you are not alone but im curious to hear your view of how they're intertwined
a Seer of Light who can read the future and a Thief of Light who can steal "luck" are fundamentally interacting with the same force, "fortune"; one just happens to be a fortune teller while the other is a fortune stealer. and that's not just wordplay, the two meanings of fortune are literally the same! being "lucky" is just the name someone like Vriska gives to the idea of having a "good fortune"; literally just having a positive destiny or fate, which a Seer of Light would be able to read.
the synonymity of fate and luck are evident in the language we use to describe them; moira (as in moirallegience) and kismet (as kismesissitude) both mean "fate" but also "allotment" or "portion", to be lucky, or to be someone who steals fortunes, literally just means to take the good allotment for yourself and leave the people around you with the bad ones. this should be particular obvious in Homestuck, where possibilities are represented by branching timelines; if you're lucky, that just means the alpha timeline is the one where you got the best fortune, and if you're a fortune teller that means you can read these "fortuitous outcomes" into the future. this is only driven home by Aranea's plan, which does not involve "luck" or "knowledge" as we tend to think of them but rather the very literal twisting of fortune to make one timeline more fortuitous than the others.
Now THAT’s what I call a fusion aspect!
I got a request for one of my first fusion aspects, so I decided to redo it with new colors, and fix those pesky stray pixels. Here it is! Denial Remastered.
Request courtesy of @whimsicalpaws
Fancytiers! Kind of. I was mainly just trying to make the sillouhette’s more distinct, & add more apparent themes :P
i forgot to label some of them but I think u can still tell what they are! first unlabeled pic has the mage and the seer, & the last pic has the maid and the sylph
I just had an epiphany on the Breath aspect, and how intricately it connects to the concept of ghosts/the afterlife
What’s up, long time no see.
I’m probably not re-opening this blog (but shit’s wild out here these days, so who knows).
What I am doing, however, is giving you all my magnum opus:
Are you sick of Aspect quizzes where the answer is weirdly self-evident and you feel a terrible compulsion to “aim” for you “preferred” aspect?
Well, motherfucker, have I got the quiz for you. Every single one of these “questions” is nonsense, every single answer is absurdity, and every single person I tested it on got the right aspect at the end.*
*My sample size was three people this is a meaningless claim.
Take the quiz at your leisure, and then when you’re done and remembering the Ancient Days of Quizilla where you got to see what all the personality types were at the end after getting yours?
Head on back to this post, where I am putting all 12 answers below this cut.
Keep reading
Absolutely this. An aspect’s opposite/adjacent aspects are all related to it on a deep level.
Mind’s rationality + Breath’s heroism = Hope’s focus on justice in the test description, because justice is based on principles.
But at the same time, Blood = Organized religion (The Sufferer as a Jesus figure) and Heart’s romance are also related to Hope.
Space’s creation + Hope’s imagination = Mind’s emphasis on creativity in the test description.
And on the other hand, branching timelines are driven by Mind, and Mind’s rationality is linked to Rage’s hatred of false beliefs to produce a hatred of lies.
Sorry, I had to get one in. I’m considering that maybe the aspects are literally built out of each other. And so they are reducible/irreducible at the same time (which in hindsight sounds very homestuck).
Some examples would be: Light would be split into the aspects of space and doom as they are the two complimentary aspects on the aspect wheel. Which would make logical sense, since Light players are defined as “rule-breakers” and “resourceful” (being able to draw from their environment.) Light’s closeness to time on the aspect wheel positions it as an aspect of disparity, and thus allows them to navigate both space and the limits contained in those spaces, finding gaps in the rules. In contrast, Void would be a synthesis of Life and Time. It would make sense to be these two since time is connotated with the father and thus paternalism (which Equius is in alignment with, but also to an extent Roxy in her adoption of gendered norms as Mom Lalonde). Life would be the imposition of will onto others/force. Void is more aligned to the aspect of space, which is in opposition to time (disparity). And so, Void must be seen as having a perspective of homogeneity. The implication would be that void players don’t see disparities of time (how things change) which fits with their general rigid attitudes towards things, such as Roxy’s insistence on Dirk being gay despite gayness no longer being a relevant concept, or Equius’ insistence on the hemospectrum still being relevant. It’s my suspicion that all aspects are synthesized out of other aspects in this way, though the complimentary pairs of an aspect are the most prominent characteristics in a character. Whether or not an aspect is aligned with time or space (is it on the left or right side of the wheel) determines how an individual perceives reality (is reality fresh or new, or is it the same as it’s always been). Lunar sway seemingly aligns with this view as Prospit dreamers (spatially oriented) are associated with the present and conformity to current norms, whereas Derse dreamers (musically/time oriented) are associated with the future and past. Difference/perception of reality as fluid may fuel their rebellion, even if their will is fixed. it’s ideas all the way down.
