49 posts
First of all, here’s my portfolio website!
I’m pretty proud of my portfolio overall. I remember starting this class and not being able to fathom at all how I could self-brand myself. It has been a period of self-reflection these last few months and while i’m glad to be through it, I know it’s never ever. Despite having the base of my website, there are a few things that I’d like to fix.
So learning Semplice has been a trial and a half. If you want my honest review, if you already don’t know how to use wordpress and you on’t have time to learn a whole new system, do not choose semplice for your first go. Just be a friend to yourself and choose a squarespace or wix template and then try semplice later. I’m saving you a lot of pain by saying this. Still, I’m glad I’ve put in the work and I vaguely get it now.
That being said, there’s some weird spacing that I cannot, for the life of me, figure out how to deal with. Semplice prides itself on how easy it is to edit but unless you already know how to use it, it’s really not. So I guess I’m going to figure out how to deal with the big gap between the footer and my information in my about page somehow.
Otherwise all I really want to do is update some of my images in my project pages. For example, my balanced. project page could use a mockup of the booklet or a shoot of the booklet. I’ll try to get that when the print shop opens again.
I’d also like to eventually add light boxes to my photography and illustrations page.
Other than those items, I’m pleased with it.
Erin Gibbs Response
This past week, we had Erin Gibbs join our class and present her process to us. She was extremely knowledgable and very thorough about her process. As someone who creates items for a customer base already, I found it really cool and helpful to learn about how she creates and how her items get manufactured. It was our task to come up with a piece in response to her work or inspired by it. I remember immediately scratching out this phrase after the class, perhaps the fact that she showed us a jungle-inspired line was to blame. Either way, I had a lot of fun making this piece though it alone took me 5+ hours. I can’t imagine creating a whole line based on it!
So last time I posted about this, you know, before the world was ending, I was talking about the importance of coffee valves in a bag of coffee beans to keep the bag from exploding from the buildup of gasses. The valve allows carbon dioxide from the beans to escape, making it necessary. The problem with this, is that means it’s one of the things that makes a coffee bag not entirely compostable. So I was looking into that in particular and found that there’s a company called TricorBraun Flex that is working on a sustainable bag line called Biotrē that currently has a 60% compostable coffee bag and is working on a 100% compostable bag, so that’s great for the future of coffee.
On that note, we researched what’s already out there for improving the coffee making process and I found it interesting that despite how old coffee is and the multitude of different ways of brewing it, most cultures have a certain way of doing it and have predominantly stuck to their methods and tools through history. Of course things have updated as technology evolved but there’s definitely been an ‘if it ain’t broke, don’t fix it’ approach to at home brewing or, people have developed their own methods.
Of course, there are many influential coffee shops and brew masters out there, even on the west coast, that are constantly developing new methods and shortcuts that often make their way to the home via baristas but we’ve yet to see a significant, single method in coffee brewing.
The reason for this is that brewing is a very personal, particular thing. People like their coffee a certain way and everyone stores it, grinds it and prepares it differently. Still, I did find some neat little things that have been introduced to the brewing world in the last century!
I mainly looked at spoons when doing my secondary research and really enjoyed this concept:
Using the spoon as a clip as well to keep the coffee bag closed is a neat idea because the spoon would always be around for measuring and the bag gets closed, meaning the coffee keeps fresh for longer.
Alternatively, a coffee scoop with a sliding lid could help when scooping coffee. This is a picture of one used for medicine.
Another cool thing is that there are a few drip coffee makers out there that actually grind the beans for you. It’s a no mess method because it also portions out the beans, making a pot of coffee is just keeping the water tank full and clicking a button.
Portfolio Progress #2
What a time to be alive, a worldwide virus has put most of the world on hold at this time but that doesn’t mean we’re any less busy. We’re finishing this term remotely and it looks like my part-time job will be unavailable for the time being so I guess the silver lining here is more time to work on my portfolio?
Accomplished:
Figured out the Nav bar
Have got a footer going
more pages have been made
a hover feature has been added
project pages are slowly being built
To Do:
nav photoshoot with the latest issue
bilk out project pages
reduce image file sizes
about me page
lightboxes for photography and sketch page
What is the problem you’re trying to solve? The problem that we are trying to solve is that making coffee at home can be a messy process due to the current packaging for coffee or the tools used to brew it.
Frame it as a design question What can we do to streamline the brewing process for a better at-home coffee experience? State the ultimate impact you’re trying to have. To make at home brewing the chosen method of coffee drinking.
