So I had a few ideas for the symbolism of the winner of Limited Life and this is it:
The Sky: As the timer ticks down, the Sky remains the same. They change with time as all may do, but ultimately they remain loyal and are still the same person no matter what. They live their life as the others around them focus on the dwindling of time left to live. At the end of it all, the Sky will honour the fallen and remember them all eternally, even in death.
The Sea: Strong and powerful, the Sea is dedicated to protecting those closest to them. Their waves, raging or calm, move with the pull of the Moon and smile up at the Stars. At the end of it all, when those around them are dead and gone, the Sea will welcome its fate with open arms.
The Void: They take and take relentlessly, prepared to kill to delay their inevitable death. The Void is ready to die, but will go out swinging or won't go out at all. Theatrical and brave, they will fight until the end and accept their death with open arms, prepared to join the others.
This is all I have for now!
okay fine you can have a few more, as a treat.
part one
(friend birthday special set)
Cool! .... Double Life?
Two sides of the same coin
Posted this on Instagram but I thought it would be good here as my first actual post.
Double life Redlife!Pearl and her pack of wolves. The one sitting is Tilly.
wanna give us more Gem x Pearl headcanons? if you're up for it ofc
YES. I will always take asks like that. I will do some ones that really show how much they care for each other. TW/CW: Mentions of pan!c attacks.
When Pearl came back from Double Life, the only person she could even trust was Gem.
Gem can calm Pearl from anything she faces, including severe panic attacks
Pearl can do no wrong in Gem's eyes, even when she really is doing something wrong
Some dates end in disaters, but they always laugh it off. Mostly
They don't fight much, but when they do, it gets ugly
Whenever Pearl/Gem talks about other servers they are apart of, the other always listens, even when it might be about the horrors they went through on those servers.
Pearl is one of the only people Gem will listen to when it comes to taking care of herself.
I think that's it. Please let me know if you want more, or any other characters from the Life Series. I can come up with head cannons for most characters.
did anyone else get double life flashbacks… holy shit
I made these at 3:24am this morning (not the original posts of course). I hope you enjoy :333
Update on the Lego rancher duo, they now have their warden!
Here are some of the various custom Life Series minifigures I've made. I've made some artistic interpretations to them and I think they look really cool. Not everyone is here yet but soon they will be, this is what I have so far.
Group photo of what I have so far.
Team B.E.S.T.
Rancher Duo
BigB, Grian, and Mumbo
Renchanting Duo
Pearlesantmoon and Cleo
Mr. Goodtimeswithscar
Property Police (and the big dogs cause secret life)
Finally, the EVO squad.
take me to war, hunny I dare you. /lyr
my complete series of trafficlife drawings! so far at least, i assume im gonna add more to these at some point :P
i had a lot of fun with these!! also since some people mentioned wanting them as posters - i dont really sell any of my art but i absolutely dont mind if anyone wants to print out something for themselves!! all the full-res files for these and some other drawings of mine are up on my ko-fi for free, so if you wanna print a poster yourself (personal use only, obviously) go ahead :D
Went on Wattpad after YEARS and I forgot how good (disturbing) the comments can be
Likeee???💀💀
Also I need a new pfp so bad😫
This is an update from my original post now that Wild Life is over.
I recorded the total watch time for all POV's for each Life Series Season, then the Life Series as a whole to find out how long it truly is.
Third Life is about 3,616.53 minutes or 2 days, 12 hours, 16 minutes, and 32 seconds with each episode being about 36 min and 9 seconds long and having a total of 100 episodes.
Last Life is about 4,634.98 minutes, or 3 days, 5 hours, 14 minutes, and 59 seconds with each episode being about 36 minutes and 47 seconds long and having a total of 126 episodes.
Double Life is about 2,889.22 minutes, or 2 days, 9 minutes, and 49 seconds with each episode being about 36 minutes and 66 seconds long and having a total of 80 episodes.
