The average sleeping arrangements of a companion romancing Tav.
Thankfully or unfortunately for Gale, he has the patience of a cat owner.
Being a writer is so weird. You just go "hey I'm gonna invent a guy to emotionally devastate you with, who's in?" and people from all over the world are like "fuck yeah I'm in"
I didn't want to waste time (or words - I can be verbose enough as is) describing original character designs outside of what's relevant to the story, so I'm helping myself justify that decision by sharing them visually here!
This is part one out of... three(?) posts, probably, given how the character introductions are staggered out (there's only five characters, that's not that many, right? I cut it down to as few as I could, I promise) for Honeymeans and Rilice, who are introduced in Chapter 2.
I'm keeping it below the read more so people can just ignore me and imagine whatever they want if they'd prefer, and also because I'm including some (probably quite long) pretentious character design rambles.
I have used some of the mods available from the in-game mod manager for these two, so I'll be listing the names of those mods "like this" (and authors).
Honeymeans! - (Pictured outside the magic mirror because her coat outfit is technically camp clothes so won't show up in there).
Her glorious curls are from "More Hair 2" (by eleanorroos), with "P4 Bangs Bangs Everywhere" (by padme4000) to give her that little fringe. Her hair's a mix of blond and brown through the highlights and the greying colours (using all three inputs to make really interesting and complex hair colours is like my favourite thing to do when it comes to character customisation in this game). It's not the most practical haircut, but Honeymeans definitely values feeling a little pretty over being 100% practical all the time.
Her outfit is the Longcoat from "FearTaylor's Camp Clothes" (by feartaylor) with base game yellow dye. It hasn't quite come up yet, but she's from a family of beekeepers, so I wanted her to have some honey-yellow in her outfit to show that connection, while the purple tint of her lip make-up is intended to symbolise her distance from them. She also has the neck ribbon from that mod (which I really wish was dyeable!) as a nod to her ribbon collecting habit. If I could dye it, I'd probably make it green to indicate her initial allegiance to Rilice, but a warmer shade to show how she's a friendlier character.
Rilice Torath - (She is technically wearing a Selunite outfit, but the Infernal Robe didn't look as good, so we don't see all those lunar symbols they aren't there shusshhh)
She also has a little extra bit of fringe from Bangs Everywhere just to add to the slightly-disheveled spikiness she's got going on, and frame those scales a bit more. She also has some faint green tattoos around her scales if you look closely, just to make them pop a bit more, and frame her whole head down to her neck. As much as they are pride of place, proof her claim, her right and her heritage, they're also something of a cage around her - the proof that she's part of a declining house forever embedded in her skin, unless she can find a way to save them.
Her Draconic heritage is central to her whole character and design, her whole family is known for it. Even her House name - Torath - according to this source means "mistresses of the dragons". Her little fang/talon earrings speak to that aesthetic - something she's done on purpose to embrace it even more. She accepts her role, she accepts her duty to her house, she isn't trying to escape it.
Her outfit is technically using the Myrkull dye from "FaerunColors" (by techroot) but that's not relevant to her character - she's just wearing green to again emphasise her Draconic heritage through colour, but a duller shade that you might use to lurk in shadows, to show how she's trying to remain beyond suspicion before her plan kicks in. Her choice of weapon is a sickle - a tool designed for harvest. I also gave a side view here to show off those light green panels on her sleeves that I think look really cool. They kind of remind me of, like, a lizard's underbelly if you can picture that?
That's all I can think to say about both of them for now, but if I remember anything else I might to add that as well in a reblog later. Or, if anyone has any questions for some reason, feel free! I welcome any chance to talk about the little weirdos that live in my brain.
hello @johnlarian and welcome to tumblr as a welcome gift i have pushed two of your blorbos down the stairs enjoy :]
Apolocheese if this is a question you've already answered, but I was wondering, if Tumeric was a companion in bg3 rather than the player-character, what would her story be like throughout Act 1, 2 & 3? Her personal quests etc? Would it follow the same beats as Graveyards? And how could a Tav influence the outcome? I hope this question makes sense lol - and no pressure to answer!!
(P.s. adore your writing btw, and loving all the new characters popping up in Wings/Talons)
Oh, no bother at all - thank you so much, I very much appreciate the chance to ramble about my disaster girl - and what a long ramble it has become, I'm going to have to add a read more in there.
Turmeric's arc as a companion probably wouldn't really start until Act 2, I think. Before then, she might talk about Klear as the person who got her into being a bard if you had high approval and pushed her a little, but other than that she wouldn't be sharing anything. To compensate for the lack of information in that regard, she'd encourage whoever the player character was to talk about themselves instead (which would probably mean a multiple choice backstory for custom Tavs), which she would hope would also have the rather convenient side effect of getting them to trust her more, if it worked.
