Materials:
Gouache
Ecoline
Pen (Schneider)
Watercolor - Schmincke Horadam
Acrylic - (specifically Payne’s Grey-Old holland)
——————————————————————————
Note: I just went to Anselm Kiefer exposition at Milano in Hangar Bicocca… It’s incredible to see his work, the tall towers (the seven heavenly palaces), the paintings, the setting, it was like going into a vision even a dream.
Get 10% off your purchases at Kawaii Pen Shop using the code: ACADEHMIC10 !!
Kawaii Pen Shop has the cutest stationery including various washi tapes and the studyblr community favourite, mildliners, and more at cheaper sale prices plus FREE INTERNATIONAL SHIPPING! Check out their store!
✮⋆˙ emojicombos.com:
cute emojis and ascii art
✮⋆˙ glitter-graphics.com:
many old web styled graphics, rainbow text, animated text generator and many, many gifs
✮⋆˙ color-hex.com:
color IDs useful for css
✮⋆˙ w3schools.com:
great for studying css and html!
✮⋆˙ pixelsafari.neocities.org:
many graphics can be found here. baisically a list of blogs collecting stamps, blinkies and etc.
✮⋆˙ rentry.co/depressantbuttons:
buttons for blogs like myspace and spacehey
✮⋆˙ ezgif.com:
gif resizer
✮⋆˙ imgbb.com:
free image hosting (for example if you don't have the valid img url)
✮⋆˙ iloveimg.com:
all things image (remove background, watermark adder, photo editor, compresser, crop, upscale, etc.)
✮⋆˙ lingojam.com/AestheticFontsGenerator:
lots of cute fonts!! you just have to copy and paste the text you want to generate
✮⋆˙ ascii-art-generator.org:
generate ascii art from image in different sizes
link to PDF
https://fcs-hes.ca.uky.edu/sites/fcs-hes.ca.uky.edu/files/ct-mmb-147.pdf
So i wanna do homebrew content but i fundamentally don't understand how to hand make a character sheet??? Like how do i make it w/o using dnd beyond???
So I figure i’ll use this opportunity to explain character making/character sheets in general.This will be more in depth than you need but i’ll call it a resource and add it to my blog in a link.
Buckle up guys this is going to be a LONG one we’ll call this
DUNGEONS AND KOBOLDS’S LONG GUIDE TO MAKING CHARACTER SHEETS
1. Character Sheet
First step is getting the character sheet itself. Below is a link to where you can download them on Wizards of the Coast’s website:
https://dnd.wizards.com/articles/features/character_sheets
This should download a file – the sheet that people use most often is called CharacterSheet_3Pgs_Complete.pdf
It’s well laid out and easily editable on your computer.
2. Class/Race/Background Combination
Second, choose your class/race/background combination. It’s also important to understand a basic idea of where these appear/what they effect
Race: Ability Scores, Skills, Proficiencies, Features & Traits
Background: Skills, Proficiencies, Features & Traits, Equipment
Class: Basically everything but Ability Scores – although it does determine how you’ll want to arrange your Scores.
3. Ability Scores
Ability Scores are on the far left hand side of the sheet. These determine your base Strength, Dexterity, etc. bonuses (ie. What you add to your rolls).
There are 3 basic ways of determining these scores: rolling, point buy, and standard array.
https://thekindgm.wordpress.com/2017/12/16/determining-ability-scores/
Above is a link to a post that explains these better than I could which I refer to often. (consult your DM as to which way you are using for your campaign)
For every 2 points your Ability Score goes up/down by, your bonus will go/down by 1. Ie. A Strength of 10 will give me 0 or no bonus a 12 +1, a 14 +2, etc. Whereas an 8 will give me -1, a 6 -2.
Arrange these scores as you wish – a good rule of thumb is you want your primary attacking ability to be your highest (normally the Quick Build section of your class will have good suggestions on how to arrange these statistics). I’ll go through what each of these scores effects in my explanation which should give you some options on how to arrange them.
To these base scores you’ve figured out, you then add the bonuses given to you by your Race.
For example, if I have a 14 Dexterity (+2) but I’m playing a Kobold (which has an increase of 2 for Dexterity as one of its traits) my Dexterity is then brought up to 16 (+3)
4. Proficiency Bonus/Saving Throws
Proficiency bonus has a separate column in the levelling table of your class. At level 1 it is generally +2. This means that if you are proficient in a Saving Throw, Skill, Attack, or Tool you add your Proficiency Bonus and the bonus from your associated Ability Score to the Roll.
For example, if my Kobold is a barbarian, they have proficiency in Strength and Constitution Saving Throws. This means if my Kobold has a Strength of 14 (+2) and I am rolling a Saving Throw, I add another +2 to the roll (bringing it up to a total of +4). On the left hand side of the Saving Throws (and skills) there are little circles, fill in the circles of the Saving Throws you are proficient in to remind yourself why you have that score (but write next to them what you’ll actually be adding, ie. +4 Strength Saving Throw for my Kobold).
5. Skills
This sheet actually makes skills relatively easy to fill out. Again fill in the circles of the skills you are proficient in (these can come from your class, race, and background so be sure to check all three). On the right hand side of each skill is the associated Ability – if you are not proficient you write down your base Ability Score bonus. If you are proficient be sure to add the +2 (at first level)
6. Other Proficiencies
In Other Proficiencies and Languages write down the languages, tools, weapons, and armour you are proficient in – this is more to remind yourself of what you can and can’t easily use.
