I’ve been trying to get some good dialogue scene screenshots of Astarion, and my field research suggests that he has these modes only:
Literal model
"Depraved carnal lust"
Sad cat
Actual gremlin
I think that romancing Astarion should break your oath if you play as OotA paladin, purely because it would be really funny if the Oathbreaker Knight jumpscared you in the middle of the act 1 intimacy scene
I love the clip where Neil Newbon talks about how he wanted to make Astarion's laugh kind of abrasive or off-putting... because little does he know that just made him more endearing. Oops.
Rolan is one of those characters who is so insufferable it loops back around to being endearing. I love him.
Spoilers for all of Astarion’s story through all acts of BG3. As always, this is just my interpretation and thoughts on the character from what I know, so feel free to disagree.
I feel that Astarion’s expression of vanity is a part of him that gets misread a lot. It’s something that is pointed to as one of his negative traits as though this vanity of his is sincere. Personally, I think his outward obsession with his own looks and charm is anything but shallow, and is yet another example of how his life experience and trauma has shaped him.
Beauty is in the eye of the beholder (ha), and for the sake of this mild analysis, I’m going to be defining beauty as conventional physical attractiveness. The main point is that Astarion in-game is treated as being very attractive, so that’s how I will treat him in this conversation. Beauty can be a form of power; one Astarion was very clearly blessed with. While all the main companions in the game are designed to be rather attractive, for Astarion, this goes beyond simply wanting to appeal to the player and is not incidental. In my opinion, Astarion’s looks are crucial to his character.
To briefly summarize what we all know about Astarion, he was thoroughly and systematically stripped of his autonomy and identity by Cazador. He was forced to adopt an incredibly narrow worldview of essentially: power = freedom = safety (simplified, of course). Throughout the game, he makes choices that slowly shape and are shaped by the man he’s becoming. By the end of the spawn route, he’s still only just beginning to really discover himself. This all is crucial to the heart of his character and influences all his actions.
Given his hollow sense of identity, Astarion clings to certain traits which he parades around, making sure everyone knows these things about him. The most prominent of those traits being hedonism, sadism, selfishness, and vanity. In this post, I’m going to be focusing on the last item, though I do have a post on learned cruelty that delves into the trait of sadism in the context of his identity. The pattern here is that these traits are masks that serve to make him feel in-control of both himself and those around him.
While Astarion may seem terribly vain, his appearance to others is actually a very deep-seated, sensitive issue that genuinely affects him. The infamous mirror scene may come across to some as him being shallow, at first, but really he’s right in what he said; his reflection is just one more thing that was taken from him, and it’s completely fair that he is angry and grieves. But this is also significant to him beyond the fact of its injustice, or the symbolism of reflection as identity. Let’s dive a little into his psyche, and guess at how he sees himself and the world: He’s spent the past 200 years being valued exclusively for his ability to bring back prey for Cazador and perform sexually. This equates to his charm and his body. After two centuries of being degraded and stripped of everything, and only ever getting any kind of positive reinforcement, praise, or acknowledgement for your looks and seductiveness, of course he’d begin unconsciously tying his sense of self-worth to his appearance. By Cazador, he was turned into a tool and a toy. By his targets, he was objectified. Dehumanized from both sides in different ways, and again, only valued for his body and whatever sweet words he could spin. This leaves him with his self-worth very profoundly tied to his appearance to others, as I said.
I imagine he had two main types of targets when under Cazador’s thrall: starry-eyed, naive folks who were swept off their feet, and more predatory characters who took advantage of an easy offer. The former were probably the only source of genuine positive attention he ever got for those 200 years, even if it was shallow. Since he cannot find self-affirmation by looking into a mirror, he finds new mirrors in the eyes of those who look upon him. His beauty is reflected in their hunger, their lust, their admiration, their bashfulness, their envy. Is it any wonder that now he flaunts himself, always making comments about how good he looks? If he doesn’t get an affirmative response, then at least it's his way of reassuring himself. Telling himself that he’s still valuable in the only way he knows how to assess his value. “I don’t need a reflection to know this looks fabulous”, he tells himself. This is why he makes so many seemingly vain comments. Why he’s so concerned with being done-up and looking good. Why he has spent so much time mending his clothes so he looks every bit the part of the dashing elven rogue.
