Fandomite-brained “progressive” And “queer Positive” Intellectuals Will Tell You With A Straight

fandomite-brained “progressive” and “queer positive” intellectuals will tell you with a straight face that certain pieces of fictional art like rap songs or comedic jokes or fifty shades of grey can socially sanction or enshrine rape culture, but their 25 chapter gay noncon omegaverse ao3 fanfiction that is publicly available on the world wide web is somehow ontologically different. They think they can hide their contradictions from me, lol. they are so cute hehe you’re so bad at obscuring your affinities behind flimsy platitudes you little freak (steps on them with my steel toed boot).

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Writing References: Character Development

50 Questions ⚜ Backstory ⚜ Character-driven Story

Basics: How to Write a Character ⚜ A Story-Worthy Hero

Basics: Character-Building ⚜ Character Creation

Types of Characters: Key Characters ⚜ Literary Characters ⚜ Flat & Round Characters ⚜ Morally Grey ⚜ Narrators ⚜ Allegorical Characters ⚜ Archetypes ⚜ Stereotypical Characters

Worksheets: Backstory ⚜ Character ⚜ Kill your Characters ⚜ Antagonist; Villain; Fighting ⚜ Change; Adding Action; Conflict ⚜ Character Sketch & Bible ⚜ Protagonist & Antagonist ⚜ Name; Quirks; Flaws; Motivation ⚜ "Interviewing" your Characters ⚜ "Well-Rounded" Character

Personality Traits

5 Personality Traits (OCEAN) ⚜ 16 Personality Traits (16PF)

600+ Personality Traits ⚜ 170 Quirks

East vs. West Personalities ⚜ Trait Theories

Tips/Editing

Character Issues ⚜ Character Tropes for Inspiration

"Strong" Characters ⚜ Unlikable to Likable

Tips from Rick Riordan

Writing Notes

Binge ED ⚜ Hate ⚜ Love ⚜ Identifying Character Descriptions

Childhood Bilingualism ⚜ Children's Dialogue ⚜ On Children

Culture ⚜ Culture: Two Views ⚜ Culture Shock

Dangerousness ⚜ Flaws ⚜ Fantasy Creatures

Emotional Intelligence ⚜ Genius (Giftedness)

Emotions (1) (2) ⚜ Anger ⚜ Fear ⚜ Happiness ⚜ Sadness

Emotional Universals ⚜ External & Internal Journey

Goals & Motivations ⚜ Grammar Development ⚜ Habits

Facial Expressions ⚜ Jargon ⚜ Swearing & Taboo Expressions

Happy/Excited Body Language ⚜ Laughter & Humor

Health ⚜ Frameworks of Health ⚜ Memory

Mutism ⚜ Shyness ⚜ Parenting Styles ⚜ Generations

Psychological Reactions to Unfair Behavior

Rhetoric ⚜ The Rhetorical Triangle ⚜ Logical Fallacies

Thinking ⚜ Thinking Styles ⚜ Thought Distortions

Uncommon Words: Body ⚜ Emotions

Villains ⚜ Voice & Accent

More References: Plot ⚜ World-building ⚜ Writing Resources PDFs


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choosing to allocate spoons to hanging out and having a good time at the cost of perfectly completing all your work is not a failing it is in fact an act of survival. “too sick to work = too sick to play” is in fact ableist bullshit that you don’t have to buy into. and the fact that leisure time is treated like a privilege is a fucking travesty


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Avoiding Plot Holes by Seeding Doubt

Having an “expert” character conveniently fuck up right when the plot needs it to happen, when they otherwise would never, always loudly looks like the hand of the author sabotaging things. Which is exactly what’s happening.

However, if you set up that scene in a way where that fuckup is possible and warranted, you can turn “this is so contrived” to “omg I knew that was going to happen”.

Some suggestions!

