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Dust Neue - Blog Posts

3 months ago

Dusttale: Revived | Vani & Sans Design Concepts

I’m going to be redrawing the past character designs, mainly to adjust their design & heights.

Anyway, here’s the design concepts of Vani (Dr. Serif) & Sans (Murder/Dust).

I drew 3: one showing their current design, one showing how they looked before (for Vani, it’s after the events of Dusttale, but it’s before the current design), & one showing off their body (sorry if the bodies look weird, skeletons are hard to draw).

For context: Vani is 5ft 7in, while Sans is 4ft 10in.

Dusttale: Revived | Vani & Sans Design Concepts
Dusttale: Revived | Vani & Sans Design Concepts
Dusttale: Revived | Vani & Sans Design Concepts

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4 months ago

Upcoming Art Projects for Dusttale: Revived

This is more of a list of art projects I want to do for this AU, and get feedback from guys or even suggestions on what I can do better based off the past few slides.

This is the first time in a while that I’m actually excited for a big project.

*Side Note: As the story progresses & changes, I’ll post updated versions of past blogs for consistency & archive the old ones.

Alright so here is what is one the agenda (in no specific order):

Research & Character Notes

I’ve already posted a few of these, just gotta do it for the rest of the “Revivors” & the Survivors.

Story/Scene Character Art

Basically what I did with Asgore’s piece. Draw certain characters in certain scenes or situations that go along with the story or to showcase what they look like.

Character Reference Sheet

Character sheets…To see what they look like, simple as that.

Comic/Written Story

I’ll probably write the actual story first & then make a comic off it, or I might just say “screw it, I’m gonna do the comic first & hate my past self when I have to base the story around whatever I drew”. We’ll cross that bridge when we get there.

Multiverse Interactions

Yes I’ll be including other universes interacting or just observing this AU; it’s mainly gonna be the Bad & Star Sanses, but I might include a few others as non-canon interactions for fun.

Ask Blog (Maybe)

If this gets popular enough or I get a lot of questions, I might do an ask blog that the characters will answer or just be in some funny shenanigans.


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4 months ago

Let’s see how far he’ll go this time.

He doesn’t remember who he is…

He doesn’t remember who he was…

He doesn’t remember where he’s going…

He doesn’t remember why he needs to run…

But he does remember one thing…

She lied…

Let’s See How Far He’ll Go This Time.

Here’s a better look at Asgore without the shadow:

Let’s See How Far He’ll Go This Time.

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4 months ago

What Do You Think The Human Souls Sound & Taste Like?

Ok so hear me out.

This is in reference to my take to Dusttale, or more accurately, the aftermath/sequel to Dusttale.

I’ve posted about this “revamp” of this AU in a previous post, but as a refresher:

This AU of an AU takes place after the events of Dusttale with some minor alterations. The story will mainly revolve around the survivors (heavily NPC based, with some main characters & my OC Vani). However, a few of the survivors try to bring back the dead by using a DT injections (much like in the game, except in this version: Alphys used Artificial Determination while the survivors use Determination collected from the human souls), also these new DT injections are mixed with the 7 human soul traits. This does work, but with some minor complications, which will be explained more in the notes.

Now to explain the question:

Basically the author of the notes is writing down their research & findings of each human souls; things like how common each trait are within humans, what injection they are used in, side effects of said injections, rpg style stats, etc. However there are 2 items of information that I might need some help on: What sound/pitch each soul trait makes &, for a hint of humor because “Undertale”, what each soul traits tastes like.

That’s where I looking to you all for assistance/headcanons for this.

*Side Note: When I say sound/pitch, I’m referring to the amount of Hertz (which I think is the measurement of sound wave frequency or pitch)*

*Side Side Note: In this AU, the red human soul trait is not Determination (since all humans have it) but instead is Willpower (I’ve seen a few saying it could be Love since its in red, but I think Willpower makes more sense)*

I already have the frequency picked for each soul, now I’m just trying to figure out what specific sound/noise they make.

