Subjecting you all to my weird fanart
Harellan
Eepy' Wisdom
Some Idiot: Solas deserves to die.
Me, Unapologetic Solavellan and Taker Of Zero Criticism: You try sitting on 8,000 years of guilt and regret because of your actions, tell me how you’d fare.
I'm so normal about them
So, full disclosure, I haven't been a Solas fan before.
I am now.
And that's because of Veilguard and the many, many ways in which I felt let down by this game.
The aspect that bothers me most is the reduction of nuance and complexity.
Rook's hero's cakewalk (because “journey” really isn't the right word) is a ready-made path that offers no deviation at all and never challenges the player in any meaningful way.
Sure, you can spend some time pondering the pros and cons of saving Treviso or Minrathous. Ultimately, it makes no difference. Rook does their best, they just can’t be in two places at once.
Same with the companion character arcs. What does it mean if you decide to you turn Emmrich into a lich? For the most part, it's idle musing. Indulgence. He’ll be happy either way, there are no real stakes. Yeah, your actions do have consequences, just not the sort of consequences that make a substantial difference. It’s the illusion of choice – reduced to cosmetics.
The problems with decisions that cost nothing is that they don’t feel like an accomplishment. They also don’t allow for character growth. Rook doesn’t change, they remain static. Even the section in the Fade where Rooks faces their regrets is easy and comparatively lightweight. Varric was killed by Solas, Harding resp. Davrin died in combat and either Bellara or Neve was abducted by Elgar’nan. It’s not like Rook’s decisions actually caused these events, it’s not like Rook actually failed through a choice they had to make that turned out to be the wrong one. Everyone was there willingly and volunteered to fight the good fight. Rook’s regrets are not about real guilt, they are about feeling sad and guilty. And that – it needs to be said – is not the same thing. At all.
At the same time, the story carefully avoids any kind of true ethical dilemma.
It's not even about the lack of mean or edgy dialogue options; that’s just a symptom. The cause is the writers’ unwillingness to let realism intrude in Rook’s fairytale – the lack of anything that would require Rook to compromise on morals, or fight temptation. Rook is never faced with any sort of moral conundrum, or allowed to act out any kind of vice that realistic characters have. In its straight-path simplicity, Rook's story is apparently written for children and people who remain child-like in their yearning for simple, uncontested truths.
Of all the sorts of conflicts that a story can offer, Veilguard carefully avoids the most realistic and (in my opinion) interesting ones: Character vs. self and character vs. society, aka, politics. The game firmly refuses to go there. To the point where it creates a completely unrealistic consensus on all sides that eliminates yet another sort of conflict: character vs. character.
If Rook and their companions would talk politics, they’d all be on the exact same side. In a two party state, they’d all cast the same vote.
I am sure that there are many players who feel comforted and reassured by that fact, who sincerely believe that this is how stories should be written. That stories should reflect the world not as it is but as they think it should be. But for everyone who likes their stories a little more realistic, that lack of meaningful interpersonal conflict, that lack of real diversity which comes not from appearance but from different cultures and opposing viewpoints amounts to a frankly cringe-worthy, artificial and juvenile surface-level interaction between characters. Or, to phrase it differently: the diversity remains skin-deep and doesn’t extend to the philosophical, and even in the few instances where it does, it shies away from the political.
Which means that the only conflicts that remain are the most boring and stereotypical ones: character vs. monsters resp. the supernatural, where all foes are evil in the blandest way (Supremacist Venatori! Fascist renegade qunari! Power-hungry necromancers!). These conflicts are resolved through exploring maps and endless, repetitive combat.
The only thing that brings a bit of nuance to the game is Solas’s story. And there is an element of character vs. character in Rook’s and Solas’s relationship, but the sad truth is that what could have been a fascinating mirrored character journey falls flat for all the reasons already explained – because where Solas is a character as layered and controversial as it gets, Rook is anything but.
Solas’s story shows how even people with the best intentions and the greatest integrity are ultimately broken by what life throws at them, both by the decisions that are forced upon them and the choices they make on their own. It shows how a prolonged war is always a sunk cost fallacy: I’ve gone this far, if I stop now, it was all for nothing.
Rook’s victories, on the other hand, come without a cost – both in terms of moral corruption and in accountability. The guilt Solas bears is real. The fight against the titans, followed by his war against the Evanuris, requires compromising his own morals, one day at a time, one century after another, he’s trying to save the world yet doomed to fail. Sacrificing the spirits to win a battle after the war has gone this far? Every single war leader around the globe would make the same decision. In fact, all of them do: They do sacrifice the lives of others if it will help them win, they do send soldies into the trenches to die, whether these soldiers want to or not, and they are rarely, if ever, truthful about the reasons why.