Firstly, if we’re dealing with humans, humans are not machines. Variability in skill even at the expert level happens. Go watch the Olympics or any professional sporting event and people have terrible days all the time.

In fiction, a conveniently terrible day because that’s just how this works doesn’t fly. Diablos ex machinas tend to go over easier than deus ex machinas, but a character failing at a critical challenge in the narrative for no reason screws with a lot of the tension and expectations. “For no reason” takes no effort by the author to set up and pay off, and it reads as cheap.

Behavioral variables

I am a novice archer. I write expert archers. I do not write supernaturally accurate archers. From the very beginning of my story, my expert, with four centuries of experience, isn’t nailing perfect kill shots with every hit. A) he doesn’t need to and B) leaving his enemy to die slowly and painfully is a low he will absolutely stoop to if he thinks it’s warranted.

He’s as good as he has to be and if he gets the job done, he doesn’t care if it’s a little messy. Him being messy and overconfident is what gets him in the end, too. If he’s trying, he’ll do better, but most of the time “eh, I got close enough, they’ll die eventually” is his mindset.

“Expert” in fiction being “this is a character who will reliably pass the challenges set up for them by the narrative”.

So if you have an “expert,” allowing them to get a little bit lazy and overconfident, or simply not think of themselves as needing to be perfect in a given situation, you allow yourself a lot of wiggle room for them to majorly fuck up.

Doesn’t work very well if I throw my archer into an archery tournament, but I haven’t done that, and I’ll get to that later.

Environmental variables

Using the archery example once again: Archery is finnicky and precision is key. So if you’ve got your archer, or any marksman, in a windy environment, they have to work that much harder to factor in the wind when setting up their shot.

If it’s rainy, or the sun’s in their face, or it’s dark, or it’s loud and they can’t focus, these things aren’t exact data points the audience is going to do the math on. Or, if they and their enemy are moving, which, in combat, is highly likely.

Physiological variables

Maybe your character didn’t get enough sleep, or they’re stressed about this moment, they’re cracking under the pressure, they’re doubting themselves, the enemy got into their head, or they’re distracted worrying about something else. Or they got drunk the night before, they ate too much or too little. They’re sick, their hands are sweaty, they’ve got a sinus headache. They’ve got cramps, or hot flashes, or earlier they pulled a muscle and it still tweaks.

These are all, once again, introducing doubt into the narrative so that, when they fuck up as the plot demands, the audience should consider “well they weren’t at their best, I believe it”.

The sloppy way to do this is to go, in the moment:

“But because it was windy, X missed his shot”.

Is this the first time the reader is learning that it’s windy? Pretty convenient to introduce it right as it becomes important.

Rather, establish your variable beforehand in a disconnected moment. Try to ground it to a different element, otherwise it might look like it’s being mentioned for no other reason than “this is important”. Or, if it’s environmental, bury it with the other sensory descriptors.

When establishing the scene and setting, casually mention how the wind is interacting with the characters—making their hair a mess, throwing pollen everywhere, making skirts billow, etc.

Have another character complain about this variable bothering them

Have the character instantly regret the decision they made the night before for unrelated reasons. Like, if they got drunk, now they’ve still got a headache.

Depends on the story and the audience, of course, but I personally think having the narrator explicitly call out the variable fuckery going on reads a bit hammy. I like letting the audience figure out what went wrong with the clues I give.

If the scene demands, I'll also let my characters get annoyed and upset about their shots going wrong and blaming the environment. So long as it's not "hand of the author here to tell you what went wrong" you've got options.

I wouldn’t pull this trick too many times, otherwise your “expert” ends up consistently not an expert and then their sudden success looks suspect and contrived.

If you are writing some sort of tournament where this character is deliberately setting themselves up for success and is considering all these variables… a great example I like is Todoroki vs Bakugo in My Hero Academia season 2.

Dude is an uncertain mess throughout the rest of his tournament once his “fuck you dad I’m gonna win by half-assing it” suddenly isn’t enough to beat Midoriya. He’s forced to face some Tragic Backstory and it throws him off his game—establishes doubt.