What are some possible solutions?
Redesign coffee packaging
Redesign the brewer (hassle-free load option)
Design a scoop with a lid that you can flick closed.
Write down context and constraints that you’re facing
Time constraint of >1 month.
Small budget
Perhaps context is bagged coffee + using a scoop.
The reason that coffee is bagged as it is:
Coffee bags have that little valve on them for a reason “A Degassing Valve: Sealed bags without a valve usually inflate and can even explode. A degassing valve allows the carbon dioxide that roasted coffee releases to escape the sealed bags. It's a one-way valve: carbon dioxide goes out, but oxygen doesn't come in.”
There has also been a few different neat redesigns of coffee bag to solve the sustainability and mess issues!
“Tchibo created a new kind of coffee package for its Caffe Crema Vollmundig coffee beans. The bag looks standard at first glance - side gussets and a one-way valve - but upon further inspection, a capped plastic spout is discovered inside the top of one of the side gussets. When the consumer desires to open the bag, they push down and unscrew the cap, cutting a hole in the film. They can then pour out their beans with greater control and reseal the screw the cap, eliminating the need for other reclosure systems.“
Before reading anything much about circular design I felt like I had a vague concept about what it was already. My understanding was that circular design focuses not only on the design of the project but the scope of it and the life cycle.
Now I think I can understand that Circular Design is more focused on the reusability of the product and how many times it can be reused within its cycle, which seems like an interesting ideology as there’s been a lot of focus on proper recycling in the past few years. My dad likes to talk my ear off about how back in the day, people used to fix stuff instead of throwing it out. There’s evidence of that too when you look at food packaging from back in the day, cracker tins could be reused to hold bits and ends. Flour sacks were purposefully printed with fun patterns in the 1930′s after manufacturers realized that women would make clothing from them.
Maybe they weren’t thinking about it that way at the time, but that seems to be a prime example of circular design. It’s the idea of the continuity of the design’s life after its expected death and giving it a new purpose.
I think that circular design ties in nicely with design thinking but wouldn’t say that it’s here to replace design thinking. I think if anything, that it’s just something to consider when using design thinking.
One concept I don’t like is the idea of subscriptions. While that works for single-use items like books or games that you might want to eventually pass on, it annoys the living hell out of me that there are so many subscriptions in the digital sense. For example, why do I have to pay monthly or yearly for the Adobe cloud when I’d be better off just buying it in one go?
I think when it comes to our show at least, we can definitely think about circular design. Here are some ideas:
reusable frames for the display that we can leave to the next year or take home for personal use.
personal branding that can be reused for other purposes, eg. a program booklet that refolds with guides into a paper airplane.
Renting table cloths instead of buying them.
I think we need to also think about the environmental impact of printing for our show and consider less projects but a more careful selection on what to show.
Unfortunately, I still have a lot to do on my portfolio but I’m not really mad about it. I chose to work with Semplice which is a plugin for WordPress. This meant I had to learn a whole new system! while it’s been a learning curve, I don’t have any regrets. While not very intuitive, it’s a beautiful, clean system. I’m pleased so far with what I have and also feel comfortable taking my time.
Things to do:
design the footer + what I want in it -> eg, contact info?
about page (or just put it on our main page.)
grid layout separate for each page?
photoshoot for new nav once newest issue launches?
More sketches exported for my little joys page
create asset library
reevaluate my case study and redraft.
remember to keep it minimal and stretch from there.
This seems like a very self-centred approach to this project because I might be one of the select few that faces this problem. But hey, I think it’s important to do a passion project every now and again.
Having completed my Logo and drafted my brand standards, I began trying to figure out ways to apply my brand. Here’s what I came up with for my presentation.
Design & Thinking is an interesting documentary to watch as a designer because it has designers in the working field that agree and disagree with it, and designers who don’t know exactly what it is. I’m always fascinated when we get to hear from other designers in a visual sense, much more so than the written word. I thought some interesting things were said, here are some ideas that I really quite liked.
“Design Thinking is applying design methods to the working class and world.”
I thought that this was a neat little concept because it really helps me as a designer understand more what Design Thinking is and what we’re trying to do with it. This makes it feel like Design Thinking is less a scientific method and more of a way to bridge a gap.
“Design is a sport where you have to participate.”
I think a lot of designers, myself included, feel like we have to figure everything out on our own but Design Thinking really cements the idea that design thinking is a team effort. I really like how this phrase puts it into such easy terms.
