“How do you decide what commander decks to build?”
Oh you know, just whatever speaks to me…
If any of y’all’s “hear me out” don’t make me question you at least than that’s not a hear me out
Double if it’s a movie star 
Like I overheard my classmates hmo was some actor from the new hunger game, meanwhile mine is Valgavoth, Harrower of Soul from a magic the gathering card
The line at minimum is a b1 battle droid from Star Wars
Ah MTG the think that will keep my autism in check of 1 week - 7 years
I’ve done it
I’ve made the best MTG proxy
i made this bc i couldn’t find the actual card anywhere but i don’t need it anymore this is just better
Brooooo I was playing MTG (magic the gathering) with one of my brothers. He was playing the Azorius (blue/white) deck and I was playing the Simic (blue/green) deck that he bought. And while I was playing I thought I was having a stroke because my deck was in Italian and his was in Spanish. we had to have moxfield open on our phones to know what the cards said :(((
Jace Beleren is my favorite planeswalker, and I just read the most amazing character analysis of him as a trans man by @wielderofmysteries and I had to draw it! The writing was beautiful and meaningful, you should definitely go read it!
I was making a magic deck based around the new crime keyword and my friend and I had a funny idea for a card. Targeting your opponent counts as a crime, whether anything happens or not, so why not make a card that does nothing but commit a crime?
my fandoms are many. my concepts are scattered to the winds of tumblr. my tags are varied and messy, entire statistical margins of length and quality running rampant across my multiple blogs.
but you know what? i’m having fun with it.
here’s a map for you dorks anyway:
@capricaruscrow - main blog, u are here, mostly witchy stuff, good old tumblr history memes, and where I save the good ish for my brain
@duskrosecrow - writing content, mtg jokes, fandom stuff related to writing, and my absolutely destructive blorboposting, also where my ao3 is linked to so guess you’ll see fic posts soon huh-
@visctheriananalogs - secret secret secret project in the works, no touch unless gentle, world i’ve been writing for over ten years and needed somewhere to say dumb things about the serious concepts
i’ll keep this list updated I hope, have fun and have a good day y’all!
okay so I succumbed and made an mtg blog so I don’t flood my moots with this nonsense
that being said, have my moxfield! I try to keep all my decklists as up to date as I can, and have way too many planned! help!
anyway have a good day yall enjoy the memes
*quickly shoves my mtg commanders back in the box i have charged to affect the people i associate them with* YEAH Mtg adn maggic is cool and normal things that are very separate 👍
Tumblr does not seem to understand the difference between Magic (the spiritual practice) and Magic (The Gathering) and seeing posts about the latter come across my dash will always be funny
a friend played eldrazi against me and won in five minutes, it was so embarassing...
Magic: the Gathering - Eldrazi Response Chard
Posted by mtg.dexk
Then war of the spark happened
Ever since the Mending, Nicol Bolas has had some kind of master scheme going to try and restore him to his former glory (and then some) but the steps he’s been taking have often seemed disconnected and random.
After Rivals of Ixalan concludes however, I think I have enough information to put together a theory that ties these things together.
Let’s start by taking a look at what he’s been involved in (that we know of in canon) since the Mending…
Keep reading
"why don't you use card sleeves" because a fundamental part of my MTG game is psychological warfare. I have 0 interest in maintaining the value of my cards, i'm not concerned with their condition as long as they're playable, so when i get new ones i bend and stretch them to hell until the paper stock is well broken in, well enough that i can take all 80-odd cards and do a full-side riffle and bridge. I'll lock eyes with you across the table as I split my deck in half, and i will smile pleasantly, innocently, almost vacuously as I riffle the halves together in my hand, before I bend that shit back into a bridge and let the waterfall cascade down into my palms before I true them up and hit them with the old one-handed cut before plopping them in front of you. This is a card game girl, I'm not playing with collectable trinkets. I'll break you harder then i broke in my new phyrexia deck. I'll pin you down and bend your back 'till you damn near snap, before i crush you into the fucking sheets and let my toxins seep inside you. yeah, no, if you need to go jack off in the bathroom you'll have to forfeit.
@jacebeleren did you see the japan exclusive playmat and sleeves of Narset and the Wanderer? Also the chibi stickers?!