In a certain way, the story of the spirit of wisdom turned flesh is reminiscent of the biblical Fall of Man: the original sin. Solas has fallen, and he’s broken. In trying to heal the world, he’s trying to heal himself. The burden is too heavy, the responsibility to great, the knowledge that he is responsible for all of it too devastating. Solas’s greatest conflict is character vs. self. It has the potential to be great. In a way, it is. It’s the single redeeming quality that, depending on your interpretation of what went on behind the scenes, the writers managed to salvage from the original concept of Dreadwolf or the lone pillar that withstood all their attempts to bring it down.
Only sadly, infuriatingly, in the end, that fallen hero’s ending is put into the hands of a protagonist who judges him from the perspective of someone who has never even stumbled – not because they are wiser, braver, or kinder. No, just because the writers were gracious – or cowardly? – enough to never let them fail.
The game gives Rook a moral high ground which isn’t earned in the slightest because Rook never had to walk even a quarter of a mile in Solas’s shoes. They don’t know what they would have done in his stead, they have no idea what it actually means to see the sorry shape the world is in and know that it was your hands that shaped it. And even where Rook might actually be culpable – the interruption of Solas’s ritual that freed the remaining Evanuris – anyone is quick to assure Rook that it wasn’t their fault.
Whatever regrets Rook carries, they’re born from self-doubt and trauma response. Survivor’s guilt, mostly. When compared to Solas’s immense guilt, Rook’s regrets are, for lack of a better term, insignificant. That Rook manages to face them doesn’t mean that they are more truthful or emotionally mature, it just means that Rook’s story is a tale for children and Solas’s is not.
It’s not that I’m necessarily opposed to the idea that the player decides Solas’s fate through their actions. It’s the injustice of it all that bothers me: The player is led through a game that provides a safe space for their character, one that is devoid of any interpersonal conflict and any ethical quandary. Rooks succeeds through kindness and heroism and taking their companions on team bonding exercises.
As if Solas could have won the war against the Evanuris if he’d taken the time to take his companions on coffee dates.
The juxtaposition – Rook vs. Solas – fails, simply because of this deep divide. Rook’s story is detached from reality and yet Rook gets to be Solas’s judge, jury, and executioner. On what grounds?
As I said, right in the beginning, I haven’t been a Solas fan before. But by the end of Veilguard, I was firmly, irrevocably, Team Solas, just because I was so annoyed that the narrative put Rook in a position of moral superiority. I detested my own character. Jesus, what a goody two-shoes! I was rooting for Solas simply because his story was so much more: a genuine tragedy, a study in complexity. Rook, on the other hand, remains bland, snotty, unchanged. Untried.
The thing is, I don’t believe that my reaction was one the writers had intended. I strongly feel that they didn’t mean for me to pick up on their double standard, that they expected me to walk away fully satisfied, convinced that Rook and The Team were the Good Guys because they went on picnics and petted the griffon, their final victory well-earned and just. If only Solas had had a Team and taken care of their emotional needs – he could have taken down the Evanuris with nary a scratch!
It’s all so very disingenuous.
Rook and, by extension, the player exist in a bubble of sanitized content. That is clearly deliberate. The player is meant to like it there. (In that sense, it’s only logical that they changed the title from Dreadwolf to Veilguard.) And clearly, it does resonate with a certain kind of their player base: mostly with people, I think, who would like their real life to be a bubble too and whose only experience with moral corruption is when they find it in others.
They made Solas dumb in Veilguard, and that's worse than making him more villainous. I would have preferred him do the shittiest things imaginable over what they did to him. At least then, it would have been interesting.
“DATV is about hope and is escapist” then why is the story retroactively trying to paint Solas, the only person of the Evanuris who used his power and privilege to help end slavery and liberate the elves, as a prideful arrogant self-centered bastard who secretly loved being worshipped as a god when every single thing he has ever said and done contradicts those assumptions made by the Veilguard companions.
Oh I’m sorry, do you think slave rebellions can be accomplished through peaceful means? Through purely decentralized anarchist uprisings? Are we trying to argue that Solas didn’t rebel the “correct way”? Are we trying to argue that Solas actually wanted to be worshipped as a god by those he freed. Solas, a man who wanted nothing more than to be a spirit of Wisdom and act as nothing more than an entity that would help people act and think mindfully?
