it drags levels down to level 15 and then you have to complete combat nodes to level up. So I was forced to face a level 30 power enhanced boss with two levels 15 characters.
as first i was like: "wtf is this even beatable after all the changes" then tl;dr 6 turns with base sinners+F2P ego, ergo skill issue. rant is going to be of questionable nature, but i'm hoping to make an example out of Bongy on how to problemsolve the shit out of bosses/harder content.
we get an item at the start. You spooked me, so i reloaded once for Eclipse of Scarlet Moths. Coffee and Cranes (which is OP, always.) or whatever is synergistic with your team (event items say rupture/burn/bind/haste) should work too - just keep in mind the pool ego gifts through this dungeon is small and lust-heavy. Ended up picking up the latter and Helterfly's Dream (and its' taking wrath dmg for the rest of the dungeon), for no good reason, lel.
teambuilding: during the event i remember caving in and taking sous-chef gregor (why ppl do not think he's ridiciously good for abno fights is beyond me). But as per tradition, base units+F2P ego. Since we have been yeeted out of the dungeon, checking the moveset is fine. Not sure if the game shows you this after you fail. Chickens are weak to lust+envy, so 3 with lust (Ryoshu, DonQ, Heathcliff) + Hong Lu b/c Entertainment + Faust b/c Emitter. Entertainment proved useless, but base Hong Lu is still really good dps of the feast-and-famine subflavor. Emitter proved only moderately useful. The actual goodstuff, as per usual, were Faust's s2 s3 debuffs. s1 still a joke. Alternatively/additionally: fish for units that have slash/blunt resist/lust or wrath resist+ on EGO. Regardless if you actually go for these on purpose, you want to know this, so if it's down to the wire you'll know who can facetank… …is what should be done for MAXIMUM SWEATING ENGAGE, but with F2P i do that on 2nd try ¯\_(ツ)_/¯ …just decided DonQ gonna be the emergency tank, since Sancho heals.
oldschool MD: taking both event nodes as they are OP as fuck (Marinade!). then usual: ? > minifights > crossed swords > abnos. I thought you keep all sins between combat nodes, but apparently they're halved. No matter, we're farming for emitter/bodysack/sancho spam. Other surprise: it keeps resetting the movegain order. There are no pitstops, so sweaty readjusting it is. (Started with Ryoshu on 1st b/c poise, then went 'duh, need pride'/sloth crew for fast Entertainment to 45, as usual with base Hong Lu. Ignored tremor.) It turned out you get a few level ups to 30, so i just slapped them on dps (Heathcliff -> Hong Lu -> DonQ), so when Headchickens came, these units clashed and the rest did 1-sided. Order ended up like that as in old MD you could level up as a heal of sorts.
actual boss:
heals per chicken so body is not the priority
drains sp per chicken so spawns are more important (hoarded resources -> Emitter if needed)
fragile after breaking a part -> restated that boss hp isn't actually relevant
move that spawns units on-hit -> will use it once units are cleared, and is THE key skill to win clash with - all else can be facetanked
wikia says bucket is breakable-for-realsies AND is the part that spawns, so that's where 1sideds should go
as abno nodes show, spawns themselves are irrelevant as long as they do not attack someone a +% dmg modifier
other than that, best practices apply:
onesided with s1 unless Reasons (Faust kept Bongy (bucket)'s atk down)
AoE EGOs aimed so that other shots go to other units. New lookup is jankier for the aware, but iirc bucket has target weight 2, so will eat 2 shots (outside of the primary target they go front-to-back)
keeping s1 on bottom track for replacing
prognosis for 1coin vs multicoin is ALWAYS a lie
onesided paralyze et al to force later attacks to clash favorably
if you know a sinner is going to Eat Shit due to outspeed reasons you can try forcing a stagger before it happens
to further persuade you into drinking this raw ambrosia of wisdom:
Eyeballing it it looks like <80% to win, but plugging it into a calc says it's 13%! DonQ still proved great, Haste on clash win is real
'if it's irrelevant why do you mention it' you may ask. 'you'll thank me later.' is how i answer.
When I finally beat hard mode chicken I am going to guzzle a pitcher of tea over that fucks corpse. Like I do like the idea of one move being able to summon minions combined with being a minion focused enemy. It's just the funny level systems means that two of the sinners can't roll high enough to actually stop any moves and that's shit.