Hassan Nasrallah, Hezbollah's Secretary General, is expected to give a big speech on Friday, very likely to declare war on Israel.
Today Israel allowed 102 aid trucks into Gaza without bombing the Egyptian border. In the past couple days, Israel has invaded Gaza to disastrous results. Yemen has declared war on the country. Several countries have recalled their ambassadors while Bolivia ended diplomatic relations. Belgian and Italian unions have refused to ship weapons to Israel. American cities lit up with protests while successive polls show that even Republicans largely support a ceasefire in Gaza. The entire internet seems to be pro Palestine even as social media CEOs comply with requests from the Israeli government to shut down critics.
So if a ceasefire happens, don't ever let the -Zionist government and its supporters act like they did it out of the goodness of their hearts
snoopy of the day
DEMO TBA
After the deaths of your four oldest siblings, taken from you by war, your older sibling, Nour, once fifth in line for the Solar Imperial throne, is now the heir.
This day never should have happened.
As recompense for the ravages your kingdom’s war has inflicted upon the Lunar kingdom of Celestyl, and as assurance it will not happen again, your sibling is to be sent to Celestyl to marry the Lunar King’s heir. An arranged marriage, meant to unite the kingdoms. Or, at least that’s how everyone prefers to phrase it. But you all recognize this for what it really is: a guise. Your sibling will be a political hostage.
And—Theia, grant you guidance—you have had a premonition this is not the worst to come. Should your sibling go to Celestyl, they will not survive.
So you will take their place.
Stygian Sun: Total Eclipse is a dark fantasy interactive fictional story where you play as the sixth child in the proud and grandiose Solar Imperial Dynasty and leave your homeland for a foreign country, where you will take your sibling’s place in an arranged marriage to the heir to the Lunar Kingdom. But something sinister simmers on the horizon—you have felt it in your premonitions; apprehension crawls beneath your skin, foreboding pricks at the back of your neck, dread sinks low and heavy in your stomach. Theia is warning you—of what, you know not, but you have seen the way the Lunar King looks at you. His stare, the dagger, and you, the sacrificial lamb on the altar. Beware the wolf, little lamb.
Content Warnings: "Stygian Sun: Total Eclipse" contains many upsetting themes, such as arranged marriage, child abuse, child neglect, death, murder, sexually suggestive scenes, suicidal ideations, and more. "Stygian Sun: Total Eclipse" is intended for mature audiences. Viewer discretion is advised.
Customize your MC's name, gender, pronouns, appearance, personality, and sexuality. Play as straight, gay, lesbian, bi, poly, or asexual.
Shape your personality through your choices and see how it affects dialogue with other characters.
Navigate through the difficulties of court life in a foreign country.
Develop your magic—powers bestowed upon you through your divine bloodline.
Romance one or more of five romantic options, including your betrothed, the Lunar heir; your charming and overly flirtatious retainer; your acolyte, a priestess in training; a kind yet darkly mysterious Celestylian noble; or a peculiar and chaotic mage.
Develop deep and lasting friendships or make enemies.
Kill some parents.
Uncover a sinister plot that threatens everything you hold dear—and decide what you will risk to protect it.
Nour al’Teia, your older sibling. (Gender dependent on MC’s. She/her. He/him. They/them.) Non-RO Once fifth in line for the Solar Imperial throne, Nour was perfectly content to play a supportive role to Parim, first in line, and the rest of their siblings. Now first in line for the throne, Nour is doing their best to step into a role they were never prepared to fill. Despite their best attempts to reassure you, you can tell this weighs more heavily on them than they let on. (Character portrait coming soon.)
Kieran Zeleskas, the Lunar Heir. (Gender Selectable. She/her. He/him.) RO The Crown Prince/ss of Celestyl. Though not of noble birth, events put into motion by their father have elevated them to this position, one they seem to have adapted to rather well by all appearances. Stoic and aloof, they seem less than pleased about this arrangement between the two of you. You’re inclined to agree.
Alektis de Celestys, the lone princess. (She/her.) Non-RO The adoptive sister to Kieran. The slaughter of her family during the coup that brought Kieran’s father to power has rendered her irascible and hostile to most everyone. Though she mostly keeps to herself, with only her retainer, Nihm, for company, you often find her tumultuous glare trained on you, a complex look on her face you can’t quite decipher. (Character portrait coming soon.)
Nihm de Circené, the guardian. (They/them.) RO Devoted retainer to Alektis and last surviving member of House Circené. Kind and sociable, Nihm is well-regarded in both noble and commoner social circles alike. However, their warm and affable disposition cannot completely hide the apprehension in their gait, nor the trembling in their hands. Still, they do their best to welcome you in a place where everyone seems dead-set on hating you. (Character portrait coming soon.)
