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Limbus Company - Blog Posts

1 year ago

carmen as nyarla with boobs: their function is roughly the same, tho in early Personas nyarlathotep targets specific people as part of their game with philemon, who would be… ayin? uh.

does that mean qliphoth deterrence works on personas

manifesting personas as weapons/suits

peccatulums ranking as cannon fodder oppositions in palaces distortion-spaces, does that mean that they can also manifest from thin air?

re: reloads; they don't really match to the 'embodiment of self/desires' so probably not. That said: then Head cracks down hard on them for unpatented/untaxed ammo production

negotiations, but steamlined into MD event setups. and to add to that - REMOVING SMT FROM PERSONA

shadow-possession (P1?/P2/P4) as a full-blown distortion

finally handling jungs "overpowered by their own persona" - with a distortion, naturally

pls elaborate about the sufficent velocity thing

Persona and Project Moon crossover things

because we need more persona project moon crossover stuff hot dang

the well and the sea of souls are like. if they aren't the same thing, they're right next to each other. joker has a fusion accident and ends up with mountain of smiling bodies instead of legion.

give me a plucky teenager who summons One Sin and Hundreds of Good Deeds as their starter persona.

NETZACH QUEST IN PERSONA 3 IT FITS SO MUCH DAMN (if you're a Sufficient Velocity person you know what i'm talking about)

Post Persona 5 bad ending AU where after getting absolutely wiped from existence, the PT wake up in The City. It's just the logical conclusion to that bad end, where no one is free and only thinks about surviving to the next day. No one hopes, no one dreams, no one believes in anything. The strong crush the weak, the weak gang up on the weaker, and the cycle goes on and on and on. Literally their worst case scenario nightmare.

On that note, Carmen and crew really saw the Fall of Humanity and went "I can fix them!" (they could not)

Considering The Library is made of Light, which is like, concentrated enlightenment and hope, I think Morgana would be drawn to it (and then they all get booked lmao)

Carmen's Palace. Just in general. If she even has one; it's not that her desires aren't distorted, it's that SHE IS THE DISTORTED/ING DESIRE INCARNATE-

Joker manages to capture an Abnormality as a Persona somehow. Shenanigans ensue.

Speaking of shenanigans, considering the way the mind manifests in The City, I wonder if the PT's guns would do that thing they do in Royal where they automatically reload after a fight. On that note, I feel like that trick would fail against higher level humans since their augments likely let them see past the fakeness

JOKER 👏 AND 👏 AKECHI 👏 GONE 👏ANGELS 👏 ANI 👏MATIC👏 YOU 👏 COWARDS 👏👏👏/lh

add more if you like, i would love to discuss further


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1 year ago

@lu-is-not-ok

i read lu-is-not-okay's sin analysis guide and it made me think about outis some more (mainly base outis)

TL;DR for the guide: Each sin's meaning is likely different from the mainstream interpretation of them (e.g. Lust does not necessarily mean being horny), and an identity's skills represent the layers of their psyche (With s1 being the surface layer and s3 being the deepest layer of the mind)

I should note that this draws from my previous theory of Outis's story so it might be needed to check that out to clear any confusion. Also, since Outis's story isn't going to be released for a very long time, this is really just conjecture.

Anyway...

Outis has a sloth s1 (Pulled Blade), a pride s2 (Backslash), and a gloom s3 (Piercing Thrust), right?

I Read Lu-is-not-okay's Sin Analysis Guide And It Made Me Think About Outis Some More (mainly Base Outis)

Going by the guide, Sloth S1 represents Outis's resignation to her circumstances. She's given up on hopes of ever returning home after the Smoke War, believing it to be totally impossible.

I Read Lu-is-not-okay's Sin Analysis Guide And It Made Me Think About Outis Some More (mainly Base Outis)

Pride S2 likely alludes to a fatal mistake Outis made out of hubris during the Smoke War, one that could possibly even be the reason why she cannot return home. Since we don't have her story yet, this is more based off of Outis's source material.

In The Iliad, the protagonist Odysseus had been captured by a giant called Polyphemus. When he demanded his name, Odysseus told him his name was "Ουτις" (Outis), which means 'nothing' in Greek. Odysseus later blinded the giant, who screamed "Outis (nobody) is killing me!" (and thus leading the other giants to ignore his pleas) and allowed them to escape.

However, before leaving, Odysseus revealed his true name to Polyphemus in an act of hubris, taunting him. As a result, Polyphemus was able to pray to his father Poseidon to curse Odysseus to “[never] reach his native land, to [never] come once more to his own house and see his friends again” and to “let him come late, in evil plight, with all his comrades dead, in someone else's ship, and find troubles in his household."

Sounds pretty familiar to Outis's predicament, right?

Afterwards, gaining a grudge against Odysseus, Poseidon began sabotaging Odysseus's journey. All of which would have been prevented had Odysseus's arrogance not gotten the best of him.

Returning to Limbus Company Outis, I feel like Pride S2 would represent her invoking catastrophe the same way as Odysseus -- in an act of arrogance, she will make a huge mistake with terrible consequences (perhaps being the reason why she cannot return home?). Could be her revealing her identity to the enemy to brag -> said enemy pulls a few strings and finds a way to prevent her from returning home, or it could be something less 1-to-1 with The Iliad. Either way, the skill would allude to her ignoring the consequences of her actions in that one moment.

Alternatively, it could refer to her participating in the Smoke War, not quite aware of the potential consequences that could result from leaving her home.

I Read Lu-is-not-okay's Sin Analysis Guide And It Made Me Think About Outis Some More (mainly Base Outis)

Finally, Gloom S3. This one is a bit hard to pin down with actual evidence because, again, we know very little about Outis's actual past. Additionally, nothing really suggests that Outis is "overwhelmed" with negative emotions at the time of this post. In fact, she's known for being the most rational and collected sinner, despite her obsequious attitude towards Dante. (There's probably something from The Iliad that I could connect to here, but I honestly don't know that much about the epic.)

That being said, I imagine it'd have something to do with regret. Whatever conceited mistake Outis made came back to bite her in the ass, and now she can never return home to those that wait for her. Indeed, she would definitely dwell on her unfortunate circumstances even if she is resigned to them. "If only I hadn't let my hubris get the better of me."

As for appearing rational and seeming the exact opposite of "overwhelmed with negative emotions"...

I have nothing to support this, but it's possible that Outis's implied duplicity through her sycophantic behavior towards Dante is a front. She's well aware that all of the other Sinners and Vergil think she's going to backstab them at any moment -- that's the point of it. It's a smokescreen to cover up how she actually feels, which is intense lament due to being unable to see her loved ones ever again.

That doesn't necessarily mean said treachery is "fake", since she could still backstab them (although you could argue that if she really did want to betray them, she wouldn't make it so obvious). It's just that she intentionally uses said sycophancy and hints of disloyalty, however genuine they may be, to mask her actual issues and her past.


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1 year ago

Outis Base EGO Sin Analysis

Right, I made this blog specifically to analyze her sins… and promptly forgot to do that!

For the meanings of each sin, I’ll be largely referring to this post from @lu-is-not-ok​ (its a very good post, do check it out!)

I originally meant to do her base ID and EGO in the same post, but, the EGO alone goes on for a while. (I’ll probably write up the base ID tomorrow)

Keep reading


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1 year ago

Heathcliff ID Sin Analysis

Woo, first post, and its about Heathcliff. Alright straight to the point. Its as the title says, this is a Sin Analysis on all of Heathcliff’s IDs. This was made awhile ago before R Corp. Meursault was revealed. And yes, that does somewhat have something to do with R Corp. Heath. Anyway, this was made using @lu-is-not-ok‘s guide to Sin Analysis….mainly because its much more in-depth than what I could have done on my own. This doesn’t include any E.G.O. because my brain can only do so much. But here it is, my official Heathcliff ID Sin Analysis and how R Corp. Heath has the weirdest Sin affinities when looking at the ID in this light.

LCB Sinner Heathcliff

Envy - Heathcliff’s whole thing is Revenge. His bat has Revenge written on it, clearly showing that getting revenge is his thing. This sin showcases that he wants to get revenge on someone, something or multiple people/things. Due to him being a backstreets kid, he most likely wants revenge on the rich, though its also possible, he wants revenge on whatever got him into his position as a Sinner. This is unlikely to be Catherine due to his last sin affinity.

Wrath - Wrath is about as obvious as Envy. Heathcliff was born in the backstreets and grew up there. His Wrath is his want to defy the rich and prove that even those born in the backstreets can be as good as them, similar to Rodion.

Lust - Lust once again, is obvious. In all honesty, base Heathcliff has pretty basic and obvious sin affinities. The reason that Heathcliff has a Lust sin affinity is due to his want to be with Catherine again.

N Corp. Kleinhammer Heathcliff

Envy - N Corp. Heathcliff’s version of Envy can be seen in two ways. First is the same as Base Heathcliff. He wants to get revenge on the rich for being a backstreets kid. The other is a sort of distorted want for revenge against those with prosthetics. This would fall in line with N Corps. Ideals, but this also falls in line with another N Corp. ID, N Corp. Faust. NFaust also has envy as one of her sins. N Corp. Faust seemingly has no reason to want revenge on anything, but she could want a form of retribution against those with prosthetics, making N Corp. Heathcliff have the same reasoning behind his Envy sin affinity.

Gloom - N Corp. Heathcliff’s Gloom sin affinity represents his past. This version of Heathcliff seems to be much more sad and depressed than most of Heathcliff’s IDs. This is due to both the events that led to his separation with Catherine and his current situation, that being his brainwashing at N Corps. hands. He actively fights against the brainwashing but is slowly failing, as seen through multiple of his voice lines and dialogue.

Lust - Lust for N Corp. Heathcliff would actually be the same as Base Heathcliff. It represents his want and desire to return to Catherine. He directly calls out to them on his Death and even mentions in his Extra Conditions dialogue, that if he keeps this up he will be able to go back one day, almost certainly meaning his want to be with Catherine again.