Speaking of his clothes, this is another way he’s clinging to his autonomy and identity even through all his years of torment. His clothes were probably one of the only things he was ever allowed to have. When you have so little, of course you’ll care for it, hence why the flavor text for both his shirt and armor mention how his clothes are worn, but have been repaired many times by a careful hand. During those years under Cazador, it probably brought him a small sense of control to be able to mend and embroider his own clothes; the only things which he felt belonged to him, more so than his own body. Something familiar that gave him a sense of security and self. (This is why I adore the idea of him becoming a tailor after the story, because it's giving him a healthy outlet of personal expression and creating something that's entirely his own. Hobbies can be crucial to cultivating one's identity and self-esteem, and we all want that for him). Not to mention that Cazador probably would not have taken kindly to his spawn not looking their best, and that's probably a "rule" Astarion carried with him even into freedom.
I think the mirror scene is a lot more than him just seeking validation and showing us a glimpse into this part of his mind, though. It’s also about him genuinely trying to evaluate how the player character sees him, and shows how he’s trying to figure out his new identity in freedom, but that’s its own discussion for another time. I just think that it’s unfair for people to call him vain or shallow for caring about his reflection and appearance so much, when that’s all he was ever taught to value in himself.
The only other significant way we see Astarion valuing himself is through his skills as a rogue, with his constant cocky comments about how easy it is for him. While this too is a form of external validation born of valuing himself for what he can do rather than what he is, it’s still a positive thing for him. The game doesn’t really address all this, but in my mind, him getting to make use of his skills and be valued as a part of a group that needs him is probably really good for his self-esteem at this point in his life.
All of this to say, I don’t think it’s fair to cast judgement on him for being “vain”, given everything we know about him. There is a big difference between him and someone who genuinely sees the world through a shallow and judgmental lens. For him, his mask of vanity is a symptom of his pain and twisted worldview rather than something rotten born of privilege and a superiority complex. His self-aggrandizement is a necessary part of the narrative he’s building for himself: the vampire spawn who would ascend. Again, desperate to convince himself and those around him that he both wants and deserves this, even as his crooked worldview is being chipped away by genuine kindness and connection. This understanding of his mind shows why it’s so important to him that we see and love him for who he actually is, not just his charm and beauty. His heart is beautiful in an entirely different way that outshines his physical features, even if he himself doesn't see it. The hope is that, with his friends and perhaps partner at his side, he’ll learn to value himself for his own heart and soul; for the person he’s becoming as he gathers up the pieces of his identity. To see the light he holds within him that endured those centuries of darkness. Until the mirrors stop mattering.
Resisting the urge to get the BG3 mod for Stardew Valley because I have ~responsibilities~ and simply cannot afford to fall into another sdv phase at this moment
All the music that plays during character creation just unlocks a part of my soul I can't describe. It's beautiful and I'd like to live in that feeling, please.
So I finally finished my first playthrough of BG3. Here are some of my brief, post-game-emotion-addled thoughts on it. (Alternate title: The existence of Astarion has forever altered my brain chemistry I will never be able to adequately express my feelings about him)
I had spent a year dying to get this game before I ever played it, because I had heard such good things, and honestly it surpassed my expectations in every way. I can tell this is one of those pieces of art that will remain firmly implanted in my heart probably forever. I could go on for days about everything I love about this game, but I think there are also some things I could never put into words if I tried.
In particular, Astarion and his storyline really just completely and profoundly captivated me in a way I don't know how to express. It's very rare that a character consumes my heart and mind this much, but his story and character is beyond beautiful and will always be incredibly special to me. Not to say I don't absolutely adore the other characters, because I do, but Astarion just stole both the show and my heart. I will never shut up about him. All the characters in this story feel so alive, and it's palpable just how much heart went into creating them, along with everything else in the world of this game.
It's been a while since a story's had me bawling my eyes out multiple times like this game had me, and it was so well-earned. I cared so much about this world and characters that everything just affected me so deeply. All the feelings are still raw and I'm a mess, so someday I think I'll be better able to put into words what this game meant to me, but right now I'm just dizzy with how amazing this experience was. I think I'll be losing my mind about it forever.
And I'm looking forward to playing it about 100,000 more times.
