*rubs my greasy little hands together* time to get my ip address banned through sharing possibly my most disturbing headcanon heheheh
For a while, I was thinking about the jades. Specifically how damn weird Hiveswap's lore about them is. From very young, they're condemned to the caverns to help raise grubs... But only certain, arbitrarily selected jades are picked to be cloistered? So that means there are other jades allowed to do whatever. And instead of joining the workforce like literally every other troll, SPECIFICALLY the cloistered jades are sent to be space nuns, hidden from everyone. It... Doesn't really add up if you think about the kind of place the Alternian Empire is. They're all about making as many warriors as possible, why bother with a tradition like that? Doesn't help anyone. Just seems hard to imagine Meenah coddamn Peixes tossing funds to a useless sisterhood, is all I'm saying.
So! Mothergrubs. There's the headcanon that they share an evolutionary root with trolls to explain how they can produce grubs, but what if we go one step further? Let's say the trolls are neotenies (an "adult" species that actually has another stage of life past the one they're in, like axolotls). Perhaps once upon a time, they could turn into mothergrubs naturally, but for whatever reason, they can't now.
Or so it'd seem.
Uhh yeah tired of the suspense: the cloistered jades are "special" because they actually might possess the rare gene that turns trolls into Mothergrubs. So the space sisterhood? It's actually some Bloodborne shit. Horrific cult antics that literally strip away all personhood, in all meanings of the word, turning them into nothing more than slurry-processors to be sent back, furthering the troll race. Possibly a fate worse than death to some.
Idk. Figure it makes sense the Empire would keep that under wraps from the jades, y'dig
Blocked blocked blocked blocked i hate this
but honestly that's a really really interesting perspective because I do agree that the mothergrub is a troll. Just a different type of troll (much like if you were to look at the life cycle of a fern) so I think you hit some interesting points especially with the de-trollization of the mothergrub into something to be revered but never considered a troll, an equal
also here is the lifecycle of a fern for funsies (where the mothergrub is essentially the diploid phase and normal trolls are the haploid
I have found the original HD size of the extended aspects from 4archive
this is a repost, I only reposted this because I think the original creator has deactivated their Tumblr. If by some chance the original creator messages me, I will take this post down.
Since I do not trust Tumblr to not destroy the image quality I will post this on Imgur. here
this suicide squad shirt they're selling at hot topic is absolutely killing me
Vriska Serket, whose lusus constantly demands she feed it, received Cetus as a denizen, a monster known for eating every single fish on the Land of Light and Rain.
More obviously the number 8 is homophonic with the word ‘ate’ (and also takes the shape of the infinity, related to the ouroborous symbol depicting a snake eating itself), and in Homestuck’s symbology the sun - the symbol of the light aspect - is something that is meant to be ‘eaten’ by black holes.
One of the things I’ve seen come up in discussion about the aspects is some overlaps between them to varying degrees. One good example of this Light and Rage. I think it’s pretty much consensus at this point that Rage = Truth or Revelations. But it gets really interesting when talking about Light because Light also presides over the concept of truth. Some people have tried to smooth over the similarities by saying that Rage is “emotional truths” or truths that make you feel bad, but I think it’s a bit more complex than that. I think the distinction between the two is as follows: Ragebounds are “correct” and Lightbounds are “right”. Generally speaking? What do I mean by this? Well, for the sake of this post, I am defining “correct” as presenting facts or evidence, and being “Right” is possessing an understanding of the facts in such a way that allows one to provide new insights, or form new arguments. Ragebounds are a deconstructive aspect, as the Extended Zodiac states.
The “true” objective reality that Ragebounds seeks is noted to be covered up by “lies” (something Hope would preside over as Hope is an aspect of illusions, and beliefs). For the rage bound, the truth is something that must already exist and is being covered up, and their primary goal is to rip and tear things to find their irreducibles. The cold hard facts. The Extended Zodiac paints Lightbounds as the exact opposite in this regard:
Where Ragebound pursue the facts to destroy faulty arguments, Lightbounds pursue facts to form new arguments. The EZ funnily describes them as “alchemists” linking them to the Sburb Mechanics of Alchemy, which utilizes a resource called “Grist” (which is substance used to back up an argument).