Shi Association South Section 5 Heathcliff

Lust - Shi Heathcliff is interesting as he shares all the same sin affinities as Base Heathcliff but reversed. Lust for Shi Heathcliff seems to represent his Lust for combat and death, similar to Ryoshu. He doesn’t seem to have any desire to be with Catherine again, if this version of him ever met or was with them in the first place.

Wrath - Shi Heathcliff’s version of Wrath could represent that he doesn’t really like how the Shi operate. He prefers getting personal with his kills and gets bored with the typical fast kills. He would rather do his own thing than actually be an assassin.

Envy - Shi Heathcliff still has a bit of his Revenge attributes in him. He mentions how he will make another Shi member pay for having slept through their alarm. This shows that this aspect of him still exists but to a much lesser degree than his other IDs. Its likely that Shi Heathcliff is still a backstreets kid but it isnt made clear if he wants the same revenge on the rich as his Base ID does.

R Corp. 4th Pack Rabbit Heathcliff

Wrath - Wrath is interesting for R Corp. Heathcliff, as it almost seems to be the opposite of him. He doesn’t care about doing anything other than fight, which is exactly what he exists for as a R Corp. soldier. He likes what he does so its interesting that he has a sin that represents defiance.

Gluttony - Gluttony in context of R Corp. Heathcliff is similar to Lust for Shi Heathcliff. They both want more combat, they want to fight and kill more enemies. R Corp. Heathcliff is a soldier, his existence is combat, even more so due to him most likely being one of R Corps. Clone soldiers.

Envy - Envy is also interesting for R Corp. Heathcliff. Due to him most likely being a clone, he shouldn’t have any reason to want revenge or retribution for anything done to him. He almost certainly doesn’t want to be with Catherine and definitely doesn’t even know who they are. He has everything he wants or cares about. 

Its interesting that R Corp. Heathcliff has two sin affinities that seem to go against his existence. Maybe this is an example of our version of a sinner bleeding into a mirror worlds version, meaning that R Corp. Heathcliff’s version of Wrath and Envy are actually Base Heathcliff’s.

Addendum: 7/11/23 - Since originally writing this, R Corp. Meursault has been revealed, and through his trailer, a pseudo-confirmation that the R Corp. IDs are indeed clones…….which brings in so many other questions when it comes to them, but does make what i said about RHeathcliff, his sin affinities and him being a clone a bit more concrete……it makes it more confusing that he has these affinities since hes a clone and doesnt/shouldnt care about things the other Heath IDs do.

Lobotomy E.G.O::Sunshower Heathcliff

Envy - Envy for Sunshower Heathcliff represents his disdain for Technology. As a member of the Technology Liberation Alliance, he wishes to “liberate” all technology and return to a time before it. But he doesn’t seem to truly care about this.

Gloom - Gloom is easy to understand for Sunshower Heathcliff. All of his friends have died in some way. He doesn’t have anyone and is alone. He roamed the backstreets before joining the TLA and currently does. Its also possible that parts of his sadness are brought about by his E.G.O equipment, as he mentions having cold and dark feelings rush into him when he first put on the E.G.O equipment.

Sloth - Sloth is also easy. Sunshower Heathcliff mentions sleep and sleeping a lot. He is constantly thinking about falling asleep or finding some dark alleyway to stay in, away from everything and everyone else. He doesn’t truly care about anything other than sleeping, after the death of his friends.


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1 year ago

Lu's Guide to Sin Analysis

Welp, since my brain is too focused on having K Corp Hong Lu go full unga bunga in Mirror Dungeons to write full analyses, I decided I might as well give something else to all the people starving for Limbus Theory content.

So, here we are. A basic guide on how I approach the Sin Analysis portion of my analyses, covering my personal interpretations for each Sin, as well as how to use those when analysing both E.G.Os and Identities.

That way, ya'll can dabble in doing some of this on your own when I'm too busy grinding my way to 400 hours of play time on Limbus to write up full analyses.

Sounds good? Awesome. Under the cut we go, wheeeee!

Sin Interpretations

Let's start with the most important part - the Sins themselves.

I want you to take a moment and think about your own associations with those Sins. Perhaps your immediate thought is to take the words used literally. Maybe you immediately think back to the Biblical ideas of the Seven Deadly Sins. Mayhaps there's some other media you know that also uses Sins in some way, which you subconsciously default to when thinking about them.

Whatever those associations are, I want you to throw them away.

That's right. Whatever is telling you that Lust = Horny, Wrath = Angry, Envy = Jealous, etc, etc? Throw all of those preconcieved notions away.

This is the biggest mistake I see people make when trying to analyse Identities and E.G.O based on their Sins - they assume that those Sins have the same meanings in the context of Limbus as the popular, more common interpretations of them.

And while, sure, some of them can definitely overlap with what one would expect them to be, I think relying on those during analysis instead of trying to understand what the game itself is trying to tell us by using those Sins as symbols is doing its storytelling a massive disservice.

Do I think my personal interpretations of the Sins are a 100% accurate reading? No, of course not. I can't see into the mind of Kim Ji-Hoon or whoever else at Project Moon might have been the mastermind behind deciding what Sins connect to what. I have no way of knowing what exactly they intended here.

However, I do wish to believe that my interpretations not only strive to meet the game's storytelling on its own terms, but also hopefully make further analysis based on those interpretations a bit easier to wrap one's head around.

...God I really need to stop writing massive preambles and just get to the fucking point.

So let's actually get to The Fucking Point. Sin Interpretations, one by one. Let's fucking do it.

Wrath

The flames of revolution burn bright in the face of cold winds.

Wrath is the Sin of self-righteousness and defiance. To act with Wrath is to decide that one deserves better, that things around then should bend to their will, and then take matters into their own hands. It's the Sin of deciding one has the right to change something simply because they don't like the current state of things.

There are many ways one can act because of Wrath. It can show through trying to rebel against authority, to subvert one's fate, to escape one's unfavorable circumstances, or to even reject one's own true nature. To act with Wrath is to stand up for oneself and tell reality "No, I refuse!" loud and clear.

A common misconception of Wrath is the idea that anger is an inherent part of it. While it's true that those feelings often coincide with defiance, they're not required for one's acts to be fueled by Wrath. Some can be Wrathful while being completely calm and collected, as their acts of defiance could be more on the quiet and simmering side.

Likewise, being quick to anger isn't always a sign of Wrath. It's very possible for someone to have a short temper, while also being fully accepting of the reality they live in (Ryoshu, I am looking directly at you), thus lacking Wrath.

Lust

One's base insticts go all the way back to that genetic code.

Lust is the Sin of self-indulgence. It's the Sin of letting one's own desires and whims dictate one's actions. It's also the Sin of seeking personal fulfillment above all else. To act with Lust is to give up one's self-control and let one's instincts and wants guide them.

Unlike what the name and symbol might initially imply, Lust can include many different types of desires, not just the carnal.

Likewise, acts of Lust can be just as varied as one's desires. Satisfying one's most basic of needs, searching for a form of spiritual enlightenment, or even just saying the first thing that comes to mind because one feels like it are just a few examples.

Sloth

A stone will not care for what happens to it, nor the world around it.

Sloth is the Sin of apathy and resignation. Unlike other Sins, which mostly show through one's direct actions, Sloth can also show through inaction.

To act with Sloth is to ignore reality, to let oneself go along with whatever is happening with barely any complaints. As such, Sloth is commonly associated with blind obedience or unwillingness to act out.

Due to its nature as a Sin of resignation, Sloth can be seen as the direct opposite of Wrath, the Sin of defiance. This creates a unique situation where the inclusion of one can drastically shift the context of the other if both are a part of the same Identity or E.G.O.

Gluttony

Plants never stop waging wars, always wanting just a little bit more.

Gluttony is the Sin of hunger, and it's unique from the other Sins in that it equally represents two different ideas of that hunger, which can appear together just as often as they can be completely seperated.

The first type of Gluttony is one of the starving hunger of survival. In this context, to act with Gluttony is to do anything for the sake of scraping by and living to see another day.

The second type of Gluttony is the hunger for more, or in other words: greed. In this context, to act with Gluttony is to do everything for the sake of this idea of "more". To gain more wealth, to find more recognition, to make more progress.

Both of these types of Gluttony are unified in one main point - they are, by definition, endless. The struggle for survival never ends, unless one fails to survive. Likewise, there is no finite "more" that greed is reaching towards, it's a neverending process of one-upmanship.

Gloom

When a wave of emotion rises, many will be swept away in its wake.

Gloom is the Sin of dwelling on feelings. To act with Gloom is to be guided by one's negative emotions, to buckle under stress and let it control one's mind and actions.

While sadness, grief, and depression are the states of mind most commonly associated with Gloom, and are often a part of it, they're not inherent to it. The only "requirement" here is the experience of severe emotional duress, and acting out in direct response to it.

In a way, Gloom is the Sin of losing control over oneself, not dissimilar to Lust. However, the main difference here is the cause of losing that control. Gloom is the loss of self-control due to being overwhelmed by negative experiences, while Lust is the loss of self-control due to seeking out positive experiences.

Pride

Be careful, for that double-edged sword may cut you as well.

Pride is the Sin of ignoring consequences. Acts of Pride are all actions taken because of the belief that their benefits outweigh the cost in some way. While the most common way this can present is through actions that benefit oneself at the cost of others, it's not the only way Pride can manifest.

One can be Prideful when believing the benefit to many outweighs the consequences. Likewise, refusing to acknowledge the harm one brings to themself because their actions benefit them in some other way also counts as Pride.

The idea that Pride is inherently tied to selfishness or self-confidence is another common misconception. In fact, Prideful acts can manifest just as often from a lack of self-confidence or a misguided selflessness. Rather, one could interpret Pride as a form of willful ignorance, in a way.

Envy

Thorns don't go out of their way to harm, they merely react to your touch.