THIS GAME IS TRYING TO KILL ME I SWEAR IT
So there's a line that stands out to me from one of Astarion's act 1 scenes, when he admits that the player character was his first taste of blood from a person. When I first saw this scene and ever since, I've felt a bit conflicted about it, because I'm not sure whether or not he's lying. I do believe that Cazador wouldn't ever let him ever drink a person's blood, because he wants to degrade and torment him as much as he can, but it seems very possible that Astarion might have bitten one of his victims in the past, given that he was so starved. He'd certainly be punished horribly for it, but I think there's a definite possibility it happened at least once. The whole "you were my first" line came across to me as potentially a part of his manipulation, because that just sounds exactly like pandering straight to the player character's desires, trying to make us feel special. But the way that the line is delivered also puzzles me, because with the way he kind of mutters and looks to the side, it seems like he could be genuine here. But Neil Newbon is a legend and maybe he's just that good at portraying a well-delivered lie. I'm not sure if this topic ever comes up again, but it seemed pretty significant in terms of just how meaningful that first bite was, on multiple levels. I'm curious to know what others think and if I'm missing anything.
Some people really play the whole game, experience Astarion's storyline in full, yet don't understand or respect that he doesn’t want to be treated as a sex object.
It will never not be funny to me that Withers, who barely goes out of his way to say anything the entire game, takes time out of his day to say "I know you think this is a dating sim, but please, we do in fact have to save the world"
Spoilers for all of Astarion’s story through all acts of BG3. As always, this is all just my interpretation of the character. Feel free to disagree.
I love the writing choice to make Astarion genuinely immoral at first. They could have easily pulled the overdone trope of "I only pretend to be evil because I'm traumatized. I'm really just a sad little guy who wouldn’t hurt anyone". Now I do believe his behavior is a direct result of his trauma, but I'll get to that in a minute. The point is that he does genuinely relish in violence, although his actions will be swayed by whichever moral direction the player decides to go. But he does enjoy combat, spilling blood, and even some more cruel and unusual things. However, what makes this so compelling and narratively rich is that this is a learned mindset.
I think that a lot of people don't acknowledge that going into act 1, Astarion has just come out of a situation where he was quite literally forced to participate in horrific crimes, with severe consequences if he refused. That absolutely does not excuse the fact that he's okay with if not outright enthusiastic about murder, but we do see that he was not always this way (e.g., he tried at least once to let a target go because he couldn't bring himself to take them to Cazador). I just think it's worth acknowledging that that mindset was the product of centuries of torment and active overt and covert conditioning. He became who Cazador wanted him to be; who he had to be in order to survive. Astarion and Karlach are two sides of a coin in this regard, in that they represent opposite responses to trauma and loss of autonomy. Karlach was forced into martial servitude, which in my opinion explains why she's still kind of bloodthirsty even though she's such a good and kind person bent on protecting others. She's shaped by the role she was forced into, and it's the same with Astarion. Again, not to say he isn't morally dubious, but there's a big difference between someone evil and someone who was never allowed to be "good" suddenly being thrust back into freedom and forced to figure things out.
To a degree, I do also think that his over-the-top declarations of his love for violence are another piece of his mask. Just like with his feigned hedonism and sexual forwardness, he's trying to hold power over people by controlling their perception of him (as well as his own self-perception). He's holding a big sign that says "I'm selfish and evil, and you shouldn't like me unless you are too", when really he's not anywhere near as selfish and evil as he pretends to be. He does this in part to keep people at arm's length, but also to convince himself; to craft his own reality wherein he is the person he needs to be to get through this situation. His worldview has been warped to see domination and control as synonymous with strength, and so he's being strong in the way he knows how. As the story progresses with a good player on his side, he's beginning to learn how to be something better. And that's why it takes time: because he's unlearning 200 years of conditioning and survival instincts.
It's worth talking about that it's not unheard of for abusers to force victims to participate in the abuse of others. I think that representing that experience in this game is important and valuable. We should all walk the line between holding these kinds of survivors accountable for what is appropriate, and to offer them oceans of understanding and empathy for them over what they were forced into. Even if Astarion weren't magically forced to do Cazador's bidding, I hope that we all could still understand the power that abusers hold over their victims, empathize with him, and see that those actions were an extension of Cazador, not himself.