“Rapid Prototyping: It’s ok to have a bad idea.”
Luckily, this is something we’re taught well in our program but it’s nice to see this concept out in the real world. I’m so nervous about having to be perfect when I leave school but making wrong decisions seem inevitable.
“Ask Why”
This I think, is my favourite idea from the documentary. I feel like it’s so easy to just take a client’s request and push it out without thought to exactly what they asked for. It’s easy to fall into a rhythm and just forget how to use our design minds, but I never want to forget how to be creative.
Project Title Balanced.
Class Name Design Research Project
Date of Completion 11/29/2019
My Role Art Director
Summary Balanced. is an organization focused on promoting a healthy work/life balance that I designed in the final year of my degree. It is an integrated ecosystem focused on providing a healthier schedule for those that tend to overwork themselves.
Project Challenge
Possible header photo: Waving/animated Ish with the balanced. logo Overwork is dangerous for not only your mental health but your physical health as well. working more than 55 hours a week raises the risk of heart attack and stroke. At this point in time, overworking yourself can officially be a cause of death. Something needs to be done. The challenge lies in ‘What’ and ‘How’? How do we change the way a whole society perceives work/life balance in an appealing way, especially when the target audience is most likely too busy to go through and set up a whole system?
Strategy/Methodology Show pic of Ish
Using myself and my own experiences as a key target audience, I realized that the most important aspect of Balanced. had to be a simple entry point. A simple voice command system in the form of a smart speaker program would be necessary and from there, the rest flowed. The system would be wrapped around the central character of a little AI robot named Ish.
Ish can be likened to a little assistant that lives inside the user’s phone. It helps plan the user’s day, sends messages to ask how the user is feeling, sends the user on forced breaks and is the face of the Balanced system.
Show Ish screens
Design Process Identification Conceptualization Ideation Show ideation/drafts of Ish Show logo ideation (sketches and final)
brand ideation Production Revision & Feedback Deliverables
Solution/Contribution Show images of the completed booklet, al stages of the ecosystem Balanced has been developed to become a foil that fits snugly around the user’s life. At the beginning of integration, Balanced studies the user’s day to day activities using the deliverables that will be described in the coming pages.
This sounds like a lot, but Balanced knows that not everyone has the time to set a whole system up, so it has been designed with the intention of ease of access. Balanced will bring awareness to the issue of overwork and what it does to an individual’s mental and physical health. It will impact the way that people value their time and themselves as a person and deconstruct the idea that overworking oneself is admirable.
Balanced is an app, a smart speaker, a website, a watch integration, a friend, a secretary and a resource. Takeaways - This project taught me a lot about the design process from start to finish and also showed me that everything starts from a poor looking sketch but end well depending on the amount of effort and skill you put in.
I really enjoyed the relevancy of this reading for this class and felt that although it uses some industry-specific language it is still accessible. It seems like such a simple concept to ‘design from the attendees’ perspective’ but it also et like a ‘eureka moment’ to read that phrase. I think that in the past, many events have been designed specifically with the organizers perspective and it feels like designing for attendees is just common sense. What better way to use a people-oriented method like design-thinking?
Opportunity, Formulate, Build and Debrief
It’s easy to fall deeply into the design aspect of our grad show because that is the primary focus, displaying our work, but I think this reading has an excellent point about involving the attendees to keep their focus. There’s the yearning to want to make a whole new experience and refresh the Design grad show but there’s also the need to work with the space (and items in that space) that we have. We want the attendees to feel welcome but not overwhelmed, and we want to make sure that everyone involved is getting the same amount of attention to detail and care as everyone else because all attendee’s motivations for being there are different and in the case of our event, they’re most likely there to support one or two students in particular.
“Consciously think about event design from the user perspective.” I think that our focus for the grad show, now that we’ve obtained a speaker and location, is to really focus on wayfinding and hammer out how we want to display our work in a way that does the work justice. We need to map out the floorplan in a way that prioritizes the attendee’s experience and can maybe be interactive.
I’m wondering what might be a good way to make our show a bit interactive? We were thinking about creating a walk through an area of our work that would require the attendee moving through all of it, sort of like a museum floor, but even better could be printed objects they can pick up and touch or digital screens that they can swipe through.
I think we have many opportunities here and after this reading, I’m feeling inspired.