Envy is the Sin of reaction and retribution. It's the idea of doing something because of what someone else has done. By definition, one cannot act with Envy without some form of provocation.

Like is the case with many other Sins, acts of Envy can take many forms, from taking revenge to following orders. The main connecting idea here is letting oneself be influenced by another person, whether it's being coerced, provoked, ordered, or otherwise manipulated.

Out of all of the Sin misconceptions, seeing Envy as inherently tied to jealousy might be the worst one of all. While acts done out of jealousy would likely count as acts of Envy, they are but a miniscule part of the sheer scope that Envy represents.

...

Alright, so you know what each of those Sins means. Now it's time to figure out how to Actually Apply Them.

Sin Affinities in the context of Identities

The main way Sins play a role in a given Sinner's Identity is through their Sin Affinities. Mechanically, these are the Sins attributed to each of their skills, signifying both their type of Sin damage and what Sin resource they generate upon being used.

However, this is Project Moon we're talking about, and these fuckers can't keep their gameplay mechanics seperate from the story to save their lives.

So, this begs the question: what can we learn about a Sinner's given Identity through their Sin Affinities?

Here is the method that I believe works best in my experience:

The Sin affinities of each of an Identity's skills represent a different layer of their psyche and motivations. I'm going to try to show what I mean by using base Identities of the four Sinners who already had their own Canto.

Skill 1's Sin Affinity is the surface level motivation of the Sinner's actions. This is the most obvious and "shallow" reading of them and their actions, and also likely the one the Sinners themselves are most aware of.

Gregor's Skill 1 is Gloom due to him being constatly haunted by his trauma, with much of his cynicism and dark-ish sense of humor being shaped by his war experiences. Rodya's Skill 1 is Gluttony due to her tendency to value material goods and love for food, which are signs of her greed and will to survive respectively. Sinclair's Skill 1 is Pride due to him taking many actions (such as sharing his father's secrets or giving Kromer his basement key) for their immediate benefits, without considering the consequences. Yi Sang's Skill 1 is Gloom due to him falling into deep depression and letting the trauma of the past shape his current actions.

Skill 2's Sin Affinity is a deeper motivation of the Sinner's actions. It's delving deeper into their psyche to see what guides them in less obvious ways. This Sin Affinity can also have noticeably closer ties to the Sinner's background in one way or another.

Gregor's Skill 2 is Gluttony due to him being driven by the will to survive, most notably expressed by him leaving the rest of the veterans to escape the war and try to live after it ended. Rodya's Skill 2 is Pride due to her fully believing in what she does working out in her favor, completely ignoring consequences on the way. Her killing the pawnbroker is the biggest example of an act of Pride, as she fully believed that it would help her neighbourhood despite the consequences that murder would bring. Sinclair's Skill 2 is Wrath due to him not accepting his circumstances. His want to defy his future prosthetics procedure is what eventually led him to agreeing with Kromer, and his will to defy her is what drove him through the events of his chapter. Yi Sang's Skill 2 is Envy due to his passive nature and how easily he lets other people dictate his actions. It's especially notable in how after the League fell apart, he would have been willing to do anything Gubo told him at that moment.

Skill 3's Sin Affinity is what I would like to call a Sinner's Core Sin. It's the true main reason behind their actions, and has a much closer and direct tie into their past than the other Sin Affinities. In a way, this is the deepest layer of their psyche.

Gregor's Skill 3 is Sloth as his resignation to his circumstances is what colors much of his past. He learned that resistance is futile early in life, and it shows. Though he didn't want to fight in the war, he felt like he had no choice but to. All of his life, he simply listened to orders without complaint, unable to see a way to change his situation. Rodya's Skill 3 is Wrath as her self-righteousness and defiance is what drove her actions at the deepest level. She first joined the Yurodiviye because she wanted to bring change the state of her neighbourhood, and likewise left them when she no longer agreed with how they did things. Her murder of the pawnbroker was her biggest act of defiance, of taking matters into her own hands and trying to bring change to her reality at all cost. Sinclair's Skill 3 is Envy as much of his actions were dictated by other people. Social pressure was what led to him first breaching the trust of his family, and Kromer's coercion and manipulation is what then led to his family's death. In a way, you could also interpret Sinclair's arc in Canto III as one big act of Envy, as he finally tries to take revenge on Kromer for what she has done. Yi Sang's Skill 3 is Sloth as his apathy to the reality around him is what led to him ignoring the warnings signs of the League falling apart, and the resignation that followed could have resulted in him helping Gubo and the New League out with their horrible plans had there not been an intervention. It's only by the end of Canto IV that he finally manages to break out of this state for long enough to stand up for himself and decide to keep on living.

So, that's the basics of Sin Affinities when it comes to Identities! Now, some of you might be asking, "Hey Lu, what about Sin resources needed for Passives?", and my answer to that is...

Honestly, I don't entirely know! I do think there probably is some reason beyond pure gameplay mechanics... Buuuuut I don't think their importance is as major as the main Sin Affinities of a given Identity, especially since there isn't a single Passive that is activated by a Sin that the given Identity doesn't have any Affinity to.

Sin Affinities in the context of E.G.Os

Alright, so, when it comes to E.G.O, we run into some additional complexities. Unlike Identities, which can usually have their Sins Analysed with minimal additional context, E.G.O Sin Analysis has to be done under a specific angle.

This is because while Identities represent the Sinner as a whole person, E.G.Os represent a specific singular part of that Sinner.

Base E.G.Os usually seem to tie back to a specific event or action or some other thing in that Sinner's past. Likewise, E.G.Os derived from Abnormalities represent the ways that Sinner connects to that Abnormality's own themes.

In a way, the game's worldbuilding even acknowledges the fact that a Sinner can only use the E.G.O of an Abnormality they relate to in some way, as Dante's Notes describe the process of the Sinners using E.G.O as trying to make the Abnormality's emotions and identity their own.

That little tangent aside, there are two main things to analyze sin-wise when it comes to E.G.O - the Sin Affinity, and the Sin Resources necessary to use that E.G.O.

An E.G.O Sin Affinity works similarly to an Identity's Sin Affinities - for a Base E.G.O, it's the main Sin that action manifests as. For an Abno-derived E.G.O, it's the Sin that contextulizes the way the Abno's themes connect to the Sinner in question.

The Sin Resources an E.G.O needs is where things get fun. These are what a Sinner needs to be able to use the E.G.O, both mechanically AND story-wise. The Sins here represent what a Sinner has as their motivation and drive to fully reflect what that E.G.O represents. For Base E.G.Os, it's why they took the actions they did. For Abno E.G.Os, it's why they connect to that Abno's themes and why they're able to relate to it.

Now... There is one more thing about E.G.Os that I don't really talk about.

Sin Resistances.

The reason why I don't talk about them... Is because I have No Fucking Clue how to interpret them. There has to be some importance to them (Hong Lu being weak to Wrath in all of his E.G.O thus far, I am looking at you), I just don't know what it is. In fact, I doubt we even have enough information available to us right now to be able to say for sure.

I don't know how to end these posts dear fucking lord-

So uh. Yeah. That's. Everything that I think is important to mention on the topic of Sin Analysis and how I do it. If I ever change my mind on something or have an epiphany regarding one of the things I currently have no idea about, I'll probably reblog this post with an addendum or something, but until then...

Uh. Yeah. Hope this helps the people who wanna get into analyzing Limbus stuff but don't know where to begin. Or just people who wanna understand the method to my madness a little bit better.

I'm gonna go to sleep now, cause it's 4 AM already and I spent like the whole fucking night writing this post.


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1 year ago

Ledgerdemain, noun: sleight of hand (what hand), skillful hiding of truth in order to trick people. False Apple: shiny and golden and utterly rotten once the outer layer peels itself to show that rot. So you have an easygoing, sociable guy that is perfectly fine! …except as Lu mentioned, the bug arm is a clever metaphor for PTSD. It's always there. In plain view. But he manages to make people look past it. Just like people look past that he did desert/survive, meaning: free survivor's guilt. Yuri dying when they could facetank everything transposes itself into what is already his deal. Closer to his recent (unprocessed) issues, so easier to invoke/drop, hence zayin. As opposed to AEDD, which probably would require actively focusing on the past + being able to do jack shit to Hermann for it, which is probably not something that's often a surface-level thought.

Corrosion, fluff edition: p sure it's somewhere in the canon that it's Abnormality memeplex overtaking the person? so corrosion would be on par with Personaesque shadow-possession and/or persona overtaking the host (Jung did write about this a bit), suppressing the hidden parts. In that sense, in that all thoughts/emotions that run contrary to the core idea of an abno would be suppressed, and impulses in line of it running wildly.

Lu's Guide to Sin Analysis

Welp, since my brain is too focused on having K Corp Hong Lu go full unga bunga in Mirror Dungeons to write full analyses, I decided I might as well give something else to all the people starving for Limbus Theory content.

So, here we are. A basic guide on how I approach the Sin Analysis portion of my analyses, covering my personal interpretations for each Sin, as well as how to use those when analysing both E.G.Os and Identities.

That way, ya'll can dabble in doing some of this on your own when I'm too busy grinding my way to 400 hours of play time on Limbus to write up full analyses.

Sounds good? Awesome. Under the cut we go, wheeeee!

Sin Interpretations

Let's start with the most important part - the Sins themselves.

I want you to take a moment and think about your own associations with those Sins. Perhaps your immediate thought is to take the words used literally. Maybe you immediately think back to the Biblical ideas of the Seven Deadly Sins. Mayhaps there's some other media you know that also uses Sins in some way, which you subconsciously default to when thinking about them.

Whatever those associations are, I want you to throw them away.

That's right. Whatever is telling you that Lust = Horny, Wrath = Angry, Envy = Jealous, etc, etc? Throw all of those preconcieved notions away.

This is the biggest mistake I see people make when trying to analyse Identities and E.G.O based on their Sins - they assume that those Sins have the same meanings in the context of Limbus as the popular, more common interpretations of them.