LETS GO TOCASIA IS DEAD
urza gets married just to get a book by the thran...bro
Did mishra control the dragon engine to kill his bf’s dad? Or was it an accident???? kinda sus
ashnod is so silly! invents staff that just causes pain
also really liking the parallels between Mishra/Ashnod and Urza/Kayla
urza: absent, just wants to focus on inventing for the war effort, but is very wary kayla: frustrated at her husband, but everyone loves her. mishra: directly involved in the war effort, doesn't really care though ashnod: scheming, and double crossing in her very first appearance
starting chapter 10/34 :)
Still my favorite card.
Hedge Troll (Planar Chaos Promos) - Paolo Parente
More cards with art by Paolo Parente on Scryfall
The results from the testosterone are now conclusive, so we can finally move on to the realosterone
Many such cases
Imagine you're an Elder Demon at the Elder Demon family gathering and you're laughing about cousin Valgavoth who went and got sealed in a human house and disappeared... And then cousin Valgavoth shows up! And you ask him hey weren't you sealed in a house? And he's like "yeah I ate it" and you're like "you ate the house" and he's like "and everything else, yeah. The whole plane really" and now your parents are talking about how cool cousin Valgavoth is and wouldn't it be great if YOU ate an entire plane like he did
Incredibly specific reference but getting massive Duskmourn vibes from these
I believe that both we the audience & the in universe Planeswalkers don't really know the true existent of magic or the lay lines that run through every Plane, so every Planeswalker will have there own theory's & names for mana, and where it comes from, its just that we were introduced through Alpha so we stick to what we know.
Personally I see it as all the potential energy of a location that could be collected/used in one amount of time/turn, Planes have the light & warmth of the sun and the growth fields of grains, grasses or other such that don't fall into Green's domain.
Islands have the flow of the water the pulling of the current from the moon & the creatures that swim within it.
Swamps have the decay fueling the growth of other plants or whatever dwells there.
Red... Yes the volcanos speak for themselves but also landslides & the movement of tectonic plates,
And Green's forests and the color's ability to grow out of control with the highest ramp of the colors should speak it for itself. (As well as Green's ability to produce mana of other colors)
It's the non-colored that are more interesting, they are cities, ruins or lands where not even the dead dwell (Bazaar of Baghdad, Scorched Ruins & Field of the Dead)... Or places so obscure that not even the colors have defined those places (Sheltered Valley, Winding Canyons & Rath's Edge) can produce mana that is ether so mixed together that cannot be separated into it's individual colors, or create a new type of mana.
With the Izzet mapping the multiverse threw the Omenpaths, I would like a character interviewing others plane by plane, each native explaining how they see each of the basic lands & what makes them so.
Is the land itself necessary, or just the Idea of the land? We have scene great & terrible things along our journey through the Blind Enteritis, so is there a land of pure blue mana? Mabey, but it would be so perfect that it would destroy us if we ever try and tap into it.. But Tolarian Academy is dame close, no wonder it keeps getting attacked.
Generally when you want to get closer to some one they don't mean to meld with them into a abomination, Brisela.
So, Meld, a mechanic with a very limited card pool, so if I get side tracked you know why. It is a specific type of Transformation card requiring two specific cards in order to flip them becoming one 'card'/creature. It haven't been used all the much due to how it is presented, that being eldritch horrors or gaining power outside of the normal bounds of the Story/Universe, they fall into two camps/categories, Mono Color & Multicolor creature with a Artifact. Mono color are the easiest to do, as they share a color so can go into any deck that has those colors, but the problem is that the cards that make them up are not good. Take "Graf Rats" for example, its 2 mana for basically a vanilla 2/1 in uncommon, not good sure its other half "Midnight Scavengers" can get it's pare out of the Grave Yard, but its 5 mana for a 3/3. Even with the back side of these cards they are not worth the investment you pay in 7 mana across two cards for a 5/6 with Hast & Menace.
The Multicolor are better, being from a more resent set that being Brothers War depicting said brothers. Mostly cause the front of the cards are just better cards, sure that is because they are Rares & power-creep on legendarys, but you can also just have the artifacts in your deck with out needing the other halve for the meld. Having the color cost in the creatures makes it easier to put them into different decks while drafting. (Not that WotC cares about drafting nowadays.)