Project Title: The Nav
The Nav is a unique project because it undergoes a visual identity change yearly. The challenge lies in creating new energy for the student-led press while keeping it recognizable as The Nav but it is also an opportunity to push myself as a design student and push the boundaries. This year I had the task of redesigning my own design from the previous year. The goal was to reign it in and give it a cleaner look from last year while maintaining the distinct personality within. I also needed to make sure that the layout was simple enough that a team of three could ay the 40 page magazine out in one day.
Project Title: Balanced
Overwork is a worldwide social stigma that promotes an unhealthy lifestyle. Through this project, I wanted to work on a solution for people who lead an unbalanced life by giving them tools to change their relationship with work. The challenge lay in creating something usable that could be integrated easily into a busy lifestyle. I decided to create a scheduling app that would guide users to make healthier choices through education on mental health and forced rests. To this end, I designed a smart ecosystem that learns and adapts to the user through use.
Project Title: Fox & Koi
Last year, I realized that I needed a way to reconnect with my passion for graphic design and push myself to create outside of classwork. I’ve always loved enamel pins and so along with a business partner, I began an enamel pin shop. There’s a lot that goes into a pin from conception to iteration and the final physical object. Through Fox & Koi I’ve not only worked on my illustration skills but my business skills as well. I run the business side of fox & koi. I speak to the manufacturers, find new manufacturers, coordinate locations and markets for selling the pins, create the websites, package the pins, do the marketing and I also design pins, stickers and prints.
This week I created some rules for my logo. My logo is interesting because it’s rather playful in nature and there’s a lot that can be done with it. I have three possible marks that can be used to represent place and four base colours to play with as well.
This base set of rules is a good way to get me going on my brand guide. There’s a lot more to implement though, and I’m excited to keep going.
Project Title: The Nav
The Challenge:
A new visual identity for an 8 issue annual student magazine that should have a new energy but must be recognizable as The Nav.
Should appeal to and embody the whole student body.
Need to be able to leave the magazine layout to the design team with the confidence that they can do it.
Redesigning my own design from the previous year.
The Approach:
Pull it back and give it a cleaner look from the previous year while still maintaining the personality within.
New set of standards and styles
What I did:
Art director
delegated layout, gave standards and rules
Initial design and layout of mag
coordinated a new printer and rules for mag layout
Notes:
Figure out which Nav to focus on, most likely most recent.
Highlight the leadership role.
Project Title: Balanced
The Challenge:
Overwork is a social stigma that promotes an unhealthy lifestyle.
I wanted to change the way that people thought of overworking and give them tools to change their relationship with work/life balance.
Create something usable that could be integrated easily into a busy lifestyle.
The Approach:
Not trying to be a fix-all but guide the user to make healthier choices by offering an integrated scheduling system.
An ecosystem that learns about the user through use.
What I did:
I created a web app, mobile app, smart speaker (ish), smart watch ecosystem that could be applied to all aspects of life.
Ish - an ai that learns about the user through conversation and gives helpful tips on a healthier work/life balance.
Brand identity.
Research.
Art Direction
Notes:
Clarity!
Explain this project to someone who has never seen it outside of class.
Project Title: Fox & Koi
The Challenge:
Last year, I realized that I needed a way to reconnect with my passion for graphic design and push myself to create outside of class work. I’ve always loved enamel pins and so along with a business partner, I began an enamel pin shop.
The Approach:
A pin business is a lot more than just drawing pins, there’s a lot that goes into it including the business side of it, like speaking to manufacturers and suppliers, understanding costs, creating a website and a presence in the online world and community.
What I Did:
I run the business side of fox & koi. I speak to the manufacturers, find new manufacturers, coordinate locations and markets for selling the pins, create the websites, package the pins, do the marketing and I also design pins, stickers and prints.
Notes:
Put focus on leadership roles.
Explain more about the pin process?
My main competitor for Place is the Nanaimo Entertainment Centre. This is the only sort of location downtown that serves a similar purpose to what I’m going for with Place, even then, it isn’t quite the same. The Entertainment Centre is an old movie theatre that offers the use of the entire building for $500/24 hrs.
Unfortunately for me, the centre does not seem to have any actual branding and is sadly, a building that seems to be in disuse. When I walked through it, I felt this vast feeling inside me, nostalgia for a past I didn’t participate in and awe at the high ceilings. The place is a gem in the downtown core that gets overlooked because the building itself is in disrepair and it is not much to look at from the outside. With some proper branding and some money poured into it, I think it could be a good competitor for what I want Place to be. Still, the goal of the entertainment centre is to offer a rental location for various events in the community for a relatively cheap cost.