The limitation of Lightbound’s relationship with Truth and a Ragebound’s is that a Lightbound constructs new perspectives, arguments, and grants themselves more options while eliminating the bad or unwise ones. Ragebounds use their evidence to deconstruct arguments and systems and get to the heart of the matter. But don’t ask them for solutions any fallouts or results of radical behavior. The end result being anarchy/confusion. “What the heck are we supposed to believe now?” everyone shouts. This dynamic may be in part influenced by their neighboring aspects Mind and Doom. Light sits across from Mind on the EZ potentially indicating that some elements of Mind’s options, and lack of bias are carried over. Conversely, Doom is across from Rage indicating the limitation and narrowing down of options that Ragebounds experience as they discover and move towards the truth.
I was thinking about love and the way both the Light and Heart aspects deal with it but in fairly different ways. And, being who I am, I instantly decided to cram it into my absurdly convoluted system of sub-Aspect particles and say it’s all about Aspect Mirroring.
When Rose falls in love, it is redemptive. It is holy. Taz has written entire essays on why Rosemary represents the forgiveness of the sinful caprice of the universe and a greater acceptance of one’s place in the world, and we see echoes of this with Vriska’s complicated relationship with Terezi and Aranea’s strained and ultimately failed relationship with Meenah. A common challenge to this redemption, though, is fear. Rose’s relationship with Kanaya is strained by alcoholism because accepting the world for what it is means accepting her mother’s alcoholism for what it is, which is terrifying, and ironically leads Rose into that very same alcoholism herself. Vriska, meanwhile, all but intentionally blinds herself to her love for Terezi, chasing instead the impossible dream, binding herself to ambition, to grandeur, seeking through action to redeem herself and not the world. And Aranea? Poor, long-suffering Aranea, for whom the redemption of the world comes in the form of the capricious, destructive, self-loathing Meenah? She decides that love just isn’t worth it, and instead chooses to go out with a bang, enacting a spectacular, ambitious plan that ultimately seeks to deny reality rather than redeem it.
For the Heartbound, on the other hand, it’s much more complicated than that. Dirk’s love is a frightening, tempestuous thing, explicitly compared both by Hal and the comic’s own symbolism to earth-shattering volcanic eruptions and the biblical flood. Again by Taz, love is not that by which Dirk seeks to redeem the world, but that by which he seeks to redeem himself, to be Jake’s Knight in shining armor rather than the dreadful thing which Dirk sees in himself when he is alone with his own thoughts. And it doesn’t really work, does it? Grand plots and endless attempts to connect through words and deeds run headfirst into the fact that these kids aren’t alright and that closeness with another human being can be just as much pain as it can be pleasure. And that’s not even to speak of Hal, for whom love is barely a holy thing at all, but a shackle, a desire forced upon him at birth which he is neither capable of denying nor of realizing. After all, who wants to date a pair of shades?
It’s harder to say much about love with the Leijons. Nepeta’s love for Karkat can be realized only post-mortem and brings her pain as much as it brings her joy, and her love for Equius ennobles them both but also leads her to her death, but Rogues also have complicated themes revolving around love which makes it harder to tell what’s what. Meulin is a bit easier, I guess. Her love for Kurloz is an unambiguous negative, pulling her ever deeper into the dreadful clutches of the subjugglator cult and the worship of Lord English. Her love for Horuss is similarly fucked up, resulting apparently from Horuss’s desire to merely copy the surface of Equius and Nepeta’s relationship in the hopes of replicating its essence (Surfaces and surface understandings being one of Void’s themes) and gives us some horrifying insight into Meulin’s psyche with her advice to Horuss of suppressing your emotions and desires and merely pretending to be happy at all times, putting a deeply uncomfortable spin on Meulin’s own permanently grinning face and constant stream of exuberant gifs.
