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Leo Beck - Blog Posts

9 months ago

clinging to the only manor guest who makes you feel safe various idv charas + you (platonic)

for @ninacottoncandy

🦈✈️🧲🔗❤️‍🩹

Clinging To The Only Manor Guest Who Makes You Feel Safe Various Idv Charas + You (platonic)

Here are the reader's traits described in the original ask: You have grown really attached to them and won't let them go, following them like a lost duckling. They're the only one you act energetic around, while you're shy and scared around others. It's later revealed that you were neglected back home resulting in abandonment issues.

🦈 Leo

Leo sees something in you that he can't exactly pinpoint. Maybe you fill a loss that he's tucked into the crevasses of his memory. Maybe you represent a second chance at one of his lingering regrets. Whatever it is, he swears that no harm will come to you as long as he's around.

He sneaks you the universal passcode to the arms factory's exit gates, with instructions written in his messy scrawl: "Play the game. Do what they ask. Use for emergensy only." It's not the first time he's been punished for breaking the rules, but that's a trivial thing if it means protecting you.

Before your first game, he brings you a gift, a crude little thing that's obviously handmade. It's a miniature red-and-purple striped rocket chair made for dolls. You find it a little childish, but Leo attaches a story to it: "If bad guy catches you. 1, 2, 3, blast off. Trapped again."

That's a bit grim, but cute, you suppose. You're not sure why he gave it to you, though.

✈️ Charles

As a man of few words and a perpetual poker face, his fondness for you might not be that obvious. But he finds you terribly endearing. He doesn't mind having you in his shadow at all. It won't be long before he starts feeling very protective of you.

In an attempt to get closer to him, one day you ask to try out his jetpack. He's always tinkering with the thing, so he must have a lot to say about it, right? The moment you reach for it, something in Charles snaps, and with a panicked shout he knocks you off it before cradling his device tightly in his arms. With that look of abject terror in his eyes, one would think you were trying to murder his baby. You never thought it was even possible for him to raise his voice like that.

The truth is, he couldn't have cared less about the jetpack. He was worried about losing someone else to his faulty machine. The guilt for frightening you plagues him for weeks after. He dedicates the next few months to working on a device that stabilizes his hand tremors. Not for his own sake, but because he can't bear to disappoint you—he wants to build something safer for you to try, and needs a reliable hand to do it.

🧲 Norton

Finds it bothersome. He has an unspoken agreement with the rest of the manor to steer clear of each other, what’s not clicking for you? He doesn’t exactly radiate sunshine and rainbows. Why you got attached to him of all people is something he can’t wrap his head around.

He won’t go out of his way to talk to you, which you can consider a small mercy from him. If forced he’ll bluntly shut down the idea of being your “protector” or whatever role you’ve arbitrarily assigned to him. He’s not here to babysit anyone, especially not for free. Doesn’t matter what your story is.

It seems like the best way to win his favor is by giving him space. And start hoping he’ll warm up with time. With the manor's stretches of eternity in store for you, you can certainly spare the wait.

🔗 Ada & ❤️‍🩹 Emil

The first time you begin yearning for them remains clear in your memory. They're huddled together over the kitchen stove, morning sun filtering through the open window. Ada explains how to flip an omelette while Emil is paying more attention to her gentle hands than her technique. Once in a while their soft giggles rise above the sound of sizzling oil.

Watching them, suddenly you aren't at the manor anymore. You're in one of those big, bright two-story houses from the stories you read as a child, the ones with the perfect families and happy endings to every trouble that comes their way. Ada and Emil probably don't even realize how picture-perfect they look in this moment, how similar they are to the families you thought only existed once upon a time. Their love makes you jealous, but you crave it just as much.

Sharp as always, Ada is quick to notice you observing them. You fear a round of questioning but instead she says, "Good morning. Do you want something? How do you like your eggs?" and Emil pipes in a second later with "Onions okay?"

It's such a casual sentiment, but it takes you aback. Most manor guests aren't glowing examples of neighborly people, you've learned that the hard way. But your wishful thinking gets the better of you, so you play along. They bring out a plate of your breakfast and sit with you at the table. You remember thinking, even if they are tricking you and these eggs are poisoned and you never wake up again, it would be nice to go with this fairy tale family as your last memory. But you get to enjoy a delicious breakfast and the remaining hours of the day without issue.

The same thing happens the next morning, and the one after that.

Emil's prowess with the frying pan drastically improves as the days go by, and soon he starts waking up ahead of Ada to surprise her. Some days include you, with him gently nudging you out of bed, eager smile on his face as he teaches you all the cooking tricks Ada taught him. He also shows you a notepad he keeps, with lists titled: Ada favorites. Good food for a bad day. Restront menus (make at home). And a new addition: What (Y/N) likes.


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