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1 year ago

Oh, me interesa. 👀

Un juego que espero y que voy a jugar en cuanto salga. Ahora también voy a estar pendiente de estos cómics.

🔮 The Cosmic Wheel Sisterhood ✨ Release Is Getting Closer!
🔮 The Cosmic Wheel Sisterhood ✨ Release Is Getting Closer!

🔮 The Cosmic Wheel Sisterhood ✨ release is getting closer!

We'll publish one comic a week expanding the game's universe in preparation for launch day!

The first one is by @ivanpapiol, the game's concept artist and character designer.

Meet Jasmine, the Gardener Witch! 🌿


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2 years ago

about me

“you’d like to know more about me? i’m... flattered.”

“please take a seat. i shall tell you everything you need to know, under the comforting shade of this maple tree.”

welcome! :DD

(last updated 4th june 2023)

hello and welcome to my blog!

eng/viet

call me vivi or astra

she/her

 infp (? i’m not sure, i took a test or two and that’s what i got. please send me a link to a reliable personality type test you know!)

things i like to do <3

❥ games

i’m currently devoting myself to three games:

genshin impact UID: 830851033, AR58 in asia server

cookie run kingdom: vivpastels in hollyberry server

project sekai player ID: 243971656358465540

✧ i’m more passionate about genshin than the rest

✧ i like rhythm games in general, but i can’t be loyal to many rhythm games even though i want to be. it’s a hard thing to do because their playstyles differ, so i feel like my head will combust from trying to adapt to many at the same time. 

 ✧ some rhythm games that i like are taiko no tatsujin, arcaea, deemo and melatonin (I WANT TO PLAY MELATONIN SO BAD)

❥ music

favourite genres: rnb | indie | kindie | jpop | vietpop | 8bit | j rock | dream pop | soul | bedroom pop | glitchcore

favourite producers/singers/performers/artists: melanie martinez | Cigarettes After Sex | Alec Benjamin | YAMEII | eaJ | Lexie Liu | Takayan | OSTER project | Cavetown | kidsai | E ve | Ari Abdul | wave to earth | Ngọt

favourite songs (all-time favourites!): on the rocks by OSTER project | fairy of shampoo by TXT | This Side of Paradise by Coyote Theory | Just The Two of Us by Grover Washington Jr.

❥ origami

✧ so far i’ve been making tiny paper trinkets, nothing impressive, really. i gotta make space for them though. 

❥ calligraphy

✧ currently procrastinating on getting necessary stationeries...

❥ jigsaw puzzles

❥ journaling

❥ cosplay

✧ kokomi cosplay for smash!! con 2023

❥ dramas/animes

❥ writing

❥ reading

favourite subgenres: fantasy | magical realism | short stories | young adult | true crime | memoirs

mangas!!

haiku and ballad poems

blackout poetries

aaand short & concise texts by poets that tell me nothing in particular yet speak to depths of my heart, for some reason?

                                                     ── ⋆⋅☆⋅⋆ ── 


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1 year ago

Kyle Hitchings

Kyle Hitchings
Kyle Hitchings
Kyle Hitchings

poses by MMatteog

download: https://boosty.to/moisunn/posts/fbf543b2-e1f0-478e-904d-38c70178e2ac?share=post_link

Кайл Хитчингс - moisunn
Boosty.to
poses by MMatteog DL:

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3 years ago

PLS why do I not have the willpower to save up primogems 🤦🏼‍♀️


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5 months ago
Reject Modern Times, Embrace The 2010s 🫵

Reject modern times, embrace the 2010s 🫵


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1 month ago
I'M BACK BABYYYYY HERE, HAVE A JAYCE IN MY (new) STYLE

I'M BACK BABYYYYY HERE, HAVE A JAYCE IN MY (new) STYLE

So, yeah, I totally recommend ditching posting on social media to focus on improving your art :)


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5 months ago
Post-game Connor With Longer Hair ✨

Post-game Connor with longer hair ✨

Slowly improving my art style ~✨

Edit: thank you all for being so kind :)


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6 months ago
"I Can't Stop Looking At His Ti-ti-ti-ti-face"

"I can't stop looking at his ti-ti-ti-ti-face"

Inspired by @i-just-like-games <3


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2 years ago

Munch

Munch

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1 year ago

My First Time Playing EarthBound

The second thing I did besides text the person who convinced me to play it that I had finished it is make this tumblr post. I would say how incredible of a game EarthBound is but I think we all already know that. Let’s get one thing out of the way I am no gamer. The Mother series is the first video games I’ve played in a while. And just getting to Giygas was a challenge but when I got to the part where it says that the player was praying for the characters you bet your ass I was. I genuinely feel so bad for killing all of my flying men.

