trying not to ask the soldiers in uniform in the in-n-out if they play war thunder
a wikipedia poem on software entropy
“in order to rick-roll others, one must first rick-roll themselves.”
overheard in a fancy italian restaurant:
> eating lobster and jerking off are two different things
i don’t got that dog in me anymore.
he got put down.
anyway — im probably gonna stay in the weekend to finish up some paperwork and wait for death.
i’m starting to think i won’t get to wittness a trump v desantis debate which is sad, but probably for the better :/
*rhetorically* why tf is this wierd app so wierd?
not a unity or godot user (so feel free to ignore) but for 2D games I usually just use SFML or GLFW+OpenGL since the graphics for 2D only takes a few days to program. it’s pretty simple if you are comfortable with C++ but i’ve never used this technique for anything more complex than an NES Zelda clone.
overall though I think it’s a pretty underrated method that gives you really fine-grain control over the graphics/structure of your game.
Fellow game devs who are fleeing Unity, what are your thoughts on Godot vs Unreal for making 2D games? I know Unreal is pretty over-powered for most 2D development, but given I'm used to Unity, how is Godot feature-wise? Are there any features it's noticeably lacking?
me sitting on the floor of the bathroom with the lights off and the door closed eating bowls of pills like cereal with kamala harris: so tell me more about venn diagrams
kamala: *manic laughter*
i’m cranking 90s in the spirit realm hittin trick shots on lost prophets
i promise i’ll start posting interesting graphs and datascience and other such stuff here soon.
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