Official D&D definitions of "evil" aside, I don't think he's ever truly evil unless he goes down the evil route with the player and/or ascends (Ascended Astarion is a whole other can of worms I’m not going to get into in this post). By the end of the spawn storyline, Astarion does have a lot more concern and care for others, and most importantly, he takes responsibility. To me, that shows profound strength and goodness. He's never a saint, but in my opinion he's never really evil, either. He's still learning how to live in a world where he doesn't need to be cruel in order to survive.
Concerning the early access backstory about him being a "corrupt magistrate", it's up to the individual how to headcanon that information. Personally, I think he was probably a little self-interested, but not evil by any means. I think he was probably just a pretty normal person before Cazador, not predisposed to cruelty.
In summary, I think it’s important to talk about what makes people “bad”, especially in the context of the cycle of abuse and victimization. In Astarion’s case, much of his taste for cruelty came from implicit conditioning over his years of being forced to hurt others. There are a number of lines from him during the dungeon/crypt sequence where he keeps insisting, defensively and desperately, that he didn’t have a choice in bringing victims back to Cazador. That it was all on his orders and he couldn’t say no. This might come across to some as him trying to shirk blame, but the thing is… he’s right. He didn't have a choice, other than death, but I think Cazador would deny him even that. He wanted to make his spawn into obedient tools, but also to break them. To make them an extension of his own monstrous cruelty. But in the end, Astarion takes responsibility as best he can, and begins to forgive himself for being a part of Cazador’s evil. This is part of what makes the line “I am so much more than what you made me” so powerful.
Just watched the Baldur's Gate live D&D session from Magic Con and these are the lessons we've learned: 1. Do not let Lae'zel negotiate anything ever
2. Don't try and sell your friends
3. Lae'zel is a bad influence on Wyll
4. Lae'zel will tear into the fabric of reality to give herself extra reactions; do not leave her unattended
Obsessed with how Astarion is "cursed to walk in the shadows forever" but his character has celestial motifs. He notably has very pale skin and silvery white hair, obviously, his name has the word star in it (argue over the linguistic origins of his name all you want, it still has star vibes), and the flowers on his grave look like stars as well. His story is about him saving himself, and the fact that he has iconography representing light in his endless night is beautiful actually.
I completely agree with a lot of this, and thank you for bringing up some great points.
I agree that having meta knowledge of his character does change the experience, and as someone who is very into roleplaying in this game, I absolutely agree that having him tell the player about this specific trauma in act 2 could be a shock. On my first (blind) playthrough I just personally felt like something was off from early on in the way he spoke about sex, especially in the scene in the forest beforehand, as well as all the over-the-top hedonistic comments he makes so often. Even when I had no idea about his past, it felt like he was putting on a performance rather than sincerely wanting intimacy, and that's a big part of why I didn't want to go through with the sex on my first playthrough; something just felt wrong about it from how he was acting even though I didn't know why. (this was just how I experienced things). I only had the meta knowledge from a non-spoiler guide that this was the only way to initiate his romance.
I do love his story as it plays out in the game with the sex scene happening in act 1, and I do understand why people think that's the best way to tell his story. I just was trying to say that the integrity of his arc and the portrayal of his specific trauma responses are able to be conveyed just as strongly without the sex actually happening. It's just different. I DO love the fact that the way Astarion sets the boundary about not wanting to have sex for a while is SO important in the context of having slept together before. He's saying "I consented to this in the past, but now I don't" and that's *such* an important example of healthy communication and boundary-drawing that I LOVE that was portrayed in this game.
The whole unwarranted guilt over "not realizing sooner" is also such an important representation of reality as well and I love that you acknowledged it. Again, I just think that this feeling wouldn't be exclusive to having slept with him.
Also I totally agree about the blood drinking thing. Given how significant and intimate an act it would be in the context of their relationship, I wish there was a scene where we could tell him that we're okay with him drinking our blood in a completely non-sexual way.
TLDR: I agree with and very much appreciate this response, I just think that there are multiple ways his story can be told that are just as true to the character. Also that I just found it odd that this game goes to such lengths to prioritize the player's choices and freedom, but this in particular feels very rigid when it doesn't need to be. Anyway this is all just my opinions, and I just like talking about this character!
TLDR: player shouldn't have to sleep with him in act one to initiate the romance.
