the current design ain’t too hard on the eyes in all honesty but it kind of wacked my wick in with the same thoughts i had regardin hisuian arcanine design concepts, hard to describe solely n text, just somethin that is missing to give it that complete flavor while makin it easy on the artists in 3D factions to puppeteer
hell even these fulfill ¹ / ² the easy puppeteer
images to be credited:
https://x.com/_goldmills_/status/1665776359161962498?s=20
reposts not intended but will be taken down upon request.
reckoned with myself if a paradox entei actually came out, that i think it would become one of my favorite mons on the spot like plenty of the other prehistoric scarlet creatures,
my son was already underrated enough, but when he sits at the paradox table, the mean girls will eat him alive.
reckoned with myself if a paradox entei actually came out, that i think it would become one of my favorite mons on the spot like plenty of the other prehistoric scarlet creatures,
my son was already underrated enough, but when he sits at the paradox table, the mean girls will eat him alive.
I'm tired of saying "Sneasels of both forms and Weaviles and also Sneaslers" all the time, there should be an umbrella term.
Follow me for more Zweilous feeding tips
I remembered I redesign the Chikorita line as creepy beets. I like them a lot still.
back in the old days ppl used to carve beets instead of pumpkins for the hollows' eve.
Vaporeon is one of my favorite Pokémon. my first introduction to it was in pokemon red, where it looked like this:
(sprites from Red,Green and Blue)
So in my head, vaporeon looked like this:
It was also somewhat like this in the card game too:
with the neck frill and tail looking like soft goldfish fins, with a long snout, very elegant.
But the game's graphics evolved and Vaporeon changed to look more like the Ken Sugimori art. And eventually making the transition to 3D.
None of these redesigns are bad... but... the ear fins... oh the ear fins...
in the original sprite art, they actually looked like ears. and all my life I've been representing them in my art like this:
very pleasing to my eyes, but the reality is, they have never been represented to be like this in the games. That's fine, but what gen 6 did to its 3D model, to me, is murder!
Look at its ear!
Not only is it just a polygon with a flat texture hanging like a flag, if it wanted to represent an ear, it should have been facing the other way!!! like so:
It shouldn't, but this design "flaw" bothers me a lot!
and if we're talking about design, the neck frill looks a lot more like a firm fin now and not as soft, so it really should look like this instead:
It's a water creature, it needs to be hydrodynamic!
IDK folks, this is just my silly opinion. Feel free to agree or disagree with me but I'd love to know if it's just me who is bothered by this.
thanks for reading.
today on "how can I combine my interests": variations of volcarona based on stellar classification!
actual stars are classified based on their spectral characteristics and temperature/color from hottest (bluest) to coldest (reddest) with a strangely ordered letter system: O, B, A, F, G, K, M... why not do the same for this stellar moth?
some other info:
o-type volcarona are incredibly rare and are considered "shiny" pokemon
m-type volcarona can come in the largest variety of sizes from large enough to easily carry a person to about the size of a cat
k-type volcarona are the most common, with the higher temperature ones becoming increasingly more rare (and m is about as rare as g)
while there could be b- and a-type volcarona between o and f, the latter two are so rare that there's no reason to split the categories up further
alder's volcarona is the g-type one shown here, and the m-type one belongs to cyrus in my au
the pupa/cocoon stage is too short relative to the other two stanges to be considered its own separate evolutionary stage like other similar bug type pokemon