Aurynn Anouar, the retainer (He/him.) RO Seeming to have appeared from out of nowhere, Aurynn rescued you from a dire situation during your first battle experience, and afterwards was appointed your retainer and has served you as such ever since. Charismatic, laidback, and flirtatious to a fault, Aurynn tends to either charm or annoy everyone he meets. Despite his insistence that he is an open book, sometimes you can’t help but feel the opposite; indeed, everything about him seems shrouded in secrecy.
Samira Nahdiri, the priestess (She/her.) RO Certain events left her family deeply shamed and nearly destitute until her exceptional accomplishments as a healer elevated her to the renowned position as your acolyte, drawing upon the power of your blood to learn healing magic in her pursuit to become a priestess. Strong, loyal, and compassionate, she is devoted to caring for her family above all else, and she counts you among them.
Lilith/Lucien de Arcanis, the mage. (Gender Selectable. She/they. He/they.) RO The adopted heir to House Arcanis, a line of powerful and highly skilled mages. Wild-eyed with a wolfish grin, their peculiar and eccentric mannerisms tend to unsettle their peers, leaving them rather isolated in social circles—a circumstance which doesn’t seem to bother them one way or the other. For better or worse, it appears they’ve taken a rather intense interest in you. (Character portrait coming soon.)
Poly Routes (subject to change): Kieran/Aurynn, Samira/Aurynn, Lilith/Lucien/Aurynn.
demo [tba]
dark fantasy, horror (?), romance
You are a minor deity of the Hunt, known by your followers as The Hunter, used by the other Higher Beings as The Hound. The All-Seeing Sun had given you countless tasks over your existence.
Yet one day, while on a mission sent out by him, you were summoned and judged for treason. The punishment left you mangled, your magic ripped off.
Cast away, you went into a deep sleep to recover.
After centuries you awoke to find your name spoken in whispers in the darkest nights. The Traitor. The world has changed, yet you still have true believers who await your awakening.
Will you be successful in your revenge? Will you be able to topple the gods or will you try to live in peace?
Features:
Play as male, female, nonbinary.
Your choices will affect the fate of your followers.
Befriend, romance or even antagonize a wide cast of characters.
Have a loyal shadowy companion by your side.
Astaroth [M]
"And to think I hated you. Now I can’t imagine living a single day without you.”
Your “other half”, attached to your psyche. He is content to stay in the backseat and offer comments. Tall and lean with gray skin. His face is sharp and angular, eyes with black sclera and white iris. Long black straight hair parted only by his antlers. His hands are black, tipped with long claws. The gradient loses color the closer it gets to his elbow. When he grins at you, you see beast-like teeth glinting in the light.
The Beloved Moon [F]
"That was the worst mistake I ever made. Please, I will do anything you want for you to forgive me.”
Moon has a curious interest in you. Since the moment she saw you, she had sought any chance to talk with you.
A short woman with deep blue skin and freckles that shine like stars. Her skin is shifting between deep blue and purple. She has a round face with full lips and a button nose. Round eyes with black sclera and bright blue iris stare at you with curiosity. Her long curly hair is white with pale blue streaks. Massive white feathered wings cover her back, sometimes used to cover her body like a cloak. Her smile might be gentle but the sharp fangs showed less so.
The Eternal Night [NB]
“I have turned a blind eye to the world far too long. I will no longer allow anything to happen to you.”
The Eternal Night is a distant person. Even more towards the other gods, yet for you they show a kinder side. They are tall and slender. Their sharp face is softened by full lips and expressive eyes. They have dark grey skin paired with stark white hair, that reaches their chin. The wavy strands frame their face nicely. Their eyes-- black sclera with crimson iris—are often covered by their mask. Massive black wings sprout from their back, and then the light catches the feathers right they look more blue than dark.
Santana [F/M]
"Why is it that every time I look at you I feel that I knew you for lifetimes? Why does my soul yearn for you?"
A priest you met in your past, a rather interesting person with a stubborn brand of kindness.
Tawny skin sprinkled with freckles. Golden hair is kept in a braid, far away from their face, yet a few strands escape and frame their heart-shaped face. Expressive eyes look at you, their blue gaze shining brightly.
They stand at an average height, donning the white and golden robes of the priests of Sun. Over that, they wear a chainmail.
You thought you lost them to the sands of time.
??? [F/M]
“Do you have any idea how long I prayed to see you, to hear your voice?”
Every day, they're slipping farther, their grip on the edge of the chasm growing fragile. Can you drag them back or will you shove them off?
