You have an atomic number of 83
You’re pentavalent
You crystallize into repeating cube shapes
When your surface is exposed to oxygen it oxidizes into a rainbow
You are mildly radioactive with a half life longer than the age of the universe
Concept: Star Trek style quasi-utopian deep space drama, except all of the ship’s non-human crew members are really obviously based on particular sci-fi horror tropes.
The chief physician is an amorphous mass of tentacles and teeth that’s infested the entire medical bay, transforming it into a quivering nightmare of meat and viscera. It speaks with a conspicuously posh accent; the human crew members affectionately call it “Doc”.
The head of security is a lurking, probably humanoid something-or-other that’s mostly imperceptible in the visual spectrum, save as a faintly shimmering distortion in the air. Her lack of visibility is treated as a running gag, with the most frequent bits involving a. other crew members not realising she’s in the room until she speaks up, and b. her making reference to various unlikely anatomic features which, of course, the audience cannot see.
The ship’s computer is a blatantly rampant AI that speaks in a chorus of voices. It tends to talk in cryptic, pseudo-religious metaphors which contrast to humorous effect with the mundanity of the topic at hand, and sometimes wanders off on rambling philosophical tangents that require whoever it’s speaking with to remind it to get to the point. You can tell when it’s paying attention to a particular part of the ship because the lighting turns blood red.
The lead science officer is just a huge fucking spider.
(The captain is an apparently ordinary – albeit extremely photogenic – human. We don’t find out what their real deal is until the season finale; what’s revealed firmly establishes them as the freakiest one of the lot!)
F1, G3, P1
I’m gonna answer for Hops (chain oc) and Forthright(my current d&d character)
F1
What do they do for fun?
– Hops would probably be that person to do brewery tours but I think she also likes seeing street performers.
– Forthright is always running grifts and probably spends her the time away from her sewer goblin kingdom gambling. I also think she likes to show off wealth so maybe balls and operas.
G3
what benefits come from being their friend?
– Hops always reminds people to know their limits
– if your Forthright’s friend she wont grift you
P1
What is there best personality trait?
– Hops has big friend energy, thinks shes mom friend but isnt even close
– Forthright thinks shes the double-crossing wildcard but is somehow the (second) most level headed of the party. Knows when to not push her luck
BONUS QUESTIONS (bc I want to)
B3
How tall are they?
– Hops is maybe about 4 foot 7
– Forthright is 5 foot 11 inches (6 foot 3 w/horns)
G1
Most attractive external feature
– Hops has big arms (a feature I have to give credit to @hubbleablubble ’s art for) that I think gets a lot of attention but she really likes her hair
– Forthright is pretty tall. She really likes her birthmarks though.
Podcast idea: a D&D campaign with same characters, same story, same everything, but different comedians picking it up each week and trying to deal with what the players of the past week put their characters through
BRUCE: I’ve created jobs by keeping Wayne Enterprises in Gotham. I’ve provided scholarships to every employee of my company and I offer them to others as well. I’ve built orphanages and hospitals, including mental health facilities. I’ve provided jobs to ex-felons right out of prison so they can rebuild their lives. I’ve supported pro-reform political candidates and the few honest cops in Gotham City.
BRUCE: It’s going to take time to reform the system and lift this city out of poverty and corruption, so I think I’ll spend my evenings protecting the people who live here. Tonight, I’m going after the criminals preying on the sex workers struggling to make a living in Crime Alley.
BRUCE: And once I’ve kicked some ass, I’ll offer their victims jobs at Wayne Enterprises so they can get off the streets and have stable, safe, legal employment. I’ll pay for any education or training they might need.
ALFRED: Don’t forget your cape, sir.