(also please correct me if I'm wrong about this being the way the romance triggers. All the information I found said that the act 1 intimacy scene is necessary)
First of all, this just locks you out of romancing him unless you’re a very particular kind of person. On my playthrough, my character is not at all the type to sleep with him casually, but I went through with it because I very badly wanted to see his romance storyline.
So let’s examine what leads up to the scene. Astarion, upon meeting the player, recognizes power in them and thus someone who can help protect him. He comes up with his “nice, simple plan” to seduce the player in order to get them to trust and care for him. This makes complete sense for his character, as he sees his main and perhaps only source of value being what he can offer physically. It’s what he knows how to do, and so in this crisis situation, of course it’s what he defaults to. The fact that he propositions the player is not what I have a problem with. It’s the fact that they have to say yes in order to further the romance, or else they’re locked out of it.
On a practical level, I can understand what the thought process behind this might have been. Having a character proposition the player, being turned down, and then coming onto them again in the future might make them come off as a pest, which can make a character majorly unlikable. However I would argue this can be worked around because it is made very clear that the first encounter with him is meant to be a purely casual intimacy. Having a confession scene later where he proposes something more sincere would feel completely different, offering something new rather than not taking no for an answer.
But the game forces you to accept his offer if you want to further the romance. This leaves the player in an uncomfortable position no matter what. There are two intimacy scenes possible in act one, the first being his high approval scene that can trigger whenever, where he makes the offer and the player can choose. Skipping this one does not lock you out of the romance IF you do sleep with him at the Teifling party afterward (if I’m not mistaken). The Tiefling party version of the scene is much much better if you care about him as a person, in my opinion, because he keeps the fact that he sees it as a transaction to himself. In the high approval scene, he outright says, albeit flirtatiously, that this is a reward for letting him drink your blood. Him presenting the encounter that way feels very icky if you say yes. So while it’s very in-character and a very honest and raw portrayal of how his trauma has affected him, it leaves the player in a bad position.
Now, this plot point is crucial to his overall story, yes. He needs to initiate this kind of pandering to the player character, trying to seduce them and get their trust and loyalty. My argument is that this can be done *without* the sex scene. If I were to rewrite this scene, I would have it that he invites the character to the woods after the party in a more ambiguous way unless you yourself bring up the topic of sex. Then, when you’re both there having your private conversation, you can choose to decline his advances. He could become puzzled and maybe a little annoyed and say something like “why did you come here, then?”. The player could then have the option to respond with “I wanted to get to know you better” or something. This could be a really sweet and heartbreaking moment to look back on after you learn more about him. Give him a genuine moment of confusion in this scene, because it challenges what he thought about himself and other people; someone doesn't want him just for his body, and they also want to get to know him as a person. This would probably be a confusing and difficult feeling for him. He’d mask it quickly, of course, but still. Then, there could be a nice moment between them where they just have a cute conversation about anything. Maybe they could even just make this scene into a slightly different version of his scars scene the morning after. He showed up shirtless after all, so the player could go on to ask him about that and it could be a wholesome bonding moment. This would allow the player to show interest in him without it being explicitly sexual, but also not locking you out of the romance route with him. Also it’s asexual friendly. On a narrative and emotional level, this serves basically the exact same purpose as the sex scene(s), with the exception of the regret and moral greyness, which I think the player should be able to avoid anyway if they choose. Especially upon replays, this forces the player to engage in something they know is not an enjoyable experience for him, in order to trigger his romance storyline, which I think is kind of wrong.
Interesting point here, though: If you’re playing as origin Karlach, then you can't sleep with him at first without, you know, burning him to a crisp. The romance plays out the same otherwise, PROVING MY POINT that it’s not necessary. In this version of events, they just “talk and fall asleep”. This would be exactly what I wanted. I just really wish this were an option in any other case.
I'm too demisexual for this.
