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1 year ago
✨Yet Another Combat Mech !✨

✨Yet another combat mech !✨

A bit of laziness here, I couldn’t bring myself to get proper pictures, so I got old ones from when one of my LEDs broke, hence the blueish lighting-

Lore and closeups below, and previous work here !

Mech closeups :

✨Yet Another Combat Mech !✨
✨Yet Another Combat Mech !✨
✨Yet Another Combat Mech !✨

Pilot closeup :

✨Yet Another Combat Mech !✨

Lore time (world explanation in previous works..) !

So, Scorcher (the mech) is terrifyingly large, next to most others, which is already impressive, but it’s also one of the most equipped ones on the field : large circular saw, flamethrower, integrated calculation computer, you named it. The only real weak point is the reservoir in the back, which is what the flamethrower is powered by, and it’s hard to reach because one has to get behind Scorcher to get it.

The pilot is well equipped too, with last gen holographic equipment and a powerful high resolution display helmet, under which he somehow manages to fit all his hair. But he’s not alone, since he also have an entire team behind him (called Dragon, for obvious reasons), which helps him during and outside of combats, making this make one of the bests there are.

Unrelated to the lore, the large dome used for the head falls off every time I try to move something. It may have plot armor in the lore, but in real life I think a fly could beat it. Most of these joints are rigid, except at the waist, which is a mistake I probably won’t make ever again, it’s terrible. I’m also glad I stole the arms of another minifig for this one, because it was quite bland with purely red arms.


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1 year ago
✨Neon And Its Pilot !✨

✨Neon and its pilot !✨

Combat mech again ! Wew ! (See other works here)

Closeups and lore under the cut !

Mech :

✨Neon And Its Pilot !✨
✨Neon And Its Pilot !✨
✨Neon And Its Pilot !✨

Pilot :

✨Neon And Its Pilot !✨

Lore ! (Check the previous posts of this series if you want to find out more)

So, if Artefact was a first-gen, this mech, called Neon (for obvious reasons), is from the last gen of mass-product combat mechs. It isn’t really meant to get to high level competition, simply for amateurs wanting to give the sport a try. Yet, this pilot made it further than most. Just like their mech, they are one of the youngest in this tournament, but both mech and pilots already have claimed multiple battles.

Indeed, if one pays close attention, it’s easy to notice that some of the claws were replaced, and scratches can be founded in multiple places. The base mech has also been modified a bit, mostly with the addition of electric arc creators (at the top of the mech).

What’s more surprising is how powerful this 'beginner' mech is. Because it’s meant for amateurs, it is extremely sturdy, to make things interesting (because breaking down after only one hit would make a lot of people abandon immediately, which isn’t the point).

Last but not least, the large and broken metal beam carried Neon is a piece which belonged to the first mech which was defeated in a qualification match. The mech was so wrecked only beams were lefts.

Building notes ? Building notes.

The feet were a pain to make, and may fall apart at any moment. But it is necessary to get this shape without being very bulky. All of the joints on that one are small ball and sockets joints, appart from the waist one, which is a turntable. Pragmatically, the three 'replaced' claws are actually just me missing blue pieces. Moreover, the broken beam I had no idea how to use. I acquired it twisted, and it would hardly be used anywhere, and this mech didn’t really have any aggressive stance, so this did the trick.

The sticker plate in the middle is of Nexo Knight origine, and so are probably all the 'shield' pentagonal pieces (which are really good, I might be in love with these). It was also originally all solid blue and grey, but as I added the figure, I realised it needed a bit more energy, so I added the amber and neon pink pieces to give some sparkly accents, which somehow worked in the end

Finally, the (blurry) pilot : most of the pieces come from my random character mix, except the torso (minus the arms) which come from a funky Ninjago character sold in a polybag, and the helmet, which comes from Power Miners (hopefully I’ll have enough time to make a diorama for that theme one day~)

Also, I’m not sure what happened with these pictures, they’re more blurry than usual, yet they all were taken in a batch with previous pictures. I’m hoping the next one isn’t gonna be as blurry, or I’ll have to look into things further. I only have one more builds of these, but another idea is there, so maybe it won’t end with the next one. Who knows, really ?


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1 year ago
✨Quetza And Its Pilots !✨

✨Quetza and its pilots !✨

Another combat mech ! And I have more in stock~ (See previous work here)

…and of course closeups and lore under the cut :}

Pilot closeups :

✨Quetza And Its Pilots !✨
✨Quetza And Its Pilots !✨

Mech closeups :

✨Quetza And Its Pilots !✨
✨Quetza And Its Pilots !✨
✨Quetza And Its Pilots !✨

Lore !

(All the world’s lore can be found in the first of these posts)

So, this mech is quite impressive, notably because it’s one of the only of the arena featuring four arms ! Quite a complex model to handle, but devastating when mastered. Quetza’s been designed by the two sisters who pilot it.

This, too is unusual, because there’s usually only one pilot — two would require an extreme coordination. But the controls have been modified (you can see the controllers in the hands of the pilot, featuring controls on both sides of the objects, while most controllers only have one). These control the essential of the mech’s basic movements, and require to be very dexterous. The pilot using these is the one considered as the 'true' pilot, contrarily to here sister, who acts as a technic team on her own (hence why only of them wear something cool, and the other plain black clothes). But the so-called technical support is actually completely part of the mech’s piloting, because the holoscreen paired with a lone controller help to automate sword combos and general coordination.

