THe NAMe Of ThE ROse PoiNT AND CLicK ADVenturE

THe NAMe Of ThE ROse PoiNT AND CLicK ADVenturE

tHe nAMe of thE rOse poiNT aND cLicK aDVenturE

More Posts from Gamesthatdontexist and Others

7 years ago

Elevator Dreams (2006, Midway) (Nintendo DS)


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1 year ago
Tales From Beacon Point By Lou-Ellen

Tales From Beacon Point by Lou-Ellen


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7 years ago
Does It Look Like A Good Old Gameboy Action Game? I Wish It Exist, BlackZone : The Silent Doom. You
Does It Look Like A Good Old Gameboy Action Game? I Wish It Exist, BlackZone : The Silent Doom. You
Does It Look Like A Good Old Gameboy Action Game? I Wish It Exist, BlackZone : The Silent Doom. You
Does It Look Like A Good Old Gameboy Action Game? I Wish It Exist, BlackZone : The Silent Doom. You
Does It Look Like A Good Old Gameboy Action Game? I Wish It Exist, BlackZone : The Silent Doom. You

Does it look like a good old gameboy action game? I wish it exist, BlackZone : the Silent Doom. You could control this robot guy with the massiv lightning arm, he would be a super engineer because there is not enough engineer as heroes of games. A cross engineer-detective. 


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5 years ago
Eelfroth | famicase 2018

eelfroth | famicase 2018


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7 years ago
Mr. Splash! Developed By Hiroshi Inukai Aka Polygon (2007, Famicom)
Mr. Splash! Developed By Hiroshi Inukai Aka Polygon (2007, Famicom)
Mr. Splash! Developed By Hiroshi Inukai Aka Polygon (2007, Famicom)
Mr. Splash! Developed By Hiroshi Inukai Aka Polygon (2007, Famicom)
Mr. Splash! Developed By Hiroshi Inukai Aka Polygon (2007, Famicom)
Mr. Splash! Developed By Hiroshi Inukai Aka Polygon (2007, Famicom)

Mr. Splash! Developed by Hiroshi Inukai aka Polygon (2007, Famicom)

I finally made a reproduction cart of the elusive homebrew game Mr. Splash! I love it. Rather than using the official art (which I couldn’t find a good copy of) I designed my own label, going for a Game and Watch aesthetic. Read more about the history of Mr. Splash including my review of it on the blog!


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7 years ago
If I Could Make Whatever I Wanted (independent Of My Programming/modeling Ability).

If I could make whatever I wanted (independent of my programming/modeling ability).


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5 years ago

The 12 Tracks of Christmas 2019 Track 3: Nightmares Won’t Chill (Course BGM #04) [from “Nightmare Busters”], by Denji Koshiro Original Track: Chilling Air

Don’t worry, folks; this album ain’t gonna turn into “R.I.P.1.0.3. x XMAS 2019”. Pinkie swear, this is a one off.

Nightmare Busters is an older project of mine that holds a special place in my heart; it was the first fully-fledged Gonkaka project I ever worked on and completed, as well as the first (and so far, the only full-length) chiptune project I’ve put together. If memory serves me correctly it’s initial release on 103 Records was the first release I ever charged for- this was before the “pay what you want or get for free” clause was mandatory. It definitely shows it’s age compositionally, as well as my inexperience in terms of sound design- not helped by the inconsistency of sound design between tracks (each piece basically uses entirely different sets of waveforms/“instruments”, which is not at all period-accurate for what was supposed to be an arcade game from the late 80s/early 90s)- but it’s only with the benefit of experience and hindsight that I can say all of that. And of course, none of that takes away from the fact that I sat down and put the time in to create an entire album using software I was pretty much completely knew with on a mobile device, working on rough “game design” documentation alongside it with help from Dio (who provided the excellent cover art). I did grow discontent with it after a period, and strongly enough to actually take the initial release of the album down, though cooler heads would eventually prevail and the idea to re-release it swam around in my head for a while before it eventually dropped in 2017, with the story surrounding it reworked to frame the version of Nightmare Busters that music was written for, in Gonkaka/Nincom lore, being an overly ambitious prototype from a freshly established company that collapsed under it’s own weight. The story does state however that Nightmare Busters was eventually revisited by Nincom, re-imagined for the console that in-universe stands in for the Playstation.

That’s where this song comes in, but first I should probably explain what Nightmare Busters is about. Like, the in-story game, I mean. Strap in folks; this is gonna be a long one. So much so in fact that I’m going to throw up a readmore to preserve the sanity of mobile users, but I encourage you to read further!

Keep reading


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7 years ago
Playing Around With The MSX Color Pallete To Try And Make Something You’d See On FMtownsmarty, Hopefully

Playing around with the MSX color pallete to try and make something you’d see on FMtownsmarty, hopefully using this for a short thing I wrote for Twine a year ago.


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gamesthatdontexist - Games That Don't Exist
Games That Don't Exist

A collection of epistolary fiction about video games that don't exist

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