So I haven't done any other character's romance yet, but I want to talk about the brilliance of Astarion's version of the “romance test” scene in the circus. While I do think it was a missed opportunity to show a little more vulnerable reaction when you first call him forward to do the test (calling him the "one you love"), before he covers it up with his usual mask, I think this is a beautifully subtle scene overall. Which is impressive given how indulgent it is. The whole premise is that you full well know the true answers to the questions, but if you want to make him happy and comfortable, you wont give them. He’s clearly uncomfortable with you bringing up personal information in front of an audience, even if it’s to correctly answer the question. He obviously isn’t taking the test seriously at all, and is doing it more to just have fun and mess around. As much as I adore sincerity, this scene is just so in-character for Astarion I can't be mad at it. You’re showing him how well you know him *by* answering incorrectly, because you know *that’s* what he wants. You're showing that you know him, and you don't need to prove it. While it would have been fun and cute to just have a little moment here that plays right into the dryad's game without any twists, this execution of the scene suits Astarion's current emotional state so much better, and makes it more engaging. The story doesn't just pander to the player, no matter how indulgent Astarion seems as a character. He’s imperfect and struggling a lot, and the player needs genuine patience to see the real him in those rare moments when he lets the mask fall.
He’s been making some very slow changes throughout the game up to this point, and he’s still grappling with that. It’s obvious that even he doesn't really understand or want to face his feelings and how he’s changed, as he’s unwilling to even put a label on his relationship with the player character at this point. He’s all about using his mask as a shield, and so the times we’ve seen behind it have been insanely vulnerable by his standards; private moments meant to stay between the two of you. So of course he wouldn't like it if you just bring up his deepest feelings in a public setting all for some silly carnival activity. He’s also very much the type to say: “like I need a dryad to tell me how I feel”, when prompted with the game in the first place. He probably only agreed because the player wanted to, and he wanted to just have a bit of a laugh. It’s not that he doesn't have genuine feelings for the character, but rather that he has no clue how to handle them. He’s probably holding back a lot at this point in the story, and it probably scares him that he’s getting so attached to someone. Someone that could be taken from him. He probably sees that as a weakness that Cazdor could exploit to hurt him even more, and so his natural instinct would be to keep everything close to his chest. Orin’s line about Gortash using our connection as a noose by which to hang us probably illustrates his fears perfectly. It’s scary when you have feelings beyond your control, and given that he probably hasn't felt this way about someone in as long as he can remember, if ever, he’s probably even more unnerved. This subtle internal struggle is perfectly illustrated in this scene. At this point in the story overall, he’s confused, on edge, afraid, angry, but also maybe the slightest bit hopeful for the first time in a long time, because of the player.
The best part is that his instincts about not wanting his personal information shared with a stranger is justified, as Orin shows up to ruin the fun. Apparently in early versions of the game, its at this point that she would kidnap the player’s romanced companion, but apparently play testers hated that (this is just what I've heard). It would be so neat, even though I'd panic and drop everything to hunt her down. That sinking feeling when Orin reveals herself is only magnified if you answer the “true” options during the love test, because now one of our greatest enemies has critical information that could be used to hurt our loved one.
Anyway I just love how subversive this scene is because of who Astarion is as a person, and how it illustrates the unique bond he has with the player character. His reactions are so cute when you give answers that he likes (like saying what he wants most is revenge, or that most things fear *him*, actually). This is a rare moment when it seems like he's actually having fun. It's just two idiots in love messing around, and that's important.
(This is all just my interpretation. Feel free to disagree)
BG3 has rotten my brain so much that this color palate makes me emotional help
iykyk
He's always either a literal model, offended, or a weirdo. I love him.
The idea of Astarion being a magistrate is so funny to me because the Astarion we know today would NOT be professional about it. He'd be scoffing and rolling his eyes at people and making snarky comments about their crimes before sending them to the dungeons every time. The man would not keep his opinions to himself.
Preface: this is coming from the perspective of my own playthrough wherein I got this scene early act 3. I don't know if it can trigger in act 2 or not, so let me know, as that would change some of the details. Either way, I think the main point still stands. Also this is all just my headcanon but it's based off of canon info)
Unpopular opinion(maybe?) /headcanon but in my opinion, Astarion is not okay during the “fReeDoM oF nAtuRE's gIFts” conversation after Halsin's confession. He’s laughing and acting way too flippant for it to come across like he’s truly okay with what is being proposed. Not to say he’s against a poly relationship in general, but I think that, at point in his relationship with the player character, he’s kind of panicking about being replaced but doesn't know how to say that he’s not comfortable with them spending the night with Halsin. It kind of reminds me of the “I didn't know how to say no” scene (obviously not the same situation or stakes, I'm just saying that there’s a precedent for him lying about his feelings and needs in order to please the player character and not show vulnerability). PLUS, after he asks if the reason you’re interested in someone else is because he set that boundary about intimacy back in Moonrise (and its implied you haven't been intimate since then), if you respond with “gods, I don't want you to even think that”, he IMMEDIATELY backpedals like: “oh, of course, I knew that. It was a joke. Doesn't matter to me. I’m very chill right now”.