Limited Life is about 3,446.57 minutes, or 2 days, 9 hours, 26 minutes, and 34 seconds with each episode being about 34 minutes and 7 seconds long and having a total of 101 episodes.
Secret Life is about 6,004.83 minutes, or 4 days, 4 hours, 4 minutes, and 50 seconds with each episode being about 41 minutes and 42 seconds long and having 144 episodes. (Etho combined sessions 8 and 9, but Jimmy had an episode after his death so it balances out)
Wild Life is about 6,095.53 minutes, or 4 days, 5 hours, 35 minutes, and 5 seconds with each episode being about 43 minutes and 32 seconds long and having a total of 140 episodes.
Real Life (If your including it) is about 399.87 minutes, or 6 hours, 39 minutes, and 52 seconds with each episode being about 30 minutes and 45 seconds long and having a total of 13 episodes.
As of writing this, the total run time of the Life Series (excluding Real Life) is about 26,687.66 minutes, or 18 days, 12 hours, 47 minutes, and 40 seconds over the course of 691 episodes. If you are including Real Life, the total run time of the Life Series is about 27,087.53 minutes, or 18 days, 19 hours, 27 minutes, and 32 seconds over the course of 704 episodes. That is over two and a half weeks of non-stop watching, not including adds, loading, bathroom breaks, etc. For reference, the total watch time of One Piece is around 2,6208 minutes, or 18 days, 4 hours, and 48 minutes long. The Life Series is the new One Piece, thanks for coming to my Ted Talk
I recorded the total watch time for all POV's for each Life Series Season, then the Life Series as a whole to find out how long it truly is.
Third Life💚💛❤️ is about 3,616.53 minutes or 2 days, 12 hours, 16 minutes, and 32 seconds with each episode being about 36 min and 9 seconds long and having a total of 100 episodes.
Last Life❤️🩹 is about 4,634.98 minutes, or 3 days, 5 hours, 14 minutes, and 59 seconds with each episode being about 36 minutes and 47 seconds long and having a total of 126 episodes.
Double Life💕 is about 2,889.22 minutes, or 2 days, 9 minutes, and 49 seconds with each episode being about 36 minutes and 66 seconds long and having a total of 80 episodes.
Limited Life⏳ is about 3,446.57 minutes, or 2 days, 9 hours, 26 minutes, and 34 seconds with each episode being about 34 minutes and 7 seconds long and having a total of 101 episodes.
Secret Life📜 is about 6,004.83 minutes, or 4 days, 4 hours, 4 minutes, and 50 seconds with each episode being about 41 minutes and 42 seconds long and having 144 episodes. (Etho combined sessions 8 and 9, but Jimmy had an episode after his death so it balances out)
Wild Life🎲 (as the time I am writing this they are on session 7) is about 5,471.55 minutes, or 3 days, 19 hours, 11 minutes, and 33 seconds with each episode being about 43 minutes and 46 seconds long and having a total of 125 episodes.
Real Life🫀(If your including it) is about 399.87 minutes, or 6 hours, 39 minutes, and 52 seconds with each episode being about 30 minutes and 45 seconds long and having a total of 13 episodes.
As of writing this, the total run time of the Life Series (excluding Real Life) is about 26,063.68 minutes, or 18 days, 2 hours, 23 minutes, and 41 seconds over the course of 676 episodes. If you are including Real Life, the total run time is about 26,463.55 minutes, or 18 days, 9 hours, 3 minutes, and 33 seconds over the course of 689 episodes. That is over two and a half weeks of non-stop watching, not including adds, loading, bathroom breaks, etc. For reference, the total watch time of One Piece is around 26,208 minutes, or 18 days, 4 hours, and 48 minutes long. The Life Series is the new One Piece. Thanks for coming to my Ted Talk.
Sketching out some ideas for a Life Series Winners drawing in celebration of Wild Life, which I also have some drawing and thumbnails for but I'll post those separately. And yes, I do count Cleo as a winner
The first playtest was today and it was.... something.
