I'm back!
This concept happened somewhat by accident. I was in the process of updating some old mockups. While looking at my original pitch mockups for Ducktales Remastered, I came across an old revamp of Chip & Dale on the NES back in 2014. Given that I had to isolate all the elements to apply the changes, I suddenly had workable game assets and some extra time on my hands. Things just snowballed from there.
One thing I did want to address from the original was to properly show the scale of things. The NES game was all over the place (mouse sized rhinos for example.) So making sure the big robot dogs from the first level where actually appropriately imposing was important. The game also implied you travel to locations by plane, but you never got to see it.
While the mockup is scaled for modern systems, I've composed the music and sound effects using SNES limitations to give it that old Capcom home-console flair.
This video is not endorsed or licensed by CAPCOM CO., LTD or THE WALT DISNEY COMPANY and is not a game under development. This is made only for fun.
Today is my day off so i decided to do some summer cleaning, and i found a box of my old SNES cartridges in my crawlspace, haven’t looked at them since high school. Has anyone heard of this one? It has to be a weird bootleg but i’ve never seen it before. It won’t play, just goes to a black screen with ambient music playing. Kinda spooky.
Ahhhh! Finally finished this piece of fanart based on the wonderful manga Dungeon Meshi/ Delicious In Dungeon by Ryoko Kui. Big big thanks to SungWon Cho/ ProZD for putting the manga on my radar and the notion of turning it into a game from this tweet.
With this in mind and mouse in hand I hope I have done the source material justice and it’s as much a pleasure to view as it was making it.
Yet again, thank you SungWon Cho for the prompt, and thank you Ryoko Kui for a wonderful read!
FELL WOLF
(Two Mouthed Clergyman)
A Monastery unit obtained when using the *Forbidden*. This unit attacks with its hands and can convert enemy units by singing forgotten psalms.
Can carry relics.
This unit has a hero form named Bleydh Du.
When converted by enemy monks, this unit will die.
lost property control organization (samidare/hoshibackyard)
Game Concept: a Bubble Bobble RPG in the style of Mario and Luigi games
In Never Say Never Again, Super Villain Maximillain Largo challenges James Bond to a round of “Domination”, a competitive realtime strategy game that combines elements of Risk and Missile Command with betting and electrical shocks as feedback. The game uses a pair of screens on each player’s side to display information as well as a transparent display between them. The whole thing fits very well within the Architecture of Villains. It’s also interesting how frequently Risk-style war games occur. This is the third we’ve seen after Eschaton and Nuke ‘Em.
(Unfortunately there doesn’t seem to be a clip from the movie on YouTube otherwise I would’ve included it here.)
A collection of epistolary fiction about video games that don't exist
170 posts