So what Idea do I have that that could enhance the under-utilized headache of a mechanic? Inspired by the actual physically split in the cards, Having one card that is always the top artwork with name on the back & multiple cards with different bottom holding the typeline, Rules box & power/toughness. Imagen a simple card, a colorless shapeshifter with a underwhelming mechanic at common, then other cards in the different types that correspond to the color drafts of the set that can meld with your curve filler card, how good it would feel to get to do that in draft.
Another idea is creating other types of melds on the back, we have Creatures & a Planswalker, why cant there be a Enchantment that recreates old powerful enchantments that cant be reprinted? A artifact that creates the original mox cycle? Some sort of super land that can tap for ten mana by itself.
When is a cost worse than it's actual face value? when you have to pay tax on it.
Additional Costs are a gripe in the MTG community, usually because they are not worth it in any circumstance, or they are way too good on the card they are on. But that is a ramble for another day, today I will be trying to use the long lamented mechanic of Echo to make better cards & talking about the Pact cycle.
Additional costs are what they say on the tin, an additional cost to cast a spell, this can come in several ways, such as Discarding a Card, Sacrificing Creatures or Lands, or paying life. Why does this happen, as it says its an additional cost so that way your powerful spell can cost less mana & people will actually want to play the card/not have a high cost card stuck in there hand, these costs are good as they can have synergy with other cards in your deck. Have to discard a card, Does it have Madness? Some sort of Flashback effect that you don't need right now but later? Does your sacrificed creatures have a Triger on death effect? Do they want to be sacrificed in the first place? Does an effect come on line when you have lost & gained life this turn?
We are not taking about that, we are taking about the black sheep of the additional costs, Echo. Echo is a mechanic that exists mostly in Red & Green that has you pay an additional cost, usually the Casting cost of the card, at the beginning of the Next Upkeep or sacrifice it. It is not a good mechanic, the only technique it may have is if you have a way of switching control of a creature you control with Echo & an opponent creature & they cannot pay the upkeep cost of the swapped creature. It generally doesn't lead itself to doing anything useful, some cards have tried to get around this by giving the creature Hast, and later the Dash mechanic came about which is much better than Echo.
Once again we go to Future Sight to see how this mechanic was used in other ways, this being giving alternative costs to Echo, "Shah of Naar Isle" has your opponents gaining way to much card advantage for a Cost, "Skizzik Surger" is a large body and the sacrifice of two lands is meant for late game and nothing else. Of course the Modern Horizons sets had there own take on it, that being Rakdos Headliner needing you to Discard a card, it's name alluding to you to use cards with Madness. Yet there is another cycle in Future Sight that we may take inspiration from, The Pact Cycle. (Also obligatory shout out to Rocket-Powered Turbo Slug, as this is basically a Pact card + a Dash mechanic.)
The Pact Cycle are a series of cards that are Zero Mana but require you to pay mana at the beginning your next Upkeep or you loose the Game. Its just an Echo cost on a Instant card. So why cant we do something with these? Having no or low cost creatures that have pushed stats, but require a High Echo cost? Such as having to discard you entire hand, or sacrificing permanents besides itself? The problem is that it can be abused, there are cards out there that make creatures lose all abilities, such as Mystic Subdual. This is a minimal problem as these types of cards also change the Creature's base stats and makes it so they cant attack or untap, but there is always the possibility WotC decides to make a card that shuts down your own Abilities as an upside.
So let me make an examples:
"Keldon Demolition Squad" {1}{R} 4/1 Creature - Human Barbarian (w) - When [Creature] enters, destroy target artifact. Echo - Sacrifice a Artifact you control. (Simple effect, destroys an artifact & leaves you if you decide to not pay them, that is if you haven't used them to Chump block a larger creature.)
"Multani's Acolyte's Acolyte" {G} 2/2 Creature - Elf Druid (w) - When [Creature] enters, draw a card. Echo - An opponent Draws a Card. (Simple, clean, can play politics with others & don't need some cost to untap it when it doesn't untap naturally.)
Expanding on Spellshapers that have effects besides creating a certain spell or create certain token creatures. Such as creating certain Enchantment or Artifact tokens.