I already knew this group was unhinged so I expected madness, but i'm always suprised at the flavor of the madness.
Now they checked out grian's area and I thought the landmines would be a minor hazard, turns out it was more fun than i thought. The idea that not even open spaces are safe plus some funny moments (the rogue tossed the other rogue on one of the landmines and it didn't go off).
Honestly, i thought physical D&D would be more organised, but it's still chaotic.
Plenty of work left to do but assignments are first, then this passion project.
After some trouble, I have finished the first area of the campaign.
This is the general area, as per 3rd life events, the house is gone and there are craters everywhere (a bit non canon but it's funny with the red unactivated mines). The white square where the house used to be is a trap door to the tunnel dungeon.
The main gimmick is the next floor is determined by a d6 and has plenty of refrences to both the life series and evo (a friend suggested them), unfortunately my notes are on paper but here is the gist: First floor is a refrence to evo, with a watcher statue on 2 and a lump of stolen clay in the chest marked with 1. The second floor refrences last life with the skeleton of mumbo pst-betrayal and glowing exploding crystal. The third floor refrences double life, as it has a higher ceiling and stalagmites. The funkier numbers are the spawn points of bigb and ren, only ren's skeleton is agressive. The fourth floor is based on limited life, with refrences to the bad boys, bread bridge and the entire layer seems to be high up (like skynet). The fifth floor has a heart shaped stone in the lake and has a mini secret keeper with the warning to not disturb the cactus ring. The last floor holds the most important artifact, the enchanter. This holds the clues on how to defeat all the ghosts.
Small note: After the enchanter is picked up then Scar gets aggressive and tries to take the book in whatever way he can.
I have started to work on pearl's area, but don't really have much to share. The playtest begins this thursday and I'll see if I messed up or not.
Finished the first map of the campaign. In the 2024 rules there is a thing called bastions, so I wanted to implement something similar in the campaign.
Present on the outskirts of Monch:
The entire point is that the players return to the base and rest, possibly upgrading it to get various benefits (bastion upgrades according to level).
To note, in the 2024 rulebook bastions are, by default, individual to each player with the option of joining 2 or more bastions together.
More substatial updates are coming so stay tuned.
Helloooo, so following another map remake I have figured out some of the quests and the plot.
Martyn: Once the group reaches the coast they meet Martyn, staring at a pocketwatch. Talking to him will reveal he is trying to fix it as the stopwatch is stuck on 1 hour (it actually says -8766 as in 1 year since limited life ended). Martyn's questline is focused on finding the remaining clocks for "spare parts", each present at the spot the owner died (Pearl's one will be underwater, Grian's will be on the rock he fell on, etc). Once all of them are collected the group will find Martyn at the meadow where Scott and Impluse fell, there the fight with him begins.
Grian: For the most part the quest related to grian is digging up the "monopoly" that he set up. Near the base there is a ring of saguaros that the players are informed not to enter unprepared. Anyone that picks rogue/has criminal interests will know of a artifact burried with the monopoly, of course this artifact is the enchanter.
To get to the enchanter you have to go through the schizofrenia tunnels (If you saw the tunnels of someone using xray, you know what I'm reffering to). The tunnels are a 6 layer dungeon where the mechanic is that the next level down/up is determined by a d6 to simulate the disorintating effect of xray tunnels.
That's about it for now, I will add towns and a fort to the map and post that soon, alongside more lore and quests.
So I figured out how to make the map more readable and added areas for future refrence. Feels a bit too big but once I add events and lore location it might feel less Ubisoft open world.
