i make games. check out http://freeve4hserver.ddns.net
208 posts
i wrote this thing because yes
i've been thinking about the lore lately and made these two things that might come in a future update:
its easy to see what was translated accurately and what i decided to have some fun with even if you can't read the language:
what game engine do you use?
i typically use love2d for most of my game projects.
sometimes i wish lua had switch statements:
aaaaaaand now it's on the main menu... great...
i decided to remove the journal entries for the chinese translation because otherwise my sanity would suffer...
but then this happened:
THIS THING HAS NOW DECIDED THAT IT SUDDENLY WANTS TO EXIST. I SWEAR THIS THING HAS A PERSONAL GRUDGE AGAINST MEASDF;ASJKDFPOAWMPOEIJ,PWOEI,PWOGI,WPROIGJREGJLFGJHERGWPROIJWER;OWEIRJGL;KGJEONVEOIRUVNOEIUEJROWXSDKLJAGHSLDKFJASDFLSDKJFHSLAKGJHSALKGJHLKDSJFHWEROIFHWOEGHRLKJHGLSKJFHSLKJFHALSKJHGWUHFD
https://fcddesgames.itch.io/secrets-of-heraby
https://fcddesgames.itch.io/secrets-of-heraby
the release date for this game (2/26) is tomorrow. so i thought i might talking about what's next...
after releasing the game, i'm planning on creating a chinese translation for it, i also might add a few extra items if i feel like it.
after this game, the team is currently planning on another project to work on. we currently don't really have anything solid planned, but it might be a slightly smaller project compared to this game. (we're currently open to suggestions, so if you have an idea we might consider it).
anyways that's all that i can think of for right now, right now the game is just going through lots of playtesting (i procrastinated on most of it lol) and will be prepared to be released as soon as i wake up tomorrow.
hey guys, lets play a game...
see this thing? of all of bugs i had to fix, guess how many of them was this STUPID THING not spawning. GUESS HOW MANY TIMES THIS THING DECIDED TO NOT SPAWN FOR SOME IDIOTIC REASONAAAAASLKDJF;ALSKMVORWIHFODJXF,DLGH.
answer: too many
new orb of curses use animation:
new orb of flame use animation:
using the blood theft orb is cause an effect thing to appear behind the player (it fades very quickly, so i can't get a good screenshot of it):
the sprite being used:
i added an effect for when the orb of freezing is used (ignore the fact that i don't have an item equipped)
i decided to add some last minute items because why not
the first item is called the orb of freezing:
this item affects all enemies (including enemies that spawn after the item is used) and it basically stops them from doing anything. it will last for 12-16 player turns and will have a cooldown that lasts 12-16 new room generations (the cooldown amount will be the same as the use duration.) this item will not work on bosses (and certain boss minions) and has a 1/30 chance of appearing in act 2. it will also deal 2 damage to the player when used.
the next (and final because there is no way i'm adding 3 items at once) item is the orb of blood theft:
this item is passive and allows the player to heal 1 health when attacking an enemy. i created this mainly to be used with the orb of freezing as a free healing method for the player (assuming all goes well the player will heal 8 health every time). the potion healing upgrade will also increase the healing of this item to 2, which makes the healing upgrade a lot more useful. this item has a 1/20 chance of appearing in the first levels of act 1, a 1/10 chance of appearing in the last levels of act 1. and has a 1/5 chance of appearing in the first levels of act 2.
(wow i did not expect to vomit out two walls of text)
quizlet told me today that my progress was NaN%:
either i did so well that numbers couldn't describe how well i did while studying today, or i did so poorly that quizlet gave up.
i think it's the latter.
another version of the menu music that plays if the player dies in act 3 and returns to menu:
a version of the menu music that plays if the player dies in act 2 and returns to menu:
trying to open the cheats menu in the JOKE difficulty will cause this to appear on screen:
i decided to start remaking the trailer because yes.
i'm also currently planning on releasing the game on Monday, February 26.
new enemy attack: punishment curse
walking into a cursed tile will do one of the following things:
take away 1-3 potions
inflict the player with the poison debuff
spawn extra minions
give the player a 10 turn string cooldown
take away 1/15 of the player's arrows
the punishments will be more severe on hard mode.
The final cutscene of the game:
after this the credits screen will show with an option to return to the main menu.