After Spending A Childhood In Isolation, Mikhail Has Finally Been Able To Find Freedom In Academia. Pursuing

After Spending A Childhood In Isolation, Mikhail Has Finally Been Able To Find Freedom In Academia. Pursuing

After spending a childhood in isolation, Mikhail has finally been able to find freedom in academia. Pursuing the passion of their only solace; the forever gentle sound of song. Though, Mikhail has lived a life of naivety. A life shielded by the harsh faith of their church and family. Now Mikhail will discover the dark underbelly of the city of Vilyuchka — and what it means to be a composer in a city where crime and music are one in the same.

DEMO: TBA

The Garden Sanctuary is an 18+ horror, romance, and erotica interactive fiction. It takes place in a world built in Gaslamp Fantasy, with Art-Deco and 1920s influences. As of current, it is planned to be semi-illustrated.

KEEP IN MIND: The Garden Sanctuary is currently in a deeply unfinished state, a lot of things are undecided and the cast isn't ready to be revealed yet. This post is very informal, and I'll make a more in depth introduction post later on~! I just wanted to get a post out there to hopefully find some more similar IF devs to connect with :-)

As it stands right now, TGS follows a locked MC and has several different romance options. RO customization is currently being debated!

CONTENT WARNING: Gore, body horror, violence, and other generally dark themes, CSA and incest (portrayed critically), body dysmphoria, gender dysphoria, internalized and externalized ableism. This may expand later on in the future.

Follow the story of Mikhail Ilyushin, a budding and prodigal composer attending the Academy of Saint Yelena. Once sheltered by the church they were raised in, Mikhail has yet to learn that music is not as pure and innocent as the clergy once taught them. Learn about the city of Vilyuchka and the culture of crime that has completely engulfed the art of music. Navigate the unseen world that lies in plain sight in Vilyuchka. Discover the existence of things much stranger than human. Choose who to put your faith in; your family and the church you have always known, or the life of blaspheme that has granted you your freedom.

More Posts from Gildedgrimoires and Others

1 year ago

*emerges from the other room covered in blood* you should see the word document

7 months ago
Show Off The Goods

show off the goods

2 years ago

Technically I have one more week and should be workin on my last essay but I am excited. Anyways I’ve begun writin the prologue~ 

I still dunno how to code thought :), but that’s whatevs until later.

Clawing at the walls of my enclosure. The enclosure is the 2 week end of the semester period. It cannot end soon enough

1 year ago

god gives his best IFs to his busiest, most unreliable soldiers

2 years ago

Update #3

So I'm really getting into the swing of things on the writing front. The prologue will be a touch longer than planned, not insanely so but I'm padding stuff out.

Also revamping the lire of the setting, which doesn't matter too much but I thought I'd mention it.

Final thing: I have decided on the types of magic the mc can have. You have both a primary and secondary affinity, primary will be shadow magic no matter what and you can choose the secondary.

Secondary affinity choices will be ice, fire, and poison. Keeping it simple, but I'm definitely open to any suggestions you may have!


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1 year ago
I Am A Weak Man, What Of It

I am a weak man, what of it

Bronze age vampire adventure...

Bronze Age Vampire Adventure...

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1 month ago
DEMO RELEASE DAY

DEMO RELEASE DAY

DEMO LINK | INTRO POST | ROMANCE OPTIONS

The Garden of Bones demo is very much in-progress and it will undergo more edits as the story continues. I also plan to continue upgrading the CSS and aesthetic of the game right alongside everything else! EVERYTHING is subject to change and nothing is final, especially the worldbuilding.

So expect some retconning and even small personality changes for the ROs as the story moves along...

There is at least one known error that I'm working on where you might get a repeating passage, but it won't break the game. Also it's not currently mobile-friendly although I anticipate adding that with the next update, so you'll need to play on a different device for now!

That said, I'm very excited to present the first chapter to anyone who might wish to play it! I've been working on this project since October and it feels great to finally have a shareable version.

I hope you enjoy version 0.1.0!

IN THIS DEMO

Design your character.

Catch the eye or ire of the Younger Twin.

Earn one of three achievements - maybe.

Flirt - or don't.

Be friendly - or resentful.

Unlock a journal page.

Endure involuntary imprisonment.

Try to remember what you've forgotten.

Play approximately 45 minutes of the game.

FEATURES

50,000+ words

a few original background WIPs

journal page under construction

4 in-progress personality variants

one hidden achievement

MUSIC + AUDIO

The soundscape is important to the experience I'm attempting to cultivate for you and my beta readers have really enjoyed it, so my earnest recommendation is that you give the audio at least one chance to win your affections - but if you aren't someone who likes music in your IF games or you have your own playlist, you can always mute the game!

NOTES

Ignore if you don't want any spoilers!

If you're hoping to befriend (or romance) the Younger Twin, don't sweat too many of your decisions in this chapter... within reason. Most of your attempts will be deflected by their natural inclination to hate everything.

That said, you can definitely make them hate you slightly more.

If you were hoping to meet the Elder Twin you'll have to wait a bit longer - but that doesn't mean won't get any information about Z in the first chapter!

This is all early access, my first attempt at coding anything ever, and my very first IF, so please be kind! You can read the intro post HERE or jump straight into the...