Spellshapers, a odd sort of Class type among MTG's creature types, as it implies with both it's name & Mechanics to specialize in changing spells. Mechanically how it works is you pay minimal amount of Mana, or Mana equal to the Original Spell that the card is refencing, Discard a card, and then have an effect of a card that already exists. Such as "Jolrael, Empress of Beasts" referencing & being a slightly better "Natural Affinity". Of course Time Spiral block does what it does & introduced a new cycle that can create Creature tokens that reference creatures that exist, Example being "Sarkspitter" creating "Spark Elemental" tokens.
And again my mind went "This could have gone further", and low and behold I did it again, this time with others, that being enchantments & artifacts. Of course there already exists cards that create Enchantment & Artifact tokens, the Roll Tokens from Eldrin come to mind, and the few that make equipment tokens that exist, or the myriad of 'Create Treasure Token' cards out there. But I want something else, actively referencing older cards other than Modern Horizon Sets, and giving some indication of what it means to be a Spellshaper instead of just another Magically inclined class (Such as Wizard, Druid, Shaman, or etc.)
So some examples:
"Traveler/Venturing Mage" {3} 1/1 Creature -Human Spellshaper (w) - {1},{T},Discard a Card: Create a Artifact token named Traveler's Amulet, it has {1}, Sacrifice Traveler’s Amulet: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. (If you want to get rid of the additional cost then maybe have this creature just do the Artifact's effect.)
"Growth Mage" {2}{G} 1/2 Creature - Plant Spellshaper (w) - {G}, {T}, Discard a Card; Create a Aura Enchantment token with Whenever enchanted land is tapped for mana, its controller adds an additional {G}{G} & attach it to target land. (Powerful, Yes, especially when you can do this multiple times, so may need to have two cards discarded.)
Cycling is an old mechanic introduced all the way back in Erza's Saga, it primary effect is to pay the discard cost of a card with cycle on it & draw a new card. I has evolved over the years to have 'sub-' cycling which will search your deck for a card of the cycling type, usually this will be basic lands of a certain type, butt there has been outliers such as Wizardcycling, Wizardcycling & Artifact landcycling on Vedalken Aethermage, Step Through, Homing Sliver & Sojourner's Companion. Each of them being from Time Spiral block or calling back to Time Spiral Block.
They are utility mechanic without much explanation in terms of flavor, what does it mean to inherently have a cycling cost? To forget something/To remove some information for other information? It's odd, and cards that get benefits form you cycling, what do they represent? That when it's controllers lose memories that the creature/card gets a benefit? Are you feeding the cycled card to them? ???
But getting back on track there are two other cards in Future Sight that have given me an idea, those being Marshaling Cry & Ichor Slick, both cards with Cycling but also a mechanic that can cast the card from the Graveyard, those being Flashback & Madness. Marshaling Cry waning you to ether play it now for your creatures to fight or Cycling it in order to grab another card if you don't have creatures, and with Flashback you can pay it on a later turn once yo have creatures on your field. Meanwhile Ichor Slick wants you to cast it for it's Madness cost once you cycle it, its less versatile than it's White counterpart but it is also self activating.
With these mechanics I thought "Why cant you combine the two?", that being having a certain Cycling mechanic & a Grave Yard cost? They would need to be a Instant or Sorcery for Flashback, Creature or Artifact for Unearth, and about anything for Madness. It would, in order to curbed power creep, have to be on effects that already exist but at higher cost, and have to be in a Trible teamed set for the specific Cycling to be useful.
As an example let me create three cards that could exist:
"Druid of the Woodland Conclave" {G} 1/2 Creature — Human Druid (w) - DruidCyceling {2} & Unearth {2}{G}. (Does nothing by itself, but is a Tutor in green that can search for other Druids & can act as a first turn body if need be.)
"Mosuleum Strength" {2}{B} Sorcery (w) - Choose target creature. Mill three cards, then put a +1/+1 counter on that creature for each creature card in your graveyard. ZombieCyceling {2} & Flahsback {3}{B}. (Not a starting card, but a card that is usfull late game to refill the hand if in hand or used early game to search for a body & later used for its effect. If a bite exspenseive for what it does.)
"Mystical Might" {1}{U} Enchantment — Aura (w) - Enchanted land has “{T}: Target creature gets +2/+2 until end of turn.” EnchantmentCycling {4} & Madness {1}. (This being a not so good card with the tremendous upside of Tutoring for any enchantment.)