And while, sure, some of them can definitely overlap with what one would expect them to be, I think relying on those during analysis instead of trying to understand what the game itself is trying to tell us by using those Sins as symbols is doing its storytelling a massive disservice.

Do I think my personal interpretations of the Sins are a 100% accurate reading? No, of course not. I can't see into the mind of Kim Ji-Hoon or whoever else at Project Moon might have been the mastermind behind deciding what Sins connect to what. I have no way of knowing what exactly they intended here.

However, I do wish to believe that my interpretations not only strive to meet the game's storytelling on its own terms, but also hopefully make further analysis based on those interpretations a bit easier to wrap one's head around.

...God I really need to stop writing massive preambles and just get to the fucking point.

So let's actually get to The Fucking Point. Sin Interpretations, one by one. Let's fucking do it.

Wrath

The flames of revolution burn bright in the face of cold winds.

Wrath is the Sin of self-righteousness and defiance. To act with Wrath is to decide that one deserves better, that things around then should bend to their will, and then take matters into their own hands. It's the Sin of deciding one has the right to change something simply because they don't like the current state of things.

There are many ways one can act because of Wrath. It can show through trying to rebel against authority, to subvert one's fate, to escape one's unfavorable circumstances, or to even reject one's own true nature. To act with Wrath is to stand up for oneself and tell reality "No, I refuse!" loud and clear.

A common misconception of Wrath is the idea that anger is an inherent part of it. While it's true that those feelings often coincide with defiance, they're not required for one's acts to be fueled by Wrath. Some can be Wrathful while being completely calm and collected, as their acts of defiance could be more on the quiet and simmering side.

Likewise, being quick to anger isn't always a sign of Wrath. It's very possible for someone to have a short temper, while also being fully accepting of the reality they live in (Ryoshu, I am looking directly at you), thus lacking Wrath.

Lust

One's base insticts go all the way back to that genetic code.

Lust is the Sin of self-indulgence. It's the Sin of letting one's own desires and whims dictate one's actions. It's also the Sin of seeking personal fulfillment above all else. To act with Lust is to give up one's self-control and let one's instincts and wants guide them.

Unlike what the name and symbol might initially imply, Lust can include many different types of desires, not just the carnal.

Likewise, acts of Lust can be just as varied as one's desires. Satisfying one's most basic of needs, searching for a form of spiritual enlightenment, or even just saying the first thing that comes to mind because one feels like it are just a few examples.

Sloth

A stone will not care for what happens to it, nor the world around it.

Sloth is the Sin of apathy and resignation. Unlike other Sins, which mostly show through one's direct actions, Sloth can also show through inaction.

To act with Sloth is to ignore reality, to let oneself go along with whatever is happening with barely any complaints. As such, Sloth is commonly associated with blind obedience or unwillingness to act out.

Due to its nature as a Sin of resignation, Sloth can be seen as the direct opposite of Wrath, the Sin of defiance. This creates a unique situation where the inclusion of one can drastically shift the context of the other if both are a part of the same Identity or E.G.O.

Gluttony

Plants never stop waging wars, always wanting just a little bit more.

Gluttony is the Sin of hunger, and it's unique from the other Sins in that it equally represents two different ideas of that hunger, which can appear together just as often as they can be completely seperated.

The first type of Gluttony is one of the starving hunger of survival. In this context, to act with Gluttony is to do anything for the sake of scraping by and living to see another day.

The second type of Gluttony is the hunger for more, or in other words: greed. In this context, to act with Gluttony is to do everything for the sake of this idea of "more". To gain more wealth, to find more recognition, to make more progress.

Both of these types of Gluttony are unified in one main point - they are, by definition, endless. The struggle for survival never ends, unless one fails to survive. Likewise, there is no finite "more" that greed is reaching towards, it's a neverending process of one-upmanship.

Gloom

When a wave of emotion rises, many will be swept away in its wake.

Gloom is the Sin of dwelling on feelings. To act with Gloom is to be guided by one's negative emotions, to buckle under stress and let it control one's mind and actions.

While sadness, grief, and depression are the states of mind most commonly associated with Gloom, and are often a part of it, they're not inherent to it. The only "requirement" here is the experience of severe emotional duress, and acting out in direct response to it.

In a way, Gloom is the Sin of losing control over oneself, not dissimilar to Lust. However, the main difference here is the cause of losing that control. Gloom is the loss of self-control due to being overwhelmed by negative experiences, while Lust is the loss of self-control due to seeking out positive experiences.

Pride

Be careful, for that double-edged sword may cut you as well.

Pride is the Sin of ignoring consequences. Acts of Pride are all actions taken because of the belief that their benefits outweigh the cost in some way. While the most common way this can present is through actions that benefit oneself at the cost of others, it's not the only way Pride can manifest.

One can be Prideful when believing the benefit to many outweighs the consequences. Likewise, refusing to acknowledge the harm one brings to themself because their actions benefit them in some other way also counts as Pride.

The idea that Pride is inherently tied to selfishness or self-confidence is another common misconception. In fact, Prideful acts can manifest just as often from a lack of self-confidence or a misguided selflessness. Rather, one could interpret Pride as a form of willful ignorance, in a way.

Envy

Thorns don't go out of their way to harm, they merely react to your touch.

Envy is the Sin of reaction and retribution. It's the idea of doing something because of what someone else has done. By definition, one cannot act with Envy without some form of provocation.

Like is the case with many other Sins, acts of Envy can take many forms, from taking revenge to following orders. The main connecting idea here is letting oneself be influenced by another person, whether it's being coerced, provoked, ordered, or otherwise manipulated.

Out of all of the Sin misconceptions, seeing Envy as inherently tied to jealousy might be the worst one of all. While acts done out of jealousy would likely count as acts of Envy, they are but a miniscule part of the sheer scope that Envy represents.

...

Alright, so you know what each of those Sins means. Now it's time to figure out how to Actually Apply Them.

Sin Affinities in the context of Identities

The main way Sins play a role in a given Sinner's Identity is through their Sin Affinities. Mechanically, these are the Sins attributed to each of their skills, signifying both their type of Sin damage and what Sin resource they generate upon being used.

However, this is Project Moon we're talking about, and these fuckers can't keep their gameplay mechanics seperate from the story to save their lives.

So, this begs the question: what can we learn about a Sinner's given Identity through their Sin Affinities?

Here is the method that I believe works best in my experience:

The Sin affinities of each of an Identity's skills represent a different layer of their psyche and motivations. I'm going to try to show what I mean by using base Identities of the four Sinners who already had their own Canto.

Skill 1's Sin Affinity is the surface level motivation of the Sinner's actions. This is the most obvious and "shallow" reading of them and their actions, and also likely the one the Sinners themselves are most aware of.

Gregor's Skill 1 is Gloom due to him being constatly haunted by his trauma, with much of his cynicism and dark-ish sense of humor being shaped by his war experiences. Rodya's Skill 1 is Gluttony due to her tendency to value material goods and love for food, which are signs of her greed and will to survive respectively. Sinclair's Skill 1 is Pride due to him taking many actions (such as sharing his father's secrets or giving Kromer his basement key) for their immediate benefits, without considering the consequences. Yi Sang's Skill 1 is Gloom due to him falling into deep depression and letting the trauma of the past shape his current actions.

Skill 2's Sin Affinity is a deeper motivation of the Sinner's actions. It's delving deeper into their psyche to see what guides them in less obvious ways. This Sin Affinity can also have noticeably closer ties to the Sinner's background in one way or another.

Gregor's Skill 2 is Gluttony due to him being driven by the will to survive, most notably expressed by him leaving the rest of the veterans to escape the war and try to live after it ended. Rodya's Skill 2 is Pride due to her fully believing in what she does working out in her favor, completely ignoring consequences on the way. Her killing the pawnbroker is the biggest example of an act of Pride, as she fully believed that it would help her neighbourhood despite the consequences that murder would bring. Sinclair's Skill 2 is Wrath due to him not accepting his circumstances. His want to defy his future prosthetics procedure is what eventually led him to agreeing with Kromer, and his will to defy her is what drove him through the events of his chapter. Yi Sang's Skill 2 is Envy due to his passive nature and how easily he lets other people dictate his actions. It's especially notable in how after the League fell apart, he would have been willing to do anything Gubo told him at that moment.

Skill 3's Sin Affinity is what I would like to call a Sinner's Core Sin. It's the true main reason behind their actions, and has a much closer and direct tie into their past than the other Sin Affinities. In a way, this is the deepest layer of their psyche.

Gregor's Skill 3 is Sloth as his resignation to his circumstances is what colors much of his past. He learned that resistance is futile early in life, and it shows. Though he didn't want to fight in the war, he felt like he had no choice but to. All of his life, he simply listened to orders without complaint, unable to see a way to change his situation. Rodya's Skill 3 is Wrath as her self-righteousness and defiance is what drove her actions at the deepest level. She first joined the Yurodiviye because she wanted to bring change the state of her neighbourhood, and likewise left them when she no longer agreed with how they did things. Her murder of the pawnbroker was her biggest act of defiance, of taking matters into her own hands and trying to bring change to her reality at all cost. Sinclair's Skill 3 is Envy as much of his actions were dictated by other people. Social pressure was what led to him first breaching the trust of his family, and Kromer's coercion and manipulation is what then led to his family's death. In a way, you could also interpret Sinclair's arc in Canto III as one big act of Envy, as he finally tries to take revenge on Kromer for what she has done. Yi Sang's Skill 3 is Sloth as his apathy to the reality around him is what led to him ignoring the warnings signs of the League falling apart, and the resignation that followed could have resulted in him helping Gubo and the New League out with their horrible plans had there not been an intervention. It's only by the end of Canto IV that he finally manages to break out of this state for long enough to stand up for himself and decide to keep on living.

So, that's the basics of Sin Affinities when it comes to Identities! Now, some of you might be asking, "Hey Lu, what about Sin resources needed for Passives?", and my answer to that is...