Here’s what I have so far:

DETERMINATION

Color: Gold

Injection: DT-pDT PT v1.0

DETERMINATION Category: Pure DETERMINATION Injection Prototype version 1.0

Fallen Humans: All

Frequency: 0-20k+Hz

Sound Description:

Like a choir with every living thing singing

Sounds like screaming in an auditorium when distressed

Taste Description:

Similar to water that is both freezing & boiling

WILLPOWER

Color: Red

Injection: DT-WP PT v1.7

DETERMINATION Category: WILLPOWER Injection Prototype version 1.7

Fallen Humans:

Chara

Frisk

Frequency: 9.9k-10.6kHz

Sound Description:

Sizzles of an orchestra of cymbals constantly increasing & decreasing in volume

Taste Description:

Hot & salty copper

Metal sitting out in the heat

BRAVERY

Color: Orange

Injection: DT-BV PT v1.2

DETERMINATION Category: BRAVERY Injection Prototype version 1.2

Fallen Humans:

Hiro

Isaac

Frequency: 18.9k-19.6kHz

Sound Description:

Hoard of mosquitoes quickly approaching

Taste Description:

Fresh cold sweat with a hint of cinnamon & pumpkin pie

JUSTICE

Color: Yellow

Injection: DT-JT PT v1.6

DETERMINATION Category: JUSTICE Injection Prototype version 1.6

Fallen Humans:

Clover

Otis

Frequency: 15.9k-16.6kHz

Sound Description:

Hiss of a firework with anticipation of when said firework will explode

Taste Description:

Overly sweet & carbonated TV static flavored drink mixed with gunpowder

KINDNESS

Color: Green

Injection: DT-KN PT v1.5

DETERMINATION Category: KINDNESS Injection Prototype version 1.5

Fallen Humans: Sam

Frequency: 6.9k-7.6kHz

Sound Description:

Taste Description:

PATIENCE

Color: Cyan

Injection: DT-PE PT v1.1

DETERMINATION Category: PATIENCE Injection Prototype version 1.1

Fallen Humans:

Gena

Lily

Frequency: 999-1.6kHz

Sound Description:

Taste Description:

INTEGRITY

Color: Blue

Injection: DT-IG PT v1.3

DETERMINATION Category: INTEGRITY Injection Prototype version 1.3

Fallen Humans:

Dawn

Otto

Frequency: 12.9k-13.6kHz

Sound Description:

Taste Description:

PERSEVERANCE

Color: Purple

Injection: DT-PR PT v1.4

DETERMINATION Category: PERSEVERANCE Injection Prototype version 1.4

Fallen Humans: Yu

Frequency: 3.9k-4.6kHz

Sound Description:

Taste Description:


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5 months ago

Ideas/Concepts for Dusttale: Reanimated

As I stated in a previous post, I’m gonna be doing a my sort of own spin on Dusttale on the side.

I’m first gonna start in character profile & information in regards to the story, as well as building their character. While the main characters from Undertale are relevant to this story, it’s actually gonna focus more on the NPCs, plus my OC Vani.

I’m planning on doing a character info & status sheet (like something found in infection AUs) along with a picture of how they’ll look. I’ll be doing the same to the reanimated monsters, or as I’ve been calling them “the Revived”.

If anyone has any better name suggestions for the AU or for the classification of the characters.

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☹︎⚐︎☝︎ ____

✞︎✋︎☠︎❄︎🕆︎☼︎✌︎ ✌︎☠︎👎︎ 👎︎☼︎ ❄︎☜︎💣︎💣︎☜︎☼︎ ☟︎✌︎✞︎☜︎ 💣︎✌︎👎︎☜︎ ☜︎✠︎👍︎☜︎☹︎☹︎☜︎☠︎❄︎ 🏱︎☼︎⚐︎☝︎☼︎☜︎💧︎💧︎ ✋︎☠︎ ☼︎☜︎✞︎✌︎💣︎🏱︎✋︎☠︎☝︎ ❄︎☟︎☜︎ 👎︎❄︎ 🏱︎☼︎⚐︎☺︎☜︎👍︎❄︎📬︎

❄︎☟︎⚐︎💧︎☜︎ 🕈︎☟︎⚐︎ ☟︎✌︎✞︎☜︎ ☞︎✌︎☹︎☹︎☜︎☠︎ ☟︎✌︎✞︎☜︎ 👌︎☜︎☝︎🕆︎☠︎ ❄︎⚐︎ 🕈︎✌︎☹︎😐︎ ✌︎☝︎✌︎✋︎☠︎📬︎

