quick reminder that my requests are open! You can request art, panel edits and sprite edits!
Actual Weapons
Heart players in Canon (Nepeta, Dirk, (kinda Bro?)) tend to use sharp weapons, weapons used to pierce and cut and tear. I’ll get more into this when talking about themes, but the use of these sharp weapons is very interesting due to phrases like “those words pierced my heart, my very soul” and other such phrases, which I think is fun.
Other weapons that might be appropriate would be Piercing weapons (like needles or lances), again because of their references to certain phrases, Weapons related to those who use their souls to further their goals, I.e. staff weapons due to their relation to monks (people that use their souls to strengthen themselves), candles due to their relation to mediums (people that channel souls), and books, specifically religious books due to their relation to priests (people that use these books to help strengthen their soul).
I suppose you could also use weapons with relation to romance (like chocolate boxes and stuff shaped like hearts, or maybe a bow that shoots heart shaped arrows).
Weapon Themes
A common theme in heart player weapons is of course having romance/love/valentines heart related weapons. While not shown in Canon, it’s like…. Obvious????? I mean, heart players are generally associated with shipping (Nepeta and Meulin are the most obvious, but Dirk has all the romance problems with Jake) and like, why wouldn’t that be reflected in their weaponry?
Anyway, moving on.
Another theme is related to emotions, and phrases involving the heart. Broken hearts might be related in like, the usage of broken weapons, or, non breaking weapons like Dirk’s katana representing his supposedly unbreakable heart (both of which break in Canon funny enough). Or piercing weapons like when something cuts deep enough to touch your soul or someone’s words pierce through your carefully constructed emotional shield.
Heart players are all about that stuff.
Finally is weapons and the soul.
I don’t know much about various themes of the soul in heart weaponry, other than the fact that various interpretations of the soul from various cultures (i.e. the Ba from Egyptian culture or the spirit in more western cultures, possibly even ghosts and stuff like that if you can logically connect the two)
Think about it, having a weapon that summons all the ghosts of failed marriages past, or splitting a foe into all the separate parts of their soul with one sword strike; heart players can incorporate various ways of messing with their foes metaphysical presence with their weapons.
~Weapons Master Blu
heir of time or prince of mind?
Daily 6 - Prince of Mind
One of the things I’ve seen come up in discussion about the aspects is some overlaps between them to varying degrees. One good example of this Light and Rage. I think it’s pretty much consensus at this point that Rage = Truth or Revelations. But it gets really interesting when talking about Light because Light also presides over the concept of truth. Some people have tried to smooth over the similarities by saying that Rage is “emotional truths” or truths that make you feel bad, but I think it’s a bit more complex than that. I think the distinction between the two is as follows: Ragebounds are “correct” and Lightbounds are “right”. Generally speaking? What do I mean by this? Well, for the sake of this post, I am defining “correct” as presenting facts or evidence, and being “Right” is possessing an understanding of the facts in such a way that allows one to provide new insights, or form new arguments. Ragebounds are a deconstructive aspect, as the Extended Zodiac states.
The “true” objective reality that Ragebounds seeks is noted to be covered up by “lies” (something Hope would preside over as Hope is an aspect of illusions, and beliefs). For the rage bound, the truth is something that must already exist and is being covered up, and their primary goal is to rip and tear things to find their irreducibles. The cold hard facts. The Extended Zodiac paints Lightbounds as the exact opposite in this regard:
Where Ragebound pursue the facts to destroy faulty arguments, Lightbounds pursue facts to form new arguments. The EZ funnily describes them as “alchemists” linking them to the Sburb Mechanics of Alchemy, which utilizes a resource called “Grist” (which is substance used to back up an argument).
The limitation of Lightbound’s relationship with Truth and a Ragebound’s is that a Lightbound constructs new perspectives, arguments, and grants themselves more options while eliminating the bad or unwise ones. Ragebounds use their evidence to deconstruct arguments and systems and get to the heart of the matter. But don’t ask them for solutions any fallouts or results of radical behavior. The end result being anarchy/confusion. “What the heck are we supposed to believe now?” everyone shouts. This dynamic may be in part influenced by their neighboring aspects Mind and Doom. Light sits across from Mind on the EZ potentially indicating that some elements of Mind’s options, and lack of bias are carried over. Conversely, Doom is across from Rage indicating the limitation and narrowing down of options that Ragebounds experience as they discover and move towards the truth.
Now, first of all, before reading this I highly recommend you go watch optimisticDuelist’s videos on the aspect wheel, they are very informative and super interesting!
https://www.youtube.com/watch?v=LqRoIBNcboY https://www.youtube.com/watch?v=HgAQLMJJrHw
On his latest video, OD talks about the aspect wheel at the view of color theory, noting how related heroes of an aspect are to their other split-complementary aspects. In the end, he notes how this means that there might be triadic, square and tetradic aspect relationships and as the classpect maniac I am I haven’t stopped thinking about it since. I got some interpretations on some of the aspect triads that I’d like to share. These might be a tad far fetched, though!
On to the first triad!
(sorry for the simplistic quality)
This triad was the easiest one to gather some meaning from, as the relations between the traits of its aspects are easy to see. I think this triad is more personal and is one to represent individualism and one’s withdrawal from society too, as well as escapism. These aspects tend to be very individualistic, as Breath has a big trait of disconnection from company and reality, Void is irrelevant to society and thus has to bring themselves their own worth, and Heart couldn’t care less about it, finding their own personas much more important.
This one’s also pretty obvious, as it might represent society and institution in a way. Clearly Blood is one to share traits of materialism and society, besides being one of a helper and an aspect of progress. Light brings the knowledge accumulated through centuries of studies that is crucial for civilization and Mind takes up the intellect that made possible the formation of civility and advancement of humankind. This theme of society is in direct contrast to the first triad’s theme of escapism.
Now come the trickier ones! A lot of people might not agree on these two, and that’s cool, because even I am still skeptical of these last ones.
In the other triads the cardinal aspects of Breath and Blood have clearly been central to their themes, so I am gonna believe it to be the same for Space and Time. For this triad I believe the theme to be creation, and possibly even the creation of the universe (or maybe just creation). The symbolysm with Space is solid, as not only does it also signify creation it can also mean form, essential to some sort of formation, as well as Life’s trait of birth and growth, to an extent. And Rage, I believe it signifies as how we can see the beginning of existence as pure confusion and meaningless, until we get our own meaning out of it, but, at the same time, it can’t be anything more than true, with no falsehoods to be created yet.
This triad is the ultimate end, death and the armageddon. The symbolysm with Time and Doom are pretty straight-forward, both represent decay in different ways. Hope shows a contrast of the incessable faith of turning your back away from death, the belief of constant medical pursuit that might grant you a long life, and the belief in an afterlife or of a higher meaning in death.
I also have some other interpretations for these last two triads but I think this can suffice.
Now, I don’t think these are definitly what the aspect triads mean in the aspect wheel, but I hope these loose thoughts can help out some of the more professional classpecters out there. Sorry if this text wasn’t very eloquent, english isn’t my best language for sure.
this is gonna sound stupid but Doc Scratch is a dirk splinter?
yep!
companion blog to musingsonprinces-blog, this is where I gather interesting classpect posts
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