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Recap - Blog Posts

1 year ago

Live coverage of the 14th of January 2024 is now closed.

Here is a recap of today's major events.

Here’s what happened today
We will soon be closing this live page. Here’s a recap of recent developments on the 100th day of Israel’s war on Gaza:

The Israeli army reports it has killed “about 9,000” Palestinian fighters in Gaza since the war began, as the Gaza Ministry of Health says the death toll approaches 24,000.
A 24-hour protest in Tel Aviv calls for the release of 136 captives still held by Hamas in Gaza after 100 days.
Israel will spend 210 billion Israeli shekels ($54bn) on war on Gaza by 2025, the Bank of Israel estimates, Israel’s Channel 12 reports.
“Through repeated raids and attacks, Israel is hoping people will leave voluntarily,” says the Palestine Liberation Organization’s Wasel Abu Yousef of the escalating West Bank violence.

It is 12am in Ireland now so I have to go to bed.

I'll be back to resume live updates tomorrow evening.

[An Infographic from Al Jazeera English displaying text. Part of the image displays a large amount of blue body bags in a mass grave, to the right side of this photo there is a man who appears to be moving to examine or open one of the body bags.]

100 DAYS OF ISRAEL'S WAR ON GAZA. 
AT LEAST 23,700 PEOPLE HAVE BEEN KILLED IN GAZA, INCLUDING AT LEAST 9,600 CHILDREN AND 6,750 WOMEN. 

THAT'S 1 OUT OF EVERY 100 PEOPLE IN GAZA. 

Source: Palestinian Ministry of Health/Gaza, Palestine Red Crescent Society | January 14, 2024

@AJLabs ALJAZEERA

100 days in, and 1 in every 100 people in Gaza have been murdered. I will not sleep well tonight, but I hope those who allowed this to happen sleep worse. May their dreams be forever painful.

For continuous updates while I'm gone, click the link below:

Hunger, cold threaten more lives in Gaza as Israel blocks aid, internet
Al Jazeera
After 100 days of war, Palestinians in Gaza struggle to survive under weight of thousands of tonnes of Israeli bombs.

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1 year ago

And with that, the 2023 season comes to an end.

Good night!

It's always difficult for me to believe that time flies that fast. 2023 is already coming to an end, but it seems like only yesterday was the beginning of 2020 or any other previous year. Thank you, the defenders of Ukraine. For everything.

Happy New Year! Slava Ukraini!🇺🇦

❄️🎄✨️

Мені завжди важко повірити, наскільки ж швидко лине час. Ось уже закінчується 2023, а, здавалося, іще тільки вчора був початок 2020 чи будь-якого іншого колишнього року. Дякую захисникам і захисницям України. За все.

Щасливого Нового року! Слава Україні!🇺🇦


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7 months ago

A brief recap of William Golding's 1954 Lord of the Flies using the Papa Louie Pals app.


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1 month ago

RACCOON most of my recap was literally Adrianne Lenker

im proud that my top genres was 58% independent music

also my musical moods being 24% sad 22% chill and 20% reflection is just- idk how to feel abt it

my total listening time was 1,870 minutes :3


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1 month ago

YOOO I GOT MY YOUTUBE MUSIC RECAP


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2 years ago

Merry Christmas & Year recap

Merry Christmas & Year Recap

Merry Christmas!

And soon a year comes to an end...

We've been working on Magical Harvest for a year now, and we're further along than expected and not as far along as originally planned (which is good though - more on that later). Personal Besides working on the game, a bit has happened in our lives as well.A little review about this year, what happened in our personal life:

- Since spring, Marie has been working on Magical Harvest only in her spare time because of her main job (we have to live from something). And for that she helps me immensely!

- we attended the next Swedish course (12h per week) from February to June and I attended again from September to November, but unfortunately it took too much time for too little progress (the pace of the lessons was too slow)

- in summer we got engaged and will get married next July <3

- we had planned trips to Germany to visit our families, but had to postpone because of Corona

- Vet! Thanks to our cat, we have been there often because he has a food allergy. That cost time and nerves.... Magical Harvest In general we have worked a lot on Magical Harvest (I partly 70-80 hours per week), but of course many things came in between. Nevertheless we are satisfied with our progress.

The demo, which we focused on between June and November, has brought us a good deal further, but also cost us a lot of time. Based on the knowledge gained, we have been able to develop, among other things, a style for the game world that can run without problems on SteamDeck, for example, and we are even more confident than before that the direction of Magical Harvest is the right one.

Programming-wise, I have implemented all the core features of the farm, the animals are currently still being worked on, but will be finished this year (programming-wise), except for the mini-game to crossbreed animals.

Also, the logic for translations is already implemented and some other points that were implemented thanks to the demo and otherwise would have found their way into the game later (which would have been a lot more work).  New character-artist: Lura

Merry Christmas & Year Recap

With such a big project you are not always confident, especially with such a small team. I, in particular, often vacillate between "there's still way too much to be done" and "oh, soon all the features will be programmed - then the progress will be more visible!".

