As I was researching the Japan exclusive PS2 game Phase Paradox (sequel to Philosoma on the PS1), I quickly realised there's very little information available on this sci-fi horror game. Thankfully, the director of Phase Paradox responded to me and I was able to learn more about this obscure title which I'd like to share!
Takayuki: First, let me introduce myself. I started my career as a game developer at Sega, then at SCE (now SIE) and Microsoft. After that, I started my own small studio and am still making games. This time I developed PHASEPARADOX, which was originally a survival horror game for PS1, but changed to an adventure game for PS2.
You mentioned to me that the game was difficult work, what parts of development were challenging? How many years did development take?
The most important thing is that it was an early PS2 title. There was a lack of development equipment, and it was difficult to tell whether bugs were caused by the program or the development equipment, and PS2 development itself was difficult. We also had to handle a large amount of CG, which was very difficult because it was still the 1990s and the CG tools and techniques were not yet up to scratch.
As for the development period, I was in charge for 4 years, but I heard that it took about 2 years before that. (I heard that the game had already been playable on PS1.)
In contrast, what parts of development were the most enjoyable for you?
Game development is always fun. Creating assets using 3DCG, which was the state-of-the-art at that time, building a worldview in accordance with science fiction research, setting scenarios and characters, etc., all of it was both painful and enjoyable.
I was inspired to try new things.
Were there any movies or video games that were a big influence for Phase Paradox? For example, Massimo's character reminded me a lot of Ron Perlman and Arnold Schwarzenegger!
The original idea was to create a "Resident Evil" game based on the world of the "ALIEN" movie. I incorporated a lot of my knowledge of game design and movies into the project.
As you said, the character of Massimo is Arnold Schwarzenegger, and Jude Sutcliffe is Michael Pare. All the other characters have Hollywood star models. I think it was allowed because it was then, but it is not now, lol. The game part was based on Movie Adventure.
The cast for the game is very impressive! Since the voices are in English, was the game planned for worldwide release?
Yes, it was supposed to be a big seller all over the world. However, it was cancelled due to the short playing time and the lack of gameplay. The voice recording was done in L.A.
The presidential election was taking place at the time of recording, and I remember the staff saying to me, "You are in the U.S. on a historic day”.
I love the design of the environments. There are many rooms (like the arcade) that have a very unique and detailed appearance. Did a lot of work go into creating the interior of the Gallant? What were some of the inspirations behind the designs?
The artwork was done by Matsushima-san, continuing from Philosoma. This person has experience working on costumes for the Ultraman series at Bandai, and he drew the foundation of the world, the art settings, and all the original drawings.
Phase Paradox is a sequel to Philosoma. Was it difficult to make a game with a fictional world and characters that were already established? Or did this make work easier?
As I mentioned in 5, it was not difficult for me to continue with Mr. Matsushima. Rather, I enjoyed it very much because I was allowed to add my favorite SF essence to Philosoma.
Do you remember any features that you and the team wanted to include in the game, but maybe couldn't because of time or cost?
Action game elements, mini-games, more options. I am very disappointed. But I think if we had included these elements, we would still be making them, lol. How many more years would have been needed?
At the time, we abandoned the idea of calculating or thinking about that number. We concentrated only on completing it.
What did you and the team want to achieve with Phase Paradox? It feels like a very "cinematic" game, was this rare with games at the time?
The result was a common movie game, but rather than a cinematic part of the game, we were aiming for an innovative adventure game where the situation changes depending on the choices you make.
I was aiming for something like "Detroit: Become Human", if I may say so now in the 21st century. Every time I play that game, I feel strongly about it.
As a final product, what are your personal thoughts on Phase Paradox?
It was a lousy performance, is all I can say. I have always regretted that it was worth it to spend so much money and market value to bring a game with only graphics to the world.
Is there anything else you'd like to share about working on the game? Any strong memories or interesting facts?
As I wrote in #8, I was aiming for a groundbreaking, new game, but I have nothing but regrets about developing on new hardware, not being able to devote the effort to gameplay due to my focus on graphics, and being buried and truncated in various ways by a large amount of work.
More than 20 years have passed and I have sealed my memory, but when I recall it like this, I feel more proud than ashamed, feeling that I was young and ambitious.
Thank you very much.
What are you working on currently?
I am currently making a soccer game at GADE inc.
One is a blockchain game. The other is a 3D action soccer game. I am working on both of them to get rid of my dissatisfaction and regret of the action soccer game I made in Sega.
I am proud to say that I still have new initiatives and high aspirations, so please look forward to them. Both are for the whole world. However, we are having a hard time because we don't have the money for promotion. We would be very happy if someone could help us. We are also planning to launch a new innovative adventure game service on the Web and an action game with an elaborate world view.
If anyone is interested or willing to support us, please contact us.
Thank you to Takayuki for taking the time to provide his insight into Phase Paradox's development! I've made a video on the game which you can watch here: https://youtu.be/bTSFY5M08BU