DEMO


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2 years ago

update #1

I don’t have anything huge to say on progress, these are mostly so I have a lil tracker on how things are going in the progress department.

I have finally retaught myself the basics of twine, and mapping out the prologue has been really fun. It was gonna be pretty small originally, but hey my first project is overall small scale so why not have fun with it!

Trying to figure out how variables work. Rocky waters but I think I’m starting to understand them, so hell yeah to that.


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1 month ago

Innovative Relationship Stats in Interactive Fiction

This is the write up I've been most excited to do--this is one of my favorite things in interactive game design--doing cool stuff with stats. I really, *really* wish someone had told me this stuff when I was starting out.

The most ordinary way to handle a relationship stat is to track it with a number that goes up and down according to choices and tests in some predictable fashion.  So, for example, if I do something that Gilberto likes, according to some reasonable option, like “support Gilberto in the argument,” I get:

*set rep_gilberto %+10

And this makes sense to everyone.  I gave Gilberto a gift, I get reputation points with him.  I showed that I’m good at swordfighting, this impresses him, and I get a higher number.

Similarly, if I insult him, if I’m nice to his enemy, if I do something stupid in front of him, I get

*set rep_gilberto %-10

For my first game, this is the only kind of relationship stat I used.  It was the only one I knew!

So the relationships were very simple to track and very simple to test.  If, by the end of the game, Prenzie likes me 72 much, and that’s over the romance tester of >= 65, congratulations, Prenzie and you can have a happy ending together.

You can write a totally fun game never using anything weirder than that.  But I thought it would be fun to share with you some other interesting ways to conceive of relationship stats.

A character who only goes to 0 or 100. That's it. Her relationship stat with you is essentially a boolean true/false. You can do everything for her, but the second you do something she doesn't like, it's down to 0. She loves you or she hates you. This is very character defining. The number tells you everything you need to know about the character.

That same character, who only goes to 0 or 100--except that you can do something over the course of the game to change them, to allow them to have a broader range of relationship numbers. Suddenly there can be shades of relationship. You did something to help them mature, to understand people better.

A hidden relationship number. If you look at the stat screen, whatever you do, nothing will change their number. They neither like you nor dislike you. They are professional, perhaps, and nothing more. However, you can do something to break down their shield or facade, and then, you can see the number moving; or perhaps the number doesn't move at all until that shield is broken.

The above, but in reverse. Something happens to chill someone's heart, and then nothing you do can affect the number. Or perhaps it can only go down, and then you are in a constant battle of attrition where you can only lose affection from someone.

When you reach a certain level of love and trust from someone, the bottom of the scale raises permanently. No matter how much I annoy my true love, the number just bottoms out at 40.

A relationship number that can be tapped as a resource. The bartender at the Noble Gases Club likes me reasonably well. Let's say she likes me 60 out of 100 much. When I need something in an emergency, she can do astonishing things. If I have over 35 relationship with her, she'll help me. Each time I use her, it depletes her by some amount depending on how big a favor it is. So this one is interesting, because now I have to balance whether I want to keep her liking me because I want to pursue this relationship, or whether I just really need her help right now.

A relationship number that can be a catch-all variable for a test. If you have a high relationship with Toppers, the club millionaire, I can throw that in as a variable in a test to see if you can impress someone by talking about high finance on the grounds that you may have had a conversation with Toppers about her money in the past. (*if intellect + toppers >= 50) Then, if you pass the test *because* the Toppers variable made you cross the threshold, you can add flavor text talking about that conversation with her. This is very, very good, because it tells the player that the game has taken into account your having done things to get close to Toppers (and there's a reward for it--you passed the test, sure, but...here's more content, too!)

A degrading relationship stat is incredibly powerful and characterful. This stat declines, scene by scene unless you do something to raise it. This is a "what have you done for me lately" person, and even though it take a little setting up, code-wise, it's really powerful, and your player will feel smart for figuring out that's what's going on. Also, it's stressful. If you want to create that stress, this a great way.

You can, of course, do the opposite--this is how you code your biggest fan. I like you, and I just keep liking you more and more and more and more!...until you do something to halt that, at which point, the growth shuts down, which is a gut punch. The numbers tell such a story here.

Finally, numbers that seem to tell a different story than the narrative. Players are going to look at numbers; they are going to look at the stats. Not everyone, but a lot. And so they are part of the story, they just are. So you can make them part of the push-pull of romance, for example, or rivalry. What does it mean that as my relationship number with Haze goes up, they are more and more standoffish? Does their scale mean something different from other people's, and if I figure out out, will I understand them in some sense? Perhaps there's a tremendous amount of pushback in the 60-75 range, but once you get through that minefield, something changes?

More musings on game design and other Jolly Good stuff here (I just wrote up a thing on "hidden relationship stats and their use")--I'm on a relationship stats kick today, I suppose:

Get more from The Noble Gases Club on Patreon
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The Noble Gases, est. DCIVMCD

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1 year ago

*high school gossip voice* well i heard that the sun is never going to rise again

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gildedgrimoires - under construction
under construction

Hik | They/Them | Aspiring IF writer, we're workshopping stuff rn | Expect project related art now and again

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