Design Thinking - Tim Brown
‘Design Thinking’ by Tim Brown is an article about the development of design thinking in the ideation stage of a project and how it has led to new ideas that have flourished due to the consideration of the human element.
It’s always interesting to discover a new facet of the design process and while I believe that Design Thinking is something that we have been integrating into our learning for the past couple years, it’s nice to take a more in-depth look at it and this article is an easy introduction.
Here are my key takeaways:
Innovation = design thinking. One follows the other, you can invent on your own but it won’t ever get far without other’s input and without thinking of the human element.
The design process has been reimagined in the sense that designers no longer come in late to the project but are involved from the beginning and are often even asked to help with the design of the actual product/program.
Design Thinking is only growing as a ‘trade’ as economies shift from physical products to knowledge-based outcomes.
Succesful design thinkers are empathetic, integrative thinkers, optimistic, experimental and collaborative.
I found this case study for a portable incubator called Embrace. Embrace was developed with the idea of keeping premature babies alive by offering a portable incubator to families that live far from the hospital. What I like about this piece is the objective behind it, and a key message in the article.
“Empathy is at the heart of design. Without the understanding of what others see, feel, and experience, design is a pointless task.”
This project really focuses in on the people using it and went through a couple iterations before being finalized. It took feedback from users in the areas it was wanting to help seriously and that’s what made it successful. If they’d only designed something and sent it out to people without consideration, the project would have failed. This article does a good job of showing that.
One of the biggest things that people think of when they think of graphic design is logo design. I must admit that it isn’t necessarily an area that I feel particularly strong in. Conceptualizing a logo isn’t easy though, I shouldn’t speak like it is. Sure, you can go online and pay someone five dollars for a logo for your business, but when you do that, you’re getting the quality of work that you pay for.
The process of branding a business is definitely more than a five dollar job. A logo takes thought and care, it shouldn’t be taken lightly because a logo can and usually stick with a business forever, depending on how successful the logo is. A logo can even add to the success of the business it’s for.
The current project that I’m working on to develop my branding skills, is creating the logo for a business designed to promote tourism for Vancouver Island.
Because I noticed a real lack of it and I love taking the opportunity to promote tourism within my own city, I decided to imagine a venue downtown that could be used for a multitude of things, its main purpose being to promote a sense of place and provide a venue for activities in Nanaimo such as open mics, community classes, receptions, showcases, art shows, intimate concerts, etc. The opportunities are pretty endless. In the summer it could double as an information center downtown for tourists and hold informative talks about Nanaimo’s history. It could be a gathering place for those that come in on cruise ships and a banquet hall.
I decided to keep it simple and name it ‘Place’. As in, “That could be a good place”, “This is your place”, “This Place is so cool.” I felt that calling it Place gives it almost a sense of ownership to Nanaimo.
Before getting into sketching, I started with a mind map. Mind maps are a really good way to get some concepts and ideas down on paper, things that you maybe didn’t even realize were connected before can all come together in a mind map. I also filled out the survey seen in the post previous to this one. I decided to focus on uses, anatomy of the place, emotions that should be evoked when thinking about the Place and associations I wanted to be made with it.
Then I went on to starting to draw out some logo concepts. These all look a little goofy but there’s a reason to the rhyme and a rhyme to the reason. Before you can have some truly good ideas, sometimes you need to get rid of the excess thinking in your brain. I worked fast to try and get some of the bad ideas out first and tried a lot of different things, in some simply trying symbols, and others only trying word marks.
I’ve got a couple of pages more of these little logo sketches but they aren’t much better. While I worked on them, despite getting out a lot of ideas, in some instances I only felt frustrated. I know there’s a logo concept there that’s truly great but just out of reach. If I need to get all of these ones out first before I can get at it, then so be it. In the end, I wound up with around 100 little sketches, give or take.
Having definitely exhausted my creativity when it comes to the letter ‘P’, I’ll probably work on narrowing these concepts down to just three choices and develop them for the next step in the logo process. If I don’t like anything I have, I’ll just have to sketch another hundred up. (The joys of being a graphic designer. :)
We were asked to think about where we’d be in 5-10 years and what we’d like to be doing. This is a good tool for portfolio work because it can help guide what you want others to get out of it.
My Vision:
I want to be changing the world in a positive way through design.
Steps:
Work full time at Common Foundry and develop my design skills.
Create work for clients and passion projects for myself that is effective.