I had a map in mind, created by Azgaar's fantasy map generator, and i actually learned my lesson this time and restricted the map size to 4 regions. The problem while DMing is that I need to use multiple programs to make it work, so i'm centralizing it to Photoshop, since my players sometimes forget how dndbeyond works so using Roll20 or something similar is asking for more problems. Here is the world map (political and biomes):
I noticed that each edited map has a problem with scale/different cropping, here's how the map is supposed to look:
The entire idea is that the players reach specific locations on the map, with each biome corresponding to one of the winners (Grian - desert, Scott - plains, Pearl - woods, Martyn - coast, Scar - ravine/plains). The only problem is that editting the zoomed out map means the text is tiny, I'll try to fix it somehow. I have prepared map markers for events, with the only difficulty being that I need a higher resolution map to make them not pixely.
I'm surprised that there are people interested in this and if you have any suggestions then send them.
Hello!
I am currently working on adapting the life series to a dnd campaign and perhaps consider this a announcement for help (as I do not have the time to watch the 18 hours of life series content during my first year of university)
The concept is based on the watcher lore and this video, centered around the winners. Their souls have remained restless after their victories and and haunting the places that mattered to them.
Currently I have the map ready, but it requires some polishing, so here are my ideas for each Watcher:
Grian: From my memory, in 3rd life Grian's playstyle involved a lot of traps (that rarely worked) and a lot of defensive warfare. From that I would attribute a low armor class (14/15) and reasonably high health, wielding a dagger with a ability to halve your disengage speed and place a tnt trap where you disengaged.
Scott: Last life is the season I remember the least so I'm not sure what special spell adjascent abilities Scott would have. All I can say, as of now, is high health and high armor. Anyone who knows Scott's POV better, feel free to send recomendations in the comments/tags.
Pearlie <3: From the season I remember the least to the season I remember the most of. Pearl's boss fight would be a duo of her and Tilly (as a big werewolf). Tilly's strategy would be centered on rushing, using the dog horde to pin the players (basically the entagled spell) at the cost of pearl not being able to use the dog horde as a ranged attack. Pearl in many animatics has either a scythe or axe, so she would use both weapons, the warscythe would be for crowd control and the axe would unlock a special attack after Tilly dies, dealing huge amounts of damage (around 10d8) on a single target. If someone is farther away, and TIlly is not using the dogs to pin a player down/dead, then the dog horde can be used to chase them, dealing 10d6 damage with a dex saving throw to halve it.
Martyn: I already have a Martyn monster sheet made, based on Malenia.
From there it would need some minor changes to fit the pirate fighting style.
Scar: While I did not watch Scar's POV, I still remember a lot of it. Scar's villain persona could work with some kind of taunting mechanic (though I'm not sure how to format it for a sheet) plus a ranged attack focus, perhaps with a fishing rod attack that deals more damage than the regular shot but has a lower likelyhood to land.
Feel free to add ideas or suggested changes, I will publish it as a campaign once everything has been worked out and I'll playtest it at Uni.
Thanks for reading.
SOMETHING WICKED THIS WAY COMES 🌙 ✨
Another pearl drawing!!! Yayyy
been meaning to make some more fanart
so heres pearl and tilly
i messed up so this took wayyy longer than expected (╥﹏╥)
I have yet another update from this post! I recently upgraded to Clip Studio Paint EX so I could animate on my computer instead of my phone, so I've taken the re-vitalized motivation for this project and started it once more, giving a more finished product even though it is very much not finished. I'm planning to change the way that main middle part looks, thats why it is still blank compared to the old versions! Enjoy! I will also be streaming the continuation of this animation over on my twitch channel here soon!
Progress update from this video
I MISS HIM SO MUCH ALREADY
guys i lost my dog :(( have you seen him :((((
omg wth this is so cool
Did someone say COMPLETE DATA ANALYSIS OF ALL THE DEATHS IN THE LIFE SERIES? No? Well. I did it. Here are some neat graphs for you guys to look at so that you don’t have to deal with the gigantic spreadsheet I did!
Let’s start off with the big bad question: what gets people killed in this game, anyway?