Unfortunately, the competitor analysis for the group that I was in for class was far too different to be of use to me. My group was dealing with tour companies, a museum and a water taxi service so costs and branding were all over the place. My audience is also different as they are not tourists, but members of the community who I want to be tourists in their own city.
Learning about the Entertainment Centre only cemented my feeling that Place would be a good fit for Nanaimo.
When I think about Design Thinking, I mainly just think about a circle. A circle represents fullness, infinite and the feeling of being complete. It also has no actual beginning or end, much like the design thinking process. Sure, you start with a problem and you end with a solution to the problem (hopefully) but your path to get there isn’t always linear and can involve a lot of back and forth. Or, you get there in one full turn. Either way, each step of the process is connected. Whether you choose to believe in design thinking or not, you most likely have a loose concept of it that you follow anyway.
Brand Statement
Hi, my name is Sara. I am a graphic design graduate. When I’m not designing, I’m running my small enamel pin business or slinging coffee at White rabbit Coffee Co. No matter what the task, I put my all into it with gusto. I work bright and fast. I want to create real, positive change through my work, no matter how small.
Brand Promise
I’ll always do better than before. (WIP)
Pushing the limits on every project. (possibility?)
So with a chosen logo to work with, I now have to figure out colour. I know these posts have been a little bit long-winded but bear with me here, typing all this out is helping me think as well.
When working with colour, it’s important to think about emotions you’re trying to get across as well as what your audience is. Since my audience is the community, I want to use colours that are welcoming and friendly.
I started by collecting some colours that I like. I usually do this by looking at other work I’ve done and picking from photos that fit the mood of the project.
Lately, I’ve been really into softer, bright colours.
These are some of the colour combos that I played with for this project but ultimately, I’ve ended up on the pale yellow, red and blue. They’re a softer take on a fully saturated primary palette. I may use the light pink as well later in some pattern work.
Yellow = optimism, happiness, enthusiasm, hope red = passion, love, fire, determination blue = sea, sky, confidence, calm
So step one was to make some rough shapes on my ipad and then bring them into illustrator to make them into vectors. I tried to keep the style similar to the circle so that they would all match well and ended up with this:
Alright, not bad. You’ve got a square to promote balance, structure and in a more abstract sense, community and integrity. The circle represents wholeness, infinity, oneness. The triangle is known to be the strongest shape to build with as any weight placed on them is evenly distributed amongst the sides. Triangles also represent harmony.
Placing them in a line like this makes them look a little like building blocks, or children’s toys. The idea is that you can build Place into a space you need it to be.
Rough: verb.work or shape (something) in a rough, preliminary fashion."flat surfaces of wood are roughed down"
That’s a cool meaning and it applies well to Place because it’s supposed to be a space that you can make your own during use.
Just to be sure, I also tried out smoothing out the shapes so that I could see whether a rough shape or a smooth shape would be better.
At this point, I’m still undecided. I feel like rough and smooth have very different meenings to me. I like the way the rough one looks because it feels more organic and handmade, which is the type of community I’m trying to promote and reach with place. I want Place to be like a community hub and don’t want it to come across too polished.
On the other hand, I want Place to still appeal to higher-end events as well, despite the playful atmosphere of the logo shapes. In that sense, I think the smoother shapes could do better. I also know that the smoother shape would shrink down easier, and probably be easier to work within the long run. That being said, I don’t think it’s necessary to choose one or the other. There may be opportunities to use both styles depending on the event.
So last week, I took my hundred thumbs and whittled them down to three choices. Those three choices didn’t really feel that great so I started working on more thumbs but found that throughout them, I was fixated on geometry. I was drawing cubes, cones, triangles and a lot of circles. I thought that was maybe just me doodling mindlessly.
Perhaps it was or maybe it was my brain compartmentalizing my thinking, literally putting my thoughts into boxes to be taken off the shelf and stacked up later until I had the semblance of a thing. Design, in all of its facets, can be boiled down to one thing: making things. Sometimes our brains make in chunks first and we work so closely with those chunks that we don’t realize there’s a whole big picture we’ve missed until someone else points out what’s been right under your nose all along.
Last week my prof took my circle design and asked me why I didn’t just continue with that, but with a whole line of slightly wobbly geometry. I want to show you my emotions about that through this excellent clown illustration above by @nerimative on instagram.
As you can see, it perfectly displays the feeling within when one performs the blunder described by my oma as ‘looking with your nose instead of your eyes’.