Honestly, I don't entirely know! I do think there probably is some reason beyond pure gameplay mechanics... Buuuuut I don't think their importance is as major as the main Sin Affinities of a given Identity, especially since there isn't a single Passive that is activated by a Sin that the given Identity doesn't have any Affinity to.

Sin Affinities in the context of E.G.Os

Alright, so, when it comes to E.G.O, we run into some additional complexities. Unlike Identities, which can usually have their Sins Analysed with minimal additional context, E.G.O Sin Analysis has to be done under a specific angle.

This is because while Identities represent the Sinner as a whole person, E.G.Os represent a specific singular part of that Sinner.

Base E.G.Os usually seem to tie back to a specific event or action or some other thing in that Sinner's past. Likewise, E.G.Os derived from Abnormalities represent the ways that Sinner connects to that Abnormality's own themes.

In a way, the game's worldbuilding even acknowledges the fact that a Sinner can only use the E.G.O of an Abnormality they relate to in some way, as Dante's Notes describe the process of the Sinners using E.G.O as trying to make the Abnormality's emotions and identity their own.

That little tangent aside, there are two main things to analyze sin-wise when it comes to E.G.O - the Sin Affinity, and the Sin Resources necessary to use that E.G.O.

An E.G.O Sin Affinity works similarly to an Identity's Sin Affinities - for a Base E.G.O, it's the main Sin that action manifests as. For an Abno-derived E.G.O, it's the Sin that contextulizes the way the Abno's themes connect to the Sinner in question.

The Sin Resources an E.G.O needs is where things get fun. These are what a Sinner needs to be able to use the E.G.O, both mechanically AND story-wise. The Sins here represent what a Sinner has as their motivation and drive to fully reflect what that E.G.O represents. For Base E.G.Os, it's why they took the actions they did. For Abno E.G.Os, it's why they connect to that Abno's themes and why they're able to relate to it.

Now... There is one more thing about E.G.Os that I don't really talk about.

Sin Resistances.

The reason why I don't talk about them... Is because I have No Fucking Clue how to interpret them. There has to be some importance to them (Hong Lu being weak to Wrath in all of his E.G.O thus far, I am looking at you), I just don't know what it is. In fact, I doubt we even have enough information available to us right now to be able to say for sure.

I don't know how to end these posts dear fucking lord-

So uh. Yeah. That's. Everything that I think is important to mention on the topic of Sin Analysis and how I do it. If I ever change my mind on something or have an epiphany regarding one of the things I currently have no idea about, I'll probably reblog this post with an addendum or something, but until then...

Uh. Yeah. Hope this helps the people who wanna get into analyzing Limbus stuff but don't know where to begin. Or just people who wanna understand the method to my madness a little bit better.

I'm gonna go to sleep now, cause it's 4 AM already and I spent like the whole fucking night writing this post.


Tags
1 year ago

…and just like that, sins make sense. in fact, to the point where we can speculate sin resistances showcase what ideas would throw them off (tvtropes' Armor Piercing Question), ranting at a persona 4 boss-style. In other words, one could think of it in terms "what arguments could be used to talk down a sinner corroding over This Specific Idea". In case of base ego - their core/driving issue. …which would conviniently explain why their EGOs are conspicuously given LobCorp risk levels, and now the base egos are all zayin - too closely tied to the host with all their complexities, as opposed to going all-in on a specific idea.

to check is this out, i'd like to cross-reference it with people who have thought way more about characters than i did.

@lu-is-not-ok Land of Illusion: Gloom dmg down => Gloom on skill. Gloom as cost. More misery would be like pissing into the ocean. Wrath dmg up => from your writeups one gets the impression he's intensely not questioning about whether or not what his family is/was harming him. Upon being presented with list of grievances things done to him, specifically framed as "how is that kind?", i'm expecting some kind of meltdownception as a reaction. Especially in the context of 'not miserable over being disowned anymore, is is actually an improvement' Envy dmg up => one of the most striking bits when being introduced to EGOs is just how in your face the flavor of 'Hong Lu is hiding Issues' is. Thus, anyone noticing/bringing to attention (ie. forcing a reaction) should make the situation spiral out of control. If played out properly - by making the guy too busy venting to do the gloom-sinking-drowning routine on the party

Roseate Desire (shared with Ishmael): Lust dmg down => same as before. Already having fun, rampaging corrosion(?) continues Wrath dmg up => works only if you're right i.e. Pink Shoes corrosion is straight-up overtaking him in a "pleasant toy for others" sense. So to get him to stop, an appeal to indignation over this treatment would work, combined with… Pride dmg up => …appealing to Hong Lu knowing better how should he move, regardless of the consequences to the current puppeteer (wih Ish the angle would be somewhere along the lines of 'don't you have survivor(s) to hunt down?')

Dimension Shredder (shared with Yi Sang): Wrath dmg up, Lust dmg down => lines imply he's… having fun, all things considered? Pride dmg down => opens a rip and just walks into it. This is very safe. Envy dmg down => Wayward Passenger moves around, without accomplishing much. Bringing to attention W Corp's inaction to their plight should bring results.

@delusinalandpassionate La Sangre de Sancho: Wrath dmg up => makes no sense unless you grab that "to escape one's unfavorable circumstances, or to even reject one's own true nature" from the writeup very hard and declare she killed Sancho and may or may not be actively suppressing it. Lust dmg down => as mentioned above, because DonQ is already indulging encouraging to do so won't change behavior. Gloom dmg up => just the 'suppressing misery because HEROICS!!!' bit, again.

Fluid Sac (shared with Faust): if the concept is indulging in one's misery, resist+ are covered. The fish is fishy, so rest depends on one's read of Ichthys' core idea. dmg up => can't continue if she is forced to react (Envy)/abandon current pursuits (Pride)?

Lifetime Stew (shared with Sinclair): what is even the idea of this thing, other than Stone Soup* if it's 'to make the bestest soup ever!!!', to explain how it can require both Lust alone from Don Quixote and Wrath/Lust/Gluttony from Sinclair, then Sloth and Gloom weakness would mirror despondence/just following recipe & frustration over not getting it perfect/not being able to enjoy it? *Terms and Conditions apply Telepole (shared with Faust and Heathcliff) electrodoggo's theme is 'being controlled', yes? As such, it is reacting to external impulses (Envy dmg down). All three play along because they more-or-less agree with them, so to speak (Pride dmg down). Gluttony dmg up here being appeal to stop, because it'll kill them (glut-as-survi), and Sloth dmg up as leveraging exhaustion caused by this behavior

as a sidenote, doggo made no sense until i got to write down '(electrical) impulse = impulse (to act)'

when checking against canto 1~4… Suddenly, One Day: push forward the idea of chopping his arm off permanently (as seeing with other IDs, for extra zing) to settle the spiral of uncontrollable mutations stressing him out, which makes them go faster What is Cast: matter of preventing a repeat from the past by having outside influence (Envy) remind of negative consequences (Gloom) Branch of Knowledge: same as Rodion; Wrath would be aforementioned self-defiance, Pride from calling out how well making dicey decisions worked out last time.

…a lot of base egos have Envy dmg up. sus. i mean, corroded units straight up have these resistances, yeah? If it's not dealing with base EGO corrosion equivalent, alternatively these could be an out to sinners turning into Peccatulums, which would implicitly explain what's up with Invidiae - if the proposed solution works, either the target reacts to getting talked out of it or doesn't and turns.

Lu's Guide to Sin Analysis

Welp, since my brain is too focused on having K Corp Hong Lu go full unga bunga in Mirror Dungeons to write full analyses, I decided I might as well give something else to all the people starving for Limbus Theory content.

So, here we are. A basic guide on how I approach the Sin Analysis portion of my analyses, covering my personal interpretations for each Sin, as well as how to use those when analysing both E.G.Os and Identities.

That way, ya'll can dabble in doing some of this on your own when I'm too busy grinding my way to 400 hours of play time on Limbus to write up full analyses.

Sounds good? Awesome. Under the cut we go, wheeeee!

Sin Interpretations

Let's start with the most important part - the Sins themselves.

I want you to take a moment and think about your own associations with those Sins. Perhaps your immediate thought is to take the words used literally. Maybe you immediately think back to the Biblical ideas of the Seven Deadly Sins. Mayhaps there's some other media you know that also uses Sins in some way, which you subconsciously default to when thinking about them.

Whatever those associations are, I want you to throw them away.

That's right. Whatever is telling you that Lust = Horny, Wrath = Angry, Envy = Jealous, etc, etc? Throw all of those preconcieved notions away.

This is the biggest mistake I see people make when trying to analyse Identities and E.G.O based on their Sins - they assume that those Sins have the same meanings in the context of Limbus as the popular, more common interpretations of them.

And while, sure, some of them can definitely overlap with what one would expect them to be, I think relying on those during analysis instead of trying to understand what the game itself is trying to tell us by using those Sins as symbols is doing its storytelling a massive disservice.

Do I think my personal interpretations of the Sins are a 100% accurate reading? No, of course not. I can't see into the mind of Kim Ji-Hoon or whoever else at Project Moon might have been the mastermind behind deciding what Sins connect to what. I have no way of knowing what exactly they intended here.

However, I do wish to believe that my interpretations not only strive to meet the game's storytelling on its own terms, but also hopefully make further analysis based on those interpretations a bit easier to wrap one's head around.

...God I really need to stop writing massive preambles and just get to the fucking point.

So let's actually get to The Fucking Point. Sin Interpretations, one by one. Let's fucking do it.

Wrath

The flames of revolution burn bright in the face of cold winds.

Wrath is the Sin of self-righteousness and defiance. To act with Wrath is to decide that one deserves better, that things around then should bend to their will, and then take matters into their own hands. It's the Sin of deciding one has the right to change something simply because they don't like the current state of things.