Involve myself in the community and take initiative.
Create every single day and travel often, meet new people, learn, grow, adapt and problem solve as best I can.
So with a chosen logo to work with, I now have to figure out colour. I know these posts have been a little bit long-winded but bear with me here, typing all this out is helping me think as well.
When working with colour, it’s important to think about emotions you’re trying to get across as well as what your audience is. Since my audience is the community, I want to use colours that are welcoming and friendly.
I started by collecting some colours that I like. I usually do this by looking at other work I’ve done and picking from photos that fit the mood of the project.
Lately, I’ve been really into softer, bright colours.
These are some of the colour combos that I played with for this project but ultimately, I’ve ended up on the pale yellow, red and blue. They’re a softer take on a fully saturated primary palette. I may use the light pink as well later in some pattern work.
Yellow = optimism, happiness, enthusiasm, hope red = passion, love, fire, determination blue = sea, sky, confidence, calm
In a world where most people have access to the internet, having an opinion is a dangerous thing. Bringing facts to the table along with your viewpoint is essential for anyone who wants to start a conversation on a topic and while there were some points that I thought made sense in Natasha Jen’s talk, I can’t help agreeing with Richard Banfield’s critique of her critique.
While I’m not a person who really believes in the use of ‘buzz words’ to prove my point, I think that in some cases buzz words just appear naturally in conversation between two graphic designers. Buzz words are also often important to the client, depending on who you’re working with, they want to know the mystical process behind the design work.
Now, I don’t personally believe that just because you’re using a design term it’s a buzz word. I was looking at Natasha’s list of words and while some of her concerns seem to be valid, a lot of the words she listed are common, easily understood terms. (scale, empathy, user outcomes, etc.) I’d have to agree with Richard that her talk leaned more towards making jokes it seemed than actually proving anything.
I’m open to see both sides of the story, and I do think that there are probably some cases where a process is mislabeled as design thinking because it’s trendy, but I think it’s incorrect to write off a whole process just because of some outliers.
Also, though it’s popular to say so, a messy or cluttered space does not necessarily mean that the designer is a genius, nor does it mean that the designer did not use design thinking. (That felt like a desperate point in Natasha’s talk.)
The issue of ‘where crit fits’ in the process too is an odd one to me. Obviously, as a trained graphic designer, I know that crit comes at any and all stages of the process whether you’re asking for it or not. As someone who regularly critique’s my colleague’s work, I know that as soon as I show anything to them I will receive crit. Crit is in every single step of the process, for Natasha to focus so directly on where it fits almost makes me feel like she does not actually have a full understanding of her own design process, despite her lofty position.
Perhaps that is incorrect of me to say, but hey, it’s just a little bit of crit for her.
I think that everyone is entitled to their own opinions and can certainly choose to follow their design process how they see fit. Critique on a process is always welcome at any time and will be thoroughly dissected, ingested and critiqued in return by the graphic design community. The coolest part about graphic design is that we are a collection of creatives, all with different opinions and ways of doing things. If you’re going to give a talk where you critique an entire school of thought though, it’s probably best to come prepared with more than just some jokes about post it notes, buzz words and demands to see evidence when you could just google search some case studies.
Today we met with our client for the first time since our initial meeting two weeks ago! We also had a visit from Gord Wright, a Hemlock Printer rep. He had a lot to tell us about the printing process and he was very informative.
With that though, I realized that the seed paper that I was so attached to might not be the right way to go. The problem with seed paper is how moisture effects it. Grocery stores and the Goodlife Juice store may not be a great environment moisture-wise for that. Then, there’s also the seeds that are used and whether or not they are native to BC. If the seed in the paper is an invasive species, that would not be great for our environment.
Oh well, kill your darlings.
My client liked the box with the pour spout best out of the ideas I showed her but then we realized that the granola will probably be packaged inside a plastic bag inside the box to keep it dry. I’m wondering if I can come up with a solution for this, like a tearaway that’s attached to the bag and box so that when you pull the spout out, the bag is torn open. I’m not sure how this will work, but I’d like to give it a try.
If that doesn’t work, I’m also thinking of just cutting a corner of the top of the box out so that when it’s on the shelf, the bag can be seen. The user can then just tear the bag open without even having to open the box and reseal it with a clip.
I guess I’ll have to try both of these things.
