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Competitive Games - Blog Posts

1 month ago

every day i wake up and beg on my hands and knees for skill-based ranking in comp, AND EVERY DAY I WAKE UP DISAPPOINTED!!!!!!!!!!!!!!!!!!!!!!!!

i feel like using win/lose ratio to rank people in comp is really smart in theory, obviously if you do good, communicate with your team lalala, team-work makes the dream-work, whatever!!!! you're going to win games. but in some cases that really does nottttt work!!!!

one, people use the "i carried my team and we still lost!!" excuse SO often and using skill-based ranking instead could get rid of a lot of that!! not necessarily ALL of it, but i don't think we'd hear as much of it, since you wouldn't be de-ranking because of your team, you'd be de-ranking because of your own stats. TWOOO!! the player base, especially people who avoid comp simply because of the rank system (MEEE!!), have always complained about the win/lose system, and about 80% of the people you ask will agree that skill-based ranks would be a lot better than just win/lose. i believe skill-based would be ASTRONOMICALLY better than what we have now. not only to appease the people who actually play, but for future comp events!!! aka drives and/or stadium (just came out, so obviously i might be biased on this...) with drives, a lot of people play comp simply for the name tags, treating it like qp, lalalala... it causes a lot of people to de-rank, and it's a nightmare for people who regularly play comp !! obviously, there's easier ways to mend that issue, but it's a vaguely rank related problem... so it's staying. obviously if they did switch to skill-based instead of win/lose, it would take a lot of trial and error with the new ranks and whatnot (and a lot of work for the small indie company.. which is my guess on why we don't already have skill ranks) and it would be wonky with some characters, and win/lose might genuinely need to be a contributing factor to some characters, but i don't think it should be that way for everyone. for exampleeee, a consistently 30+ elim sojourn who only dies a handful of times, but is de-ranking because of the tank maybe, or a dps pushing too far up over and over, or supports getting jumped in the backline!! why should they de-rank just because of the teams' stats and not their own?? different scenario, a soldier76 who's only just started playing comp. and is now in plat because of their tank and other dps/supports popping off enough for that soldier to sit back!! let's say 10ish elims per game, handful of deaths, but getting back-to-back wins because of their teammates ! again, why should they rank up because of the teams' stats? for certain characters, mercy for example, stats aren't always going to determine what rank you should be! often for mercy players it's movement and game sense that really make or break the character!! but that can't show through stats. for mercy (and probably supports alike, knowing some people don't like to dps-support like others do) it would be heavily dependent on beam ratio, number of deaths, resurrects, and if there was a way to rank for movement, i imagine that would be a contributing factor as well!!

i hope this made any sort of sense, and forgive me if any of the info is wrong / grammar mistakes.. i wrote this as my melatonin was kicking in. </3


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1 year ago

I am competitive in a non game way, I can make anything a competition. But nobody knows we are competing, so even if I lose, I still win…because how can someone earn a medal or anything if they don’t know? It simply goes down to the next person. Me. Or I win, and well, I’m happy.


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