Note that a CAUSE OF DEATH is not the same as a KILL. Cause of death is what pops up in the chat when someone dies (ex. PearlescentMoon was slain by Smallishbeans, BdoubleO100 fell from a high place). The cause of death does not always account for player responsibility (ex. TNT traps). Generally, a player is only considered to be someone’s cause of death if the death occurs through direct PvP combat. HOWEVER, responsibility for an indirect kill such as a trap still goes toward a player’s total kill count—for example, Joel has 14 kills overall, 10 of which are direct enough for him to be considered the actual cause of death. After all, axes don’t kill people without being swung by someone.
A few other whacky things about kill counts:
Self-inflicted deaths do not count toward a player’s kill count (ex. Grian doesn’t get a kill for jumping off Monopoly Mountain at the end of 3rd Life, Scott doesn’t get a kill for blowing himself up at the end of Double Life).
When it comes to Double Life, soulmates are considered to share their three lives. No distinction is made between Soulmate A's life and Soulmate B's life, and each death only counts as one kill (ex. Joel gets one kill for killing Scott with fireworks, even though that also killed Pearl (however, Pearl’s cause of death is still Joel, as her life is considered the same as Scott’s)).
Using the /kill command does not count toward your kill count. Grian.
With that cleared up, let’s look at kill counts.
By the skin of his teeth, Grian leads the pack in total kills. The top three you see on that graph are the only players who have a KDR (kill-to-death ratio) of more than 1—for you folks who are unfamiliar with those, a KDR of more than 1 means you kill other people more often than you die. Less than 1 means you die more often than you kill other people. Here are the highest and lowest KDRs in the series:
“What’s this?” I hear you say. “Jimmy Wet-Paper-Bag-of-a-Man Solidarity DOESN’T have the lowest KDR in the series?”
No. No, he does not, and it’s actually really funny you should ask.
Because of Last Life’s mechanic of life transferring, even players that have been in all three installments of the Life Series don’t have the same death count. Eight players died more than three times in Last Life. Another eight died exactly three times. And one player only died twice.
By virtue of starting on yellow and never receiving any extra lives in Last Life, Jimmy holds the record for fewest deaths in an installment of the Life Series with just two deaths in Last Life. He is the only player to ever die less than three times in a game. This means that although he has just one kill, he has fewer total deaths than BigB (who has died a very standard nine times), the only other player with one kill, so his KDR is higher. Congrats, Jimmy, you’re not last in everything. But you are still the only player without a PvP kill.
Speaking of PvP, it’s time to look at how people do that! Here’s a graph of the top five weapons that tend to land PvP kills the most in the series:
And now here’s weapon preferences by game:
[Double Life not depicted due to lack of PvP deaths—only 4 occurred, using a diamond axe, a diamond sword, fireworks, and an iron axe respectively.]
Despite 19 more deaths occurring in Last Life than 3rd Life, the two actually have the exact same amount of PvP kills (28). It’s interesting to note the strong preference for bows in 3rd Life, which was a much more warlike game and had several fairly formal battles where people fought from a distance. Last Life required an overall sneakier strategy, resulting in a higher use of traps. In combat, non-ranged weapons like swords and axes were generally preferred due to fights often starting in close proximity and without warning, courtesy of the Boogeyman curse. Comparatively, Double Life saw remarkably few PvP kills, likely due to each person being twice as accident-prone by virtue of being linked to another player—in fact, with a total of 12, accidents accounted for three times as many deaths as PvP in Double Life and overall for more than half (57%) of the deaths in the game.
As for individual player stats sheets, here’s an example of one of those:
If you want to see one of those for ALL 17 PLAYERS, you can go to this slideshow! More details about the stats can be found in the presentation notes of each slide. And, if you have a really specific question and want to get into the nitty gritty, feel free to send me an ask! Hope you guys enjoyed the data!
I think my biggest flex may be that I have seen *every* life series POV. All 3rd Life POVs, all Last Life POVs, all Double Life POVs, ALL. OF. IT.