So, here we are again, discussing the absolutely bonkers idea that Homestuck's Classpect system could be used to form a coherent, real-life magickal system. I've talked briefly about the various Forces and Wills that affect the Homestuck universe, and how those directly translate to our modern understanding of magick, but I'd like to touch on Aspects and how one could use them in a system loosely constructed from the mythology of Paradox Space. Each Aspect can be treated as having its own Domain, which includes both concrete and abstract symbols, as well as what the Aspect itself represents in the Universe. The Aspects as they're represented in the form of universal Forces are also represented in the human form, and in following this system one can "tap into" those Forces, whether for personal development or for directing those energies outward. (I definitely draw inspiration from the idea of panpsychism for this.)
I'll begin the discussion of the Aspects by delving into their Archetypes, and will expand more upon their Domains for another post. While the Classes have obvious inspiration from Jung's primary archetypes, the Aspects can also be represented similarly. If you were to personify each Aspect, they would look a bit like the following:
Space: The Creator. Infinitely patient, Space is generally calm and collected, if a bit cold at times. Yet, it's also responsible for the creation of the universe, over which it watches with a protective gaze. If its propagation is threatened, Space is capable of an incredible fury, evoking the unforgiving chaos of a star gone supernova, or the inevitable terror of a black hole.
Time: The Destroyer. Controlling, steady, and ever-present describe Time quite well. Despite its generally destructive nature, it's quite capable of incredible works of creation, most notably in the realm of music. Synchronicities are the calling card of Time; when meaningful events happen simultaneously, take notice. Time contains endless passion and drive, its fires unquenchable.
Mind: The Actor. This Aspect embodies cognitive dissonance and the ability to completely disappear into a role. Mind appears differently to anyone who comes across it, which can make signs of its influence difficult to track down. Epiphany and synthesis are the children of Mind, sought by creatives and intellectuals alike. A deep understanding of abstract reality comes with understanding Mind.
Heart: The Romantic. When dealing in matters of the soul, Heart embraces that identity which remains stable and encourages genuine connection between people. It holds the mirror to nature and exposes virtue and flaw alike. Clear self-awareness and a complicated relationship with that self are hallmarks of Heart, as well as a tendency toward melodrama, with or without an audience.
Hope: The Storyteller. Intense euphoria, unbound by pragmatism, heralds the influence of Hope. It painstakingly crafts a story for its chosen ones, who are encouraged to submit and live fully in that truth. This Aspect lends itself to to the miraculous and fantastical, opening minds to a myriad of possibilities, and those who embody Hope can get utterly lost in its labyrinth of the theoretical.
Rage: The Satirist. Contempt and a vindictive nature are part and parcel of Rage's nature, as an Aspect that inspires doubt and insanity, as well as a refusal to engage with frivolity. It stirs melancholy in dark hearts and is manifest through gallows humor and rejection of fantasy. It is the hammer to which everything else appears as a nail, though its steadfast determination is invaluable.
Breath: The Trickster. Those under Breath's influence share its nature of playfulness and constant motion. At times, this manifests as immaturity through a lack of groundedness. Breath is prone to distraction, constantly shifting its own path upon encountering any sort of resistance or responsibility. The Aspect is self-driven and individualistic, disconnected from others of its kind.
Blood: The Wounded Healer. Much as its name suggests, Blood is fully grounded in the struggle and suffering inherent to life. However, it also embodies a profound empathy for others and an unmatched dedication to those bonds, as well as an understanding of what personal sacrifices must be made to accomplish a given goal. It is relentless and deeply dedicated to building vast networks of allies.