I had decided to play Mother 1 before EarthBound just to see what it would be like and man was it weird like I immediately knew where the chick in Magicant was from. And there was a bunch of other things that made me think “that doesn’t make sense if you haven’t played M1.”

M1 already made me cry and I also cried a couple of different times during EB. During the 8 melodies flashback, when everyone is praying for Ness’s and his friends’ safety. It’s amazing just how hard emotionally these decades old games can hit. And of course I’m gonna play Mother 3 next. Thank you Mr. Itoi for these wonderful games, and thank you to my best friend who convinced me to play them. I don’t think I will ever forget the experience of playing these games.


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2 years ago
Happy 2023 And Detail Plans

Happy 2023 and detail plans

After a new big negative world-changing event in 2022, let's hope 2023 will bring a positive world-changing event. I won't get into politics but I really hate it that the world in 2023 has still wars taking place in several parts of the world. I just don't understand why we can't just live in peace together, helping each other out. That is one reason why we have no fight-system in Magical Harvest. We want a peaceful, relaxing game and you have already plenty to do - even without fighting. However, that does not mean we dislike games that involve fighting. We are big fans of Kingdom Hearts or Final Fantasy VII and also play MMORPGs. Magical Harvest will have some tragedy in the story / lore, so there's no fighting needed to compensate. I already wrote about our plans for 2023. Finishing the base-feature programming of the game and adding more assets at the same time. In the beginning I wanted to focus on programming, but it's more motivating to do some art in between (and it's better to have something to show you!). Also I can decide each day 'What do I want to do today? Art or programming?' which also helps a lot to not lose focus. A big part of the first half of 2023 will be creating the town - or the first parts of it. Marie is already designing the concepts, but it takes a while because she doesn't have the time that I have to spend on the game. As soon as the concepts are done, I will start creating the assets for the town. Currently, I'm sitting on the animals and creating first animations, which is a new field for me that I have to learn. So it takes a bit more time. I implemented the rough base of the breeding game for cross breeding, which will be extended/finished as soon as the first animations of a few animals are done. I will visit my family in Germany for one week. In this week I'm planning to fill the homepage-bachelor page to give you some details about the bachelors in the game. We want to move to another place in the first half of 2023 and also have our small wedding in July. Life changing events for us! We hope, you will have a good start in 2023 and that the year brings you happiness and joy! Stay save and healthy! Thank you for your support and being with us in our journey. Join our Discord: https://discord.gg/8tXMkrMDyy

Wishlist the game on Steam! https://store.steampowered.com/app/1906970/Magical_Harvest/ (Whishlisting helps a lot for the game's positive performance on Steam - and our Motivation!)

And take a look at our Patreon page for more information: https://www.patreon.com/moonflamegames


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2 years ago

Merry Christmas & Year recap

Merry Christmas & Year Recap

Merry Christmas!

And soon a year comes to an end...

We've been working on Magical Harvest for a year now, and we're further along than expected and not as far along as originally planned (which is good though - more on that later). Personal Besides working on the game, a bit has happened in our lives as well.A little review about this year, what happened in our personal life:

- Since spring, Marie has been working on Magical Harvest only in her spare time because of her main job (we have to live from something). And for that she helps me immensely!

- we attended the next Swedish course (12h per week) from February to June and I attended again from September to November, but unfortunately it took too much time for too little progress (the pace of the lessons was too slow)

- in summer we got engaged and will get married next July <3

- we had planned trips to Germany to visit our families, but had to postpone because of Corona

- Vet! Thanks to our cat, we have been there often because he has a food allergy. That cost time and nerves.... Magical Harvest In general we have worked a lot on Magical Harvest (I partly 70-80 hours per week), but of course many things came in between. Nevertheless we are satisfied with our progress.

