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Dissociative - Blog Posts

1 year ago

Fog-Borne Snapshots

All would be consumed by shadow if not for an unseen, smudged streetlamp blanketing all beneath it in everlasting burgundy mist. In some space-time ripples, it is evergreen. For other eternities, it is cerulean. Despite the variance, universal commonality is found in its blurred glow.

This light delineates all forms, together interlocked in a state of static, monochrome bliss. These relics change, but never while I see them. Those that have graced my apertures in eye and mind include wet playground equipment, monoliths with tops trapped in mist, and abandoned antique cars.

The aura that permeates my body remains the same. It is the tinge of warmth felt within someone’s embrace, somehow gleaned from facing someplace where this had last occurred at least a decade ago. It is a sign of life found in one of countless mounds of dilapidated structures in a post-apocalyptic wasteland. It is a spiritual sign of the possibility of solace within the cold, concrete walls of an insane asylum whose inhabitants offer only volatility. It is an infinitesimal, but nonetheless unmoving constant in the midst of chaos, contained and concealed forever from the surrounding universe.

In my disillusion, I believe in the approach of a day when I may graze my fingertips across all of the surfaces. Thought ensnares me while my frozen body maintains a glassy stare as my daydreams and memories, whether fabricated or true, turn to burning rubble where no flame dances. I once again watch the fog-borne snapshots fade to charred blackness behind my eyelids.

https://twwrt.wordpress.com/2023/08/04/fog-borne-snapshots/


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4 weeks ago

Here’s my metaphor for systemhood that I tell my singlet friends.

Imagine you’re playing a first person video game. You have the controller, you control your character. It’s a normal first person game. You are an alter, the character is the body. This is fronting.

Other people live with you. Sometimes, they come into the room and sit and watch while you play. They sometimes try to guide you, give you advice on what to do next. They don’t always agree, and they can argue with each other. Other times they scream at you that you’re doing everything wrong and you suck at this game. This is co-consciousness.

Imagine how distracting it would be for people around you to tell you what to do, or to scream at each other or at you, even if they have good intentions. It wouldn’t be easy to focus on your game, would it?

Then sometimes, something happens in the game that prompts you to hand off the controller to someone else so they can play and you get a break. This is (some types of) switching. This can be good.

Other times, someone rips the controller out of your hand or fights you for it. This is (other types of) switching. And sometimes, six other players hook up their controllers, but there’s only one character to play as. So all of you have your controllers, but you’re all trying to play the same character. This is cofronting.

Imagine how difficult that would be. Imagine how hard it would be to try and play a game while someone is trying to take the controller from you, or while six other people are trying to play too.

There are also times that nobody is playing, or you can’t decide who should play. What’s happening to the character in the game? What are they doing if no one is playing? This is dissociation. The character is doing nothing. They’re stuck.

This is the best metaphor I have come up with for being a system. It’s something a lot of people get because they’ve played games before.


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