7. Armour
https://roll20.net/compendium/dnd5e/Armor#content
Here is a link to all of the armour scores you’ll need. Generally, armour is a base score (say 11 for leather armour) plus your Dexterity (just the base Ability Score bonus). Some armour gives you just a base score that you don’t add anything to. Some will have a strength requirement for you to be able to use it. The link divides the amour into light, medium and heavy amour – whether or not you can use them is determined by your proficiencies (found in your other proficiencies section)
If you’re wielding a shield you add another 2 to your armour score.
Unlike weapons your generally can’t use armour that you are not proficient in.
8. Initiative
Unless you have a Feat or a special class based bonus your Initiative is your Dexterity Ability Score Bonus
9. Weapon Attacks
https://roll20.net/compendium/dnd5e/Weapons#content
This link again divides the weapon up neatly into the proficiencies (simple and martial weapons).
There are 2 main scores to worry about with weapon attacks – Dexterity and Strength.
Dexterity based weapons are Ranged or Finesse weapons. Strength is everything else. Your attack bonus will be either your Strength or Dexterity Score (depending on the weapon) plus your proficiency bonus (although you can use weapons you are not proficient in, you just lose this bonus).
Your damage is the listed damage (see link above) plus either your Strength or Dexterity (again depending on the associated score).
(I’m not going to go into dual wielding here but feel free to ask if interested)
10. Equipment
Equipment will be listed in class and background – all you have to do is write it down in this section.
11. Gold
Gold normally appears in your background and class, but have a chat to your DM to see if they have a preference for staring gold.
12. Features/Traits
In the Features/Traits column you write down basically the things you can do (though people will use this column differently).
This includes things such as Darkvision, the ability you gain from your background and general abilities granted by your class (that are not spells or attacks). For instance a Cleric’s Channel Divinity might be written in this column.
13. Spell Casting Ability
Your spell casting ability will be listed in your class – either Charisma, Intelligence or Wisdom.
14. Spell Save DC
Your Spell Save DC will be your Spell Casting Ability Score’s bonus + your proficiency + 8. Ie. If my kobold is now a bard with a Charisma of 18 (+4) and is 1st level their Spell Save DC will be 4+2+8 for a total of 14.
15. Spell Attack Bonus
Your spell attack bonus is your Spell Casting Ability Score’s bonus + your proficiency – for my previously mentioned kobold this would be 4+2 for a total of +6
16. Choosing Spells
There are 2 main ways classes determine what spells you have. The first method is, you choose new spells as you level up and those are the only spells you have (for example a Bard uses this method). The number of spells you have for classes such as this will be determined by the Spells Known column in your levelling up table. The second method is preparing spells. This means you can potentially cast any of the spells for your class, but each morning you choose certain ones for the day. The number of spells you can prepare will most likely be your Spell Casting Ability Score Bonus + your level (unless you’re a paladin).
17. The Other Stuff (alignment/personality)
The other stuff you can write or not write as your wish – this stuff is more for RP. Personally I will write my alignment and that is it – but you can plan as much or as little as you want!
As usual feel free to ask for any clarifications/more information.
Hope this was helpful! (sorry of the length)
Here is a free pdf of the players handbook
Here is a free pdf of xanathars guide to everything
Here is a free pdf to monsters manual
Here is a free pdf to tashas cauldron of everything
Here is a free pdf to dungeon master’s guide
Here is a free pdf to volo’s guide to monsters
Here is a free pdf of mordenkainen’s tomb of foes
For all your dnd purposes
“Every act of communication is a miracle of translation.”
— Ken Liu, The Paper Menagerie and Other Stories (via anditslove)
“The whole point of Camp is to dethrone the serious. Camp is playful, anti-serious. More precisely, Camp involves a new, more complex relation to “the serious.” One can be serious about the frivolous, frivolous about the serious”
— Susan Sontag, Notes on Camp
Do you fall in love often?" "Yes often. With a view, with a book, with a dog, a cat, with numbers, with friends, with complete strangers, with nothing at all.
Jeanette Winterson, from Gut Symmetries (via lifeinpoetry)
I can’t translate myself into language any more.
Alice Notley, from “Ruby Goes to Pieces,” Culture of One (via lifeinpoetry)
“In reading a novel, any novel, we have to know perfectly well that the whole thing is nonsense, and then, while reading, believe every word of it. Finally, when we’re done with it, we may find – if it’s a good novel – that we’re a bit different from what we were before we read it, that we have changed a little, as if by having met a new face, crossed a street we never crossed before. But it’s very hard to say just what we learned, how we were changed.”
— Ursula K. Le Guin, foreword to The Left Hand of Darkness (1969)
when steinberg said black sails made treasure island a different book he was right (because treasure island from the pov of silver is now a desperate last ditch attempt to Be Someone and a clear fulfillment of flint’s curse rather than a story about a greedy and manipulative man) but black sails has also made every adaptation of treasure island a different adaptation. they have all become distorted mutilated retellings of a story (about a story) that is inherently one-sided and presents silver as a monster to be feared
Tuck me into the soil gently,
And pat it down around me please.
To join the sunshine and pretty weeds
I will sprout amongst the darling seeds.
let loamy soil gather in my boots.
Oh, to be warm and soft like roots.
Patiently wait for the vibrant fruits.
And care for me, intently.