As the clock strikes midnight at the dawn of Halloween, I come bearing spooky books! Check out these cool recs for horror and paranormal novels by transfeminine authors that'll make your day a little darker š¤
When I started my transfeminine adventure I was mostly happy with how I dressed, I didn't care. I enjoyed dressing like Adam Sandler every day. Now I stress about outfits for hours before going out, and wearing my old clothes makes me sick to my stomach.
When I started my transfeminine adventure I enjoyed the way my hands looked. I enjoyed that they are scarred and covered in lines like utterly shattered glass. Now I'm exceedingly jealous of online hand models.
When I started my transfeminine adventure I didn't think about my skin, but now I worry about developing a habit of a skincare routine.
When I started my transfeminine adventure I enjoyed going out in public wearing my trans pride pin, but now I'm increasingly aware of the unwelcome stares I get - more than I've ever got in my life.
When I started my transfeminine adventure I wasn't so afraid.
On his first name day, the faeries approached the king and queen to ask what gift they would have for their son. They could have wished that the prince would be wise, or that he lead a long and happy life, or that he bring prosperity to his people. Instead they wished him be strong, stronger than any who would challenge him.
The heir to a kingdom faces many challenges, and only a fool, or a monster, could think that strength could solve them all.
- Braidbrookās Fables
In the husk of a once grand palace, a wretched giant squats among squalor and bones awaiting the champion that will slay him. Surrounding villages have been abandoned for decades for fear of the giantās rampages, and all in the realm dread the day that boredom or some mad foolās promise of tribute bring the giant to their homes. It will take more than blades and bravado for the party to overcome this foe, as they will not only have to face off against an invincible opponent, but an awful and irrevocable curse.
Adventure Hooks:
For generations the counts and countesses of Galinae have borne a blade handed down since the founding of the kingdom, a mark of their steadfast and indelible honour. This tradition has become a problem for the countess Orana Galinae, since her brother lost the sword and got himself killed trying to slay the Ruiner Prince thirty years ago. Only recently ascended to her ancestral seat, Orana is already hearing rumours circulate that the bladeās absence is a dire omen for her reign. The countess is sure to bestow great rewards and honours for any who return the heirloom to her, though the partyās attempt at a stealthy extraction might be hindered when they realize that though the castle is littered with scattered weapons, many of the choicest ones have been impaled into the meat of the giantās back, where he is sure to notice their theft.
Fairy gifts are not easily returned, even when the fairy in question could wish nothing moreĀ Over a century of watching the boy she was supposed to be godmother to go feral has filled the fey known as Mossmaven with regret, and seen her doting on the mad giant in those few moments where his brimming rage gives way to confusion and loneliness. She may take on a disguise to request the partyās help in undoing the magic she has done, or attempt to intercede should she discover them skulking about the ruinerās palace. Should the party agree to help her, theyāll likely end up on a journey through the feywild in search of a partiularly introspective mirror.
Keep reading
I had a really poor depressing moment the other day. I was in such a poor state that for the first time in my life I decided, while sober, that I need to get drunk and high to deal with what I was feeling. My friends passed me while I was on the way to get some drinks at the convenience store. They saw me, for the first time in a really long time, dressed like a boy. And a really gross, depressed, visibly distraught boy.
It was kind of humiliating for me. I put so much effort into my appearance for them, but I didn't have the energy to do it that day and they just happened to see me at the lowest I have been in a very long time. It feels so embarassing. I'm gonna see them tomorrow. I just fuckin know I'm gonna spend at least an hour and a half stressing about my look for the event we're going to. I feel so humiliated.
After starting Fem HRT I am much more aware of smell and it has an effect on me. Before, all I knew was "bed bath and beyond is a headache zone, avoid at all costs", but now I have a candle that smells like "English Pear" and I smell it OFTEN in order to calm down. AND MY HUSBANDS ARMPITS SMELL SO GOOD WHEN HES SWEATY IT MAKES ME MELT. He smells so sweet. He thinks it's icky. Silly man š¤¦āāļø
Love realizing things like this, Iām not far ahead enough in the books to know abt this but hell, canāt wait to see it in the future.
Random Horus Heresy thought: The HH book series imo is a terrible quagmire of mystery destroying over explanation. However⦠it gave us two amazing things. 1. The death of theĀ āDark Angels are traitorsā meme, via the canon that The Lion is loyal to the point of being clinically insane about it and gives anyone not as loyal the side eye of suspicion.Ā 2. That Perturabo is not some jealous do nothing, but is in fact a PTSD riddled super genius who embodies the lineĀ āYOU HAD ONE FUCKING JOB!ā after watching the other 17 dickheads fall over themselves for daddy and gods.Ā
I've been thinking more recently about wishing I had a big sister, or a motherly person to guide me through all this trans girl stuff. Someone I legitimately trust and who cares about my development as a girl, but can also teach me about this stuff and mentor me in it. I don't know. It's not really something I can search for. Just gotta wait until someone finds me.