Meulin is also some sort of love sorcerer, her Magely insights allowing her to see relationships both real and potential and pull them together if it suits her fancy, a decidedly… non-symbolic approach to the concept that doesn’t have anything at all to do with “redemption of a sinful universe” or anything like that, pulling love itself down to the level of schoolyard gossip.
So what is my thesis here? I guess it is that love is a complicated thing, both an Idea so powerful it can turn a bond with one other person into a symbolic representation for the whole world in your mind (note that both Light and Heart are Hot Aspects, making this kind of substituting the whole world with a single individual extra symbolic) and a material thing, mere emotion, mere chemical reaction, a chain yanking at your heart and pulling it into the direction of another person whether you want to or not. The stories of Rose, of Vriska, of Aranea explore this from one angle, the stories of Dirk, of Nepeta, of Meulin explore it from another.
Or to summarize the summary, Light-aspected romance is extremely chaotic wlws trying to learn to chill with their girlfriends instead of breaking shit all the time. Love as something that pulls them away from their madcap shenanigans. Heart-aspected romance is a more complex and I think ultimately honest look at the messiness of relationships.
PRIMARY: CONCEPTUAL
SECONDARY: PHYSICAL
Primaries and Secondaries are how a player’s powers manifest. Conceptual primaries mean they manifest conceptually and manifest physically as a secondary.
INJURY SINK
Not so much an ability but a physical feature (or a bug, depending on who you’re talking to) - Heirs of Doom, due to their nature of inheriting demise, often have frail health. They bruise easier than most and break bones faster, but because of a lifetime of having to deal with constant pain, they have a ridiculously high pain tolerance which cancels out their injurious nature.
CHEMICALBLOOD
Also due to the inheritor nature of the Heir of Doom, they often have a high tolerance of drugs, alcohol or other substances that may dampen or enhance their senses. Their body immediately begins to break down the substances in alarmingly fast speeds, which means that while they’re not immune to these things, they have to consume/be dealt with large amounts of them.
IMAGINE DRAGONS
When in danger, or when afraid, an Heir of Doom can go radioactive in order to eliminate surrounding threats. As such, they themselves are immune to radiation. It is still not recommended for Heirs of Doom to go around eating glowing radioactive rocks despite the fact that it will do nothing to them.
RACCOON
If the Heir has to resort to physical violence and feels as if they are in danger, they can go rabid and infect someone if they bite them. At any other moment, however, they will show negative in rabies tests.
As an Heir, this class has ambient, uncontrollable abilities as every other Heir does. This is because Heir classes are served and protected by their aspect, meaning Heirs of Doom are naturally protected by Doom.
MISFORTUNATE
As Heirs of Doom inherit Doom, they have unnaturally bad luck and tend to attract danger, both in the form of people and coincidence. Their high pain tolerance helps them get through their accidents / physical injuries, while their Cosmic Monster helps ward off their physical threats. Their Danger Sense helps them minimize and survive their bad luck.
DANGER SENSE
As Heirs of Doom are naturally protected by Doom, they often have hunches of where and when something bad will happen. It doesn’t always work - often only coming up when the danger will result in their death - but it is always right. The specificity of this sense gets more precise the closer and worse the danger, and the higher the Heir’s level is. Their Danger Sense is the conceptual manifestation of their ‘protected by Doom’ clause.
COSMIC MONSTER
Due to the fact that Heirs of Doom are protected by Doom, the most dangerous person in their session is often metaphysically linked to them and forced to protect them, drawn in by hunches and an emotional attachment manufactured by the cosmic bond. If there is no person dangerous enough, then their classpect will attempt to find something else, like an adversary. If this is also unavailable (especially while the Heir is still progressing through the ranks and hasn’t encountered anything sufficiently dangerous), their aspect will generate its own Cosmic Monster creature, often reflective of the Heir’s personality. The sentience of this Monster depends on the Heir’s personality.
If an Heir’s protector is eliminated, Cosmic Monster will immediately look for a replacement. If the Heir is continuously exposed to danger and cycles through protectors too quickly, a creature will be generated for their own safety. This creature is linked intrinsically to their magic.