He has a string of successes once he starts taking baby steps with the other half of his powers, and in the finale, he’s up against someone where he really does have to give it his all if he wants to win. His brute force powers are up against someone who has honed his very specific and powerful abilities for a decade.

And he can’t do it.

The final fight stops being a matter of power metrics and who would win if they both were competing at their best with all the tricks in their playbook available, which is what most of the tournament had been up to this point.

Basically—it stops being a numbers game, and starts being an emotional one. If you have a character you need to fail at something, but who wouldn’t otherwise, consider shifting the battle from external to internal, so the task failure is just the catalyst for the real meat of the story: what this loss means to this person in the long run.

**Side note there are of course a ton of anime tournament fights probably better than this one, Rock Lee’s whole arc against Gaara is one of them, I just don’t remember it well enough to comment on it.

Not every reader is going to be savvy enough to go “well that’s going to be important later”. Use betas and editors to help gauge how vague or obvious your foreshadowing is.

But even if you have readers sussing out your foreshadowing: Part of the fun is figuring out how the journey will end, even if we know when and where. Otherwise tragedies and prequels wouldn’t be made.

The dramatic irony of knowing variable fuckery is at play when the character is unaware can be so fun as the audience. Horror films are kind of built on it.


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art will save you, being unreasonably passionate about something niche will save you, letting past sources of joy show you the way back to yourself will save you, earnestness over composure will save you, the natural world will save you, caring for something bigger than yourself will save you, daring to be seen will save you, kindness not as a whim but a principle will save you, appreciation as a practice will save you, daring to try something new will save you, grounding will save you, love will save you, one good nights sleep will save you


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When inventing a fantasy religion a lot of people a) make the mistake of assuming that everyone in fantasy world would worship the same gods and b) assume that polytheistic religions see all of their gods as morally good


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Ways I Show a Character is Emotionally Burned Out (Before They Even Realize It Themselves)

I love writing characters who think they’re fine but are actually walking emotional house fires with bad coping mechanisms.

They stop doing the things they used to love and don’t even notice. Their guitar gathers dust. Their favorite podcast becomes background noise. Their hobbies feel like homework now.

They pick the path of least resistance every time, even when it hurts them. No, they don’t want to go to that thing. No, they don’t want to talk to that person. But whatever’s easier. That’s the motto now.

They’re tired but can’t sleep. Or they sleep but wake up more tired. Classic burnout move: lying in bed with their brain racing like a toddler on espresso.

They give other people emotional advice they refuse to take themselves. “You have to set boundaries!” they say—while ignoring 8 texts from someone they should’ve cut off three emotional breakdowns ago.

They cry at something stupidly small. Like spilling soup. Or a dog in a commercial. Or losing their pen. The soup is never just soup.

They say “I’m just tired” like it’s a personality trait now. And not like… emotionally drained to the bone but afraid to admit it out loud.

They ghost people they love, not out of malice, but because even replying feels like too much. Social battery? Absolutely obliterated. Texting back feels like filing taxes.

They stop reacting to big things. Catastrophes get a blank stare. Disasters feel like “just another Tuesday.” The well of feeling is running dry.

They avoid being alone with their own thoughts. Constant noise. TV always on. Music blasting. Because silence = reckoning, and reckoning is terrifying.

They start hoping something will force them to stop. An accident. A missed deadline. Someone else finally telling them, “You need a break.” Because asking for help? Unthinkable.


