For their second crusade into Anchordeep, Lambert and Narinder have the (unfortunate) experience of running into Midas. Pushing into the God of Death for information about his past with his siblings -of Kallamar's former life and a treasury resembling a ballroom- proves to have consequences when Narinder starts to pry into their own.
When coming upon a relic, he offers them an opportunity they would not have expected from him: teaching them how to absorb divinity like the old gods have, and to restore their ability to cast curses.
In every scenario, there is a notable change. Emotionally, how they speak, physically even.
The Lamb is scolded by a rabbit for losing sleep. The God of Death is listening more than they are aware. A duo returns to the cult grounds after missing for over a month.
(Narinder and Leshy have started fighting. Break it up before someone gets hurt.)
making a bg3 character and going "i'm so pretty" every cutscene
Spoilers for the Forgotten Lands quests (the memory one, iykyk)
This one is specifically about the Forgotten's memories.
Ya know, i was NOT expecting the Disney Animal Crossing to have a cutting depiction of loneliness and loss of childhood, but here we are.
The way the options to speak represent the Forgotten's thoughts and are overridden by variations of "I'm fine," the way each pillar's virtue is undone in each memory, the way the Valley changed with the Forgotten's spiral.
No wonder they had to put a disclaimer on there, holy shit that fucking hurt.
Oh, also, now there are holes in the sky. No one in the Valley seems to be talking about it, which is par for the course, really.
That's my one beef with this game. The sky could be raining hellfire and Mickey will say "Boy, what a beautiful day!"
I love Mickey though, so no hate.