There are many ways one can act because of Wrath. It can show through trying to rebel against authority, to subvert one's fate, to escape one's unfavorable circumstances, or to even reject one's own true nature. To act with Wrath is to stand up for oneself and tell reality "No, I refuse!" loud and clear.

A common misconception of Wrath is the idea that anger is an inherent part of it. While it's true that those feelings often coincide with defiance, they're not required for one's acts to be fueled by Wrath. Some can be Wrathful while being completely calm and collected, as their acts of defiance could be more on the quiet and simmering side.

Likewise, being quick to anger isn't always a sign of Wrath. It's very possible for someone to have a short temper, while also being fully accepting of the reality they live in (Ryoshu, I am looking directly at you), thus lacking Wrath.

Lust

One's base insticts go all the way back to that genetic code.

Lust is the Sin of self-indulgence. It's the Sin of letting one's own desires and whims dictate one's actions. It's also the Sin of seeking personal fulfillment above all else. To act with Lust is to give up one's self-control and let one's instincts and wants guide them.

Unlike what the name and symbol might initially imply, Lust can include many different types of desires, not just the carnal.

Likewise, acts of Lust can be just as varied as one's desires. Satisfying one's most basic of needs, searching for a form of spiritual enlightenment, or even just saying the first thing that comes to mind because one feels like it are just a few examples.

Sloth

A stone will not care for what happens to it, nor the world around it.

Sloth is the Sin of apathy and resignation. Unlike other Sins, which mostly show through one's direct actions, Sloth can also show through inaction.

To act with Sloth is to ignore reality, to let oneself go along with whatever is happening with barely any complaints. As such, Sloth is commonly associated with blind obedience or unwillingness to act out.

Due to its nature as a Sin of resignation, Sloth can be seen as the direct opposite of Wrath, the Sin of defiance. This creates a unique situation where the inclusion of one can drastically shift the context of the other if both are a part of the same Identity or E.G.O.

Gluttony

Plants never stop waging wars, always wanting just a little bit more.

Gluttony is the Sin of hunger, and it's unique from the other Sins in that it equally represents two different ideas of that hunger, which can appear together just as often as they can be completely seperated.

The first type of Gluttony is one of the starving hunger of survival. In this context, to act with Gluttony is to do anything for the sake of scraping by and living to see another day.

The second type of Gluttony is the hunger for more, or in other words: greed. In this context, to act with Gluttony is to do everything for the sake of this idea of "more". To gain more wealth, to find more recognition, to make more progress.

Both of these types of Gluttony are unified in one main point - they are, by definition, endless. The struggle for survival never ends, unless one fails to survive. Likewise, there is no finite "more" that greed is reaching towards, it's a neverending process of one-upmanship.

Gloom

When a wave of emotion rises, many will be swept away in its wake.

Gloom is the Sin of dwelling on feelings. To act with Gloom is to be guided by one's negative emotions, to buckle under stress and let it control one's mind and actions.

While sadness, grief, and depression are the states of mind most commonly associated with Gloom, and are often a part of it, they're not inherent to it. The only "requirement" here is the experience of severe emotional duress, and acting out in direct response to it.

In a way, Gloom is the Sin of losing control over oneself, not dissimilar to Lust. However, the main difference here is the cause of losing that control. Gloom is the loss of self-control due to being overwhelmed by negative experiences, while Lust is the loss of self-control due to seeking out positive experiences.

Pride

Be careful, for that double-edged sword may cut you as well.

Pride is the Sin of ignoring consequences. Acts of Pride are all actions taken because of the belief that their benefits outweigh the cost in some way. While the most common way this can present is through actions that benefit oneself at the cost of others, it's not the only way Pride can manifest.

One can be Prideful when believing the benefit to many outweighs the consequences. Likewise, refusing to acknowledge the harm one brings to themself because their actions benefit them in some other way also counts as Pride.

The idea that Pride is inherently tied to selfishness or self-confidence is another common misconception. In fact, Prideful acts can manifest just as often from a lack of self-confidence or a misguided selflessness. Rather, one could interpret Pride as a form of willful ignorance, in a way.

Envy

Thorns don't go out of their way to harm, they merely react to your touch.

Envy is the Sin of reaction and retribution. It's the idea of doing something because of what someone else has done. By definition, one cannot act with Envy without some form of provocation.

Like is the case with many other Sins, acts of Envy can take many forms, from taking revenge to following orders. The main connecting idea here is letting oneself be influenced by another person, whether it's being coerced, provoked, ordered, or otherwise manipulated.

Out of all of the Sin misconceptions, seeing Envy as inherently tied to jealousy might be the worst one of all. While acts done out of jealousy would likely count as acts of Envy, they are but a miniscule part of the sheer scope that Envy represents.

...

Alright, so you know what each of those Sins means. Now it's time to figure out how to Actually Apply Them.

Sin Affinities in the context of Identities

The main way Sins play a role in a given Sinner's Identity is through their Sin Affinities. Mechanically, these are the Sins attributed to each of their skills, signifying both their type of Sin damage and what Sin resource they generate upon being used.

However, this is Project Moon we're talking about, and these fuckers can't keep their gameplay mechanics seperate from the story to save their lives.

So, this begs the question: what can we learn about a Sinner's given Identity through their Sin Affinities?

Here is the method that I believe works best in my experience:

The Sin affinities of each of an Identity's skills represent a different layer of their psyche and motivations. I'm going to try to show what I mean by using base Identities of the four Sinners who already had their own Canto.

Skill 1's Sin Affinity is the surface level motivation of the Sinner's actions. This is the most obvious and "shallow" reading of them and their actions, and also likely the one the Sinners themselves are most aware of.

Gregor's Skill 1 is Gloom due to him being constatly haunted by his trauma, with much of his cynicism and dark-ish sense of humor being shaped by his war experiences. Rodya's Skill 1 is Gluttony due to her tendency to value material goods and love for food, which are signs of her greed and will to survive respectively. Sinclair's Skill 1 is Pride due to him taking many actions (such as sharing his father's secrets or giving Kromer his basement key) for their immediate benefits, without considering the consequences. Yi Sang's Skill 1 is Gloom due to him falling into deep depression and letting the trauma of the past shape his current actions.

Skill 2's Sin Affinity is a deeper motivation of the Sinner's actions. It's delving deeper into their psyche to see what guides them in less obvious ways. This Sin Affinity can also have noticeably closer ties to the Sinner's background in one way or another.

Gregor's Skill 2 is Gluttony due to him being driven by the will to survive, most notably expressed by him leaving the rest of the veterans to escape the war and try to live after it ended. Rodya's Skill 2 is Pride due to her fully believing in what she does working out in her favor, completely ignoring consequences on the way. Her killing the pawnbroker is the biggest example of an act of Pride, as she fully believed that it would help her neighbourhood despite the consequences that murder would bring. Sinclair's Skill 2 is Wrath due to him not accepting his circumstances. His want to defy his future prosthetics procedure is what eventually led him to agreeing with Kromer, and his will to defy her is what drove him through the events of his chapter. Yi Sang's Skill 2 is Envy due to his passive nature and how easily he lets other people dictate his actions. It's especially notable in how after the League fell apart, he would have been willing to do anything Gubo told him at that moment.

Skill 3's Sin Affinity is what I would like to call a Sinner's Core Sin. It's the true main reason behind their actions, and has a much closer and direct tie into their past than the other Sin Affinities. In a way, this is the deepest layer of their psyche.

Gregor's Skill 3 is Sloth as his resignation to his circumstances is what colors much of his past. He learned that resistance is futile early in life, and it shows. Though he didn't want to fight in the war, he felt like he had no choice but to. All of his life, he simply listened to orders without complaint, unable to see a way to change his situation. Rodya's Skill 3 is Wrath as her self-righteousness and defiance is what drove her actions at the deepest level. She first joined the Yurodiviye because she wanted to bring change the state of her neighbourhood, and likewise left them when she no longer agreed with how they did things. Her murder of the pawnbroker was her biggest act of defiance, of taking matters into her own hands and trying to bring change to her reality at all cost. Sinclair's Skill 3 is Envy as much of his actions were dictated by other people. Social pressure was what led to him first breaching the trust of his family, and Kromer's coercion and manipulation is what then led to his family's death. In a way, you could also interpret Sinclair's arc in Canto III as one big act of Envy, as he finally tries to take revenge on Kromer for what she has done. Yi Sang's Skill 3 is Sloth as his apathy to the reality around him is what led to him ignoring the warnings signs of the League falling apart, and the resignation that followed could have resulted in him helping Gubo and the New League out with their horrible plans had there not been an intervention. It's only by the end of Canto IV that he finally manages to break out of this state for long enough to stand up for himself and decide to keep on living.

So, that's the basics of Sin Affinities when it comes to Identities! Now, some of you might be asking, "Hey Lu, what about Sin resources needed for Passives?", and my answer to that is...

Honestly, I don't entirely know! I do think there probably is some reason beyond pure gameplay mechanics... Buuuuut I don't think their importance is as major as the main Sin Affinities of a given Identity, especially since there isn't a single Passive that is activated by a Sin that the given Identity doesn't have any Affinity to.

Sin Affinities in the context of E.G.Os

Alright, so, when it comes to E.G.O, we run into some additional complexities. Unlike Identities, which can usually have their Sins Analysed with minimal additional context, E.G.O Sin Analysis has to be done under a specific angle.

This is because while Identities represent the Sinner as a whole person, E.G.Os represent a specific singular part of that Sinner.

Base E.G.Os usually seem to tie back to a specific event or action or some other thing in that Sinner's past. Likewise, E.G.Os derived from Abnormalities represent the ways that Sinner connects to that Abnormality's own themes.

In a way, the game's worldbuilding even acknowledges the fact that a Sinner can only use the E.G.O of an Abnormality they relate to in some way, as Dante's Notes describe the process of the Sinners using E.G.O as trying to make the Abnormality's emotions and identity their own.