KINETICS
When taking physical blows, Heirs of Doom have the natural ability to convert damage into strength. The stronger the hits, the stronger the Heir gets.
Any spell this class can use at Level One, including but not limited to:
NULLIFY - the ability to nullify magic. At level one, the range of this nullification is localized to the Heir, but at higher levels, they can expand their nullification field.
TECHNOKINESIS - since Doom governs processes, technology and systems, Heirs of Doom have technokinesis. At low levels, this technokinesis manifests as being able to manipulate software or machines without touching them, but at higher levels it allows them to fully link themselves with the machine or software, similar to being Drift Compatible with it.
DECAY - the easiest spell in the Heir of Doom’s repertoire. If the Heir touches an object, it rots and decays, making it an effective combat spell, with the downside of needing close contact.
Similar to how Heart Players have Stands, and Rage Players have Berserkers, Doom Players have a magical state unique to them called Reaper, which is essentially a power-up state that physically changes a Doom player’s appearance alongside the massive rise in magical power. Reapers differ from player to player, and though some classifications share names, they often look different due to player personalities and magical level.
Some Reapers are class-locked due to their nature.
AZRAEL Archangel of Death
In this state, an Heir of Doom can curse / condemn targets to death, which will result in misfortune after misfortune until death catches up to them. They can attempt to outrun it, but it will keep hounding them Final Destination style, and eventually catch up to them. The danger of this ability is that it is not only limited to the current fight but will last until the end of the targets’ life. This state also opens the Heir’s senses to Death, which makes them sense if someone is injured or ailing, who’s dead or who is close to death.
Please do not touch the Azrael reaper mode, as their body is made of pure death and touching them would either make your limbs decay or kill you on the spot. In this state, any spell or object that hits the Azrael reaper mode automatically decays said spell or object.
Please note that Azrael is a classification, not the name of a person’s Reaper. Players often name their Reaper based on personal preference.
soooo, with the new aspects descriptions and the traits they are focusing on and putting in the spotlight as major defining traits of those aspects, do you think you'll reconsider Joey as Life now instead of Light? (and Jude as Light instead?)
I hadn’t really gotten to Jude yet at all–he still seems like a Doom player, but now I’m more uncertain about all of them.
I have been reconsidering Joey as a Life player pretty heartily, actually, BUT…I think in the end, at least so far, it’s only left me more sure she’s a Light player.
But the reason why, I think, suggests some new infomation relevant to how the Classpect system works. I’m curious to know what you’ll think about it! And since I’m about to record this in video form and it’s pretty overwhelming and difficult to talk about, I think it’ll help to get my thoughts in order somewhat, so I think I’ll do some prep here.
My logic goes something like this:
Keep reading
So now that the whole notional and material idea has been established, that leaves the question, is there another axis to the whole thing? In other words, what separates, say, Mind from Light, or Void from Heart?
I pondered this question for quite a while before coming up with an answer I found satisfactory, and I’m still far from sure I’ve got it right. But I believe the answer might lie in a slightly different perspective on the dichotomy of Active and Passive.
Keep reading
If Maids are creators, and Hope is associated with positive emotions, could a Maid of Hope have the power to summon a laugh track whenever they wanted?
Rule of Thumb: It's ALWAYS correct to use Classpect Powers for bad puns, references, and dumb jokes. 👀
What’s up, long time no see.
I’m probably not re-opening this blog (but shit’s wild out here these days, so who knows).
What I am doing, however, is giving you all my magnum opus:
Are you sick of Aspect quizzes where the answer is weirdly self-evident and you feel a terrible compulsion to “aim” for you “preferred” aspect?
Well, motherfucker, have I got the quiz for you. Every single one of these “questions” is nonsense, every single answer is absurdity, and every single person I tested it on got the right aspect at the end.*
*My sample size was three people this is a meaningless claim.
Take the quiz at your leisure, and then when you’re done and remembering the Ancient Days of Quizilla where you got to see what all the personality types were at the end after getting yours?
Head on back to this post, where I am putting all 12 answers below this cut.
Keep reading
companion blog to musingsonprinces-blog, this is where I gather interesting classpect posts
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