Oh yeah, for sure. Go right ahead dude!
I cannot for the life of me determine if I am over-planning or improvising too hard, but I feel like if I don’t get to the next stage now I’ll never get anything done.
So I wasn’t going to add in ‘Personality Stats’ at first to make things easy on my first try, but I like them and practice makes perfect if I want them in potential future projects.
Most likely you will have: Charming v Reserved, Genuine v Insincere, Optimistic v Pessemestic, Warm v Cold (Kind vs crueler), Reckless v Careful, Teamworker v Solo Act.
I’ve been mulling over these for a while now, and will mull again. So as always, things are subject to change.
Okay so this is not as short and sweet as I thought it’d be, still not a multipart thing but I’m starting to realize nothing is ever as simple as it is in my head. Still, having tons of fun with it!
So the prologue is definitely not coming out by the end of this month, I am slow and this is a a lot longer than anticipated. But (fingers crossed), I will not be completely empty handed by month's end. I always have a million ideas in my head, it is actually a problem, so I'm doing a short and sweet twine thing to get one idea out of my head.
There will be vampires :)
Fantasy Guide to Building A Culture
Culture is defined by a collection of morals, ethics, traditions, customs and behaviours shared by a group of people.
Within every culture, there is a hierarchy. Hierarchies are an important part of any culture, usually do ingrained that one within the culture wouldn't even question it. Hierarchy can be established either by age, gender or wealth and could even determine roles within their society. Sometimes hierarchy can may be oppressive and rigid whilst other times, ranks can intermingle without trouble. You should consider how these different ranks interact with one another and whether there are any special gestures or acts of deference one must pay to those higher than them. For example, the Khasi people of Meghalaya (Northern India), are strictly matriarchal. Women run the households, inheritance runs through the female line, and the men of the culture typically defer to their mothers and wives. Here are a few questions to consider:
How is a leader determined within the culture as a whole and the family unit?
Is the culture matriarchal? Patriarchal? Or does gender even matter?
How would one recognise the different ranks?
How would one act around somebody higher ranking? How would somebody he expected to act around somebody lower ranking?
Can one move socially? If not, why? If so, how?
Traditions are a staple in any culture. These can be gestures or living life a certain way or to the way a certain person should look. Traditions are a personal detail to culture, they are what make it important. Tradition can dictate how one should keep their home, run their family, take care of their appearance, act in public and even determine relationship. Tradition can also be a double edged sword. Traditions can also be restrictive and allow a culture to push away a former member if they do not adhere to them, eg Traditional expectations of chastity led to thousands of Irish women being imprisoned at the Magdelene Laundries. Customs could be anything from how one treats another, to how they greet someone.
How important is tradition?
What are some rituals your culture undertakes?
What are some traditional values in your world? Does it effect daily life?
Are there any traditions that determine one's status?
Values and Opinions are the bread and butter of any culture. This is the way your culture sees the world and how they approach different life hurdles. These may differ with other cultures and be considered odd to outsiders, what one culture may value another may not and what opinion another holds, one may not. There will be historical and traditional reasons to why these values and opinions are held. Cultures usually have a paragon to which they hold their members to, a list of characteristics that they expect one to if not adhere to then aspire to. The Yoruba people value honesty, hard work, courage and integrity. Here are some questions to consider?
How important are these ethics and core values? Could somebody be ostracised for not living up to them?
What are some morals that clash with other cultures?
What does your culture precieved to be right? Or wrong?
What are some opinions that are considered to be taboo in your culture? Why?
For many cultures, the way somebody dresses can be important. History and ethics can effect how one is meant to be dressed such as an expectation of chastity, can impose strict modesty. While other cultures, put more importance on details, the different sorts of clothes worn and when or what colour one might wear. The Palestinian people (من النهر إلى البحر ، قد يكونون أحرارا) denoted different family ties, marriage status and wealth by the embroidery and detailing on their thoub.
Are there traditional clothes for your world? Are they something somebody wears on a daily basis or just on occasion?
Are there any rules around what people can wear?
What would be considered formal dress? Casual dress?
What would happen if somebody wore the wrong clothes to an event?
Language can also be ingrained as part of a Culture. It can be a specific way one speaks or a an entirely different language. For example, in the Southern States of America, one can engage in a sort of double talk, saying something that sounds sweet whilst delivering something pointed. Bless their heart. I have a post on creating your own language here.
Many cultures are known for different styles of dance, their artwork and crafts. Art is a great part of culture, a way for people to express themselves and their culture in art form. Dance can be an integral part of culture, such as céilí dance in Ireland or the Polka in the Czech Republic. Handicrafts could also be important in culture, such as knitting in Scottish culture and Hebron glass in Palestine. Music is also close to culture, from traditional kinds of singing such as the White Voice in Ukraine and the playing of certain instruments such as the mvet.