Your adventures are awesome, just getting that out of the way. Iāve been thinking a lot lately about spelljammer, due to rewatching treasure planet most likely, and Iām curious how you would handle it
Forgive the break from my usual format for this prompt, but as it deals with past versions of d&d and how I implement some of these ideas in my game, I figured I needed to change up my authorial voice for this one.
For those who might not know, Spelljammer is d&dās answer to starwars style planetary adventuring, and is both its own setting as well as an āaddonā to other campaigns involving a magical means by which adventurers could fly out from their homeworld into an version of space modelled on archaic views of the universe as a way of explaining why their wooden spaceship didnāt have to worry about things like gravity or vacuum pressure.Ā
I was never into Spelljammer myself, as it was primarily a 2nd edition thing and i started playing the game with 3/3.5. While the idea of fantasy spaceships was always intriguing, I felt that Spelljammer itself was a bit silly, with its space hamsters, British hippo gun fetishists, and reliance onĀ ā D&D trope, BUT IN SPACEā to prop up much of its material.Ā
That said, we can all agree Treasure Planet, and the idea of fantasy space pirates is SICK AS SHIT, so Iād be doing a disservice to myself and the campaigns I run if I didnāt have that sort of thing running in the background.Ā
So lets talk first about how I run the astral sea, as I use that as my backdrop for such adventures:
The Astral Sea is an expanse of starry void, filled with glittering mists and nebulae and aurora, as well as the occasional field of crystalline coral. Ā It is the raw canvas of creation upon which the gods ( and other great powers) paint their myriad creations. This morphic quality is also utilized by powerful arcanists to create their own worldlets and mind-palaces, making their dreams into physical domains of impossible wonder. When these arcanists die or otherwise move on, these realms endure, slowly drifting together into ruinous archipelagos that provide habitat for astral denizens.
There is no such thing as distance in the astral plane, more of a notional geography of one landmark in relation to another. Part of the reason this great expanse is referred to as a "sea" is that navigation in such a realm requires either the following of particular " currents" that follow predictable routes through the expanse, or by the charting the relative position of various landmarks in relation to one's desired destination. One could also make use of the vast network of portals to get about, trace the boughs of the cosmic trees, or take a walk on the infinite staircase.
Its bad to be out in the astral sea for too long,Ā as that primordial chaos can either unweave one's being or make some unwanted "Creative additions". This necessitates an astral ship for a long journey, or sheltering in a crystalline reef or other structure.
The Shallows of the astral sea reside in the realms of mortal dreams, and the phantasms of imagination and flotsam of fantasy spill over into the starry expanse.
Running Astral Adventures:
Since the Astral plane is by definition so far removed from the "grounded" state of traditional fantasy adventuring, I like to think of it as a sort of secret/background/bonus lore that's never touched on in most games, until the party starts having dealings with high level wizards and the like. A wonderous thing they get to discover when they cross over the threshold from practical heroics into the realm of the fantastical. That threshold is likely an unintentional one, as an unknown portal or teleportation mishap sends the party hurtling into the unknown, only for them to have to struggle through a strange world and find their way back to reality.
The construction, reclamation, or chartering of an astral ship is then a later benchmark where the party has taken control over their destiny, allowing them to travel between the realms by their own agency.
Adventure Hooks:
The diaspora of innumerable dead worlds spread out through the astral cosmos, survivors of realities that collapsed under their own weight or the mismanagement of their gods. These Starry pilgrims can find new homes among the reefs, or travel from world to world as astral nomads. Such an existence is a hard one, and it's not unusual for some of these peoples to turn to interdimensional raiding and piracy as a means of survival. Often the loot of these raids ends up in the markets of Leng, where the treasure of a thousand worlds flows through wicked hands of that world's miasmic masters.
In the most twisted and surreal expanses of the dreamscape, the Quori hold sway, formless tyrants incapable of creation themselves and so desperate to claim the minds of mortals to give shape and order to their nightmare realm.
The ruins of civilizations beyond count float in the astral sea, just waiting to be explored. Expeditions to these dream palaces can be great undertakings, but can provide campaigns without frequent dungeon crawls a chance to get their delve on without having to leave an important central location of a campaign.
Art 1
Art 2
Seemingly following some purpose, the Moon Vagrant wanders the North mostly peacefully. However, should anything interrupt its path in any way, the Moon Varant will react less than peacefully.
I just finished painting my nails for the first time!! No tutorial, no nothing. The nail polish remover make me a little dizzy to be honest completely a bit. They don't look that good. But I'm happy. Maybe I'll decide to remove it all tomorrow before I go out.
So satisfying. Can't wait to see more of that guy's work
She/Her - 21 - documenting my transition & reblogging nerd shit
170 posts