❄︎☟︎☜︎ ✌︎☼︎💣︎☹︎☜︎💧︎💧︎ ⚐︎☠︎☜︎ ✌︎☠︎👎︎ ❄︎☟︎☜︎ ☝︎⚐︎☠︎☜︎☼︎ ☟︎✌︎✞︎☜︎ 💣︎☜︎☼︎☝︎☜︎👎︎ ☠︎✋︎👍︎☜︎☹︎✡︎📪︎ ❄︎☟︎☜︎ 💣︎⚐︎💧︎❄︎ 💧︎❄︎✌︎👌︎☹︎☜︎👎︎ ❄︎☟︎✌︎❄︎ ✋︎ ☟︎✌︎✞︎☜︎ 💧︎☜︎☜︎☠︎📬︎

👎︎☜︎💧︎🏱︎☜︎☼︎✌︎❄︎✋︎⚐︎☠︎ ✌︎☠︎👎︎ ✌︎☠︎☝︎☜︎☼︎ ✌︎☼︎☜︎ 🕈︎⚐︎☠︎👎︎☜︎☼︎☞︎🕆︎☹︎ 💧︎⚐︎🕆︎☼︎👍︎☜︎💧︎ ⚐︎☞︎ 💣︎⚐︎❄︎✋︎✞︎✌︎❄︎✋︎⚐︎☠︎📬︎

❄︎☟︎☜︎ ☝︎⚐︎✌︎☹︎ ✋︎💧︎ ✌︎🏱︎🏱︎☼︎⚐︎✌︎👍︎☟︎✋︎☠︎☝︎ 💣︎🕆︎👍︎☟︎ ☞︎✌︎💧︎❄︎☜︎☼︎ ❄︎☟︎✌︎☠︎ ✌︎☠︎❄︎✋︎👍︎✋︎🏱︎✌︎❄︎☜︎👎︎📬︎

☟︎☜︎☼︎ ❄︎☼︎🕆︎☜︎ ☼︎⚐︎☹︎☜︎ ✋︎💧︎ ☞︎✋︎☠︎✌︎☹︎☹︎✡︎ 💧︎❄︎✌︎☼︎❄︎✋︎☠︎☝︎ ❄︎⚐︎ 💧︎☟︎⚐︎🕈︎📬︎

✋︎ 💧︎☟︎⚐︎🕆︎☹︎👎︎ ☟︎✌︎✞︎☜︎ 👌︎☼︎⚐︎😐︎☜︎☠︎ ☟︎✋︎💣︎ ❄︎✋︎💣︎☜︎☹︎✋︎☠︎☜︎💧︎ ✌︎☝︎⚐︎📬︎

❄︎☟︎✋︎💧︎ ✋︎💧︎ 👌︎☜︎👍︎⚐︎💣︎✋︎☠︎☝︎ ✞︎☜︎☼︎✡︎ ✋︎☠︎❄︎☜︎☼︎☜︎💧︎❄︎✋︎☠︎☝︎📬︎

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5 months ago

Ideas/Concepts for Dusttale: Reanimated

As I stated in a previous post, I’m gonna be doing a my sort of own spin on Dusttale on the side.

I’m first gonna start in character profile & information in regards to the story, as well as building their character. While the main characters from Undertale are relevant to this story, it’s actually gonna focus more on the NPCs, plus my OC Vani.

I’m planning on doing a character info & status sheet (like something found in infection AUs) along with a picture of how they’ll look. I’ll be doing the same to the reanimated monsters, or as I’ve been calling them “the Revived”.

If anyone has any better name suggestions for the AU or for the classification of the characters.

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☹︎⚐︎☝︎ ____

✞︎✋︎☠︎❄︎🕆︎☼︎✌︎ ✌︎☠︎👎︎ 👎︎☼︎ ❄︎☜︎💣︎💣︎☜︎☼︎ ☟︎✌︎✞︎☜︎ 💣︎✌︎👎︎☜︎ ☜︎✠︎👍︎☜︎☹︎☹︎☜︎☠︎❄︎ 🏱︎☼︎⚐︎☝︎☼︎☜︎💧︎💧︎ ✋︎☠︎ ☼︎☜︎✞︎✌︎💣︎🏱︎✋︎☠︎☝︎ ❄︎☟︎☜︎ 👎︎❄︎ 🏱︎☼︎⚐︎☺︎☜︎👍︎❄︎📬︎