Life: The Alchemist. Even in the deepest cracks in the sidewalk of the Furthest Ring, Life finds a way. It flourishes in the bountiful harvest and transmutation of energy, wealth, and influence. Those blessed by its influence are durable and ever-present, making decisions that utterly transform the world around them. This constant cycling of energy is necessary to keep the universe balanced and in motion.
Doom: The Martyr. Limits and restrictions are just as important to the universe as negative space in a piece of artwork. Doom generally festers like a slow-growing mold, but the telltale sign of Doom's influence is a massive, unsustainable release of energy that usually results in burnout. The Aspect also has a deep connection to inorganic systems and constructs, many centered around death.
Light: The Teacher. Knowledge itself lies in the realm of Light, which is made manifest through instruction and understanding of important information. Omniscient beings receive their enviable sight through Light, which ultimately seeks to scour the universe, leaving no stone unturned in its hunger to learn and teach. It promises great fortune to those who assist in its declared purpose.
Void: The Occultist. Endless hunger and inescapable darkness are the left and right hands of Void, which offers gifts of arcane knowledge and long-hidden power in exchange for the fame and fortune many would seek with such gifts. It twists the mind and forces their student to acknowledge their Shadow. Its power is addictive and all-consuming, but well-worth the price...to the insane.
The distinction between Yin and Yang interpretations of aspects is proactiveness versus reactiveness. For example, emotions are generally a heart associated thing. However, identity and the construction of a cohesive self requires conscious thought and awareness beforehand. Feelings, in contrast, are inherently reactive. They require an external stimulus. Thus feelings are part of the yin interpretation of heart and identity is the yang interpretation. Thus heart players of derse are less concerned with experiencing their feelings and more concerned with compartmentalizing and keeping them under control to the aid of whatever mask/persona they strive to project.
PRIMARY: PHYSICAL SECONDARY: CONCEPTUAL
Primaries and Secondaries are how a player’s powers manifest. Physical primaries mean they manifest physically and manifest conceptually as a secondary.
JOSEPH JOESTAR
Heirs of Mind have an uncanny ability to follow someone's thought process easily. This can make them amazing friends or eerie people who always seem to be able to see through others.
PROFILER
In line with being able to follow someone's train of thought, Heirs of Mind are able to metaphorically step in a person's mind should they put in the effort. A more literal version of this ability can be used as a spell.
As an Heir, this class has ambient, uncontrollable abilities as every other Heir does. This is because Heir classes are served and protected by their aspect, meaning Heirs of Mind are naturally protected by Mind.
ANGEL RADIO
Heirs of Mind may accidentally pick up stray thoughts, especially those pertaining to wishing them harm so they may avoid it.
THINK OF ME FONDLY
When in danger, enemies may suddenly find themselves thinking positively of an Heir of Mind.
CUE CARD
In battle, an Heir of Mind may pick up on opponents strategies eerily fast; a physical version of JOSEPH JOESTAR.
Any spell this class can use at Level One, including but not limited to:
I THINK THEREFORE I AM - the ability to actually assume the mind of someone else, EXTREMELY disorienting.
SIMON SAYS - Jedi mind trick. Yeah.
HORROR GAME TAPES - the ability to infuse memories into items, allowing Heirs of Mind to deliver vital information to party members.
TELEPATHY - the ability to communicate with someone through thoughts - if the creature thinks, telepathy works.
THRALL - A cross between SIMON SAYS and TELEPATHY, controlling someone's actions by beaming thoughts into their heads.
a chart of all the fused aspects
(we’ll be opening up classpecting description requests soon!)
- mod of Chance
to read a more traditionalist classpect interpretation into the streets/lawnrings parallel construction, wind (read: breath) skimming the streets implies freedom of movement, wherewas blood would imply restriction; maybe the word ‘lawnring’ is used in place of ‘street’ in much the same way ‘cocoon’ replaces ‘mailbox’; because trolls don’t have streets, and the lawnrings are representative of a more oppressive culture with an interest in keeping its people where they are
companion blog to musingsonprinces-blog, this is where I gather interesting classpect posts
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