Viewer cook assistant sona thing a bit more faithful to the ln design IDK
Forgot to post this omg. I'm sorry blazamy nation
"It's so shiny…!" 🍇✨
A vineyard quietly spreads out at the foot of a mountain in the sunlight 🌳 Knuckles can't help but smile at the wonderful fruit of the jewel of nature, lush with sunlight. 😊
Only the happy sounds of the harvest echo among the trees 😄
#sonicpict
First and foremost your writing is.. woah it's so well written and lovely, it's very neat
Okay so way out of context but imagining the body horror in avam is always so insane to me.
For an obvious example - Gold.
He had his shreds of code disintegrating and deteriorating into a foreign development, with intentions of adapting with it (which it couldn't, obviously — that's some wild body horror) That is equivalent to your body and flesh rotting in real time, tissue and muscle being horrifically stretched and pulled apart piece by chunkkk desperately trying to acclimate to a new, unfamiliar existence. no no nuh uh,
We as a fandom does not give enough credit or a second glimpse to Gold's death because we aren't, yk, stickfigures, but imagining and applying that to reality, it is sickening to say the least.
And of course, Victim and his rocket significantly saturating was due to Victim not being an animation/art piece uploaded to Newgrounds. He doesn't belong there. (So his body deteriorated in color, and he visibly starts shrinking/pressuring in on himself.) Thats cool if I'm being honest. Disturbing yeah, but cool.
As much as I love Victim with scars, I'd like to propose:
Victim doesn't have any scars, but he still feels like he does.
His body, this body, this iteration of him, is pristine; it was brand new, freshly drawn, and Alan hadn't gotten the chance to damage him before he escaped. The past damage never carried over to the new instances of him. There's not a mark on him, there's nothing physically wrong with it.
But he can still feel where he'd been hurt before. The places where there should be scars, marks, knotted flesh knit imperfectly back together from so so so so many deaths. The phantom sensations of something being there, dull and distant, both there yet not, and he doesn't know if he's going crazy, hallucinating again, or if it's real. He can't tell.
All he knows is that it feels wrong, disconcerting, when his fingers brush over only smooth skin.
He has no physical scars, at least not from Alan, not on this body. But the psychological phantasmal scars are very much there, and never quite fade away completely.
The Dark Lord !!
Stuck in space with you 🛰️
idk how but i found a moment to draw them!!
Whoever pointed this out needs to be shot dead I'm so serious
Yes my boy with a crown!👑
I Hope you guys like it
original character by: Alan Becker 💜
Yesterday, I decided to use AvM as an example for "Expression through Body Language in Animation" so I thought; why not share it over here?
Expressing EMOTION through Body Language (Using AvM as an example)
Body language is actually very important in animation. The use of it can help express just about anything! Sometimes it doesn't have to be facial expressions or strong voice acting to make a point about how someone is feeling.
For example, simple movement, like throwing your hands in the air or jumping around, can express joy,
confusion,
and even woe and sadness.
Sometimes, the complete use (or lack) of movement can be very telling of an emotion. In the picture above, Purple is standing completely still at his mother's grave, head cast down in sorrow.
Did it take any line of dialogue or facial expression to make his grief clear? No! All it took was simple body language.
It even helps differentiate one character from another, in terms of how they walk,
(Green skipping dramatically just SCREAMS theatre kid in The Wishing Well short:)
how they pose
("Blue" posing in a way that the REAL Blue most likely wouldn't in The Witch:)
(and Red’s aggressive movements vs Green's cocky ones from The Prank; you can tell by the way Red stomps up to Green that the poor guy is getting mad)
their fighting styles, too; where Red shows his aggressive and impulsive nature in the way he fights, compared to Yellow taking a more defensive stance in 'Green's Channel';
And even how they sit! HOW THEY SIT!
The animation team could've easily had them all sit in the exact same way, but no! They had them sit differently, in ways that give them all more personality.
And later on in the same short, they expressed frustration differently!
Red's pose here being some sort of pout, Blue’s feeling more of a "damn it!" while Yellow is a classic thinking pose; showing that he's possibly coming up with ways to succeed in another try.
And it didn't take a single word, nor a FACE, to get this point across! All it took to convey emotions was how they move! It's actually really interesting to think about. It didn't take voice actors or faces or even character design to show emotions and personality, all it took was a good understanding of body language and movement. Props to the Alan Becker team for that!
Before I go, here are some other examples of how simple movement conveyed emotions in AvM.
Blue's shock turning to horror in the Omelette Short:
Green laughing in Fruit Ninja and Wallpaper:
Orange tiredly rubbing his eyes in Ragdoll to show that "He didn't get enough sleep for this nonsense":
And finally, Red, Green and Orange leaning differently during a race in "Carrot on a Stick"
That's all I have, thank you for your time <3
I genuinely admire how the animation team managed to pull off body language so amazingly! It's so cool how you can express so much about yourself through your movements alone.
16 años I rarely write & draw and it is admittedly not the best 🌸🎶🔵 not very active but I try my best to interact when I am!!
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