Given everything we know about him, at this point in the story, he basically feels like he contributes very little to this relationship, and is insecure about the fact that he can't even offer the one thing he feels like he’s good for. Seeing the player seek intimacy somewhere else, even if they say they want to be with him too, probably feels like a knife to the heart (again, even if he’s not opposed to polyamory in general). The bottom line is that regardless of how the relationship turns out, I don't think he is doing okay at all at this point.
Note: I don't actually know what happens/ if you can get this scene after facing Cazador. I got the scene early in act 3, personally. Spawn Astarion would be in a much better emotional space then, and so I think he might genuinely be comfortable with opening the relationship to Halsin at that point, potentially. Ascended Astarion is another issue entirely.
Can we talk about how when Mizora turns Wyll into his devil-ish form as a punishment... it's like really messed up? I get that it could have been much worse, but she literally violated his body irrevocably. Not for the first time. I'd probably have a panic attack if my body suddenly changed like that. Not to mention that him now looking this way is kind of devastating to the heroic, evil-fighting image he wants to present. It's like Mizora saying smugly: "who will look at you and think you're a hero when you look like *this*?" Because she knows how deep that would cut for him.
I've talked about this before, but I wish Wyll was allowed to have more moments that show that he's hurting, and I wish that his reaction to the transformation had more emphasis. Honestly his interaction at the Tiefling party is kind of heartbreaking. He basically says "you go on and enjoy the party without me. I'd just bring everyone down". Just another example of him keeping his feelings neatly tucked away for the sake of others. Wyll is going through so much in act 1 but it's portrayed so subtly compared to other characters that I think people overlook it.
He likes clowns
Nothing else
He was mean to Astarion a few times but we can forgive him for that
He's never done anything wrong, ever, in his entire life, actually
TLDR: player shouldn't have to sleep with him in act one to initiate the romance.
(also please correct me if I'm wrong about this being the way the romance triggers. All the information I found said that the act 1 intimacy scene is necessary)
First of all, this just locks you out of romancing him unless you’re a very particular kind of person. On my playthrough, my character is not at all the type to sleep with him casually, but I went through with it because I very badly wanted to see his romance storyline.
So let’s examine what leads up to the scene. Astarion, upon meeting the player, recognizes power in them and thus someone who can help protect him. He comes up with his “nice, simple plan” to seduce the player in order to get them to trust and care for him. This makes complete sense for his character, as he sees his main and perhaps only source of value being what he can offer physically. It’s what he knows how to do, and so in this crisis situation, of course it’s what he defaults to. The fact that he propositions the player is not what I have a problem with. It’s the fact that they have to say yes in order to further the romance, or else they’re locked out of it.
On a practical level, I can understand what the thought process behind this might have been. Having a character proposition the player, being turned down, and then coming onto them again in the future might make them come off as a pest, which can make a character majorly unlikable. However I would argue this can be worked around because it is made very clear that the first encounter with him is meant to be a purely casual intimacy. Having a confession scene later where he proposes something more sincere would feel completely different, offering something new rather than not taking no for an answer.
But the game forces you to accept his offer if you want to further the romance. This leaves the player in an uncomfortable position no matter what. There are two intimacy scenes possible in act one, the first being his high approval scene that can trigger whenever, where he makes the offer and the player can choose. Skipping this one does not lock you out of the romance IF you do sleep with him at the Teifling party afterward (if I’m not mistaken). The Tiefling party version of the scene is much much better if you care about him as a person, in my opinion, because he keeps the fact that he sees it as a transaction to himself. In the high approval scene, he outright says, albeit flirtatiously, that this is a reward for letting him drink your blood. Him presenting the encounter that way feels very icky if you say yes. So while it’s very in-character and a very honest and raw portrayal of how his trauma has affected him, it leaves the player in a bad position.