Speaking of the swords, they obviously aren’t made of gold, but a good paint job after each battle can help fix that. This type of weapon caused some problems at the start of Quetza’s career, because without them, the mech was defenceless. This have been fixed with magnetic locks, which hold the swords in place while allowing flexibility.

And next time : …I don’t actually have a name for that one yet, you’ll have to wait-

The swords are also a hassle in real life, because they’re only connected to the hands through a meh illegal technic. You can barely see it on the first image, but they are connected to the back finger using a small claw/tooth, which does the job, but nothing more.

Also, I can’t fathom what set all the plates featuring stickers are coming from, if anyone has a lead, please tell me.

Finally, taking the first picture took me about 15 minutes because there was no angle that could reflect what I actually saw, which was terrible.

Bonus, because you held on until there :

Photo of Quetzal from my former shelf studio, not cropped, and with terrible focus (feel the pain I feel when I realise later that this is a terrible photo~)

✨Quetza And Its Pilots !✨

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1 year ago
✨Quake And Its Pilot✨

✨Quake and its pilot✨

Another one of my combat mechs ! (See previous here)

Same as last time, closeups and lore under the cut

Mech closeups

✨Quake And Its Pilot✨
✨Quake And Its Pilot✨
✨Quake And Its Pilot✨

Minifig closeup :

✨Quake And Its Pilot✨

So, mech lore !

As I said in the previous post, mech battles happen some times after the third world war. Well, some of the veterans quickly took interest of this new sport, including today’s pilot. As you can see, sequels of the fights are still visible on his body, his hand being the most visible one. Of course, he could have had a normal hand, because it’s an easy thing, but he didn’t want to. He wanted to show what he had partook in, and this glowing hook was the coolest thing he found on the market.

At first, he didn’t really even watched mech fights, but eventually, some of his friends made during the war decided it would be fun to watch it together. And they enjoyed it. Enjoyed it so much, they decided they wanted to participate.

So, they did what any normal group of war veteran did : they looked for a place to scavenge spare parts and assemble a mech of their own, that would be out of the usual roaster of mark III and IV mechs. What they found was what was left of a large dig site, abandoned at some point in the past. Among the scraps, one of them found the large QUAKE panels. Probably the name of the company that used to be here. It would do the job.

It took some time for Quake to get into large-scale tournaments, because it usually fell apart quickly. With some experience, the team managed to get it in a usable state, and when it didn’t break down, the mech was doing some heavy damages. Don’t trust the electric panel on its back, it’s entirely coal-fuelled (coal which was provided by the dig site) and Quake is probably one of the only mechs powered by a thermal engine, but it gives it a powerful advantage : as long as it’s fuelled, it can deliver extremely powerful blows with its large arms, as well as it can withstand powerful attacks (that’s what the shoulder plates are for). With this mining equipment, Quake, after it began to be known, made itself quite of a name in the arena.

That’s it for this one, the next competitor, named Quetza, will be introduced next week :}

Also, I’m trying an old camera of mine to take pictures, because the lighting is better, although it’s less flexible than my phone’s. I’m still trying to get a good feeling as to what I’m preferring.

Random interesting thing to notice about the build itself : All articulations have different kinds of joints : bionicle ball-joints for the arms, technic pin for the hips, small ball joints to connect the legs and the body, old technic joints for the knees, and simple handle joints for the feet. It was accidental, but I think it fits well with the history of the mech.


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1 year ago
✨Combat Mech And Pilot ! ✨

✨Combat mech and pilot ! ✨

Closeups and lore under the cut !

Side and back closeups :

✨Combat Mech And Pilot ! ✨
✨Combat Mech And Pilot ! ✨

Minfig closeup :

✨Combat Mech And Pilot ! ✨

So, lore I said.

Welcome on Earth, in a nearish future. WW3 happened, but after that, everything is going absolutely fine ! Lot of tasks are automated, no one had to work anymore, and thus, humanity worldwide become a society of entertainment. Films, videos, games, you name it. But of course, games are not 'real' enough, so some streaming platforms organised life-sized fighting games with giant machines. That couldn’t go wrong, right ? Right, in fact, a world-wide tournament was made, with always much complete arenas, and billions of watchers.

So, about this mech — and its pilot, too. This one is part of the original cast of the mech battles, a beautiful Mark One. All of them were the same, originally, with only colours to distinguish them.

Its pilot, skilled as he was, won the first season. Survived the second. And the third. And so, eventually, this one became the last one of the Mark Ones. And it won again, awarding enough of a prize for the pilot to upgrade it. It was also renamed Relic by the crowd.

Fully reworked, for the next season, Relic has been updated with a plasma beam and a heavy rotator cannon, fuelled by a large tank located on its back — if any other competitors ever attain this place.

With this upgrade, the commands, too, have been updated, with controllers now having holo-projections, and a much faster update rate. One has to imagine that these mechs were originally controlled in large rooms (similar to Jaeger command centers), but have been rendered light enough to be added to a living room, for amateurs. The pilot, however, did not change his original headset and suit, which is full of old equipments and souvenirs.

That’s it for this one, expect one of Relic’s competitors next week : Quake !

✨Combat Mech And Pilot ! ✨

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