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Loz Eow - Blog Posts

7 months ago

AAAA SO CUTE!!!

Would you maybe draw EoW Zelda 👀

Would You Maybe Draw EoW Zelda 👀

I haven’t played EOW yet but I love her design


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7 months ago
This Is One Of The Few Zelda Illustrations I've Actually Finished In A While Lol. (As In Made A Full

This is one of the few Zelda illustrations I've actually finished in a while lol. (As in made a full bg and actually thought a little bit about the composition) Echoes of Wisdom is lovely, charming and just a little silly and I'm liking it very much. Solving your problems with explosives (or little guys that will drop them for you) is definitely one of my favorite LoZ features.


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8 months ago
There's Been About 4 Or 5 Puppet Zeldas, So The Boys Need To Catch Up.

There's been about 4 or 5 puppet Zeldas, so the boys need to catch up.


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7 months ago

No one I've seen who's played echoes of wisdom has pointed out yet that Tri (obvi referencing the triforce) is also just. Zelda's Fi. And I NEED people to notice this so we can get fanart of Fi and Tri interacting


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11 months ago

HOLY SHIT THERES GOING TO BE A NEW ZELDA GAME AAAAAAAAAAAAAA

I CANT WAIITT IT LOOKS SO COOL!!!!

FINALLY WE CAN PLAY AS ZELDAA

link to the announcement vid:


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7 months ago

EoW Spoilers!

I just finished Echoes of Wisdom and I have *thoughts* about the ending.

So... perhaps it's just me, but I'm pretty sure that final boss was awful. Like, unforgivably bad. I truly have no idea how someone thought it was a good idea.

I should say, before I get into it, that I never got the automatons from Dampe. It's very possible that my experience would have been much better if I had them, but in any case, I think the fact that it is even possible to have the experience I did is a massive mark against the game.

Basically, my issue is that you have no way of interacting with the final boss beyond spawning echoes. They make you give Link's weapons back to him (and thus give up Swordfighter mode), so he can fight with you. On the surface, this is a cool gimmick, but at least for me, it basically met my battle with Null was just 1) Spawn Lynel (or shark for the swimming bit) and 2) run away. Lynel's dead? No problem, there's no cooldown or anything, just spawn him again. I spent the entire final boss at full health, running in circles.

To be fair, it was probably possible to do that for previous bosses, too, and maybe even the wider game as a whole, but it always felt to me that I would be much better off using both echoes *and* Swordfighter mode. Sure, I had a higher chance of getting hurt, but I was having more fun and probably ending the fight quick enough to avoid that extra damage.

Why in the world would you make it so the player has no direct attacks against the final boss, so they just have to wait around for the entire fight? It baffles me. Again, probably my fault for not visiting Dampe, but still.


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