❄︎☟︎⚐︎💧︎☜︎ 🕈︎☟︎⚐︎ ☟︎✌︎✞︎☜︎ ☞︎✌︎☹︎☹︎☜︎☠︎ ☟︎✌︎✞︎☜︎ 👌︎☜︎☝︎🕆︎☠︎ ❄︎⚐︎ 🕈︎✌︎☹︎😐︎ ✌︎☝︎✌︎✋︎☠︎📬︎

❄︎☟︎☜︎ ✌︎☼︎💣︎☹︎☜︎💧︎💧︎ ⚐︎☠︎☜︎ ✌︎☠︎👎︎ ❄︎☟︎☜︎ ☝︎⚐︎☠︎☜︎☼︎ ☟︎✌︎✞︎☜︎ 💣︎☜︎☼︎☝︎☜︎👎︎ ☠︎✋︎👍︎☜︎☹︎✡︎📪︎ ❄︎☟︎☜︎ 💣︎⚐︎💧︎❄︎ 💧︎❄︎✌︎👌︎☹︎☜︎👎︎ ❄︎☟︎✌︎❄︎ ✋︎ ☟︎✌︎✞︎☜︎ 💧︎☜︎☜︎☠︎📬︎

👎︎☜︎💧︎🏱︎☜︎☼︎✌︎❄︎✋︎⚐︎☠︎ ✌︎☠︎👎︎ ✌︎☠︎☝︎☜︎☼︎ ✌︎☼︎☜︎ 🕈︎⚐︎☠︎👎︎☜︎☼︎☞︎🕆︎☹︎ 💧︎⚐︎🕆︎☼︎👍︎☜︎💧︎ ⚐︎☞︎ 💣︎⚐︎❄︎✋︎✞︎✌︎❄︎✋︎⚐︎☠︎📬︎

❄︎☟︎☜︎ ☝︎⚐︎✌︎☹︎ ✋︎💧︎ ✌︎🏱︎🏱︎☼︎⚐︎✌︎👍︎☟︎✋︎☠︎☝︎ 💣︎🕆︎👍︎☟︎ ☞︎✌︎💧︎❄︎☜︎☼︎ ❄︎☟︎✌︎☠︎ ✌︎☠︎❄︎✋︎👍︎✋︎🏱︎✌︎❄︎☜︎👎︎📬︎

☟︎☜︎☼︎ ❄︎☼︎🕆︎☜︎ ☼︎⚐︎☹︎☜︎ ✋︎💧︎ ☞︎✋︎☠︎✌︎☹︎☹︎✡︎ 💧︎❄︎✌︎☼︎❄︎✋︎☠︎☝︎ ❄︎⚐︎ 💧︎☟︎⚐︎🕈︎📬︎

✋︎ 💧︎☟︎⚐︎🕆︎☹︎👎︎ ☟︎✌︎✞︎☜︎ 👌︎☼︎⚐︎😐︎☜︎☠︎ ☟︎✋︎💣︎ ❄︎✋︎💣︎☜︎☹︎✋︎☠︎☜︎💧︎ ✌︎☝︎⚐︎📬︎

❄︎☟︎✋︎💧︎ ✋︎💧︎ 👌︎☜︎👍︎⚐︎💣︎✋︎☠︎☝︎ ✞︎☜︎☼︎✡︎ ✋︎☠︎❄︎☜︎☼︎☜︎💧︎❄︎✋︎☠︎☝︎📬︎

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5 months ago

While working on the headshot rough drafts for the AU variants of Neue, I’m also brainstorming on some concepts for, I guess a reimagining of a few AUs. This is not me trying to “improve” the original AU, it’s just me wanting to have some fun & doing my take of other AUs.

This is gonna be a veeeeeerrry looooong post.

The main 2 I’ll be working on are Horrortale & Dusttale.

I wanted to get opinions & suggestions for these concepts before delving too deep into these ideas. Please tell your thoughts on this & if I need to change/improve on.

Horrortale will be more appearance-based, meaning that I won’t be doing a lot of story building & it’s more of just redesigning the characters to look more “monstrous”. Basically they’ll be more animalistic or feral & their bodies would have gone through heavy changes to “adapt”.