That little tangent aside, there are two main things to analyze sin-wise when it comes to E.G.O - the Sin Affinity, and the Sin Resources necessary to use that E.G.O.

An E.G.O Sin Affinity works similarly to an Identity's Sin Affinities - for a Base E.G.O, it's the main Sin that action manifests as. For an Abno-derived E.G.O, it's the Sin that contextulizes the way the Abno's themes connect to the Sinner in question.

The Sin Resources an E.G.O needs is where things get fun. These are what a Sinner needs to be able to use the E.G.O, both mechanically AND story-wise. The Sins here represent what a Sinner has as their motivation and drive to fully reflect what that E.G.O represents. For Base E.G.Os, it's why they took the actions they did. For Abno E.G.Os, it's why they connect to that Abno's themes and why they're able to relate to it.

Now... There is one more thing about E.G.Os that I don't really talk about.

Sin Resistances.

The reason why I don't talk about them... Is because I have No Fucking Clue how to interpret them. There has to be some importance to them (Hong Lu being weak to Wrath in all of his E.G.O thus far, I am looking at you), I just don't know what it is. In fact, I doubt we even have enough information available to us right now to be able to say for sure.

I don't know how to end these posts dear fucking lord-

So uh. Yeah. That's. Everything that I think is important to mention on the topic of Sin Analysis and how I do it. If I ever change my mind on something or have an epiphany regarding one of the things I currently have no idea about, I'll probably reblog this post with an addendum or something, but until then...

Uh. Yeah. Hope this helps the people who wanna get into analyzing Limbus stuff but don't know where to begin. Or just people who wanna understand the method to my madness a little bit better.

I'm gonna go to sleep now, cause it's 4 AM already and I spent like the whole fucking night writing this post.


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1 year ago

Would it make sense for clapper to have antenatal/postpartum depression vibe? not bulimia, as the brain+spinal cord in the sack implies a fetus, along with no overtures to the idea of eating (nary a gluttony in sight, canto IV says hi). There is A LOT of mechanical weight/attention to the sack. Even the egg form is all sac, basically. Like, why go out of your way to modify wrath/gloom resistances and tie them to something breakable? (not complaining, spicy design.) Wiki goes into extensive detail about it's skill rotations, and without major interruption it's roughly: Blood Sac counter goes 1->3, then Blood Cannon, then it moves to Fluid Sac. Without blood, it heals.

Hence, despair/madness as a byproduct of creating something -> JUSTICE!! for Don, new knowledge for Faust?

Do you do psychoanalyzing on other characters besides Yi Sang and Hong Lu? If so I’d like to hear you talk about Don and Faust, and why you think they share 2 egos (Telepole and Fluid Sac)

I mean! I can certainly try! Hong Lu and Yi Sang are just. I guess my field of expertise??? Since I care the most about those two??? But I can certainly try to analyze some other characters, though it might not be able to be as specific and detailed as I am when analyzing my favorites. Hope you understand!

Now then. Let's do this. Under cut we go as usual.

Fluid Sac

Let's start with the one we know less about, aka Headless Ichthys. In fact, we know... very, very little about Headless Ichthys.

Due to Meursault being the one to write the logs about this abnormality, we only get information on its physical characteristics, such as it having lost its head, and that there's something inside its sack that is said to bear resemblence to either a flower or a human nervous system.

That's it. That's all the definitive info we have on this abnormality. We can assume that it has Some religious significance due to its name, Ichthys, being the name of a religious fish symbol, but that doesn't help too much.

There is something interesting I want to note here, and that's the thing inside its sack. The fact that it's unclear whether it resembles a flower or a human nervous system is interesting... Because that mimics what Lunacy looks like. While Lunacy is described as rose-shaped by its Inventory description, the full Lunacy icon can also be interpreted as a brain on a brainstem.

I suppose, if you wanted to dig deep enough, the implications of it containing a symbol akin to Lunacy and having lost its head could could be interpreted as the abnormality being a symbol of a descent into madness. Which, honestly, that's the best I got from what little we have.

Because of just how little lore we have on the Headless Ichthys, unfortunately I can't go too in depth on Don and Faust with it in mind... But I'll still try.

Fluid Sac is a Gloom E.G.O, and though Gloom is one of those Sins I'm not entirely sure of, it does seem to represent taking actions due to one's built up negative emotions.

The main base E.G.O examples we have are Snagharpoon, which has Ishmael follow her compulsion to keep searching for "That bastard", and Land of Illusion, which implies that Hong Lu retreats from reality into his own dream world under heavy emotional stress.

As such, I'm going to go out on a limb and say that Fluid Sac signifies something that caused horrible emotional stress to both Don and Faust, which would then kickstart their descent into madness. In more specific terms, this would be heroic delusions for Don and single-minded mad scientist-esque pursuit of knowledge for Faust.

As a brief sidenote, this would align quite well with the visual design differences between the two. Though the E.G.O outfits they wear are extremely similar, all the way down to both of them having green tints in their hair and fin decorations in the exact same spots, there are two notable differences.

One - the shape of the weapon. Don's weapon is shaped like a miniature Headless Ichthys clutching onto a perfectly round sack-orb. It looks almost more like a toy rather than a weapon. Faust's weapon is not only shaped almost perfectly like Headless Ichthys's sack, it also seems to have the same properties, as it bursts during Faust's Awakening attack animation.

Two - the article of clothing that mimics the Ichthys's hand-flippers. For Don, it's a cape-like piece of clothing that looks more like something you'd see on a kid's hero costume. For Faust, it's seemingly anatomically-correct recreations of the flippers that are attached to her jacket.

Both of those I think reinforce the idea of Don and Faust indulging in their methods of madness. Child-like obsession with heroism for Don (using toys and costumes), and endless scientific pursuits for Faust (only someone studying the abnormality closely could replicate its anatomy in this much detail).

It's a bit hard to tell anything from their dialogue lines as they are somewhat generic (my unrelated theory on that is that Fluid Sac is one of the first E.G.Os designed, based on its dialogue lines not having much to do with its abnormality, and due to its attack animations being uncharacteristically sparse in actual frame-to-frame animation), but they do seem to work as good reflections of Don and Faust in general.

Their Awakening lines seem to reflect their general attitudes, with Don's being jovial yet quick to resort to violence, and Faust's being self-assured and seemingly trying to predict all outcomes.

Their Corroded lines on the other hand could be a reflection of their attitudes after their descent into madness began. Don's single-minded "...Crush them." could be a reflection of how she views morality as black and white, and thus believes all that she considers 'villains' should be crushed by her. Likewise, Faust's line here implies that she's willing to do anything, even leave herself completely empty by 'disgorging everything', if it means she reaches what she's looking for.

Looking at the Sin Resources, both Faust and Don require Gloom and Lust to use Fluid Sac, and while Don also uses Pride, Faust uses Envy instead.

I already mentioned what I think Gloom means for Fluid Sac, and I think it being a requirement further reinforces it here. Both Don and Faust need to be acting under severe emotional stress to start their descent into madness.

Lust as a sin seems to represent acting according to one's desires, or more specifically, indulging in them. It also tends to have slight spiritual connotations in Limbus, making it the Sin of acting for the sake of some form of personal fulfillment as well.

Using it for Fluid Sac would make sense with the descent into madness interpretation. For both Don and Faust, their forms of madness are them overindulging in something they find personally fulfilling - heroism for Don, science for Faust.

Don's unique Sin requirement here is Pride. I already went into detail on what Pride as a Sin means in Limbus in the Dimension Shredder post, but to recap, Pride represents actions taken for their personal benefits, while ignoring their negative consequences on either other people or oneself.

This very much represents Don's madness quite well. Her heroic acts are rooted in what she personally perceives as doing good, and she completely ignores the collateral damage that she may cause in the process. Her willful ignorance of the harm she inflicts on others is one of the main things that led her to her personal form of madness.

Faust's unique Sin requirement here is Envy. Now, I won't go into detail on Envy just yet, as it's better saved for Telepole, but in very basic summary, it represents actions done in reaction to other people and their actions.

While there is still much we don't know about Faust, the inclusion of Envy as a requirement for her Fluid Sac implies that the root of her madness actually comes from someone else. There's not enough info for us to speculate on more details... but something tells me this might have to do with a certain Faustian Bargain, if you catch my drift.

So, that's Fluid Sac! For something with so little to dissect, it ended up leading to quite a good bit of analysis anyway! Call me Game Theory cause I'm about to put MatPat out of a job.

Telepole

Alright, let's once again start with the abnormality itself - Alleyway Watchdog.

The funny thing is that the Watchdog has the opposite problem to the Ichthys, as while the fish had very little lore, the Watchdog has a decent amount, but it's written by Yi Sang and as such it's hard to tell how much of its logs are facts, and how much is Yi Sang being Yi Sang and projecting onto the dog.

If there is one thing that is a definitive fact, it's that lack of being able to control oneself and being unable to tell who is controlling who is a recurring theme for this abnormality. The fact that it's unclear if the dog is in control of its own actions calls back to it, and the further muddling of what actually is in control of it only further adds to that theme.

It's unclear if the charred person on its back is controlling the dog, or if it's simply along for the ride unable to do anything to stop it, or if it is also under the control of something else. It's unclear if electricity is what is directly controlling the dog, or if it's something Yi Sang is projecting onto it due to his own experiences.

With that in mind, let's look at the three Sinners who have this E.G.O - Don, Faust, and Heathcliff. Now, I won't be looking at Heathcliff's case too closely, since this is meant to focus on Don and Faust, but I will be bringing him up when talking about Telepole on a general level, so that we have the biggest sample size possible.

In this case, having the Telepole E.G.O would imply these three have some issues when it comes to control, whether it's they themselves lacked control in their life, or whether it's their own degree of perceived control isn't as it seems. Since neither of those three have had their Cantos released yet, it's impossible for me to tell what exactly is going on here, but this is something to keep in mind.

