Last update: Dec 11, 2022
Ghastly (Ghost)
Lancea et Sanctum and Theology
Let’s Read Parasite Rex - Introduction
Let’s Read Parasite Rex - Chapter 1
The Shadow and the Gauntlet (Cosmology)
The Wolf and the Raven (Dark Era)
The Perfect Dress (Memento)
Black Cat (GM Angel Familiar)
Burning Spiders (Spirit)
Claimed Echo
Damned Jack (Supernal)
Galvanism Cult
Ghost Bats (Animal Ghoul)
Grandfather Moros (Chthonian)
King of Silver (Spirit)
Lionel Hawk & Associates (Conspiracy)
The Master’s Hound (Animal Ghoul)
Melione (Chthonian)
The Monk in the Cathedral (Temple Guardian)
Old Man Mackenzie (Fey-Touched Hunter)
The Phantom (Temple Guardian)
Watchful Elves (Angel)
Winter Murder Floofs (Spirits and Claimed)
Yule Devil (Werewolf)
Zipperhead, Claimed (Claimed Vampire)
Beasts
Changelings
Ghouls (and apparently I talked about them twice, so here’s post #2)
Horrors
Hunters
Mages
Mummies
Prometheans
Shaunkhsen
Sin-Eaters
Spirits
Unchained Demons
Urged
Vampires
Werewolves
The labyrinth streaches infront of you. You are lost. Which way do you choose?
Go into the light.
To the weird squeaking from the right.
Is someone there at the left corridor?
…are those whispers?
Venture into the dark.
Stay.
Warning.
Entering the labyrinth can be too fearsome for some people. If you cannot stand dark or tight places please do not go forth. No sounds, mild jumpscares ahead.
The zombie lord is popular enough that I’m not sure we can say it’s unexpected anymore, but they certainly play against type. The entire thing with zombies is that they are mindless shambling corpses, but zombie lords aren’t. They are actually all-around superior to your run-of-the-mill humanoid, so they work equally as well as a monstrous brute or a manipulative cult leader.
Innate divine spell casting is a great way to customize the zombie lords, but their real meat and potatoes are what they can do to other zombies. Any lord needs minions, so you’ll rarely catch these monsters on their own since they can reanimate corpses with a ritual. If you want to make a zombie lord feel unique, think about how their ritual works. I don’t mean mechanically; I mean what they do during that hour-long ritual. Even if it doesn’t happen on screen, that may give you some of the colour and motivation required to flesh the lord out more.
Halidir the Infested was a priest who waded into the Battle of the Rasping Cliffs mere moments before the Worldwound shut and Deskari was slain. Halibut died from the psychic backlash, except his corpse was infected by thousands of insects fleeing his lord’s domain. Now, the zombie lord claims to be Deskari’s prophet, communing with the dead demon lord and preparing the Abyss for his return.
In life, Fesh the Scribe quietly prayed to Abraxas to grant her the arcane travel the planes. After death, the demon reanimated her as a zombie lord and taught her the secrets of planar travel. Now, Fesh has an unerring eye for portals and is more than willing to trade that information. In return, she asks adventures to help her complete her magnum opus - chronicling the many methods and practices zombie lords use to enact their reanimation rituals.
Sveta Sifsdottir made the journey to Port Valen and failed. She fought and died bravely, warding her body against reanimation, but her soul transformed into a zombie lord while drifting through the astral plane. Furious at her cursed existence, Sveta gathered a crew of undead and fiends on her ship of bone, raiding indiscriminately across the Great Beyond. She is unaware that Mahathallah’s intervention left her in her undead state, and the Dowager of Illusions is highly pleased with the havoc her pawn is wrecking in the afterlife.
Very fun to think about the few mutants allowed to live in the Imperium, and the even fewer who may be considered for the Astartes in the first place. And the even fewer who choose to forsake it all...
Commission for Orcspit
“And so did she travel into the north, to the lands unbeloved by her god of flower and field, to the kingdom of Elanis’ie, where the sky colors dance and the elderlings dwelt, where she scaled the parapets of ever-ice and sought out her mother, who had been born to the kingdom upon her shield, carried from the great battle of the age to seek healing in those immortal halls”
`The Ziiriad, transcription of oratory performance.
Setup: There are places only spoken of in legend, destinations that can only be reached by heroes after suffering through a long road of trials and proving to both history and the gods above that they are worthy to behold those wonders.
Enlanis’ie was one if those places, a mythical kingdom of the farthest north built off aurora light and glacial ice, which existed only during the depths of polar night. Though it had appeared in innumerable tales over the centuries of its existance, it is most often thought of as a place of healing, where miraculous cures may be sought, or where figures of legend seek their long deserved rest.