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Writing Description Notes:

Updated 9th September 2024 More writing tips, review tips & writing description notes

Facial Expressions

Masking Emotions

Smiles/Smirks/Grins

Eye Contact/Eye Movements

Blushing

Voice/Tone

Body Language/Idle Movement

Thoughts/Thinking/Focusing/Distracted

Silence

Memories

Happy/Content/Comforted

Love/Romance

Sadness/Crying/Hurt

Confidence/Determination/Hopeful

Surprised/Shocked

Guilt/Regret

Disgusted/Jealous

Uncertain/Doubtful/Worried

Anger/Rage

Laughter

Confused

Speechless/Tongue Tied

Fear/Terrified

Mental Pain

Physical Pain

Tired/Drowsy/Exhausted

Eating

Drinking

Warm/Hot


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It is incredibly important to train yourself to have your first instinct be to look something up.

Don't know how to do something? Look it up.

See a piece of news mentioned on social media? Look it up.

Not sure if something is making it to the broader public consciousness, either because you don't see it much or you see people saying nobody is talking about it? Look it up.

Don't know what a word means? Look it up.

It will make you a better reader and a better writer, but it will also just make you more equipped to cope with the world.

So often, I see people talking about something as though it is the first time anyone has ever acknowledged it, when I've been reading reports about it on the news for months or years. Or I see someone totally misinterpreting an argument because they clearly don't know what a word means--or, on the other hand, making an argument that doesn't make sense because they aren't using words the right way.

Look things up! Check the news (the real news, not random people on social media)! Do your research! You (and the world) will be better for it.


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Write Tension that isn't just Yelling or Guns

Listen, not all tension is someone holding a knife or screaming “I’ve had enough, Derek!” at a dinner party. Real, edge-of-your-seat tension can be quiet, slow, awkward, and still make your reader grip the page like it owes them money. So here are my favorite ways to sneak tension in like a gremlin under the bed...

╰  Unanswered Questions (That the Character is Actively Avoiding)

Tension isn’t always about what’s said—it’s about what’s not said. Let your character dodge questions, interrupt, change subjects. Let readers feel the silence humming between the lines. + Great for: secrets, internal conflict, emotional gut-punches.

╰ Time Pressure Without Action Pressure

A clock ticking doesn’t always mean bombs. Sometimes it means waiting for a test result. A letter. A phone call. A knock on the door. Tension = knowing something’s coming but not knowing when. + Great for: psychological suspense, horror, relationship drama.

╰  Small Talk That’s Not Really Small Talk

When two characters are talking about the weather, but both are secretly screaming inside? That’s tension. Give one character a goal (say the thing, don’t say the thing) and the other a defense mechanism. Now sit back and watch the discomfort bloom. + Great for: slow burns, rivalries, “we’re not talking about that night, are we?”

╰ Two Characters Who Want Opposite Things But Are Pretending They Don’t

Someone wants to leave. Someone wants them to stay. Someone wants to confess. Someone is acting like nothing’s wrong. Make your characters polite when they want to scream. + Great for: emotionally repressed chaos, family drama, enemies-to-lovers.

╰ One Character Realizes Something The Other Doesn’t

A power shift = instant tension. One person knows the truth. The other’s still talking like everything’s fine. Let that dread slow-cook. Readers love being in on the secret. + Great for: betrayal, secrets, foreshadowing plot twists.

╰ Body Language That Contradicts the Dialogue

They say “I’m fine,” but they’re picking their thumbnail raw. They laugh too hard. Their smile doesn’t reach their eyes. Show the cracks forming. Let the reader sense the dissonance. + Great for: all genres. Especially emotionally loaded scenes.

╰  Echoed Phrases or Reused Words That Hit Differently the Second Time

When a character repeats something someone else said—but now it’s laced with bitterness or grief? Chills. Callback dialogue is your best friend for building subtle dread or emotional weight. + Great for: heartbreak scenes, arcs coming full circle, psychological unraveling.

╰ Characters Performing a Role to Keep the Peace

Pretending to be “the good sibling.” Faking confidence in a boardroom. Playing therapist when they’re not okay themselves. Tension thrives when someone’s holding it together with duct tape and fake smiles. + Great for: internal conflict, layered characterization, slow unravelings.


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