Now, this plot point is crucial to his overall story, yes. He needs to initiate this kind of pandering to the player character, trying to seduce them and get their trust and loyalty. My argument is that this can be done *without* the sex scene. If I were to rewrite this scene, I would have it that he invites the character to the woods after the party in a more ambiguous way unless you yourself bring up the topic of sex. Then, when you’re both there having your private conversation, you can choose to decline his advances. He could become puzzled and maybe a little annoyed and say something like “why did you come here, then?”. The player could then have the option to respond with “I wanted to get to know you better” or something. This could be a really sweet and heartbreaking moment to look back on after you learn more about him. Give him a genuine moment of confusion in this scene, because it challenges what he thought about himself and other people; someone doesn't want him just for his body, and they also want to get to know him as a person. This would probably be a confusing and difficult feeling for him. He’d mask it quickly, of course, but still. Then, there could be a nice moment between them where they just have a cute conversation about anything. Maybe they could even just make this scene into a slightly different version of his scars scene the morning after. He showed up shirtless after all, so the player could go on to ask him about that and it could be a wholesome bonding moment. This would allow the player to show interest in him without it being explicitly sexual, but also not locking you out of the romance route with him. Also it’s asexual friendly. On a narrative and emotional level, this serves basically the exact same purpose as the sex scene(s), with the exception of the regret and moral greyness, which I think the player should be able to avoid anyway if they choose. Especially upon replays, this forces the player to engage in something they know is not an enjoyable experience for him, in order to trigger his romance storyline, which I think is kind of wrong.
Interesting point here, though: If you’re playing as origin Karlach, then you can't sleep with him at first without, you know, burning him to a crisp. The romance plays out the same otherwise, PROVING MY POINT that it’s not necessary. In this version of events, they just “talk and fall asleep”. This would be exactly what I wanted. I just really wish this were an option in any other case.
I'm too demisexual for this.
I learned that Shadowheart was the most romanced companion and was surprised until I remembered that straight men exist.
I know a lot of people have already talked about how there was a lot of missed potential with Wyll, but I think that one thing would make his storyline a lot more engaging and compelling. Wyll is a pretty soft and emotional person, and though he definitely puts up a front (everyone does), I still wish we got to see him have some more raw emotional moments. Especially during his scene where he chooses between breaking his pact or not. If he chooses to essentially doom his father in order to break the pact, he gets upset, yes, but I wish it went further. It's clear that when you talk to him afterward he’s putting on a brave face in order to soldier on, but I really wish we got to see him have his breaking point like the other characters do. I want to see him scream at Mizora and cry over his father’s imminent death. I just wish we got to see more of that from him, because it felt like his emotional response was a bit underwhelming for the weight of the situation. Tell me if I'm wrong and missing some scenes or something (admittedly I haven’t romanced Wyll yet)
I love doing silly little inconsequential things in this game to give me serotonin, including:
Collecting all the rocks and minerals I find and keeping them in a pouch.
Giving all the random teddy bears we find to Karlach to hold in her inventory
Giving Astarion a piece of malachite for his inventory because the flavor text says there’s superstition about it helping bad dreams
Giving Astarion one of the blood bank bottles to keep in his inventory so he always has a snack on hand
Giving Shadowheart ALL the night orchids
Giving Shadowheart the little statue of Selune in act 3
Letting Lae’zel carry the Githyanki egg the whole time
Making act 1 Karlach pet Scratch and the owlbear cub because she can touch them without them bursting into flames, and she needs the comfort
Picking up the bodies of any innocent people who die and laying them somewhere nice for a little funeral
Throwing the Gortash propaganda posters on the ground
Having Astarion bite my character at the beginning of the day so he’s happy (it's worth the spell slot to fix bloodless idc)
Leaving the personal effects on corpses (letters from loved ones, keepsake items, etc.)
Talking to every animal in the game
Dying everyone’s armor to match their color scheme (that i made up)
Talking to everyone in camp/ petting the critters every. Single. Long rest.
Making sure everyone has at least some time in the party, not just my faves…
Letting Astarion pickpocket often, for morale
My character is constantly getting encumbered but I refuse to make the squishy characters carry more than thirty pounds. (Especially Astarion. Wouldn't want him to break a nail.)