Seeking the expertise of an ancient hero, or perhaps an act of healing far beyond the skill of any mortal, the party traveled weeks into the polar expanse following the path of the auroras in the sky till they catch sight of the Enlanis’ie, or atleast it’s imposing glacial walls. Tall as any fortress but barren of any of the ephemeral spires that feature in so many stories of the impossible kingdom, the party will have to find a way through this foreboding ring of ice and explore the place where the kingdom once stood,
Adventure Hooks:
The party’s exploration of these great icy battlements is made no easier by the fact that a blizard has just rolled in, leaving the party no viable shelter besides the surrounding dungeon. Fending off polar beasts and those fey and arcane entities that once fed on the bountiful magic of the eternal aurora.
Bypassing the walls leads the party to a vast exapnse somewhere between a snow covered quarry and a bombed out capital city, with eerie avenues of hollowed out foundations extending maybe two or three stories in the air before simply ending, stiarways projecting out into the open air connecting to nothing. Among these desolate structures the party will encounter loremaster Anisidora, a venerable elven hermit who wanders the remnants of her home with nothing but a lantern full of captured aurora light to guide her way. Immortal in the way of the most ancient elves, Anisidora is frostbitten and half feral from hunger, but an offer of food and a place by the fire might allow the party to discover the story of what exactly happened.
To hear the loremaster tell it, this disastrous disappearance is the fault of one Siretiil Glassbinder, A covetous historian who grew tired of living in a technicolor dreamscape and endeavored to preserve the kingdom’s most magical sights in a medium that could not be distorted by the vagaries of the fey magic that gifted the city with all its miraculous properties . Driven by a love of her home that left no room for the opinions of others, Siretiil moved from simply recording and reproducing the wonders of Elanis’ie to outright catching them in prisms, eventually trapping the entire kingdom in a fractal gem that she still carries with her in a jealous madness. If the party presses, Anisidora will confess that Siretiil was her daughter and onetime apprentice, who broke with her mother over the same ideology that drove her to begin glassing sections of the city. Apparently Anisidora was the one thing about Enlanis’ie that she didn’t want to take with her. Glassbinder could be anywhere in the feywild or material plane by this point, which means that the party will need to add several extra steps to finishing their quest.
A god of fire and void, meteor king of conquest, plumiting downwards to its next victim (bonus points if its a blue like a commet)
Fasinating stuff my friend, my latest translation of old imperial accounts reveal a previously unknown confession from the rogue general Paldermot. As you well know, current historical narratives have the general sacking the capital city in a failed attempt to seize power from the Tribunes, but if this text is to be believed the Tribunes captured Paldermot and dispersed his rebel legion before he ever entered the city. It goes on to say, in a transcription of Paldermot's own words that he had "Followed a star" to the "seat of a new imperium", and claimed that the star had promised great allies to aid him in his conquest. The text is unquestionably authentic , but it throws our entire understanding of events into question; If Paldermot was captured in the midst of his rebellion, who or what destroyed the capital and turned the surrounding countryside into a crater?
Setup: Hurdling across the void of the astral sea, the meteoric god Mnyull brings ruin wherever he goes, the embodiment of unrelenting invasion at the hands of an inexorable foe. Unlike other gods which present themselves in abstract forms felt across the multiverse Mnyull prefers to exist as an incarnated singular being, a towering construct built around the mummified yet undying body of his current mortal avatar.
This living reliquary leads an army of crusading zealots scattered throughout the multiverse known as the starry horde, followers and adherents of its former vessels who believe that by serving the Revelation Tyrant, they continue the legacy of their particular heaven-chosen liege. It is important to note then that Mnyull and his followers do not adhere to any one ideology as they hold the act of conquest itself sacred, whatever form that conquest takes. Like a shooting star the tyrant god is constantly on the move, dragging his followers into one conflict after another before retiring to a palatial demiplane of rock and ice for decades or centuries at a time to rule those realms where his cult has taken hold.
It is for this reason that some theologians have considered classifying Mnyull as an outergod, those divine beings considered actively hostile to the stability of realities they interact with. Debate rages in those lofty circles however as the hostility the Revelation Tyrant represents usually takes the form of “ Invade them with an alien army before or after hitting their world with a big rock or series of big rocks”. While the scholar dither, Mnyull bides his time, growing ever closer to some innocent world that has no idea of the disaster that is about to strike it.
