SPOILERS!!!
Theres two endings to Presentable Liberty: one where you leave your room to find out your prison cell was the elevator the whole time (Mr Money moneysaving tactics tm), and one where you don't. the leave ending is obviously sadder, but the stay ending give you so much more info? Like, Mr Money explains his whole plan to you (classic villain, very chefs kiss). of course, I think it can be said both games are about loneliness? yes?
PRESENTABLE LIBERTY:
Prisoner was trapped there because they're one of the few who's IMMUNE TO THE VIRUS, that's why Mr Money says "you're worth every penny". He fed them and a few others one of the only working versions of the antidote, which means there's more ppl like them (potential to explore aftermath of the game). I feel like ppl dont know about this? and he was all planning on harvesting their organs and all that for money, which he does, but yknow. we can pretend. one can explore whether or not all the prisoners were in the same building, whether you meet prisoners on the outside, or you could talk about the fact that a lot of the Happy Buddies were being fired because the prisoners were killing themselves and all that. Trapped lonely.
Salvadore's cool, the Prisoner and him were friends before, that seems like an obvious place to arrive. Loneliness of freedom? Room to explore backstory for him and the Prisoner. I got a headcannon: he picked his name for himself because he wanted to sound cooler. Seems par for the course for him, and that would be a cool little detail. I'd love to explore his relationship with the prisoner, and if any of you watched Sanders Sides, he gives BIG Roman energy.
Charlotte has "pick your poison" type loneliness. It somehow seems like both of them are very good at loneliness, however you wanna interpret that. She also gives "person who loves the colour purple".
Mr Smiley's my favourite, but that's only because there's so much about him. He was hired to be the prisoner's happy buddy, Mr Money was holding his two daughters hostage to keep him working, turns out they died ages ago, you wonder what his life and work day was like, and with all the lore, you wonder what kind of person he was. The fact that his name is Mr Smiley is just salt in the wound.
LETS TALK ABT EXPOTABLE MONEY.
prequel to Presentabe Liberty.
Youre Mr Money's organ supplier. so. immediately, added layer of depth. you, Mr Money, and Madame Sinclaire, whos a baddie, we love her. I like how it explores the opposite side of the fight, the moneys side. I believe its about one's obsession with earning money, and in fact about how when you're anxious about money, no amount seems enough and you use everything you can to try to get more. the "I need to keep earning more money or it'll all disappear if I look away" mentality. (If you haven't read the short story Johnny Mnemonic, it feels like that is what this game is based off of, or maybe theyre just coincidentally thematically similar in which case read it anyways,)
I feel Madame Sinclaire was one possible future for Mr Supplier where she also used to be hyperfixated on money but was able to turn away from that, while Mr Money is the opposite possible future. you earn money even when you don't click, and i'm not sure but can someone comfirm whether or not the clicking is slowing down your money production? THAT would be a great element of the game to further represent the money-obsession theme I theorize. its also your choice whether or not to send your cat on more trips, and in the end, one can argue its Mr Supplier's fault his cat got killed. One could also argue Madame Sinclaire somehow knew the cat was theirs and killed it to prove a point.
Also just a side note, it seems that the organ failure was an accident that Mr Money didn't expect, but he managed to make it work in his favour still. somehow. perhaps he wasnt concerned because of his secret weapon, the Prisoner.
I do think I will need to watch or play Menagerie: Archive if this obsession continues, I hear theyre in the same universe.
This was a pretty fun event. I hope everyone enjoyed what they made :)
I made the art for Wally Darling, shout-out to idk for coming up with the idea and doing the coding.
Hey folks! Ghost Jam 2023 has concluded, and now it’s time to share the results! We have, once again, had a rather large turnout, so buckle up for a long post!
This year we had 25 submissions by 31 different developers. That’s 2 more submissions than last year!
Of those submissions, 6 of them were made in the first 72 hours of the jam, qualifying for our 72 hour challenge. 3 of those were even done within the first 24 hours!? That’s a first!
13 of the ghosts were made from scratch/just a single template, with no other pre-made assets, qualifying for our New Assets Only challenge!
Additionally, this year we saw a little more variety in the languages, both spoken language and coding language, used to make the ghosts! One ghost was submitted in Japanese, and another in Russian and Belarusian!
As far as coding languages go, most English ghosts use a language called YAYA (or sometimes the older version, AYA), but we had one entry in Satori, and one in Kawari!
Of the participants in the event, 20 of them were participating in a ghost jam for the first time, and 15 of them released their first ghost as a part of the jam!
Harder to quantify with stats, but still very interesting to note, was the great variety in ghosts that we saw this year! There are a lot of really creative entries that deviate from the standard ghost style. Some are desktop buds, some are focused on a single concept, some pull you into the character’s world, and some are entire games! Give them all a try, there’s a lot of cool stuff here!
With all of that out of the way, let’s see the ghosts! As mentioned, it’s a long post, so check under the cut for the listing!
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