The game’s dialogue for the companions tries to make it out like Solas enjoyed being a rebellion leader, rather than it being one of the most frustrating and agonizing and embittering experiences of his existence. The game is so clumsy that is seems to imply that Solas trying to do right by the elves with the rebellion was another mistake on his part, as if someone trying to fight for the rights of an oppressed people is something that is ever a mistake one could make.
Real liberal (derogatory) hours here. Even at your most uncharitable—Solas helped give the elves bodies and helped the Evanuris secure their power—he was trying to correct that mistake and was the only one of the Evanuris that was actively doing so. Mythal was dragging her ass the entire fucking time trying to be a fence-sitting centrist that thought you could actually parley and negotiate with slave owners. Oh but wait, Veilguard conveniently proves you can! Just look at Dorian! Apparently all you needed to dismantle centuries upon centuries of brutal inhumane slavery was a dandy saying “please let the slaves go” and everything is all but resolved in ten fucking years. Solas, why didn’t you try taaaalking to the blood magic warmongering slave sacrificing Evanuris? Maybe things would’ve gone better if you’d just asked nicely 🥺
Veilguard tries to go the “Solas is corrupting into Pride” and they botched it so terribly. Solas is prideful, but the writers made him out like his problem was a secret vanity or desire for power. No, his problem was that he thought he was correct. That is a 100000% entirely different issue and it shows that the writers have no concept of nuance for psychology or even what Wisdom and even Pride are. And for people to swallow “Wow Solas was just a power-hungry arrogant bastard all along” is like reading Go Set a Watchman by Harper Lee —the abandoned prototype of To Kill a Mockingbird that was meant to remain an unused manuscript—and thinking that is the real story and everything established in TKaM about Atticus Finch was just smoke and mirrors. Like come the fuck on.
Solas’s issue is that as a mortal he is inundated with mortal feelings that interfere with the purity of Wisdom. All mortals have levels of dignity and pride that are inextricably linked and mutually dependent to their recognition of their own personhood. Self-esteem, if you will. Wisdom is the act of deliberating and determining and enacting the best—most morally correct, most benign, most benign, most “good”—course of action in a scenario based on an aggregation of information and experiences. Solas’s “Pride” and biggest flaw is that he believes his judgments are the most objectively correct or best because this guy has spent tens of thousands of years watching and observing and experiencing people make the same mistakes over and over, behave in similar cyclical predictable ways in matters of love, power, violence, hatred, greed, tyranny, cruelty, ignorance, oppression, pride, grief, etc. Because Wisdom is derived from being able to apply knowledge and history and experience to solve a present problem, Solas naturally thinks he’s no spring chicken to all this and that he’s got a better grasp than most. Where Wisdom turns into Pride is the nature of the mortal mind, which for many likes to rely on rules of thumb and shortcuts and patterns to solve issues. While this is present in the dissemination of Wisdom, the flipside is that it can leave one vulnerable to stubbornness and partiality to one’s viewpoint regardless of new developments. Again, the mortal mind likes shortcuts because it saves time. Puzzling out whether this person or that scenario is truly uniquely unique every single time, wastes time. This is how presumptions and stereotypes arise. That Solas could only observe modern Thedas through what was reflected in the Fade gave him a half-understanding of people. That he chose to develop a resentment toward the Dalish after one bad encounter and remain detached from other races before joining the Inquisition meant he had fallen prey to these intellectual pitfalls, which is the result of his mortal nature interfering with his Wisdom nature.
Solas has never wanted to rule over people. He has never once wanted to be worshipped even at his most manipulative and Machiavellian. He wants to sit under a tree in the summer and discuss idly whether fire could be considered alive and if good requires evil to exist and the pros and cons of allowing collective memory to remain unchallenged.
Like of all things, the butchering of Solas’s character pisses me off to no end. Dislike him if you want, hate him if you want, but don’t for a second try to misconstrue that his problem is that he has secret aspirations for godhood. Does he think ancient elves are a superior race? There are definitely indications. But he doesn’t think of himself as someone to be worshipped by anyone, least of all other elves. Very huge distinction.
We finally know which tattoo stands for which faction, thanks to @pinkyjulien's folder!
These were a little bit trickier, but I also wanted to include the full body tattoos. Please note that while the files list Dalish and Veil Jumper tattoos the same way, I felt like it was worth making a distinction between the two of them in this list. You can definitely just read all tattoos as either Veil Jumper or Dalish tattoos, however. Also, pretty sure the devs didn't label them so no one would feel restricted.
Solas is Loki, Eros, the Last Unicorn, a damsel in distress, the beast husband in every fairytale, Oppenheimer, a loyal dog, and also god.