So step one was to make some rough shapes on my ipad and then bring them into illustrator to make them into vectors. I tried to keep the style similar to the circle so that they would all match well and ended up with this:
Alright, not bad. You’ve got a square to promote balance, structure and in a more abstract sense, community and integrity. The circle represents wholeness, infinity, oneness. The triangle is known to be the strongest shape to build with as any weight placed on them is evenly distributed amongst the sides. Triangles also represent harmony.
Placing them in a line like this makes them look a little like building blocks, or children’s toys. The idea is that you can build Place into a space you need it to be.
Rough: verb.work or shape (something) in a rough, preliminary fashion."flat surfaces of wood are roughed down"
That’s a cool meaning and it applies well to Place because it’s supposed to be a space that you can make your own during use.
Just to be sure, I also tried out smoothing out the shapes so that I could see whether a rough shape or a smooth shape would be better.
At this point, I’m still undecided. I feel like rough and smooth have very different meenings to me. I like the way the rough one looks because it feels more organic and handmade, which is the type of community I’m trying to promote and reach with place. I want Place to be like a community hub and don’t want it to come across too polished.
On the other hand, I want Place to still appeal to higher-end events as well, despite the playful atmosphere of the logo shapes. In that sense, I think the smoother shapes could do better. I also know that the smoother shape would shrink down easier, and probably be easier to work within the long run. That being said, I don’t think it’s necessary to choose one or the other. There may be opportunities to use both styles depending on the event.
Today we got started on redesigning a package of our choice. It’s a project I was kind of looking forward to since I first saw my friends working on it two years ago!
I had two packages I wanted to work on at the start of conceptualizing. One of them was an easy choice, an over packaged, instant matcha tea satchet, four box extra, plastic wrapped disaster.
The other, was a beautiful knife pushed inside a plastic cage.
Though I knew which one would be easiest for me, something about the knife called to me. I started to paint pictures in my head of what my package could be and I knew, in the end, that was the one that I wanted to do.
I have started ideating and drawing thumbs but I think I know what I’m heading towards. I want my audience to really enjoy their experience of opening the package to reveal their tool, in the same excited way that a graphic designer might unwrap their gorgeous apple packaging to reveal a macbook.
To a culinary student or worker, a pairing knife is the ultimate tool, like the macbook is to the graphic designer. Both are equally important, both give the same delight and ease of use.
If you build it, they will come.
Together we can do so much.
Do something today that benefits tomorrow.
You have power, do good.
A hearth should always be warm.
We share this Place with everyone.
The biggest challenge I have when looking at portfolio websites is that oftentimes, the user experience is poor because of the amount of focus the designer has put into the user interface. I can appreciate a flashy website with a lot of moving pieces but I don’t think that there’s a place for them on a portfolio website unless it’s serving a purpose. For example, it might make sense for someone whose career is in uiux to show off what they can do, but something that’s been drilled into me as a design student is the concept of function over form.
When looking for a portfolio website that inspired me, I found that I leaned towards websites that used grids, that had a definite branded look (colour, style, etc) and that was easy to navigate.
Kate Moross is a bit of a hero of mine. (Kate goes by they/them) They’re a fantastic designer that has been in the business for over a decade and is based out of London. Their work is vibrant, stylized and unique.
Their website neatly links to each piece and gives many examples of it in different lighting and with great photography. They lay out their involvement in the project in most cases and Kate’s site seems to update each year.
I really like the way Kate’s site is laid out because while they utilize a grid, it has a couple of quirks to it which stays true to their nature as a designer. Kate isn’t afraid to be themself on their own website and I think that’s important, as it was discussed in class, it’s vital to represent yourself truthfully.
I also really like how easy it is to navigate Kate’s website.
The sidebar is bright and easy to find and it pretty much takes you anywhere you might think to go. Kate also has an extensive background though with a lot more experience than I’ve had. They’re well known worldwide and even if you think you’ve never seen their stuff, you most likely have. While my portfolio will be smaller to start, I think a simple layout like this would be easier to keep building up.
Summary of takeaways for my own portfolio site:
Keep it simple, only use flashy stuff if it’s necessary. As a designer, I tend to lean towards a minimalistic approach so my website should reflect that.
Be honest. Don’t use language that you don’t mean when referring to yourself.
Give users the information that they’re seeking with minimal effort.
Try to use excellent photography and avoid unedited/poor quality imagery for the website. Reshoot if you have the time or use mockups for now.
Explain what you did for each project so that people can understand what they’re looking at and why.