*This is literally an excuse to draw the characters as big & scary horror movie style “monsters”. I guess this would make it similar to the Underworld AU, but the story or origin for the change would be similar to Horrortale, but takes place even further after the Neutral Route*

For right now, I’ve been calling this AU of an AU: Feral!Horrortale. But a few others are Dwellertale/Underdwell, Undercave/Cavetale, Carnitale & or Undermaw.

I’ve written a few ideas for their overall appearance based on Nocturnal & Cave-Adapted animals. I won’t list all of them otherwise this post will be way too long, but here are a few:

Eyes

Will become bigger

Pupils will become extremely dilated

Will become blind, either with cloudy Pupils or losing their eyes completely

Mouth

Jaw becomes much stronger

Able to be unhinged

Senses

Becomes extremely sensitive to light

Scent of smell & hearing will become much more heightened

May develop echolocation due to loss of sight

General Appearance

Depending on location, those in colder areas will become bigger, while those living in hotter areas will become smaller

Aging will slow down, longer lifespan

Psychological Changes

Will become much more aggressive & animalistic/feral

Start to communicate through nonverbal communication: clicking, chirps, barks, croaks, etc.

These are just a few of concepts for this version of Horrortale.

For Dusttale, it’ll be more story-based, but will have some illustrations here & there. The main differences is that Vani would be from this version & would detail an alternate ending for Vani, also this version would include Sans being “hired” to work for Nightmare.

Now before I go on about the basic concept for this AU, I’ll need to explain a few things first:

Sans’s Killing Spree: I don’t know if in the original he killed all monsters (I kept getting mixed answers or no answers at all), but in this version he only killed most monsters. There were a few that were able to get away & hide before Sans could get them; Sans only wanted to get enough EXP to reach LV 19 or 20 (I can’t decide which one yet). Vani, & probably characters like Monster Kid, Napstablook & Mettaton (Ghost Form), would be one of these survivors.

*As a side note: Papyrus in this AU is an actual ghost & not a hallucination, but I’ll go over that in another post*

Frisk & Chara: In this AU, Frisk & Chara are basically “organic” A.I. attached to a “Real World Anchor” aka Frisk’s body/vessel. Chara was the original concept for the “Fallen Human”, but was scrapped due to them being too “independent & free-willed”. Frisk is the current concept prototype for the “Fallen Human”, made from original data & a blank template; however bits of Chara’s A.I. was used as filler for missing information within Frisk’s A.I., this causes Chara to appear as a glitched phantom (good example of this would be Glitchtrap from FNaF Help Wanted). Chara has little to no control over Frisk, instead they can only give “suggestions” to hopefully influence Frisk’s actions.

The Player: The Player is depicted/described as a higher entity or deity, they could be seen as the “Angel” sent to create peace between humans & monsters (this is based off the theory that the rune we see throughout the game is a depiction of 2 monsters, a human & an angel). The Player at the beginning of the route will have minimal control over Frisk, mainly able to give “directions or actions” that Frisk should follow. But the more EXP that is gained, the more control the Player will have over Frisk. This could cause a total takeover with the Player “ejecting” the A.I. from the anchor aka vessel.

How Did Vani Survive: In the most simplistic way of describing: she can’t die, her soul will automatically heal itself/her. Now in further details: Vani was born with (what I’ll be calling for now) a glitched soul; this causes the soul to look, well glitched out. However it has an ability to automatically heal itself & its body, but not through the usual way; via magic or healing items. Whenever Vani takes damage, the soul will “reload” her back to the point/time & placement right before she takes damage; however the world around her is not affected or altered by this ability, to everyone around her: she looks like she’s “lagging” or “glitching”. Fortunately, or more like unfortunately, this ability is automatically & Vani is unable to “deactivate” it; it use to be super over efficient (would activate if Vani took 1HP or less), but started to calm down has Vani got older (would activate if Vani loses half or more). Even if her HP reaches 0, the soul will activate its ability & essentially “resurrect” Vani; this is what happened when Sans was trying to kill her.

Ok now that that’s out of the way, the basic concept of this AU is…

BRINGING BACK THE DEAD!!!

Or Vani & the remaining monsters tried to improve on the artificial DETERMINATION to resurrect the fallen monsters. But it still causes them to melt, but can gain stability by “merging” with other monsters or inanimate objects (sticks, plants, sturdy clothing, etc.).

This obviously a huge info dump, but I’m super excited about this & I wanted to get everyone’s opinion or suggestion before I go too deep in.


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