Anyway, back to it.
The Links I’ll Use
about me, small joys, resumé
Which 3 (or more) projects will you showcase on your site?
Balanced Balanced is a project that I did last semester where we had to choose an issue and then try and solve it as best we could through graphic design. Balanced ended up being an integrative system to promote a healthy work/life balance for the issue. It showcases an app design, web page, smart watch, smart speaker and welcome pamphlet as well as a colour brand.
The Nav The Nav Student Press is a magazine that I have been art directing the past two years and worked on for the last three. It showcases my editorial skills and features two different base designs for me to show on my website.
Place Place is a branding project that I am currently working on for design for business. At the end of this project I will have a fully branded guide for a new business. This will include a logo, a pattern, style guide and branding elements. I will add it at the end of the term.
Fox & Koi Fox & Koi is the enamel pin business that I run with Teigan Mudle. Through fox & koi, we have designed over 30 pins and I have personally been responsible for 15 of them and collaborated on 5. I have also done some illustrative print work, designed backing cards and created stickers.
Where do you need to fill holes in your showcase?
photography
mockups
sketches/roughs for all projects
more active dribble, design instagram
What will you do specifically to fill holes?
write rationals
do photography of products and/or mockups
post more on my design instagram
post more on dribbble
organize past sketches and roughs into something legible.
What platform will you use?
Wordpress, powered by semplice
What is your domain name?
saraholmes.design
In a world where most people have access to the internet, having an opinion is a dangerous thing. Bringing facts to the table along with your viewpoint is essential for anyone who wants to start a conversation on a topic and while there were some points that I thought made sense in Natasha Jen’s talk, I can’t help agreeing with Richard Banfield’s critique of her critique.
While I’m not a person who really believes in the use of ‘buzz words’ to prove my point, I think that in some cases buzz words just appear naturally in conversation between two graphic designers. Buzz words are also often important to the client, depending on who you’re working with, they want to know the mystical process behind the design work.
Now, I don’t personally believe that just because you’re using a design term it’s a buzz word. I was looking at Natasha’s list of words and while some of her concerns seem to be valid, a lot of the words she listed are common, easily understood terms. (scale, empathy, user outcomes, etc.) I’d have to agree with Richard that her talk leaned more towards making jokes it seemed than actually proving anything.
I’m open to see both sides of the story, and I do think that there are probably some cases where a process is mislabeled as design thinking because it’s trendy, but I think it’s incorrect to write off a whole process just because of some outliers.
Also, though it’s popular to say so, a messy or cluttered space does not necessarily mean that the designer is a genius, nor does it mean that the designer did not use design thinking. (That felt like a desperate point in Natasha’s talk.)
The issue of ‘where crit fits’ in the process too is an odd one to me. Obviously, as a trained graphic designer, I know that crit comes at any and all stages of the process whether you’re asking for it or not. As someone who regularly critique’s my colleague’s work, I know that as soon as I show anything to them I will receive crit. Crit is in every single step of the process, for Natasha to focus so directly on where it fits almost makes me feel like she does not actually have a full understanding of her own design process, despite her lofty position.
Perhaps that is incorrect of me to say, but hey, it’s just a little bit of crit for her.
I think that everyone is entitled to their own opinions and can certainly choose to follow their design process how they see fit. Critique on a process is always welcome at any time and will be thoroughly dissected, ingested and critiqued in return by the graphic design community. The coolest part about graphic design is that we are a collection of creatives, all with different opinions and ways of doing things. If you’re going to give a talk where you critique an entire school of thought though, it’s probably best to come prepared with more than just some jokes about post it notes, buzz words and demands to see evidence when you could just google search some case studies.
Here are some vector versions of the logos I have chosen to work with and some possible colours to use as well. I plan to choose one of these and work on it further, I’m sure I’ll have a better idea of what I can do with these options after some feedback from my peers.
If you build it, they will come.
Together we can do so much.
Do something today that benefits tomorrow.
You have power, do good.
A hearth should always be warm.
We share this Place with everyone.
We were asked to think about where we’d be in 5-10 years and what we’d like to be doing. This is a good tool for portfolio work because it can help guide what you want others to get out of it.
My Vision:
I want to be changing the world in a positive way through design.
Steps:
Work full time at Common Foundry and develop my design skills.
Create work for clients and passion projects for myself that is effective.
Involve myself in the community and take initiative.
Create every single day and travel often, meet new people, learn, grow, adapt and problem solve as best I can.