The way a culture prepares or intakes or treats certain foods are important to a culture. In some cultures, there is a diet yo adhere to, certain foods are completely banned. With Jewish culture, pork is prohibited along with fish such as sturgeon, along with shellfish and certain fowl. Meat must also be prepared in a certain way and animal byproducts such as dairy, must never be created or even eaten around this meat. This is known as kosher. The way one consumes food is also important to culture. In some cultures, only certain people may eat together. Some cultures place important on how food is eaten. In Nigerian culture, the oldest guests are served first usually the men before the women. In Japanese culture, one must say 'itadakimasu' (I recieve) before eating. Culture may also include fasting, periods of time one doesn't intake food for a specific reason.
What are some traditional dishes in your world?
What would be a basic diet for the common man?
What's considered a delicacy?
Is there a societal difference in diet? What are the factors that effect diet between classes?
Is there any influence from other cuisines? If not, why not? If so, to what extent?
What would a typical breakfast contain?
What meals are served during the day?
What's considered a comfort food or drink?
Are there any restrictions on who can eat what or when?
Are there any banned foods?
What stance does your world take on alcohol? Is it legal? Can anybody consume it?
Are there any dining customs? Are traditions?
Is there a difference in formal meals or casual meals? If so, what's involved?
Are there any gestures or actions unacceptable at the dinner table?
How are guests treated at meals? If they are given deference, how so?
Last updated: 21 June 2022. Wordcount: 24k words (average playthrough of 17k word)
The Chosen One is a text-based fantasy epic story where, as it often happens, you are the one chosen by the Prophecy, destined to fight in the Last War under the King. Unlike your average tale, though, you most certainly know to be the Chosen One and you have spent all your life waiting for your King’s call.
You will NOT be the victim of events out of your control, nor you’ll be an unwilling participant. You are not an orphan, and your family will not be slaughtered in order for you to unravel your true purpose in this world.
Oh, no. Absolutely not.
Instead, you are prepared and in control. You are powerful, more powerful than any other being that ever walked through this land, and you are ready to fulfil your destiny.
When the story begins, you are in the North, waiting. And when the call finally, finally, happens, you have to set off for the South with your Mentor, as specified in the prophecy. The Last Journey has begun.
Every interaction counts, remember that. But remember also that you are the Chosen One: you can do what you want, you have the power to forge whatever future you want for the Regions and for yourself.
RASCIA | The Forgotten One Healer (gender selectable M/NB/F): the colour of their skin, as well as the arcane language that litters it, marks them as kaehan, a native of the very kingdom you are prophesised to fight against. But destiny works in strange ways and maybe, after all, they were the one you needed all along. You will have to travel far before you meet them, though, and you will have to fight and to lose more that you ever thought you could shed. Because before you rise, you have to fall.
Rascia is a tall (1.79 m/5'11") person, with wavy waist length sapphire hair, a coral complexion and bright sea blue eyes. Their lean body is almost totally covered by religious silver tattoos, now rendered useless by their condition. As a result of their loss of faith, Rascia is completely colorblind.
The Mentor: they, as you, are part of the Prophecy, chosen to accompany you in the Last Journey. Your bond is… strained. You only want to be looked at with some sort of pride but all you seem to find in their eyes lately is doubt.
ASHEN | The Hero: you’ll soon meet them. Remember this, though: keep your jealousy at bay before it starts consuming you.
The King: not much to say to that. They are the king of the land, you never obviously met them and their true intentions remain unknown.
customize your MC’s name, physical appearance, gender (M, F or NB, cisgender or transgender) and preferred magic (elemental magic, enchantments, illusion magic).
play as a semi set character, with a sharp tongue and a very strong personality, but with a soft spot for plants and kind healers
choose the rune that’s engraved in your skin, and choose carefully because every Region will react accordingly.
build or destroy relationships with the cast, and find, in the midst of the Last War, the only one you can truly be yourself with.
The story will be released on Itch.io chapter by chapter (with a not so accurately estimated total of 9 total chapters) and will be completely free form start to finish.
Ectoberweek 2024, day 1
probably my only contribution for this year because I’m busy with uni, but we’ll see
[ID in alt text]
Almost half way through writing the prologue of the crowning north. Might hit halfway if I still have some writing juice in me after dinner :]
Very excited to write the second half
Hik | They/Them | Aspiring IF writer, we're workshopping stuff rn | Expect project related art now and again
206 posts