Now, let's talk about Envy, as that's the Sin damage that all of the Telepoles deal. Envy appears to represent actions one takes as a reaction to what others do. This can take any form, whether it's revenge or following orders or being provoked or anything really. What's important here is that the action taken is a Direct Response to someone else.

The only base E.G.O that deals Envy damage is Heathcliff's Bodysack, which represents his impulsive and likely violent reaction to whatever Cathy did to him.

This all fits very nicely with the nature of Alleyway Watchdog, and Telepole E.G.O as a whole. The Watchdog's actions are all reactions to something else controlling it. Likewise, those using the Telepole E.G.O have their actions be influenced or even controlled by someone else.

Their Awakening lines (since there's nothing to analyze when it comes to their Corroded howls I don't think) all reflect a certain part of their personality, potentially implying that something about that is due to the influence of someone else.

Heathcliff's line expresses his impulsively violent tendencies, Don's ties back to her blind heroism, and Faust's has a clinical, detached feel to it.

As for Sin Resources, both Faust and Heathcliff use Envy, Wrath, and Lust, while Don exchanges Lust for Gloom.

Envy as a Sin Resource here once again ties back to the themes of control, implying that for all three, the actions they take are not entirely Just their own. Whether it's provokation or suggestion or something else, for all three of them, their actions are being encouraged, if not directly controlled, by someone else entirely.

Wrath is... hard to analyze. Partially because on first glance it seems to act as a shorthand for fire damage, and partially because no base E.G.O deals Wrath damage. My best guess based on other E.G.Os is that Wrath represents actions done out of self-righteousness. It's the "I deserve to do this, I DARE to do this." of Sins, in my opinion.

It's not necessarily tied to literal anger, as its name might imply, but rather a deeper reason that usually leads to anger - that being the idea that something should or shouldn't happen simply because you wish it so. After all, the most common reason for anger is for something to not go your way. Think children throwing tantrums over their toy being taken away, or a gamer smashing their keyboard over getting outplayed.

With all that being said, Wrath being used for Telepole could have several meanings. It could represent defiance, the idea that the Sinners act out because they believe they deserve better than the person trying to control them. It could also represent temptation, falling under someone else's control or provokation due to believing that they deserve something they don't have or to do something they can't without falling for it.

Now onto the more unique Sin resource requirements. Faust and Heathcliff both require Lust, a Sin representing indulging one's desires and seeking personal fulfillment. This would fit both Heathcliff and Faust, as their Telepoles seem to allude to the things they are already impulsive about - mindless violence for Heathcliff, and pursuit of knowledge for Faust. The actions they are being controlled or provoked to do are things they already wish to indulge in. Perhaps in their case, they are specifically being tempted into doing something, rather than being directly forced.

This however, is different for Don. Don's Telepole requires Gloom, which is a Sin representing actions done out of succumbing to negative emotions. This paints the actions she's controlled or provoked into comitting in a different light. Unlike Heathcliff or Faust, she isn't being tempted by personal fulfillment. No, in her case it's an expression of emotional stress. Perhaps in her case the control is much more forceful, causing her to act out, or perhaps her actions are a reaction to something bad happening to someone she knows. Either way, it's quite intriguing to note.

Unlike my Fluid Sac analysis, which I could get a little bit more detailed on thanks to touching on a facet of Don and Faust's personalities that are clearly evident, Telepole seems to more so reference their pasts, something that as of right now we simply have no access to.

I expect reaching Heathcliff's Canto will help a ton in this specific case, as it will help analyze the rest of the Telepoles thanks to being able to compare what it seems to reference in his revealed past to potentially similar events in both Don and Faust's pasts.


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1 year ago

Para todos os meus seguidores brasileiros ou que falam/entendem português e talvez gostem de Limbus


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1 year ago

Hope no one had this idea before me


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2 years ago

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2 years ago
Nice, 20 Rolls Only

Nice, 20 rolls only

Also i might start posting some gacha stuff just so i don't like i'm letting this blog rotting


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2 years ago

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2 years ago

Limbus company hates me and won't let me past the loading screen

Limbus Company Hates Me And Won't Let Me Past The Loading Screen

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2 years ago

forgive me for unleashing this dark knowledge to the world… but i cant take it any longer. did you guys know greg is canonically kinda thick. yeah. in the english version of liu greg’s uptie story he gets called short…

image

but in the japanese version…

image

they specifically use the phrase すんぐりむっくり, which means short and chubby.

image

oh, and most of the google image results are animals like this. yeah. <3 this old man is cute and round like a wombat, guinea pig or panda. and i love it.


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2 years ago

Limbus Company - Official artwork, character icons

Limbus Company - Official Artwork, Character Icons
Limbus Company - Official Artwork, Character Icons
Limbus Company - Official Artwork, Character Icons
Limbus Company - Official Artwork, Character Icons
Limbus Company - Official Artwork, Character Icons
Limbus Company - Official Artwork, Character Icons
Limbus Company - Official Artwork, Character Icons
Limbus Company - Official Artwork, Character Icons
Limbus Company - Official Artwork, Character Icons
Limbus Company - Official Artwork, Character Icons
Limbus Company - Official Artwork, Character Icons
Limbus Company - Official Artwork, Character Icons
Limbus Company - Official Artwork, Character Icons
Limbus Company - Official Artwork, Character Icons
Limbus Company - Official Artwork, Character Icons

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2 years ago
림버스 컴퍼니
림버스 컴퍼니
림버스 컴퍼니
림버스 컴퍼니

림버스 컴퍼니


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2 years ago
POV You’re The New Manager With Amnesia And You Just Asked What A Golden Bough Is At The Weekly Company

POV you’re the new manager with amnesia and you just asked what a golden bough is at the weekly company meeting


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4 months ago

How Earning a Canva Market Challenge Certificate Can Enhance Your Design Skills, Boost Your Career, and Open New Opportunities for Freelancers and Job Seekers

In today's competitive digital landscape, having strong design skills can open many opportunities. Whether you're a freelancer, entrepreneur, or job seeker, showcasing your expertise in Canva can make a difference. One of the best ways to prove your skills is by earning a Canva Market Challenge Certificate. But how can this certificate help you grow professionally? Let’s explore its benefits.

How Earning A Canva Market Challenge Certificate Can Enhance Your Design Skills, Boost Your Career, And

1. What is the Canva Market Challenge Certificate?

The Canva Market Challenge Certificate is awarded to individuals who successfully complete the Canva Market Challenge, demonstrating their ability to create high-quality, marketable designs. This certificate serves as proof of proficiency in using Canva’s tools and features to create engaging visual content. It validates your design skills and helps establish credibility in the creative industry.

2. How Does This Certification Help Freelancers?

For freelancers, credibility is key to attracting clients. A certification acts as a trust factor, showing potential clients that you have verified skills in graphic design. Many businesses look for professionals with proven expertise, and a Canva Market Challenge Certificate can set you apart.

How Earning A Canva Market Challenge Certificate Can Enhance Your Design Skills, Boost Your Career, And

Additionally, freelancers often struggle with portfolio-building. A certificate can be a great addition to your portfolio, showcasing not only your skills but also your commitment to learning and self-improvement. By displaying this credential on your website, LinkedIn profile, or social media, you increase your chances of landing high-paying projects.

3. Can This Certificate Help Job Seekers?

If you're applying for a job in marketing, design, or social media, employers will look for candidates with practical skills. A Canva Market Challenge Certificate proves that you can create compelling graphics for social media, presentations, and branding materials.

Many companies prefer candidates with certifications because it reduces their need for extensive training. Adding this certificate to your resume can make you stand out in applications, improving your chances of getting hired.

4. How Can This Certificate Enhance Personal Branding?

Building a strong personal brand requires more than just talent—it requires proof of expertise. A Canva certification helps solidify your position as a skilled designer. By sharing your certificate on platforms like LinkedIn, Facebook, and Instagram, you showcase your credibility to potential clients and employers.

Moreover, if you’re a content creator, having this certificate gives you an edge in making visually appealing social media posts, presentations, and digital products that attract more engagement.

5. How to Get the Canva Market Challenge Certificate?

Earning this certification is simple. You need to complete the Canva Market Challenge, which involves designing projects that meet specific creative requirements. Once completed, you receive a high-quality, verified certificate that you can add to your portfolio, resume, and social media profiles.

Conclusion

A Canva Market Challenge Certificate is more than just a piece of paper—it’s a career booster. Whether you're a freelancer, job seeker, or entrepreneur, this certification helps establish credibility, attract clients, and create career opportunities. If you're serious about growing your skills and proving your design expertise, obtaining this certification is a great step forward.


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3 weeks ago

MY GUYS!!! MY UNCLES!!! AHHHHHHHH

Rough Char Line Up For @liefofbushtown's Lcb Oc Kongming's Canto - Aka The Ro3k Canto - Would Love To
Rough Char Line Up For @liefofbushtown's Lcb Oc Kongming's Canto - Aka The Ro3k Canto - Would Love To

rough char line up for @liefofbushtown's lcb oc kongming's canto - aka the ro3k canto - would love to polish this when i have time

-the peach bros' small and cramped fixer office sits atop a humble shoe shop -guan yu is a color fixer, choosing to stay with his sworn brothers in their office -cao cao possesses the sign and has affiliations with demian, serving as a passive observer of the story, and giving cryptic clues, his main interests are maintaining the balance between the three major offices -i also use cao cao for my lcb diaochan's canto, he serves the same role as a sign holder and guide -sun quan is a reluctant antagonist, where it's clear he's only opposing and contesting for the bough mainly bc it's his assigned job, and it's worse to refuse and/or fail than die trying -designs were rural northern uncle core for the peach bros, fusion of western and traditional eastern attire + mob boss aesthetics for cao cao and yakuza/street gang attire for sun quan to tell all three offices apart


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2 years ago

limBUS company (the no one asked for office au)


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2 years ago
So I Have Started Playing Limbus Company

So I have started playing limbus company

So I Have Started Playing Limbus Company

Silly office au


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