Hooks:
The Party’s homeland is struck by the invasion force of a kingdom that fell to Mnyull’s influence generations ago. While more traditional warfare occupies the early adventures of the campaign, they begin to uncover hints of lore about their enemy’s newly arisen (and apparently immortal) theocratic leader along with the strange monument she’s building. Just as it seems they might have an upper hand against the invaders, their enemies deploy new and terrifying weapons and otherworldy allies, sourced from the portal they’ve just finished building.
Sometimes Mnyull decides to feed his urge for conquest by invading a random plane, riding a chunk of astral rock through its firmament and establishing a kingdom wherever he lands. The Revelation Tyrant is not a creature of foresight however, and on his most recent outing ended up impacting into one of that plane’s moons. Refusing to give up he’s carved out a realm among the strange creatures that live among the palid rocks of that blasted planetoid, and now sets his sites upon the verdant world below.
While enjoying a trip to the local archives and observatory, the party are interrupted by agents of the starry horde, looking to plunder the vaults looking for information regarding great weapons created to break worlds known only as “The Anvils”. Predating even the Revelation Tyrant’s earliest memory, Mnyull once used his divine will to steer these ancient tools towards ever more destructive ends, until a coalition of forgotten heroes toppled him from his throne for fear he would turn the weapons upon them.
Background: None can say where Mnyull first emerged, but planear scholars have charted the tyrant god’s course across world after world and have noticed a self perpetuating cycle: Some would be warlord sees a silvery star or comet and it awakens in them a desire for conquest, though more often than not they would have began life as someone who already exerted authority over others. Strange powers and allies allow these conquerors to amass a fanatical following and become a true threat to the powers of that age, leading to a climatic confrontation where they are either killed, or rise to claim a throne and immortality. A harsh and “glorious” reign begins, and the ruler demands the construction of great monuments which will serve as portals in Mnyull’s next conquest. Should the Revelation Tyrant lack a body at the moment, one of these ascendant rulers becomes his next vessel, feverishly instructing their underlings how thier body is to be mutilated and interred in preparation for their apotheosis. When the reliquary is built around them, Mnyull’s silver-blue light strikes them full force, their soul igniting to serve as the perpetual fuel for the tyrant god’s engine.
Titles: The Tyrant’s Star, All-conquering Meteor King, Khan of the Starry Horde, Imperitor-Celestium. Along with any other titles inherited from his innumerable vessels.
Signs: A silver-blue comet or star blazing in the sky, Meteor Showers that produce snowfall without clouds, Ecstatic Visions of victory and conquest, weaponry shining silver
Symbols: The arc of a Comet above a Crown, Chariot, or Other sign of Lordship.
Followers: Warmongers of all kinds, be they authoritarians or Rebels. Mnyull has also accumulated followers across the astral sea, so numerous entities which range the cosmos looking for battle are drawn into his service voluntarily or by indoctrination.
Art
I won't lie when I say I'm kinda disappointed in the quality of animation for this. It's just kinda "okay" lol, instead of being excellent like Astartes was or some of the trailers for new Warhammer+ content is. Like what was the point of hiring all those new incredible fan animators if you're gonna end up using animation that looks worse than Dawn of War 3 did, damn even Dawn of War 2. Feels like they just phoned this one in despite it being a HUGE launch.
I taught my boyfriend how to play Magic The Gathering and Ive never beaten him :(( I'm not even good at my alternative gratification activity anymore!!!!!!!!
sure, that transfem might not be very good at sex, but she can totally beat your ass at yugioh, and those two activities are practically synonymous for her at this point.
by fat-elf
Our perfect imperfections make us imperfect perfections.
Nice <> passive/unassertive
Strong-willed <> stubborn
Sensitive <> easily upset
Honest/communicative/trustworthy <> insensitive/brutal
Loyal/devoted/faithful <> tolerates bad behaviour from others
Perfectionism <> Never beign satisifed
Generosity <> Being taken advantage of
Being dependable <> People always depending on them
Protectivenss <> Overprotective, obsessive
Cautiousness <> Never risking anything
Ambitiousness <> Coming off as ruthless
Tidiness <> Obsessive and compulsive
Assertiveness <> Coming off as bossy
Pride <> Not accepting help
Being realistic <> Being seen as pessimistic
Innocence <> Being seen as naive
Optimism <> Not realistic
Diligent <> not able to bend rules
If you like my blog, buy me a coffee☕ and find me on instagram! 📸
🖱️References
https://townsvillepsychologist.com.au/personality-traits-can-be-positive-and-negative/
https://www.pinterest.com/pin/9359111719786856/