THE GHOST, 1983 (estimated) developed by Nintendo (I think). Even though I cleaned the cart’s contacts with a q-tip first, none of my Famicom games work anymore since I tried playing this.
“The arcade is the warmest place to hide.”
Oblique Strategies is a deck of cards designed to help artists break up an art block. Each of the 100+ cards contain a possible action to take or a new way of thinking about a creative problem. They were created by artists Brian Eno and Peter Schmidt in the 70s and have been updated with various new editions over the years.
This is a port of that deck of cards for Game Boy, for some reason.
It was made by me, Nicky Flowers, as a way to learn how GB Studio works. Turns out it works pretty well! I boot up the ROM on my DMG when I get stuck working on music or coding or really anything where I'm creating stuff. I hope you might find it useful too!
APOGEE - A fictional survival game where you must escape the moon of a Class-V gas giant before it reaches its apogee.
Mr. Splash! Developed by Hiroshi Inukai aka Polygon (2007, Famicom)
I finally made a reproduction cart of the elusive homebrew game Mr. Splash! I love it. Rather than using the official art (which I couldn’t find a good copy of) I designed my own label, going for a Game and Watch aesthetic. Read more about the history of Mr. Splash including my review of it on the blog!
Made a little pixel animation for a friend, done in the style of an encounter from an old DOS space exploration game; Starflight. Looks like Scifer is going to have to brush up on his SpaceBunny-ese if he hopes to resolve this encounter diplomatically!
Done entirely with an EGA palette of 16 colours, which was pretty much the best you could get in 1986. ;)
A collection of epistolary fiction about video games that don't exist
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