That aloof but friendly image would start to break a little in Act 2, especially if you brought her to areas like the House of Healing, or if she was there when you saw Isobel for the first time - giving you a chance to jump in and ask her if there's something wrong. You'd have a few chances at perception/insight and then persuasion checks depending on where you took her too. If you had high approval she might come to you herself in a long rest and tell you she's... familiar with the area, if she thinks sharing her knowledge of the place might help - but I think if you played it right, and missed/failed all of those checks and then played it right, it would be entirely possible to get through the whole game with her without ever learning a single thing about her past.
If you passed those checks, she'd admit her past as a nurse in the House of Healing to you, but she wouldn't go beyond that. Knowing about her past would change her comments around the Shadow-cursed Lands, though- she'd openly talk about what it used it be like there/people she used to know/parts of it she didn't know about/how things have changed.
The conclusion of her Act 2 arc would depend on whether you knew about her past/whether you brought her to final confrontation in Moonrise. If you knew about her past but didn't bring her, she'd just stay back at camp and talk to you about what happened later. If you didn't know and didn't bring her, she'd just turn up by herself anyway because the pressure of keeping it all to herself would drive her to confront Ketheric anyway.
Either way, if she's turned up by herself, or if you chose to bring her along, she'll get kidnapped by Ketheric when he takes Aylin as well (like in More Graves to Dig, but she wouldn't have the prism with her, so they'd just teleport straight there as he normally does with Aylin, no need to complicate things) and what happens in the confrontation in the mindflayer colony will depend on whether you know about her past.
If you know, it's up to you - you do all the talking, and if you manage to talk Ketheric into the pit she'll run away from him and rejoin the group, if you don't and you're just fighting Ketheric, she'll start the fight prone and on a fixed low initiative as Ketheric throws her to the ground and out of the way - he might attack her, but he'll only aim to knock her and not kill her- he still needs her for his little plan, after all.
If you don't know - she'll do the talking, manage to convince Ketheric into the pit, and then immediately let herself get killed by Myrkul.
Unlike the fic, you'd then get a chance from Withers after the fight to go into the fugue plane waiting room and talk to her, if you want to (you can just choose to leave her dead and not bother if you'd rather) - finally having a definite chance to learn about her past even if you failed all the checks before. You get a chance to convince her you want her alive even if she's a bit of a liar, easier depending on how high your approval is with her, and if you succeed she'd promise to tell you the rest of it, and then you get a dramatic cutscene of her coming back to life in your arms like a disney princess that people would use for romantic model swaps all the time.
If you fail to convince her, she'd stay dead, and you'd get a shot of her corpse in the cutscene when you left the shadow-cursed lands - grim if you didn't break the curse, a touch hopeful if you did- flowers blooming around her, new life, that sort of thing.
At the start of Act 3, if she was alive, she'd tell you about the rest of her history- like Exhuming the Past- though probably using the tadpole connection for some visuals so that her just talking wouldn't bore the player to death. You could really easily get her approval from Neutral 0 to Exceptional 100 right here just by accepting her and comforting her at regular intervals, which would help later- I think I'd put it just after killing either Orin or Gortash, whoever you went with first- when you'd get a cutscene with her where you could talk about your player characters plans for the future after you defeat the Absolute, and you'd get your chance to romance her here - yeah, you wouldn't even get a chance to start a romance with her until Act 3 (you could try to flirt before, but she'd laugh it of or deflect and it wouldn't really go anywhere). But, she's polyamorous - so you could romance someone in the meantime if they're chill with polyamory, which would merge very nicely with Halsin's romance if you're otherwise only dating him (undoubtedly leading to some of the horniest party banter you've ever heard between them).
OR, in a way round learning about her past at all - in a cheaty/meta-y/safeguard way - if she was already dead for whatever reason before you went to Moonrise and you only resurrected her with Withers after the fight with Myrkul was over, that part of the quest just wouldn't trigger and you could skip over it without her getting kidnapped, or learning about her past. This would effectively end the quest and skip the rest of her storyline as well (including the chance to romance her), as it would be too late for her to consider talking about her past now, so up until the epilogue all you would really know about her is she's just some bard from Baldur's Gate, which is kinda funny.
Hopefully this answered your question, and thank you again for asking! I hope you'll continue to enjoy my writing in future- knowing people like it makes me very happy, and really motivates me to write more! ^_^
[about my own oc, who i created] in theory its possible she would say that, but we just dont know for sure
i’ll be chillin and then all of a sudden i literally turn into this thing
HEY that's MY emotional support morally ambiguous misunderstood full of trauma touch starved yearning for love drenched in blood responsible for numerous atrocities comfort character who is TRYING & u will TREAT them with RESPECT
forcing every character into romance or found family ruins character discussion imo
absolutely criminal how falling into bad habits is the easiest thing in the world while developing positive habits feels like fighting a literal war
I write BG3 fanfic about having a bad time and learning to carry on anyway! It's good fun! And also devastating!
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