The demo, which we focused on between June and November, has brought us a good deal further, but also cost us a lot of time. Based on the knowledge gained, we have been able to develop, among other things, a style for the game world that can run without problems on SteamDeck, for example, and we are even more confident than before that the direction of Magical Harvest is the right one.

Programming-wise, I have implemented all the core features of the farm, the animals are currently still being worked on, but will be finished this year (programming-wise), except for the mini-game to crossbreed animals.

Also, the logic for translations is already implemented and some other points that were implemented thanks to the demo and otherwise would have found their way into the game later (which would have been a lot more work).  New character-artist: Lura

Merry Christmas & Year Recap

With such a big project you are not always confident, especially with such a small team. I, in particular, often vacillate between "there's still way too much to be done" and "oh, soon all the features will be programmed - then the progress will be more visible!".

And then there are moments like in November, when we were contacted by our new character illustrator Lura, asking her to draw our Bachelors/ettes. Because of her motivational skills and abilities we accepted her into our team (and especially because of her skills of course!) and fitting for Christmas she finished with the bachelorette "Thalana", a Nereid (sea woman) who is afraid of water .

Lura adapted her style according to our wishes and showed real talent! We are very happy to welcome her to our little team!

Marie is currently working on the design of the city, which is divided into 3 different districts with their own architectural style. This is also motivating as the world is slowly being given more and more life. Each district belongs to one of the game's factions. The player can also apply the building style to his own house later on.

Financial Unfortunately, we still have basically no financial support, but we will try to launch a Kickstarter campaign in 2023. Possibly not until 2024. Something like this takes a lot of time of preparation and also nerves and until then we definitely need to be able to show something more. Indie-game-marketing is of course also a difficult point. As long as too few people know about our project, such a campaign doesn't make sense either and to be honest, we are not the most talented social media users. But we will try to make this a bit more active and interesting in 2023 (including the things we show).

If you want to support us right now, check out Patreon: >>>.

This will allow us to invest more in the development of the game (art, soundtrack, [...]).

We would also like to thank all the Patrons who already support or have supported us, even though the world market prices are currently rising (which of course also affects us...). Outlook We definitely want to be "feature-complete" by mid 2023! At least with the base logic of the game. That means that "only" the base logic of the NPCs has to be programmed, the character-creator and the minigames. Of course, that's not all, but those are the bigger parts.

Besides programming, I'm also creating assets for the game at the same time, so I'm not spending 100% of my time on programming. In the end, we try to get as far as possible!

Thank you for your confidence, support and interest! We hope you have a good time and enjoy the holidays!

Let's hope that the world will be a little better in 2023 and that everyone will be healthy and happy through the year!

Best regards,

Your Magical Harvest Team

Isa & Marie

Lastly, here's a little video showing the development of Magical Harvest over the year.


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3 years ago
Today I Did A Redraw Of A Couple Sketches From 2014 And 2017 Respectively. I Initially Thought There
Today I Did A Redraw Of A Couple Sketches From 2014 And 2017 Respectively. I Initially Thought There

Today I did a redraw of a couple sketches from 2014 and 2017 respectively. I initially thought there wasn’t gonna be much improvement from 2017 to now but I guess I’m still surprising myself huh.


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3 years ago
Finished Mass Effect 3 A Couple Days Ago And Man Was That Hard To Do. Achieved The Perfect Destroy Ending

Finished Mass Effect 3 a couple days ago and man was that hard to do. Achieved the Perfect Destroy ending but still was really rough to get there. If only we had news about ME4 anytime soon.


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3 years ago
I’m Almost Done With The Mass Effect Trilogy About A Decade Late But I’m Still Not Ready For Whatever

I’m almost done with the Mass Effect trilogy about a decade late but I’m still not ready for whatever ending I’m going to end up having. Did I make sure I have max paragon and war assets? Yes. Do I draw renegade art to experience a side of Shepard I will never see? Also yes.


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3 years ago

Was on my phone waiting for some Destiny 2 loading screens and suddenly felt the urge to just start bawling. Realized a moment later that Deep Stone Lullaby was playing. Boy that song really just slaps you across the face with emotion. Imagine if it had played when Cayde died.


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