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Magic Items - Blog Posts

5 years ago

Portable Closet (aka “Bag of Clothing”)

Wondrous Item, Rare

Often found among the traveling elite and wealthy, the Portable Closet is outwardly very similar to a Bag Of Holding, but a bit fancier looking.  On the outside, it has a roughly 2-foot diameter opening and is about 4 feet deep.  The inside is also like a Bag Of Holding in that it is much larger than its outer dimensions.  Unlike the Bag Of Holding, this item is specifically designed to hold only clothing. The Portable Closet has 12 “chambers”, each designed to hold one outfit plus any accessories needed for the outfit (shoes, hats, gloves, jewelry and such).  The closet will clean and press any clothing placed in it and left there for an hour.  It will also clean any accessories left for the same time period (i.e. - shoes are shined, metal polished, leather oiled, etc.).  The bag also uses the Mending cantrip to repair any damage to any item placed in it, up to the limits of the spell.  Note that any items kept inside something else (such as in a purse or pocket) will not be cleaned or repaired. Armor may also be kept in the closet, though Scale Mail and Half Plate armors take up two of the chambers of the closet and any heavy armor takes up three chambers.  Magical properties that alter an armor’s weight do not apply.  For example, a magical suit of chainmail that acts as if it was light armor would still require 3 chambers of the closet to be stored in the bag.  No accessories maybe be placed in with the armor up to and including weapons, backpacks and other types of adventuring gear. If the bag ever has more than its 12 chamber filled, has something placed in it that can’t be considered clothing or an accessory (such as weapons or loose coins) that are not contained in an outfit or accessory, something is placed in with a suit of armor, or if it becomes pierced or torn, then the closet ruptures and is destroyed, and its contents are scattered in the Astral Plane.  If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again.  Breathing creatures inside the bag can survive up to a number minutes equal to 10 divided by the number of creatures (minimum of 1 minute), after which time they begin to suffocate. Placing a Portable Closet inside an extra-dimensional space created by a Bag of Holding, a Portable Hole or any similar item instantly destroys both items and opens a gate to the Astral Plane.  The gate originates where the one item was placed inside the other.  Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane.  The gate then closes.  The gate is one-0way only and can’t be reopened.


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8 years ago

The Bell of Trivial Knowledge

Bell, Uncommon

This item appears to be a normal bell.  It’s shape, color & material it is made from can be chosen by the DM.  If Detect Magic is cast on it, it detects as the school of Divination.

The magic only works when the bell is rung by a creature who can speak.  When rung, the ringer of the bell suddenly stiffens and gets a blank look on their face.  They then speak aloud a true bit of trivia.  The trivia can be about the world the game takes place in, or about a race or class or whatever the DM pleases.  For example, a character could ring the bell and then suddenly spout, “The great hero Phineaus Stevens once fought and defeated 20 kobalds all by himself.”  Or, “The people of the town of Bandel are very religious and will always great people by saying ‘The blessings of Savrus be with you.’  Just saying ‘hello’ is considered rude.”

The bell does not need to be attuned.  The bell will work 1d12 times and recharges every sunrise.

Optional Rule:  When a player rings the bell, have the player roll a d20.  On the result of a 20, the player speaks a true major secret of the world (about the creation, a currently unknown force of evil building, etc). On the roll of a 1, the player speaks a true secret about themselves.  The DM can choose the secret or let the player choose. If they roll an 18 or 19, the trivia revealed is about their current situation.  For example, if they’re in a pub about to get dinner, the ringer of the bell may say, “The leg of lamb is especially tasty tonight.”  Or if they’re about to open a door in a dungeon and ring the bell, the bell ringer might say, “There are 5 orcs behind this door.”


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