Can I get a fuckin uhhhh G2, N4, Q5, U4, Y5
G2. what is the most attractive part of their personality?Intelligent but not in a way where he ever makes it a competition.N4. what is the most embarrassing thing they’ve done?Probably a thousand things when he was younger in Capital. Probably did some theatrical romantic gestures like singing in the street to the window of someone he was in to, or something similarly so overboard that even his Riojan buddies thought it was a little too far. I think he’d own it, though.Q5. are they curious?To an extent, sure. If it’s some topic he’s interested in, then by all means; testing spells, following music, going to see new performances, trying new food, inspecting something odd on the job, stuff like that. But not the Mint-tier “I wonder what type of feral creature is hissing inside this barrel” curiosity. U4. have they ever been doubted?Yeah. Early on as a Helltrooper, you’d probably doubt his value as a soldier, too, if all he contributes to a bar fight is the opening war cry of “OH FUCK!” as he gets decked by a single hit. Nowadays I think it’s probably more of a joking doubt from the others, like when some crossbowman doesn’t fall for the old “image of a head peaking around the corner” trick and the other troopers are like “Why do we even keep you around.”Y5. what’s your favorite thing about them?That Paisley is so real in my mind. He’s one of the only characters I’ve written that feels genuinely human to me, contradictions and all, even though I don’t have all the details fleshed out and he’s a fair bit less self-inserty than other characters I’ve had in my head. I just hope I can communicate some of it without it seeming stupid lmao.
Dungeons and Dragons, but your character must be a self insert, and class is determined by your current abilities Barbarian Must have a demonstrable temper, go off I guess Bard Must be able to play an instrument Cleric Must be involved in a religious organization Druid Must have demonstrable knowledge of, or passion for nature Fighter Must beat the DM in physical combat (hope your DM’s a wimp) Monk Must practice a martial art Paladin Must have a cause that one actively supports Ranger Must be able to fire a kind of ranged weapon accurately Rogue Must sneak up on the DM (Hard mode: steal their dice) Sorcerer Must have a powerful family heirloom Warlock Must work for a powerful entity (Corporations, The Government) Wizard Must have a College Degree or a 3.0 GPA If you can’t be any of these you start as a commoner, and may become one of these classes when you finally satisfy these conditions.
Turned some more Disney Heroes into DnD characters for this week’s speedpaint! These designs have probably been my favorite ones so far to put together~ °˖✧◝(⁰▿⁰)◜✧˖°
(I went into detail in the video about what class I made each character into and why, but if you haven’t seen it yet then feel free to make your own guesses based on these artworks!)
(DON’T EDIT OR REPOST TO OTHER SITES) // FULL SIZE VERSIONS ON MY DA (<-link in my blog header)
bruh
The Final Agni Kai is great for a lot of reasons but it’s also a great example of how to write a fight scene because it was about more than who “won” the fight.
Zuko lost that fight, technically speaking. He took a hit for Katara and wasn’t able to defeat Azula within the bounds of the Agni Kai. He got knocked out and would have died if not for Katara. You could make the argument that Azula defeated her brother here but
She didn’t win.
It’s tempting to write fight scenes as a contest of might where characters try and deplete each other’s imaginary health meters until one of them comes out on top but the most interesting fight scenes, to me, are ones where there is more at stake. Where fighting is a method to resolve a dispute of ideologies rather than a contest of physical brawn.
This was a fight for the soul of the Fire Nation and even though Zuko ended up flat on his ass, electrocuted, with a second scar from a family member for his troubles
This is where Zuko won.
This is where the Fire Lord sacrificed himself for a waterbender and member of an “enemy” nation. This is where he wrested the soul of his country away from a century of imperialist rule.
Yeah, Azula got him with her fifth level Lightning Bolt spell; big whoop. She won the Agni Kai but when has an Agni Kai ever meant anything?
From Season 1, the Agni Kai has been shown to be a futile dick-measuring contest between firebenders. Ozai “won” the Agni Kai with his son, but defeating a defenseless child is not a victory worth winning. Likewise, Azula’s defeat of Zuko here was the end of their Agni Kai but it doesn’t matter.
Zuko doesn’t need to beat Azula to win.
If this was a video game, this would have been the end of Zuko, but it’s not. It’s the moment where Zuko wrests control of the Fire Nation’s destiny away from his father and sister and reunites it with a whole and peaceful world by intentionally losing to protect a friend.
The Fire Nation fell when Azula knocked Zuko out. It rose again when Katara brought him back to life.
Azula won the final Agni Kai but in the end, Zuko won the Fire Nation’s future