And then there are moments like in November, when we were contacted by our new character illustrator Lura, asking her to draw our Bachelors/ettes. Because of her motivational skills and abilities we accepted her into our team (and especially because of her skills of course!) and fitting for Christmas she finished with the bachelorette "Thalana", a Nereid (sea woman) who is afraid of water .

Lura adapted her style according to our wishes and showed real talent! We are very happy to welcome her to our little team!

Marie is currently working on the design of the city, which is divided into 3 different districts with their own architectural style. This is also motivating as the world is slowly being given more and more life. Each district belongs to one of the game's factions. The player can also apply the building style to his own house later on.

Financial Unfortunately, we still have basically no financial support, but we will try to launch a Kickstarter campaign in 2023. Possibly not until 2024. Something like this takes a lot of time of preparation and also nerves and until then we definitely need to be able to show something more. Indie-game-marketing is of course also a difficult point. As long as too few people know about our project, such a campaign doesn't make sense either and to be honest, we are not the most talented social media users. But we will try to make this a bit more active and interesting in 2023 (including the things we show).

If you want to support us right now, check out Patreon: >>>.

This will allow us to invest more in the development of the game (art, soundtrack, [...]).

We would also like to thank all the Patrons who already support or have supported us, even though the world market prices are currently rising (which of course also affects us...). Outlook We definitely want to be "feature-complete" by mid 2023! At least with the base logic of the game. That means that "only" the base logic of the NPCs has to be programmed, the character-creator and the minigames. Of course, that's not all, but those are the bigger parts.

Besides programming, I'm also creating assets for the game at the same time, so I'm not spending 100% of my time on programming. In the end, we try to get as far as possible!

Thank you for your confidence, support and interest! We hope you have a good time and enjoy the holidays!

Let's hope that the world will be a little better in 2023 and that everyone will be healthy and happy through the year!

Best regards,

Your Magical Harvest Team

Isa & Marie

Lastly, here's a little video showing the development of Magical Harvest over the year.


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4 years ago
~ My Favorite Stills From Episode 1, Traveler (S2). I Am Only One Done With A Single Episode And I Am
~ My Favorite Stills From Episode 1, Traveler (S2). I Am Only One Done With A Single Episode And I Am
~ My Favorite Stills From Episode 1, Traveler (S2). I Am Only One Done With A Single Episode And I Am
~ My Favorite Stills From Episode 1, Traveler (S2). I Am Only One Done With A Single Episode And I Am
~ My Favorite Stills From Episode 1, Traveler (S2). I Am Only One Done With A Single Episode And I Am
~ My Favorite Stills From Episode 1, Traveler (S2). I Am Only One Done With A Single Episode And I Am
~ My Favorite Stills From Episode 1, Traveler (S2). I Am Only One Done With A Single Episode And I Am
~ My Favorite Stills From Episode 1, Traveler (S2). I Am Only One Done With A Single Episode And I Am
~ My Favorite Stills From Episode 1, Traveler (S2). I Am Only One Done With A Single Episode And I Am
~ My Favorite Stills From Episode 1, Traveler (S2). I Am Only One Done With A Single Episode And I Am

~ My favorite stills from Episode 1, Traveler (S2). I am only one done with a single episode and I am already dreading the end of this show. What a vibe, what a cast and what a beautiful, beautiful city. (Is there a way to live in a variety show forever?) ❤ ~

.

O, my heart.❤


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4 months ago
My Art Progress Throughout 2024! Each Piece Is From A Different Month. I Tried To Pick The Ones That

my art progress throughout 2024! each piece is from a different month. i tried to pick the ones that focused on people (or people-ish) as the subjects so i can compare them easier. some of these i've posted here, some i haven't.

i've been doing more digital again the past couple months, because i've missed the feeling of digitally painting and rendering details. it's hard to get that kind of thing traditionally, even though i feel i've improved a lot there, as well.

i think my biggest improvements have been in anatomy and stylization. it's always hard to balance those things. if i lean too hard in one direction, like you see in March (primarily stylization) or August (primarily realism), i can make a piece that's GOOD in that regard - but doesn't feel like my art. i don't feel like my own emotions are in them. combining them is the hardest part, like you can see my attempts on in most of the other months, where they aren't as aesthetically "pleasing" but you can still see my style in there somewhere. i think January, May, and June were the one's that suffered the most at this.

in these latest months on the bottom row, i've gotten much more confident combining those skills. each of those four pieces i think was the best i've done in each of their mediums so far (ipad with an apple pen, traditional with alcohol markers, phone with my finger, and tablet with a stylus). i've been branching out a lot, and bringing the things i've learned back to my digital pieces. i've also gathered the energy to dabble in new fandoms to fuel my spark (like COD, which i've never played but i've found a love for the characters).

i had a bit of an art rut all year but i'm finally breaking back out of it. i'm going to college next year (hurray!) so i hope to take that newfound confidence with me as i continue to grow as an artist, meet new people, and venture out into the world.


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